Rowan
The professor?
Hello! If you have been active in Little Cup for the past 8 years (have I really had a Smogon account this long!?!?!) you've probably heard of me. I'm kind of a big deal around here ;). Anyway, over the course of being active for this long, I have made a shitload of Little Cup teams, and I feel this thread is a way to record some of my favourites in that time. So this will incorporate a load of teams from DPP-now
DPP
During DPP, I was active in Little Cup till about Misdreavus got banned, when I went inactive again, and my forum name was 'steelwing' at this time. I wasn't really a known player at this time, and I was just kind of okay, and hung around on DJD's shoddy battle CAP server playing LC ladder (which had about 10 users so peaking was kind of easy... even though I never peaked cos I wasn't actually that good). Anyway, I'm not amazing at DPP, but it's a really fun and refreshing metagame to play every now and then. The fun thing is most sweepers are viable and can destroy teams because of the lack of eviolite, so you can use some underrated mons to really good success. Unfortunately I don't have any of the teams I built when I was active because they were all on shoddybattle and fuck knows how to find them again.
This team is based on my first ever LC RMT (http://www.smogon.com/forums/threads/lc-team.62176/#post-2250556). I remember looking at the little cup forums and reading a post about how immunities can be really importantt in DPP LC since they can give free switches in a metagame where switching usually causes you to take massive damage because everything is so frail. So I think my team building process was put a load of Pokemon which had immunities on a team, including a few set-up sweepers, add Onix as a lead because for some reason I always used lead Onix in DPP. Anyway the team now has: Gastly>Misdreavus for obvious reasons; Croagunk>Aron because the team is otherwise quite Fighting and Water weak, and it's just generally good glue mon with it's priority; and Bronzor>Onix as well to help with Gligar. Bronzor can set up Rain Dance for Mantyke as well.
This next team was built more recently during an LCPL (I can't remember which one.) Rock Polish Aron was always my favourite sweeper in DPP LC, because I love Aron and Head Smash was so fun. I also remember being really proud of thinking up Magnet Rise Aron so that Gligar can't revenge you as easily. This team supports Aron with Wynaut, which removes Croagunk and Machop, and Houndour which removes Scarf Gastly. Chinchou is a secondary sweeper to set up on Water-types which often take out Houndour or Aron. Scarf Psyduck is there as a revenge to Gligar, and also to sun teams which completely wreck me otherwise.
Black and White
So I wasn't active during the early stages of Black and White, and started becoming active again at 'stage 5' which was before Gligar, Murkrow and Misdreavus all got unbanned. Again most of these earlier teams were on Pokemon Online and I don't know how to find them again. Many of my B&W teams are outdated due to the retrospective bannings of Murkrow and Scraggy, but I'll share a couple.
Okay, this team is the reason Scraggy was right to be banned. It is quite possibly the best team I've ever used in any generation of LC, in that it just won so reliably. I never really shared it because I just kept winning with it, and wanted to carry on doing so. I rememer in LCPL 2, I went 0-3 in BWLC before I just decided to use this team in all my games and went on to go 3-3 or 4-3. Anyway what you did was, you set up Swords Dance with Mienfoo, Baton Passed to Scraggy, set up to +3, +1 and swept. Murkrow and Scarf Drilbur are other nice receivers, which have potential to wreck teams. Bulky Tirtouga and Foongus formed just a glue defensive core.
Any Teamdump in gen 5 has to have a sand team right? There aren't many variations in sand so most teams look very similar, but this was always my favourite combination. Every Sand team had to have a Snover-remover and my favourite was Wynaut because it got rid of Scarf Snover so reliably. I think these days Eviolite Snover is a lot more popular than it was during generation 5 so it's a lot less effective now; I've been completely destroyed by SD Snover whilst using this team in recent times. Natu was always one of my favourite additions to Sand teams because Shroomish was a popular choice to deal with Drilbur. Natu just completely shut it down, as well as shutting down Ferroseed and Foongus. I always preferred Lileep as a Rocker as opposed to Hippopotas as Lileep could just come in on Staryu and Drilbur and reset them, whilst Hippo couldn't do that as easily. This frees up Rock Slide or Toxic Hippopotas. I used HP Rock on Lileep over Ancientpower so Murkrow would never pp stall me out with Roost. I guess Ancientpower is better now? Or maybe a lure Hidden Power idk.
I made an RMT of this team so I won't talk about it too much. I just wanted to include it since I feel when I built it it was kind of a turning point for me, from when I went from an above-average LC guy who knew the meta to a competent teambuilder and player. It was a really solid team back in the day, and at the time it made use of some unexpected sets like Life Orb Sub Misdreavus to lure out Porygon and Murkrow, as well as Ice Punch Timburr. I was always proud of this team due to it being a perfect example of a balance team, as well as using not standard sets and EVs. Here's a replay of it beating blarajan in the LC Open 2: http://replay.pokemonshowdown.com/oriserver-lc-50444. Fun fact: blarajan's record vs me in gen5 LC is similar to my record vs GOAO in gen6 lc (very bad).
Pre-ORAS
So since I was around for all of generation 6 I have lots of teams from all the metagames. I'm gonna share some Pre-ORAS ones now, which includes several banned Pokemon. Now that gen 6 is over, pre-ORAS teams have no use besides showing them off! Which is what I'm going to do!
TangMa Team: This team is really good, and one of the most reliable teams I have used if your opponent doesn't have Swirlix! Just get your opponent to agree to a gentleman's agreement not to bring Swirlix, and you're fine. Anyway, the concept is simple. Just keep momentum on your side with 5/6 mons being Volt Switch. Diglett is sash so it can switch into stuff like non-scarf Chinchou and kill them. Gligar's Defog is the most reliable way to remove hazards LC has ever seen, so keeping sash intact isn't an issue. Defog is also important for Yanma+Fletchling as well. Fletchling is so good in this meta, since it revenges Tangela and Yanma. Yanma+Gligar+Fletchling also make an amazing BirdSpam core since most Flying-type switch-ins can't handle all of them at once, particularly when you take into account that all 3 can U-turn into Diglett. Here's a replay of me beating GOAO for once: http://replay.pokemonshowdown.com/ubers-366740442
I made this team as a joke, and then it just went round destroying the ladder. Most people had checks to Belly Drum Swirlix, so what I'd do was weaken those checks, and then sweep with the others, usually zigzagoon. But many checks to BD swirlix were stuff like SashBra and SturdyJuice things which only work 1 time. It was a fun team anyway.
Moving past TangMa to Medikrow meta. One of my favourite metagames. This team is a Hazard stack team with Dwebble which I built to face CatcherintheRai in SPL 5. I knew Catcher would struggle vs hazard stack and I was right. It's also the team which started SunnyBeam Ponyta which used to be a good set at one point. It had the standard Hazards+DefiantPawn+Spinblocker Missy which just destroyed teams in this metagame. Here's the SPL replay: http://replay.pokemonshowdown.com/smogtours-lc-1608
Another SPL team, this one I built to face dcae. I did make an RMT of this one so if you want more detail about it look there. Like my Shellder team in BW, it used the combination of smasher+Misdreavus to wear down similar counters, this time Omanyte. It was made in the Medikrow era but still functioned well long after that till Misdreavus got banned. Also I don't care what anyone says this was the first team to use 17 Speed HP Fight Cottonee. SPL replay vs dcae: http://replay.pokemonshowdown.com/smogtours-lc-3148
Okay the final MediKrow team actually has a Murkrow this time! This used the infamous SubThief set to wear down Birdcounters, allowing Taillow to come in with Specs Boomburst. Everyone thought Specs was better than Life Orb at this point in time, but no-one can remember why. It also used other things to fuck over Flying-checks. Chinchou ran Toxic, which was one of my favourite filler moves on Chinchou for the entirety of last generation. This allowed it the team to wear down Porygon easier, which birdspam occasionally struggles with. I still had a massive boner for Sunnybeam Ponyta at this point, but this team didn't like giving Chinchou too many free switch-ins, and it also helped to beat rock-types for the birds. Scarf Misdreavus has always been one of my favourite glue-mons in any metagame where Misdreavus is allowed. It allows you to revenge Misdreavus and Scraggy, and Trick also pisses off bulkier Pokemon which helps massively for Murkrow and Taillow. Unfortunately this team was made too close to the Murkrow ban to get enough use out of it. Here's the only replay I can find of me using the team vs FLCL: http://replay.pokemonshowdown.com/lcsuspecttest-101906810. It highlights the way the birdchecks just got worn down for a eventual Taillow sweep.
ORAS
Moving on to ORAS. I have loads of teams in ORAS so some I'll discuss a lot, maybe more I'll just dump.
First off we have a disgusting Torchic pass team. This was cool because it used Chespin as a receiver which usually worked pretty well, and could switch into foongus and gastly and stuff which the team was weak to. Spritzee was also a good receiver of defense boosts from Curse, and with CM worked really well. It was made with apt-get, and is one of the best torchic pass teams I've used
I went through a phase of really loving Bulky Offense teams, and this was one of them. I made it to fight Hawkstar in LCPL one time. I lost the game though. Munchlax+Snubbull is a core which I still really love now, because they are a traditional Physical+Special wall combo, but they also dish out so much damage with their attack stats.
This team was a really solid team durin the metagame it was made. It was based around Bulk Up Timburr and Calm Mind Spritzee sweeping, and utilised Numel whose defensive set I ended up making pretty popular. Chespin is used again, and just seems to glue the team together, checking stuff like Gastly, Bellsprout and Foongus. It was made with a few people from Aipom Army in an LCPL, including @zoroarkforever and a couple of others but I can't remember who. Sorry guys :( I used it vs Sken in that LCPL though: http://replay.pokemonshowdown.com/lc-206973573
This team was a great ORAS team, which again uses Bulk Up Timburr. Then with Skrelp, everytime Spritzee comes in to wall you, you have a powerful wallbreaker to use. Or, if they had Foongus you had a max attack Vullaby to wallbreak. Them 3 Pokemon together is one of my favourite cores.
This team was based around Life Orb Diglett, as an end game sweeper. Snivy lured Flying-types in with HP Ice, and formed a really good core with Diglett as Diglett removed the poisons, steels and fires for Snivy. The rest just form a kind of standard balanced core. Fire Punch Snubbull is cool for luring Ferroseeds, whilst Chinchou+Mienfoo give a way to get Diglett into battle.
A Carvanha team! With Gothita! The 2 went really well together, with Gothita trapping Timburr, Gunk and Ferroseed for Carvanha. Gothita's set was designed to be able to switch into Timburr and put it into an easy KO range for Carvanha. It also meant it could switch into Croagunk with ease as well. FerroSpritz core is designed to get spikes up. 3 layers of spikes means Goth can OHKO Timburr and means Carvanha can OHKO a knocked off Mienfoo. Facade Foo is because Ponyta would destroy the team otherwise. This means Mienfoo can actually check Ponyta. Yes, it's a good move on Mienfoo!
This team highlights one of my favourite sets to use: 4 attacks Pancham. The trick is revealing Zen Headbutt early. Then fairies will assume you're not running Gunk Shot, since Pancham usually only runs 3 attacks, and then you can bop them with Gunk Shot. If you do reveal Gunk Shot first then they assume Foongus is a safe switch in. That's what makes it a perfect partner to Scraggy! Vullaby+Pawniard helps with Darkspam, and Chinchou checks Ponyta, Snubbull checks the fighters, and can TWave because the team is kinda slow.
I made this team right at the end of ORAS when Shellder was all the rage. Cottonee cos Cottonee goes with Smashers obviously. What I like about this team is Swords Dance Drilbur. It really helps wear down Shellders checks in the same way that my Misdreavus+Smasher teams do. It can just help break through bulkier mons like Porygon. Again Facade Foo because the team is Ponyta weak.
SUMO
coming soon/eventually/probably
DPP
During DPP, I was active in Little Cup till about Misdreavus got banned, when I went inactive again, and my forum name was 'steelwing' at this time. I wasn't really a known player at this time, and I was just kind of okay, and hung around on DJD's shoddy battle CAP server playing LC ladder (which had about 10 users so peaking was kind of easy... even though I never peaked cos I wasn't actually that good). Anyway, I'm not amazing at DPP, but it's a really fun and refreshing metagame to play every now and then. The fun thing is most sweepers are viable and can destroy teams because of the lack of eviolite, so you can use some underrated mons to really good success. Unfortunately I don't have any of the teams I built when I was active because they were all on shoddybattle and fuck knows how to find them again.
This team is based on my first ever LC RMT (http://www.smogon.com/forums/threads/lc-team.62176/#post-2250556). I remember looking at the little cup forums and reading a post about how immunities can be really importantt in DPP LC since they can give free switches in a metagame where switching usually causes you to take massive damage because everything is so frail. So I think my team building process was put a load of Pokemon which had immunities on a team, including a few set-up sweepers, add Onix as a lead because for some reason I always used lead Onix in DPP. Anyway the team now has: Gastly>Misdreavus for obvious reasons; Croagunk>Aron because the team is otherwise quite Fighting and Water weak, and it's just generally good glue mon with it's priority; and Bronzor>Onix as well to help with Gligar. Bronzor can set up Rain Dance for Mantyke as well.
Bronzor @ Oran Berry
Ability: Levitate
Level: 5
EVs: 220 HP / 8 Atk / 152 Def / 4 SpA / 68 SpD / 12 Spe
Relaxed Nature
- Stealth Rock
- Psychic
- Earthquake
- Rain Dance
Munchlax @ Oran Berry
Ability: Thick Fat
Level: 5
EVs: 236 HP / 36 Def / 236 SpD
Impish Nature
- Ice Punch
- Body Slam
- Earthquake
- Pursuit
Gastly @ Life Orb
Ability: Levitate
Level: 5
EVs: 76 Atk / 200 SpA / 200 Spe
Naive Nature
- Substitute
- Shadow Ball
- Hidden Power [Fighting]
- Explosion
Mantyke @ Oran Berry
Ability: Swift Swim
Level: 5
EVs: 36 HP / 36 Def / 200 SpA / 36 SpD / 196 Spe
Modest Nature
- Rain Dance
- Hydro Pump
- Ice Beam
- Hidden Power [Electric]
Croagunk @ Life Orb
Ability: Dry Skin
Level: 5
EVs: 188 Atk / 188 SpA / 116 Spe
Lonely Nature
- Fake Out
- Sucker Punch
- Vacuum Wave
- Ice Punch
Gligar @ Oran Berry
Ability: Hyper Cutter
Level: 5
EVs: 236 Atk / 236 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Stone Edge
- Aqua Tail
Ability: Levitate
Level: 5
EVs: 220 HP / 8 Atk / 152 Def / 4 SpA / 68 SpD / 12 Spe
Relaxed Nature
- Stealth Rock
- Psychic
- Earthquake
- Rain Dance
Munchlax @ Oran Berry
Ability: Thick Fat
Level: 5
EVs: 236 HP / 36 Def / 236 SpD
Impish Nature
- Ice Punch
- Body Slam
- Earthquake
- Pursuit
Gastly @ Life Orb
Ability: Levitate
Level: 5
EVs: 76 Atk / 200 SpA / 200 Spe
Naive Nature
- Substitute
- Shadow Ball
- Hidden Power [Fighting]
- Explosion
Mantyke @ Oran Berry
Ability: Swift Swim
Level: 5
EVs: 36 HP / 36 Def / 200 SpA / 36 SpD / 196 Spe
Modest Nature
- Rain Dance
- Hydro Pump
- Ice Beam
- Hidden Power [Electric]
Croagunk @ Life Orb
Ability: Dry Skin
Level: 5
EVs: 188 Atk / 188 SpA / 116 Spe
Lonely Nature
- Fake Out
- Sucker Punch
- Vacuum Wave
- Ice Punch
Gligar @ Oran Berry
Ability: Hyper Cutter
Level: 5
EVs: 236 Atk / 236 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Stone Edge
- Aqua Tail
This next team was built more recently during an LCPL (I can't remember which one.) Rock Polish Aron was always my favourite sweeper in DPP LC, because I love Aron and Head Smash was so fun. I also remember being really proud of thinking up Magnet Rise Aron so that Gligar can't revenge you as easily. This team supports Aron with Wynaut, which removes Croagunk and Machop, and Houndour which removes Scarf Gastly. Chinchou is a secondary sweeper to set up on Water-types which often take out Houndour or Aron. Scarf Psyduck is there as a revenge to Gligar, and also to sun teams which completely wreck me otherwise.
Machop @ Oran Berry
Ability: No Guard
Level: 5
EVs: 116 HP / 196 Atk / 36 Def / 76 SpD / 76 Spe
Adamant Nature
- Dynamic Punch
- Ice Punch
- Payback
- Bullet Punch
Houndour @ Life Orb
Ability: Flash Fire
Level: 5
EVs: 196 Atk / 196 SpA / 36 SpD / 76 Spe
Lonely Nature
- Sucker Punch
- Crunch
- Fire Blast
- Pursuit
Aron @ Oran Berry
Ability: Rock Head
Level: 5
EVs: 36 HP / 196 Atk / 36 Def / 36 SpD / 196 Spe
Jolly Nature
- Rock Polish
- Head Smash
- Earthquake
- Magnet Rise
Wynaut @ Oran Berry
Ability: Shadow Tag
Level: 5
EVs: 76 HP / 132 Def / 212 SpD / 12 Spe
Impish Nature
- Encore
- Counter
- Mirror Coat
- Destiny Bond
Chinchou @ Oran Berry
Ability: Volt Absorb
Level: 5
EVs: 52 Def / 228 SpA / 220 Spe
Modest Nature
- Agility
- Hydro Pump
- Thunderbolt
- Ice Beam
Psyduck @ Choice Scarf
Ability: Cloud Nine
Level: 5
EVs: 24 Atk / 240 SpA / 236 Spe
Naive Nature
- Hydro Pump
- Ice Beam
- Cross Chop
- Hidden Power [Grass]
Ability: No Guard
Level: 5
EVs: 116 HP / 196 Atk / 36 Def / 76 SpD / 76 Spe
Adamant Nature
- Dynamic Punch
- Ice Punch
- Payback
- Bullet Punch
Houndour @ Life Orb
Ability: Flash Fire
Level: 5
EVs: 196 Atk / 196 SpA / 36 SpD / 76 Spe
Lonely Nature
- Sucker Punch
- Crunch
- Fire Blast
- Pursuit
Aron @ Oran Berry
Ability: Rock Head
Level: 5
EVs: 36 HP / 196 Atk / 36 Def / 36 SpD / 196 Spe
Jolly Nature
- Rock Polish
- Head Smash
- Earthquake
- Magnet Rise
Wynaut @ Oran Berry
Ability: Shadow Tag
Level: 5
EVs: 76 HP / 132 Def / 212 SpD / 12 Spe
Impish Nature
- Encore
- Counter
- Mirror Coat
- Destiny Bond
Chinchou @ Oran Berry
Ability: Volt Absorb
Level: 5
EVs: 52 Def / 228 SpA / 220 Spe
Modest Nature
- Agility
- Hydro Pump
- Thunderbolt
- Ice Beam
Psyduck @ Choice Scarf
Ability: Cloud Nine
Level: 5
EVs: 24 Atk / 240 SpA / 236 Spe
Naive Nature
- Hydro Pump
- Ice Beam
- Cross Chop
- Hidden Power [Grass]
Black and White
So I wasn't active during the early stages of Black and White, and started becoming active again at 'stage 5' which was before Gligar, Murkrow and Misdreavus all got unbanned. Again most of these earlier teams were on Pokemon Online and I don't know how to find them again. Many of my B&W teams are outdated due to the retrospective bannings of Murkrow and Scraggy, but I'll share a couple.
Okay, this team is the reason Scraggy was right to be banned. It is quite possibly the best team I've ever used in any generation of LC, in that it just won so reliably. I never really shared it because I just kept winning with it, and wanted to carry on doing so. I rememer in LCPL 2, I went 0-3 in BWLC before I just decided to use this team in all my games and went on to go 3-3 or 4-3. Anyway what you did was, you set up Swords Dance with Mienfoo, Baton Passed to Scraggy, set up to +3, +1 and swept. Murkrow and Scarf Drilbur are other nice receivers, which have potential to wreck teams. Bulky Tirtouga and Foongus formed just a glue defensive core.
Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 76 HP / 156 Atk / 196 Def / 36 SpD
Impish Nature
- Swords Dance
- Substitute / Taunt
- Baton Pass
- Drain Punch
Scraggy @ Eviolite
Ability: Shed Skin
Level: 5
EVs: 236 Atk / 56 SpD / 212 Spe
Jolly Nature
- Dragon Dance
- Drain Punch
- Crunch
- Zen Headbutt
Murkrow @ Eviolite
Ability: Prankster
Level: 5
EVs: 36 HP / 236 Atk / 20 Def / 20 SpD / 188 Spe
Jolly Nature
- Brave Bird
- Sucker Punch
- Substitute
- Roost
Drilbur @ Choice Scarf
Ability: Mold Breaker
Level: 5
EVs: 236 Atk / 36 Def / 212 Spe
Adamant Nature
- Earthquake
- Rock Slide
- X-Scissor
- Rapid Spin
Foongus @ Eviolite
Ability: Regenerator
Level: 5
EVs: 124 HP / 156 Def / 76 SpA / 76 SpD / 76 Spe
Bold Nature
- Spore
- Stun Spore
- Giga Drain
- Clear Smog
Tirtouga @ Eviolite
Ability: Solid Rock
Level: 5
EVs: 164 HP / 28 Atk / 12 Def / 16 SpA / 212 SpD / 20 Spe
Relaxed Nature
- Stealth Rock
- Scald
- Rock Slide
- Aqua Jet
Ability: Regenerator
Level: 5
EVs: 76 HP / 156 Atk / 196 Def / 36 SpD
Impish Nature
- Swords Dance
- Substitute / Taunt
- Baton Pass
- Drain Punch
Scraggy @ Eviolite
Ability: Shed Skin
Level: 5
EVs: 236 Atk / 56 SpD / 212 Spe
Jolly Nature
- Dragon Dance
- Drain Punch
- Crunch
- Zen Headbutt
Murkrow @ Eviolite
Ability: Prankster
Level: 5
EVs: 36 HP / 236 Atk / 20 Def / 20 SpD / 188 Spe
Jolly Nature
- Brave Bird
- Sucker Punch
- Substitute
- Roost
Drilbur @ Choice Scarf
Ability: Mold Breaker
Level: 5
EVs: 236 Atk / 36 Def / 212 Spe
Adamant Nature
- Earthquake
- Rock Slide
- X-Scissor
- Rapid Spin
Foongus @ Eviolite
Ability: Regenerator
Level: 5
EVs: 124 HP / 156 Def / 76 SpA / 76 SpD / 76 Spe
Bold Nature
- Spore
- Stun Spore
- Giga Drain
- Clear Smog
Tirtouga @ Eviolite
Ability: Solid Rock
Level: 5
EVs: 164 HP / 28 Atk / 12 Def / 16 SpA / 212 SpD / 20 Spe
Relaxed Nature
- Stealth Rock
- Scald
- Rock Slide
- Aqua Jet
Any Teamdump in gen 5 has to have a sand team right? There aren't many variations in sand so most teams look very similar, but this was always my favourite combination. Every Sand team had to have a Snover-remover and my favourite was Wynaut because it got rid of Scarf Snover so reliably. I think these days Eviolite Snover is a lot more popular than it was during generation 5 so it's a lot less effective now; I've been completely destroyed by SD Snover whilst using this team in recent times. Natu was always one of my favourite additions to Sand teams because Shroomish was a popular choice to deal with Drilbur. Natu just completely shut it down, as well as shutting down Ferroseed and Foongus. I always preferred Lileep as a Rocker as opposed to Hippopotas as Lileep could just come in on Staryu and Drilbur and reset them, whilst Hippo couldn't do that as easily. This frees up Rock Slide or Toxic Hippopotas. I used HP Rock on Lileep over Ancientpower so Murkrow would never pp stall me out with Roost. I guess Ancientpower is better now? Or maybe a lure Hidden Power idk.
Wynaut @ Oran Berry
Ability: Shadow Tag
Level: 5
EVs: 132 Def / 212 SpD / 92 Spe
Calm Nature
IVs: 0 Atk
- Counter
- Mirror Coat
- Encore
- Destiny Bond
Hippopotas @ Eviolite
Ability: Sand Stream
Level: 5
EVs: 132 HP / 20 Atk / 212 Def / 100 SpD / 20 Spe
Impish Nature
- Earthquake
- Slack Off
- Toxic / Rock Slide
- Whirlwind
Drilbur @ Eviolite
Ability: Sand Rush
Level: 5
EVs: 236 Atk / 36 Def / 212 Spe
Jolly Nature
- Earthquake
- Shadow Claw
- Rock Slide
- Swords Dance
Natu @ Eviolite
Ability: Magic Bounce
Level: 5
EVs: 200 HP / 80 Def / 196 Spe
Timid Nature
- Feather Dance
- Hidden Power [Flying]
- Roost
- U-turn
Lileep @ Eviolite
Ability: Storm Drain
Level: 5
EVs: 228 HP / 144 Def / 28 SpA / 64 SpD / 16 Spe
Bold Nature
IVs: 0 Atk / 30 Def / 30 SpD / 30 Spe
- Giga Drain
- Hidden Power [Rock]
- Recover
- Stealth Rock
Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 76 HP / 196 Def / 236 Spe
Impish Nature
- Fake Out
- Drain Punch
- Knock Off
- U-turn
Ability: Shadow Tag
Level: 5
EVs: 132 Def / 212 SpD / 92 Spe
Calm Nature
IVs: 0 Atk
- Counter
- Mirror Coat
- Encore
- Destiny Bond
Hippopotas @ Eviolite
Ability: Sand Stream
Level: 5
EVs: 132 HP / 20 Atk / 212 Def / 100 SpD / 20 Spe
Impish Nature
- Earthquake
- Slack Off
- Toxic / Rock Slide
- Whirlwind
Drilbur @ Eviolite
Ability: Sand Rush
Level: 5
EVs: 236 Atk / 36 Def / 212 Spe
Jolly Nature
- Earthquake
- Shadow Claw
- Rock Slide
- Swords Dance
Natu @ Eviolite
Ability: Magic Bounce
Level: 5
EVs: 200 HP / 80 Def / 196 Spe
Timid Nature
- Feather Dance
- Hidden Power [Flying]
- Roost
- U-turn
Lileep @ Eviolite
Ability: Storm Drain
Level: 5
EVs: 228 HP / 144 Def / 28 SpA / 64 SpD / 16 Spe
Bold Nature
IVs: 0 Atk / 30 Def / 30 SpD / 30 Spe
- Giga Drain
- Hidden Power [Rock]
- Recover
- Stealth Rock
Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 76 HP / 196 Def / 236 Spe
Impish Nature
- Fake Out
- Drain Punch
- Knock Off
- U-turn
I made an RMT of this team so I won't talk about it too much. I just wanted to include it since I feel when I built it it was kind of a turning point for me, from when I went from an above-average LC guy who knew the meta to a competent teambuilder and player. It was a really solid team back in the day, and at the time it made use of some unexpected sets like Life Orb Sub Misdreavus to lure out Porygon and Murkrow, as well as Ice Punch Timburr. I was always proud of this team due to it being a perfect example of a balance team, as well as using not standard sets and EVs. Here's a replay of it beating blarajan in the LC Open 2: http://replay.pokemonshowdown.com/oriserver-lc-50444. Fun fact: blarajan's record vs me in gen5 LC is similar to my record vs GOAO in gen6 lc (very bad).
Shellder @ Eviolite
Ability: Skill Link
Level: 5
EVs: 36 HP / 156 Atk / 36 Def / 76 SpD / 196 Spe
Jolly Nature
- Shell Smash
- Icicle Spear
- Rock Blast
- Ice Shard
Misdreavus @ Life Orb
Ability: Levitate
Level: 5
EVs: 240 SpA / 240 Spe
Timid Nature
- Thunderbolt
- Shadow Ball
- Hidden Power [Fighting]
- Substitute
Magnemite @ Eviolite
Ability: Magnet Pull
Level: 5
EVs: 156 HP / 36 Def / 160 SpA / 76 SpD / 80 Spe
Modest Nature
- Magnet Rise
- Volt Switch
- Flash Cannon
- Hidden Power [Fire]
Ferroseed @ Eviolite
Ability: Iron Barbs
Level: 5
EVs: 164 HP / 188 Def / 148 SpD
Careful Nature
- Bullet Seed
- Leech Seed
- Protect
- Spikes
Frillish @ Eviolite
Ability: Cursed Body
Level: 5
EVs: 236 HP / 196 Def / 76 SpD
Sassy Nature
- Surf
- Shadow Ball
- Will-O-Wisp
- Recover
Timburr @ Eviolite
Ability: Guts
Level: 5
EVs: 76 HP / 196 Atk / 236 SpD
Adamant Nature
- Drain Punch
- Ice Punch
- Payback
- Mach Punch
Ability: Skill Link
Level: 5
EVs: 36 HP / 156 Atk / 36 Def / 76 SpD / 196 Spe
Jolly Nature
- Shell Smash
- Icicle Spear
- Rock Blast
- Ice Shard
Misdreavus @ Life Orb
Ability: Levitate
Level: 5
EVs: 240 SpA / 240 Spe
Timid Nature
- Thunderbolt
- Shadow Ball
- Hidden Power [Fighting]
- Substitute
Magnemite @ Eviolite
Ability: Magnet Pull
Level: 5
EVs: 156 HP / 36 Def / 160 SpA / 76 SpD / 80 Spe
Modest Nature
- Magnet Rise
- Volt Switch
- Flash Cannon
- Hidden Power [Fire]
Ferroseed @ Eviolite
Ability: Iron Barbs
Level: 5
EVs: 164 HP / 188 Def / 148 SpD
Careful Nature
- Bullet Seed
- Leech Seed
- Protect
- Spikes
Frillish @ Eviolite
Ability: Cursed Body
Level: 5
EVs: 236 HP / 196 Def / 76 SpD
Sassy Nature
- Surf
- Shadow Ball
- Will-O-Wisp
- Recover
Timburr @ Eviolite
Ability: Guts
Level: 5
EVs: 76 HP / 196 Atk / 236 SpD
Adamant Nature
- Drain Punch
- Ice Punch
- Payback
- Mach Punch
Pre-ORAS
So since I was around for all of generation 6 I have lots of teams from all the metagames. I'm gonna share some Pre-ORAS ones now, which includes several banned Pokemon. Now that gen 6 is over, pre-ORAS teams have no use besides showing them off! Which is what I'm going to do!
TangMa Team: This team is really good, and one of the most reliable teams I have used if your opponent doesn't have Swirlix! Just get your opponent to agree to a gentleman's agreement not to bring Swirlix, and you're fine. Anyway, the concept is simple. Just keep momentum on your side with 5/6 mons being Volt Switch. Diglett is sash so it can switch into stuff like non-scarf Chinchou and kill them. Gligar's Defog is the most reliable way to remove hazards LC has ever seen, so keeping sash intact isn't an issue. Defog is also important for Yanma+Fletchling as well. Fletchling is so good in this meta, since it revenges Tangela and Yanma. Yanma+Gligar+Fletchling also make an amazing BirdSpam core since most Flying-type switch-ins can't handle all of them at once, particularly when you take into account that all 3 can U-turn into Diglett. Here's a replay of me beating GOAO for once: http://replay.pokemonshowdown.com/ubers-366740442
Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 76 HP / 196 Def / 236 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Knock Off
- U-turn
Gligar @ Berry Juice
Ability: Hyper Cutter
Level: 5
EVs: 236 Atk / 236 Spe
Jolly Nature
- Earthquake
- Acrobatics
- Defog
- U-turn
Yanma @ Berry Juice
Ability: Compound Eyes
Level: 5
EVs: 236 SpA / 236 Spe
Timid Nature
- Hypnosis
- Bug Buzz
- Air Slash
- U-turn
Fletchling
Ability: Gale Wings
Level: 5
EVs: 196 Atk / 252 Def / 52 SpD
Adamant Nature
- Swords Dance
- Acrobatics
- U-turn
- Roost
Magnemite @ Choice Scarf
Ability: Sturdy
Level: 5
EVs: 236 SpA / 236 Spe
Timid Nature
- Thunderbolt
- Flash Cannon
- Hidden Power [Ice]
- Volt Switch
Diglett @ Focus Sash
Ability: Arena Trap
Level: 5
EVs: 36 HP / 236 Atk / 236 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Memento
- Stealth Rock
Ability: Regenerator
Level: 5
EVs: 76 HP / 196 Def / 236 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Knock Off
- U-turn
Gligar @ Berry Juice
Ability: Hyper Cutter
Level: 5
EVs: 236 Atk / 236 Spe
Jolly Nature
- Earthquake
- Acrobatics
- Defog
- U-turn
Yanma @ Berry Juice
Ability: Compound Eyes
Level: 5
EVs: 236 SpA / 236 Spe
Timid Nature
- Hypnosis
- Bug Buzz
- Air Slash
- U-turn
Fletchling
Ability: Gale Wings
Level: 5
EVs: 196 Atk / 252 Def / 52 SpD
Adamant Nature
- Swords Dance
- Acrobatics
- U-turn
- Roost
Magnemite @ Choice Scarf
Ability: Sturdy
Level: 5
EVs: 236 SpA / 236 Spe
Timid Nature
- Thunderbolt
- Flash Cannon
- Hidden Power [Ice]
- Volt Switch
Diglett @ Focus Sash
Ability: Arena Trap
Level: 5
EVs: 36 HP / 236 Atk / 236 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Memento
- Stealth Rock
I made this team as a joke, and then it just went round destroying the ladder. Most people had checks to Belly Drum Swirlix, so what I'd do was weaken those checks, and then sweep with the others, usually zigzagoon. But many checks to BD swirlix were stuff like SashBra and SturdyJuice things which only work 1 time. It was a fun team anyway.
Swirlix @ Berry Juice
Ability: Unburden
Level: 5
EVs: 212 Atk / 68 Def / 204 Spe
Adamant Nature
- Belly Drum
- Play Rough
- Return
- Thief
Magby @ Berry Juice
Ability: Vital Spirit
Level: 5
EVs: 236 Atk / 252 Spe
Jolly Nature
IVs: 29 HP
- Belly Drum
- Fire Punch
- Thunder Punch
- Mach Punch
Zigzagoon @ Berry Juice
Ability: Pickup
Level: 5
EVs: 132 HP / 196 Atk / 28 Def / 108 SpD / 36 Spe
Adamant Nature
- Belly Drum
- Extreme Speed
- Seed Bomb
- Thief
Poliwag @ Berry Juice
Ability: Water Absorb
Level: 5
EVs: 116 HP / 196 Atk / 196 Spe
Jolly Nature
- Belly Drum
- Waterfall
- Return
- Hypnosis
Pancham @ Eviolite
Ability: Scrappy
Level: 5
EVs: 140 HP / 100 Atk / 100 Def / 132 SpD
Sassy Nature
- Parting Shot
- Circle Throw
- Storm Throw
- Stone Edge
Wynaut @ Berry Juice
Ability: Shadow Tag
Level: 5
EVs: 76 HP / 132 Def / 212 SpD / 12 Spe
Bold Nature
- Counter
- Mirror Coat
- Destiny Bond
- Encore
Ability: Unburden
Level: 5
EVs: 212 Atk / 68 Def / 204 Spe
Adamant Nature
- Belly Drum
- Play Rough
- Return
- Thief
Magby @ Berry Juice
Ability: Vital Spirit
Level: 5
EVs: 236 Atk / 252 Spe
Jolly Nature
IVs: 29 HP
- Belly Drum
- Fire Punch
- Thunder Punch
- Mach Punch
Zigzagoon @ Berry Juice
Ability: Pickup
Level: 5
EVs: 132 HP / 196 Atk / 28 Def / 108 SpD / 36 Spe
Adamant Nature
- Belly Drum
- Extreme Speed
- Seed Bomb
- Thief
Poliwag @ Berry Juice
Ability: Water Absorb
Level: 5
EVs: 116 HP / 196 Atk / 196 Spe
Jolly Nature
- Belly Drum
- Waterfall
- Return
- Hypnosis
Pancham @ Eviolite
Ability: Scrappy
Level: 5
EVs: 140 HP / 100 Atk / 100 Def / 132 SpD
Sassy Nature
- Parting Shot
- Circle Throw
- Storm Throw
- Stone Edge
Wynaut @ Berry Juice
Ability: Shadow Tag
Level: 5
EVs: 76 HP / 132 Def / 212 SpD / 12 Spe
Bold Nature
- Counter
- Mirror Coat
- Destiny Bond
- Encore
Moving past TangMa to Medikrow meta. One of my favourite metagames. This team is a Hazard stack team with Dwebble which I built to face CatcherintheRai in SPL 5. I knew Catcher would struggle vs hazard stack and I was right. It's also the team which started SunnyBeam Ponyta which used to be a good set at one point. It had the standard Hazards+DefiantPawn+Spinblocker Missy which just destroyed teams in this metagame. Here's the SPL replay: http://replay.pokemonshowdown.com/smogtours-lc-1608
Dwebble @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 236 Atk / 236 Spe
Jolly Nature
- Stealth Rock
- Spikes
- Rock Blast
- Knock Off
Meditite @ Eviolite
Ability: Pure Power
Level: 5
EVs: 196 Atk / 156 Def / 156 SpD
Adamant Nature
- Drain Punch
- Psycho Cut
- Poison Jab
- Fake Out
Pawniard @ Choice Scarf
Ability: Defiant
Level: 5
EVs: 236 Atk / 36 Def / 36 SpD / 196 Spe
Jolly Nature
- Knock Off
- Iron Head
- Pursuit
- Brick Break
Misdreavus @ Berry Juice
Ability: Levitate
Level: 5
EVs: 240 SpA / 240 Spe
Timid Nature
- Nasty Plot
- Shadow Ball
- Hidden Power [Fighting]
- Taunt
Ponyta @ Eviolite
Ability: Flame Body
Level: 5
EVs: 236 Def / 76 SpA / 196 Spe
Timid Nature
- Fire Blast
- Solar Beam
- Sunny Day
- Morning Sun
Chinchou @ Berry Juice
Ability: Volt Absorb
Level: 5
EVs: 52 Def / 232 SpA / 220 Spe
Timid Nature
- Hydro Pump
- Volt Switch
- Hidden Power [Grass]
- Heal Bell
Ability: Sturdy
Level: 5
EVs: 236 Atk / 236 Spe
Jolly Nature
- Stealth Rock
- Spikes
- Rock Blast
- Knock Off
Meditite @ Eviolite
Ability: Pure Power
Level: 5
EVs: 196 Atk / 156 Def / 156 SpD
Adamant Nature
- Drain Punch
- Psycho Cut
- Poison Jab
- Fake Out
Pawniard @ Choice Scarf
Ability: Defiant
Level: 5
EVs: 236 Atk / 36 Def / 36 SpD / 196 Spe
Jolly Nature
- Knock Off
- Iron Head
- Pursuit
- Brick Break
Misdreavus @ Berry Juice
Ability: Levitate
Level: 5
EVs: 240 SpA / 240 Spe
Timid Nature
- Nasty Plot
- Shadow Ball
- Hidden Power [Fighting]
- Taunt
Ponyta @ Eviolite
Ability: Flame Body
Level: 5
EVs: 236 Def / 76 SpA / 196 Spe
Timid Nature
- Fire Blast
- Solar Beam
- Sunny Day
- Morning Sun
Chinchou @ Berry Juice
Ability: Volt Absorb
Level: 5
EVs: 52 Def / 232 SpA / 220 Spe
Timid Nature
- Hydro Pump
- Volt Switch
- Hidden Power [Grass]
- Heal Bell
Another SPL team, this one I built to face dcae. I did make an RMT of this one so if you want more detail about it look there. Like my Shellder team in BW, it used the combination of smasher+Misdreavus to wear down similar counters, this time Omanyte. It was made in the Medikrow era but still functioned well long after that till Misdreavus got banned. Also I don't care what anyone says this was the first team to use 17 Speed HP Fight Cottonee. SPL replay vs dcae: http://replay.pokemonshowdown.com/smogtours-lc-3148
HELIX (Omanyte) @ Eviolite
Ability: Shell Armor
Level: 5
EVs: 76 HP / 196 SpA / 236 Spe
Modest Nature
- Shell Smash
- Surf
- Earth Power
- Ice Beam
Cottonee @ Eviolite
Ability: Prankster
Level: 5
EVs: 36 HP / 40 Def / 144 SpA / 40 SpD / 232 Spe
Timid Nature
- Encore
- Giga Drain
- Hidden Power [Fighting]
- Memento
Misdreavus @ Berry Juice
Ability: Levitate
Level: 5
EVs: 240 SpA / 240 Spe
Timid Nature
- Nasty Plot
- Shadow Ball
- Hidden Power [Fighting]
- Substitute
Timburr @ Eviolite
Ability: Guts
Level: 5
EVs: 76 HP / 196 Atk / 76 Def / 156 SpD
Impish Nature
- Drain Punch
- Knock Off
- Poison Jab
- Mach Punch
Chinchou @ Berry Juice
Ability: Volt Absorb
Level: 5
EVs: 52 Def / 232 SpA / 224 Spe
Timid Nature
- Hydro Pump
- Volt Switch
- Heal Bell
- Hidden Power [Fire]
Pawniard @ Eviolite
Ability: Defiant
Level: 5
EVs: 156 Atk / 36 Def / 116 SpD / 196 Spe
Jolly Nature
- Knock Off
- Iron Head
- Sucker Punch
- Stealth Rock
Ability: Shell Armor
Level: 5
EVs: 76 HP / 196 SpA / 236 Spe
Modest Nature
- Shell Smash
- Surf
- Earth Power
- Ice Beam
Cottonee @ Eviolite
Ability: Prankster
Level: 5
EVs: 36 HP / 40 Def / 144 SpA / 40 SpD / 232 Spe
Timid Nature
- Encore
- Giga Drain
- Hidden Power [Fighting]
- Memento
Misdreavus @ Berry Juice
Ability: Levitate
Level: 5
EVs: 240 SpA / 240 Spe
Timid Nature
- Nasty Plot
- Shadow Ball
- Hidden Power [Fighting]
- Substitute
Timburr @ Eviolite
Ability: Guts
Level: 5
EVs: 76 HP / 196 Atk / 76 Def / 156 SpD
Impish Nature
- Drain Punch
- Knock Off
- Poison Jab
- Mach Punch
Chinchou @ Berry Juice
Ability: Volt Absorb
Level: 5
EVs: 52 Def / 232 SpA / 224 Spe
Timid Nature
- Hydro Pump
- Volt Switch
- Heal Bell
- Hidden Power [Fire]
Pawniard @ Eviolite
Ability: Defiant
Level: 5
EVs: 156 Atk / 36 Def / 116 SpD / 196 Spe
Jolly Nature
- Knock Off
- Iron Head
- Sucker Punch
- Stealth Rock
Okay the final MediKrow team actually has a Murkrow this time! This used the infamous SubThief set to wear down Birdcounters, allowing Taillow to come in with Specs Boomburst. Everyone thought Specs was better than Life Orb at this point in time, but no-one can remember why. It also used other things to fuck over Flying-checks. Chinchou ran Toxic, which was one of my favourite filler moves on Chinchou for the entirety of last generation. This allowed it the team to wear down Porygon easier, which birdspam occasionally struggles with. I still had a massive boner for Sunnybeam Ponyta at this point, but this team didn't like giving Chinchou too many free switch-ins, and it also helped to beat rock-types for the birds. Scarf Misdreavus has always been one of my favourite glue-mons in any metagame where Misdreavus is allowed. It allows you to revenge Misdreavus and Scraggy, and Trick also pisses off bulkier Pokemon which helps massively for Murkrow and Taillow. Unfortunately this team was made too close to the Murkrow ban to get enough use out of it. Here's the only replay I can find of me using the team vs FLCL: http://replay.pokemonshowdown.com/lcsuspecttest-101906810. It highlights the way the birdchecks just got worn down for a eventual Taillow sweep.
Taillow @ Choice Specs
Ability: Scrappy
Level: 5
EVs: 40 Def / 200 SpA / 240 Spe
Timid Nature
- Boomburst
- Air Slash
- Hidden Power [Fighting]
- U-turn
Murkrow @ Berry Juice
Ability: Prankster
Level: 5
EVs: 236 Atk / 76 SpA / 188 Spe
Naive Nature
- Substitute
- Brave Bird
- Thief
- Heat Wave
Drilbur @ Eviolite
Ability: Mold Breaker
Level: 5
EVs: 36 HP / 236 Atk / 212 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Rock Slide
- Rapid Spin
Chinchou @ Berry Juice
Ability: Volt Absorb
Level: 5
EVs: 52 Def / 228 SpA / 220 Spe
Modest Nature
- Hydro Pump
- Volt Switch
- Toxic
- Heal Bell
Ponyta @ Eviolite
Ability: Flame Body
Level: 5
EVs: 236 Def / 76 SpA / 196 Spe
Timid Nature
- Sunny Day
- Fire Blast
- Solar Beam
- Morning Sun
Misdreavus @ Choice Scarf
Ability: Levitate
Level: 5
EVs: 240 SpA / 240 Spe
Timid Nature
- Shadow Ball
- Dazzling Gleam
- Hidden Power [Fighting]
- Trick
Ability: Scrappy
Level: 5
EVs: 40 Def / 200 SpA / 240 Spe
Timid Nature
- Boomburst
- Air Slash
- Hidden Power [Fighting]
- U-turn
Murkrow @ Berry Juice
Ability: Prankster
Level: 5
EVs: 236 Atk / 76 SpA / 188 Spe
Naive Nature
- Substitute
- Brave Bird
- Thief
- Heat Wave
Drilbur @ Eviolite
Ability: Mold Breaker
Level: 5
EVs: 36 HP / 236 Atk / 212 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Rock Slide
- Rapid Spin
Chinchou @ Berry Juice
Ability: Volt Absorb
Level: 5
EVs: 52 Def / 228 SpA / 220 Spe
Modest Nature
- Hydro Pump
- Volt Switch
- Toxic
- Heal Bell
Ponyta @ Eviolite
Ability: Flame Body
Level: 5
EVs: 236 Def / 76 SpA / 196 Spe
Timid Nature
- Sunny Day
- Fire Blast
- Solar Beam
- Morning Sun
Misdreavus @ Choice Scarf
Ability: Levitate
Level: 5
EVs: 240 SpA / 240 Spe
Timid Nature
- Shadow Ball
- Dazzling Gleam
- Hidden Power [Fighting]
- Trick
ORAS
Moving on to ORAS. I have loads of teams in ORAS so some I'll discuss a lot, maybe more I'll just dump.
First off we have a disgusting Torchic pass team. This was cool because it used Chespin as a receiver which usually worked pretty well, and could switch into foongus and gastly and stuff which the team was weak to. Spritzee was also a good receiver of defense boosts from Curse, and with CM worked really well. It was made with apt-get, and is one of the best torchic pass teams I've used
Torchic @ Eviolite
Ability: Speed Boost
Level: 5
EVs: 156 HP / 36 Atk / 196 Def / 36 SpD / 76 Spe
Impish Nature
- Flame Charge
- Protect
- Curse
- Baton Pass
Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 156 HP / 76 Atk / 156 Def / 36 SpD / 76 Spe
Impish Nature
- Drain Punch
- Knock Off
- Substitute
- Baton Pass
Drilbur @ Eviolite
Ability: Mold Breaker
Level: 5
EVs: 36 HP / 236 Atk / 236 Spe
Jolly Nature
- Stealth Rock
- Rapid Spin
- Earthquake
- Rock Slide
Chespin @ Eviolite
Ability: Bulletproof
Level: 5
EVs: 68 HP / 28 Atk / 76 Def / 156 SpD / 132 Spe
Careful Nature
- Seed Bomb
- Rock Slide
- Synthesis
- Drain Punch
Spritzee @ Eviolite
Ability: Aroma Veil
Level: 5
EVs: 212 HP / 196 Def / 76 SpD / 12 Spe
Bold Nature
- Calm Mind
- Wish
- Protect
- Moonblast
Chinchou @ Berry Juice
Ability: Volt Absorb
Level: 5
EVs: 52 Def / 232 SpA / 220 Spe
Timid Nature
- Hydro Pump
- Volt Switch
- Hidden Power [Ground]
- Heal Bell
Ability: Speed Boost
Level: 5
EVs: 156 HP / 36 Atk / 196 Def / 36 SpD / 76 Spe
Impish Nature
- Flame Charge
- Protect
- Curse
- Baton Pass
Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 156 HP / 76 Atk / 156 Def / 36 SpD / 76 Spe
Impish Nature
- Drain Punch
- Knock Off
- Substitute
- Baton Pass
Drilbur @ Eviolite
Ability: Mold Breaker
Level: 5
EVs: 36 HP / 236 Atk / 236 Spe
Jolly Nature
- Stealth Rock
- Rapid Spin
- Earthquake
- Rock Slide
Chespin @ Eviolite
Ability: Bulletproof
Level: 5
EVs: 68 HP / 28 Atk / 76 Def / 156 SpD / 132 Spe
Careful Nature
- Seed Bomb
- Rock Slide
- Synthesis
- Drain Punch
Spritzee @ Eviolite
Ability: Aroma Veil
Level: 5
EVs: 212 HP / 196 Def / 76 SpD / 12 Spe
Bold Nature
- Calm Mind
- Wish
- Protect
- Moonblast
Chinchou @ Berry Juice
Ability: Volt Absorb
Level: 5
EVs: 52 Def / 232 SpA / 220 Spe
Timid Nature
- Hydro Pump
- Volt Switch
- Hidden Power [Ground]
- Heal Bell
I went through a phase of really loving Bulky Offense teams, and this was one of them. I made it to fight Hawkstar in LCPL one time. I lost the game though. Munchlax+Snubbull is a core which I still really love now, because they are a traditional Physical+Special wall combo, but they also dish out so much damage with their attack stats.
Munchlax @ Berry Juice
Ability: Thick Fat
Level: 5
EVs: 236 Atk / 36 Def / 236 SpD
Adamant Nature
- Body Slam
- Fire Punch
- Whirlwind
- Recycle
Ponyta @ Eviolite
Ability: Flame Body
Level: 5
EVs: 76 Atk / 236 Def / 196 Spe
Jolly Nature
- Flare Blitz
- Wild Charge
- Will-O-Wisp
- Morning Sun
Archen @ Eviolite
Ability: Defeatist
Level: 5
EVs: 76 HP / 100 Atk / 76 Def / 196 Spe
Jolly Nature
- Stealth Rock
- Stone Edge
- Earthquake
- Roost
Pawniard @ Eviolite
Ability: Defiant
Level: 5
EVs: 156 Atk / 36 Def / 116 SpD / 196 Spe
Jolly Nature
- Swords Dance
- Knock Off
- Iron Head
- Sucker Punch
Snubbull @ Berry Juice
Ability: Intimidate
Level: 5
EVs: 36 HP / 196 Atk / 36 Def / 116 SpD / 116 Spe
Adamant Nature
- Play Rough
- Earthquake
- Thief
- Heal Bell
Staryu @ Eviolite
Ability: Natural Cure
Level: 5
EVs: 116 HP / 156 Def / 236 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Psychic
- Rapid Spin
- Recover
Ability: Thick Fat
Level: 5
EVs: 236 Atk / 36 Def / 236 SpD
Adamant Nature
- Body Slam
- Fire Punch
- Whirlwind
- Recycle
Ponyta @ Eviolite
Ability: Flame Body
Level: 5
EVs: 76 Atk / 236 Def / 196 Spe
Jolly Nature
- Flare Blitz
- Wild Charge
- Will-O-Wisp
- Morning Sun
Archen @ Eviolite
Ability: Defeatist
Level: 5
EVs: 76 HP / 100 Atk / 76 Def / 196 Spe
Jolly Nature
- Stealth Rock
- Stone Edge
- Earthquake
- Roost
Pawniard @ Eviolite
Ability: Defiant
Level: 5
EVs: 156 Atk / 36 Def / 116 SpD / 196 Spe
Jolly Nature
- Swords Dance
- Knock Off
- Iron Head
- Sucker Punch
Snubbull @ Berry Juice
Ability: Intimidate
Level: 5
EVs: 36 HP / 196 Atk / 36 Def / 116 SpD / 116 Spe
Adamant Nature
- Play Rough
- Earthquake
- Thief
- Heal Bell
Staryu @ Eviolite
Ability: Natural Cure
Level: 5
EVs: 116 HP / 156 Def / 236 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Psychic
- Rapid Spin
- Recover
This team was a really solid team durin the metagame it was made. It was based around Bulk Up Timburr and Calm Mind Spritzee sweeping, and utilised Numel whose defensive set I ended up making pretty popular. Chespin is used again, and just seems to glue the team together, checking stuff like Gastly, Bellsprout and Foongus. It was made with a few people from Aipom Army in an LCPL, including @zoroarkforever and a couple of others but I can't remember who. Sorry guys :( I used it vs Sken in that LCPL though: http://replay.pokemonshowdown.com/lc-206973573
Timburr @ Eviolite
Ability: Guts
Level: 5
EVs: 116 Atk / 156 Def / 236 SpD
Careful Nature
- Drain Punch
- Mach Punch
- Knock Off
- Bulk Up
Numel @ Eviolite
Ability: Oblivious
Level: 5
EVs: 36 HP / 116 Def / 156 SpA / 156 SpD
Calm Nature
- Lava Plume
- Earth Power
- Stealth Rock
- Will-O-Wisp
Spritzee @ Eviolite
Ability: Aroma Veil
Level: 5
EVs: 212 HP / 196 Def / 12 SpA / 76 SpD / 12 Spe
Bold Nature
- Moonblast
- Calm Mind
- Wish
- Protect
Magnemite @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 240 SpA / 236 Spe
Timid Nature
- Flash Cannon
- Volt Switch
- Hidden Power [Ground]
- Recycle
Staryu @ Eviolite
Ability: Natural Cure
Level: 5
EVs: 116 HP / 156 Def / 236 Spe
Timid Nature
- Scald
- Psychic
- Recover
- Rapid Spin
Chespin @ Eviolite
Ability: Bulletproof
Level: 5
EVs: 68 HP / 108 Atk / 76 Def / 76 SpD / 132 Spe
Jolly Nature
- Seed Bomb
- Drain Punch
- Rock Tomb
- Synthesis
Ability: Guts
Level: 5
EVs: 116 Atk / 156 Def / 236 SpD
Careful Nature
- Drain Punch
- Mach Punch
- Knock Off
- Bulk Up
Numel @ Eviolite
Ability: Oblivious
Level: 5
EVs: 36 HP / 116 Def / 156 SpA / 156 SpD
Calm Nature
- Lava Plume
- Earth Power
- Stealth Rock
- Will-O-Wisp
Spritzee @ Eviolite
Ability: Aroma Veil
Level: 5
EVs: 212 HP / 196 Def / 12 SpA / 76 SpD / 12 Spe
Bold Nature
- Moonblast
- Calm Mind
- Wish
- Protect
Magnemite @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 240 SpA / 236 Spe
Timid Nature
- Flash Cannon
- Volt Switch
- Hidden Power [Ground]
- Recycle
Staryu @ Eviolite
Ability: Natural Cure
Level: 5
EVs: 116 HP / 156 Def / 236 Spe
Timid Nature
- Scald
- Psychic
- Recover
- Rapid Spin
Chespin @ Eviolite
Ability: Bulletproof
Level: 5
EVs: 68 HP / 108 Atk / 76 Def / 76 SpD / 132 Spe
Jolly Nature
- Seed Bomb
- Drain Punch
- Rock Tomb
- Synthesis
This team was a great ORAS team, which again uses Bulk Up Timburr. Then with Skrelp, everytime Spritzee comes in to wall you, you have a powerful wallbreaker to use. Or, if they had Foongus you had a max attack Vullaby to wallbreak. Them 3 Pokemon together is one of my favourite cores.
Vullaby @ Eviolite
Ability: Overcoat
Level: 5
EVs: 236 Atk / 76 SpD / 196 Spe
Jolly Nature
- Brave Bird
- Knock Off
- U-turn
- Roost
Timburr @ Eviolite
Ability: Guts
Level: 5
EVs: 116 Atk / 156 Def / 236 SpD
Careful Nature
- Bulk Up
- Drain Punch
- Knock Off
- Mach Punch
Skrelp @ Eviolite
Ability: Adaptability
Level: 5
EVs: 36 HP / 116 Def / 196 SpA / 116 SpD / 36 Spe
Modest Nature
- Hydro Pump
- Scald
- Sludge Wave
- Thunderbolt
Magnemite @ Choice Scarf
Ability: Analytic
Level: 5
EVs: 240 SpA / 236 Spe
Timid Nature
- Volt Switch
- Flash Cannon
- Thunderbolt
- Hidden Power [Ground]
Abra @ Focus Sash
Ability: Magic Guard
Level: 5
EVs: 240 SpA / 200 Spe
Timid Nature
- Psychic
- Dazzling Gleam
- Hidden Power [Fighting]
- Energy Ball
Drilbur @ Berry Juice
Ability: Mold Breaker
Level: 5
EVs: 36 HP / 156 Atk / 76 SpD / 212 Spe
Jolly Nature
- Stealth Rock
- Rapid Spin
- Earthquake
- Rock Slide
Ability: Overcoat
Level: 5
EVs: 236 Atk / 76 SpD / 196 Spe
Jolly Nature
- Brave Bird
- Knock Off
- U-turn
- Roost
Timburr @ Eviolite
Ability: Guts
Level: 5
EVs: 116 Atk / 156 Def / 236 SpD
Careful Nature
- Bulk Up
- Drain Punch
- Knock Off
- Mach Punch
Skrelp @ Eviolite
Ability: Adaptability
Level: 5
EVs: 36 HP / 116 Def / 196 SpA / 116 SpD / 36 Spe
Modest Nature
- Hydro Pump
- Scald
- Sludge Wave
- Thunderbolt
Magnemite @ Choice Scarf
Ability: Analytic
Level: 5
EVs: 240 SpA / 236 Spe
Timid Nature
- Volt Switch
- Flash Cannon
- Thunderbolt
- Hidden Power [Ground]
Abra @ Focus Sash
Ability: Magic Guard
Level: 5
EVs: 240 SpA / 200 Spe
Timid Nature
- Psychic
- Dazzling Gleam
- Hidden Power [Fighting]
- Energy Ball
Drilbur @ Berry Juice
Ability: Mold Breaker
Level: 5
EVs: 36 HP / 156 Atk / 76 SpD / 212 Spe
Jolly Nature
- Stealth Rock
- Rapid Spin
- Earthquake
- Rock Slide
This team was based around Life Orb Diglett, as an end game sweeper. Snivy lured Flying-types in with HP Ice, and formed a really good core with Diglett as Diglett removed the poisons, steels and fires for Snivy. The rest just form a kind of standard balanced core. Fire Punch Snubbull is cool for luring Ferroseeds, whilst Chinchou+Mienfoo give a way to get Diglett into battle.
Diglett @ Life Orb
Ability: Arena Trap
Level: 5
EVs: 36 HP / 236 Atk / 236 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Memento
- Substitute
Snivy @ Eviolite
Ability: Contrary
Level: 5
EVs: 236 SpA / 252 Spe
Timid Nature
- Leaf Storm
- Hidden Power [Ice]
- Knock Off
- Synthesis
Chinchou @ Choice Scarf
Ability: Volt Absorb
Level: 5
EVs: 52 Def / 228 SpA / 220 Spe
Modest Nature
- Scald
- Thunderbolt
- Ice Beam
- Volt Switch
Snubbull @ Berry Juice
Ability: Intimidate
Level: 5
EVs: 36 HP / 196 Atk / 36 Def / 116 SpD / 116 Spe
Adamant Nature
- Play Rough
- Fire Punch
- Thief
- Heal Bell
Pawniard @ Eviolite
Ability: Defiant
Level: 5
EVs: 156 Atk / 36 Def / 116 SpD / 196 Spe
Jolly Nature
- Stealth Rock
- Knock Off
- Iron Head
- Sucker Punch
Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 196 Def / 36 SpD / 236 Spe
Jolly Nature
- Drain Punch
- Knock Off
- Acrobatics
- U-turn
Ability: Arena Trap
Level: 5
EVs: 36 HP / 236 Atk / 236 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Memento
- Substitute
Snivy @ Eviolite
Ability: Contrary
Level: 5
EVs: 236 SpA / 252 Spe
Timid Nature
- Leaf Storm
- Hidden Power [Ice]
- Knock Off
- Synthesis
Chinchou @ Choice Scarf
Ability: Volt Absorb
Level: 5
EVs: 52 Def / 228 SpA / 220 Spe
Modest Nature
- Scald
- Thunderbolt
- Ice Beam
- Volt Switch
Snubbull @ Berry Juice
Ability: Intimidate
Level: 5
EVs: 36 HP / 196 Atk / 36 Def / 116 SpD / 116 Spe
Adamant Nature
- Play Rough
- Fire Punch
- Thief
- Heal Bell
Pawniard @ Eviolite
Ability: Defiant
Level: 5
EVs: 156 Atk / 36 Def / 116 SpD / 196 Spe
Jolly Nature
- Stealth Rock
- Knock Off
- Iron Head
- Sucker Punch
Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 196 Def / 36 SpD / 236 Spe
Jolly Nature
- Drain Punch
- Knock Off
- Acrobatics
- U-turn
A Carvanha team! With Gothita! The 2 went really well together, with Gothita trapping Timburr, Gunk and Ferroseed for Carvanha. Gothita's set was designed to be able to switch into Timburr and put it into an easy KO range for Carvanha. It also meant it could switch into Croagunk with ease as well. FerroSpritz core is designed to get spikes up. 3 layers of spikes means Goth can OHKO Timburr and means Carvanha can OHKO a knocked off Mienfoo. Facade Foo is because Ponyta would destroy the team otherwise. This means Mienfoo can actually check Ponyta. Yes, it's a good move on Mienfoo!
Carvanha @ Life Orb
Ability: Speed Boost
Level: 5
EVs: 196 Atk / 36 Def / 36 SpD / 236 Spe
Adamant Nature
IVs: 0 HP
- Waterfall
- Crunch
- Aqua Jet
- Protect
Ferroseed @ Eviolite
Ability: Iron Barbs
Level: 5
EVs: 164 HP / 188 Def / 148 SpD
Careful Nature
- Spikes
- Bullet Seed
- Knock Off
- Thunder Wave
Spritzee @ Eviolite
Ability: Aroma Veil
Level: 5
EVs: 212 HP / 196 Def / 12 SpA / 76 SpD / 12 Spe
Bold Nature
- Wish
- Protect
- Calm Mind
- Moonblast
Gothita @ Eviolite
Ability: Shadow Tag
Level: 5
EVs: 196 Def / 240 SpA
Modest Nature
- Psychic
- Hidden Power [Fire]
- Thunderbolt
- Energy Ball
Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 196 Def / 36 SpD / 236 Spe
Jolly Nature
- Drain Punch
- Knock Off
- Facade
- U-turn
Archen @ Eviolite
Ability: Defeatist
Level: 5
EVs: 76 HP / 236 Def / 196 Spe
Jolly Nature
- Stealth Rock
- Rock Slide
- Earthquake
- Roost
Ability: Speed Boost
Level: 5
EVs: 196 Atk / 36 Def / 36 SpD / 236 Spe
Adamant Nature
IVs: 0 HP
- Waterfall
- Crunch
- Aqua Jet
- Protect
Ferroseed @ Eviolite
Ability: Iron Barbs
Level: 5
EVs: 164 HP / 188 Def / 148 SpD
Careful Nature
- Spikes
- Bullet Seed
- Knock Off
- Thunder Wave
Spritzee @ Eviolite
Ability: Aroma Veil
Level: 5
EVs: 212 HP / 196 Def / 12 SpA / 76 SpD / 12 Spe
Bold Nature
- Wish
- Protect
- Calm Mind
- Moonblast
Gothita @ Eviolite
Ability: Shadow Tag
Level: 5
EVs: 196 Def / 240 SpA
Modest Nature
- Psychic
- Hidden Power [Fire]
- Thunderbolt
- Energy Ball
Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 196 Def / 36 SpD / 236 Spe
Jolly Nature
- Drain Punch
- Knock Off
- Facade
- U-turn
Archen @ Eviolite
Ability: Defeatist
Level: 5
EVs: 76 HP / 236 Def / 196 Spe
Jolly Nature
- Stealth Rock
- Rock Slide
- Earthquake
- Roost
This team highlights one of my favourite sets to use: 4 attacks Pancham. The trick is revealing Zen Headbutt early. Then fairies will assume you're not running Gunk Shot, since Pancham usually only runs 3 attacks, and then you can bop them with Gunk Shot. If you do reveal Gunk Shot first then they assume Foongus is a safe switch in. That's what makes it a perfect partner to Scraggy! Vullaby+Pawniard helps with Darkspam, and Chinchou checks Ponyta, Snubbull checks the fighters, and can TWave because the team is kinda slow.
Vullaby @ Eviolite
Ability: Overcoat
Level: 5
EVs: 236 Atk / 76 SpD / 196 Spe
Jolly Nature
- Knock Off
- Brave Bird
- U-turn
- Roost
Pancham @ Eviolite
Ability: Mold Breaker
Level: 5
EVs: 60 HP / 180 Atk / 100 Def / 52 SpD / 92 Spe
Adamant Nature
- Drain Punch
- Knock Off
- Zen Headbutt
- Gunk Shot
Chinchou @ Berry Juice
Ability: Volt Absorb
Level: 5
EVs: 76 HP / 212 Def / 152 SpA / 60 Spe
Bold Nature
- Scald
- Volt Switch
- Hidden Power [Ground]
- Heal Bell
Scraggy @ Eviolite
Ability: Shed Skin
Level: 5
EVs: 36 HP / 156 Atk / 36 Def / 36 SpD / 212 Spe
Jolly Nature
- Dragon Dance
- Drain Punch
- Knock Off
- High Jump Kick
Snubbull @ Berry Juice
Ability: Intimidate
Level: 5
EVs: 36 HP / 196 Atk / 36 Def / 116 SpD / 116 Spe
Adamant Nature
- Play Rough
- Earthquake
- Thief
- Thunder Wave
Pawniard @ Eviolite
Ability: Defiant
Level: 5
EVs: 156 Atk / 36 Def / 116 SpD / 196 Spe
Jolly Nature
- Stealth Rock
- Knock Off
- Iron Head
- Sucker Punch
Ability: Overcoat
Level: 5
EVs: 236 Atk / 76 SpD / 196 Spe
Jolly Nature
- Knock Off
- Brave Bird
- U-turn
- Roost
Pancham @ Eviolite
Ability: Mold Breaker
Level: 5
EVs: 60 HP / 180 Atk / 100 Def / 52 SpD / 92 Spe
Adamant Nature
- Drain Punch
- Knock Off
- Zen Headbutt
- Gunk Shot
Chinchou @ Berry Juice
Ability: Volt Absorb
Level: 5
EVs: 76 HP / 212 Def / 152 SpA / 60 Spe
Bold Nature
- Scald
- Volt Switch
- Hidden Power [Ground]
- Heal Bell
Scraggy @ Eviolite
Ability: Shed Skin
Level: 5
EVs: 36 HP / 156 Atk / 36 Def / 36 SpD / 212 Spe
Jolly Nature
- Dragon Dance
- Drain Punch
- Knock Off
- High Jump Kick
Snubbull @ Berry Juice
Ability: Intimidate
Level: 5
EVs: 36 HP / 196 Atk / 36 Def / 116 SpD / 116 Spe
Adamant Nature
- Play Rough
- Earthquake
- Thief
- Thunder Wave
Pawniard @ Eviolite
Ability: Defiant
Level: 5
EVs: 156 Atk / 36 Def / 116 SpD / 196 Spe
Jolly Nature
- Stealth Rock
- Knock Off
- Iron Head
- Sucker Punch
I made this team right at the end of ORAS when Shellder was all the rage. Cottonee cos Cottonee goes with Smashers obviously. What I like about this team is Swords Dance Drilbur. It really helps wear down Shellders checks in the same way that my Misdreavus+Smasher teams do. It can just help break through bulkier mons like Porygon. Again Facade Foo because the team is Ponyta weak.
Shellder @ Eviolite
Ability: Skill Link
Level: 5
EVs: 36 HP / 236 Atk / 36 Def / 196 Spe
Adamant Nature
- Shell Smash
- Icicle Spear
- Rock Blast
- Ice Shard
Cottonee @ Eviolite
Ability: Prankster
Level: 5
EVs: 36 HP / 40 Def / 144 SpA / 40 SpD / 232 Spe
Timid Nature
IVs: 1 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
- Encore
- Dazzling Gleam
- Stun Spore
- Hidden Power [Fighting]
Vullaby @ Eviolite
Ability: Overcoat
Level: 5
EVs: 236 Atk / 76 SpD / 196 Spe
Jolly Nature
- Knock Off
- Brave Bird
- U-turn
- Roost
Drilbur @ Berry Juice
Ability: Mold Breaker
Level: 5
EVs: 236 Atk / 36 Def / 212 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Rapid Spin
- Swords Dance
Pawniard @ Eviolite
Ability: Defiant
Level: 5
EVs: 156 Atk / 36 Def / 116 SpD / 196 Spe
Jolly Nature
- Stealth Rock
- Knock Off
- Iron Head
- Sucker Punch
Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 196 Def / 36 SpD / 236 Spe
Jolly Nature
- Drain Punch
- Knock Off
- Facade
- U-turn
Ability: Skill Link
Level: 5
EVs: 36 HP / 236 Atk / 36 Def / 196 Spe
Adamant Nature
- Shell Smash
- Icicle Spear
- Rock Blast
- Ice Shard
Cottonee @ Eviolite
Ability: Prankster
Level: 5
EVs: 36 HP / 40 Def / 144 SpA / 40 SpD / 232 Spe
Timid Nature
IVs: 1 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
- Encore
- Dazzling Gleam
- Stun Spore
- Hidden Power [Fighting]
Vullaby @ Eviolite
Ability: Overcoat
Level: 5
EVs: 236 Atk / 76 SpD / 196 Spe
Jolly Nature
- Knock Off
- Brave Bird
- U-turn
- Roost
Drilbur @ Berry Juice
Ability: Mold Breaker
Level: 5
EVs: 236 Atk / 36 Def / 212 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Rapid Spin
- Swords Dance
Pawniard @ Eviolite
Ability: Defiant
Level: 5
EVs: 156 Atk / 36 Def / 116 SpD / 196 Spe
Jolly Nature
- Stealth Rock
- Knock Off
- Iron Head
- Sucker Punch
Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 196 Def / 36 SpD / 236 Spe
Jolly Nature
- Drain Punch
- Knock Off
- Facade
- U-turn
SUMO
coming soon/eventually/probably