Level 51
the orchestra plays the prettiest themes
Basically got too caught up with VGC 18 release and PTCGO, and I hadn't played much since Snake ended, so I kind of ported one of the VGC 18 teams I'd made and liked into DOU. Manectric was a last-minute addition because I had no Mega and wanted something for that slot, but it turned out really well.
LASKER (Togekiss) @ Mago Berry
Ability: Serene Grace
EVs: 252 HP / 104 Def / 16 SpA / 112 SpD / 24 Spe
Bold Nature
IVs: 0 Atk
- Air Slash
- Follow Me
- Tailwind
- Encore
FISCHER (Rotom-Wash) @ Wiki Berry
Ability: Levitate
EVs: 248 HP / 88 Def / 44 SpA / 80 SpD / 48 Spe
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Electroweb
- Will-O-Wisp
- Ally Switch
CARLSEN (Landorus-Therian) @ Groundium Z
Ability: Intimidate
EVs: 60 HP / 100 Atk / 96 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Stone Edge
- Protect
CAPABLANCA (Aegislash) @ Leftovers
Ability: Stance Change
EVs: 188 HP / 12 Def / 228 SpA / 80 Spe
Modest Nature
IVs: 0 Atk
- Shadow Ball
- Flash Cannon
- Wide Guard
- King's Shield
KARPOV (Tapu Lele) @ Mago Berry
Ability: Psychic Surge
EVs: 252 HP / 84 Def / 52 SpA / 92 SpD / 28 Spe
Modest Nature
IVs: 0 Atk
- Psyshock
- Moonblast
- Calm Mind
- Protect
KASPAROV (Manectric-Mega) @ Manectite
Ability: Lightning Rod
EVs: 12 HP / 4 Def / 252 SpA / 4 SpD / 236 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Overheat
- Hidden Power [Ice]
- Protect
Ability: Serene Grace
EVs: 252 HP / 104 Def / 16 SpA / 112 SpD / 24 Spe
Bold Nature
IVs: 0 Atk
- Air Slash
- Follow Me
- Tailwind
- Encore
FISCHER (Rotom-Wash) @ Wiki Berry
Ability: Levitate
EVs: 248 HP / 88 Def / 44 SpA / 80 SpD / 48 Spe
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Electroweb
- Will-O-Wisp
- Ally Switch
CARLSEN (Landorus-Therian) @ Groundium Z
Ability: Intimidate
EVs: 60 HP / 100 Atk / 96 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Stone Edge
- Protect
CAPABLANCA (Aegislash) @ Leftovers
Ability: Stance Change
EVs: 188 HP / 12 Def / 228 SpA / 80 Spe
Modest Nature
IVs: 0 Atk
- Shadow Ball
- Flash Cannon
- Wide Guard
- King's Shield
KARPOV (Tapu Lele) @ Mago Berry
Ability: Psychic Surge
EVs: 252 HP / 84 Def / 52 SpA / 92 SpD / 28 Spe
Modest Nature
IVs: 0 Atk
- Psyshock
- Moonblast
- Calm Mind
- Protect
KASPAROV (Manectric-Mega) @ Manectite
Ability: Lightning Rod
EVs: 12 HP / 4 Def / 252 SpA / 4 SpD / 236 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Overheat
- Hidden Power [Ice]
- Protect
I built a second team for Demantoid at 2am the morning of the game, so by the time I woke up I decided that it was probably a better idea to just bring a team that had actually worked previously. I added Stomping Tantrum to my Snake Finals team, which I liked a lot, and went from there.
KOSUGE (Tapu Lele) @ Choice Scarf
Ability: Psychic Surge
EVs: 16 HP / 8 Def / 232 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Dazzling Gleam
- Hidden Power [Fire]
STADTER (Metagross-Mega) @ Metagrossite
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Zen Headbutt
- Stomping Tantrum
- Protect
PARK (Incineroar) @ Assault Vest
Ability: Blaze
EVs: 252 HP / 144 Atk / 72 Def / 24 SpD / 16 Spe
Adamant Nature
- Fake Out
- Flare Blitz
- Darkest Lariat
- U-turn
RIZZO (Landorus-Therian) @ Groundium Z
Ability: Intimidate
EVs: 60 HP / 100 Atk / 96 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Stone Edge
- Protect
ZHENG (Zapdos) @ Wiki Berry
Ability: Static
EVs: 252 HP / 68 Def / 88 SpA / 52 SpD / 48 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Hidden Power [Ice]
- Tailwind
- Roar
GLICK (Tapu Fini) @ Assault Vest
Ability: Misty Surge
EVs: 252 HP / 4 Def / 100 SpA / 48 SpD / 104 Spe
Bold Nature
IVs: 0 Atk
- Muddy Water
- Moonblast
- Icy Wind
- Nature's Madness
Ability: Psychic Surge
EVs: 16 HP / 8 Def / 232 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Dazzling Gleam
- Hidden Power [Fire]
STADTER (Metagross-Mega) @ Metagrossite
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Zen Headbutt
- Stomping Tantrum
- Protect
PARK (Incineroar) @ Assault Vest
Ability: Blaze
EVs: 252 HP / 144 Atk / 72 Def / 24 SpD / 16 Spe
Adamant Nature
- Fake Out
- Flare Blitz
- Darkest Lariat
- U-turn
RIZZO (Landorus-Therian) @ Groundium Z
Ability: Intimidate
EVs: 60 HP / 100 Atk / 96 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Stone Edge
- Protect
ZHENG (Zapdos) @ Wiki Berry
Ability: Static
EVs: 252 HP / 68 Def / 88 SpA / 52 SpD / 48 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Hidden Power [Ice]
- Tailwind
- Roar
GLICK (Tapu Fini) @ Assault Vest
Ability: Misty Surge
EVs: 252 HP / 4 Def / 100 SpA / 48 SpD / 104 Spe
Bold Nature
IVs: 0 Atk
- Muddy Water
- Moonblast
- Icy Wind
- Nature's Madness
Yellow Paint's teams always struck me as rather HO so I figured I could probably get a quick 6-5 advantage with an early game Scarf Hoopa-U. Never got to really use it because of circumstances but I don't regret bringing it.
HONEY BUNCHES (Manectric-Mega) @ Manectite
Ability: Lightning Rod
EVs: 12 HP / 4 Def / 252 SpA / 4 SpD / 236 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Snarl
- Hidden Power [Ice]
- Protect
COCO POPS (Landorus-Therian) @ Assault Vest
Ability: Intimidate
EVs: 248 HP / 4 Atk / 8 Def / 4 SpD / 244 Spe
Adamant Nature
- Earthquake
- Rock Slide
- U-turn
- Rock Tomb
FROSTIES (Tapu Fini) @ Wiki Berry
Ability: Misty Surge
EVs: 252 HP / 88 Def / 4 SpA / 60 SpD / 104 Spe
Bold Nature
IVs: 0 Atk
- Muddy Water
- Moonblast
- Calm Mind
- Protect
FROOT LOOPS (Hoopa-Unbound) @ Choice Scarf
Ability: Magician
EVs: 140 Atk / 124 SpA / 244 Spe
Naive Nature
- Hyperspace Fury
- Hyperspace Hole
- Hidden Power [Ice]
- Gunk Shot
CAP'N CRUNCH (Tapu Lele) @ Choice Specs
Ability: Psychic Surge
EVs: 252 HP / 84 Def / 48 SpA / 92 SpD / 32 Spe
Modest Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Dazzling Gleam
- Shadow Ball
RICE KRISPIES (Aegislash) @ Steelium Z
Ability: Stance Change
EVs: 252 HP / 244 SpA / 8 SpD / 4 Spe
Modest Nature
IVs: 0 Atk
- Shadow Ball
- Flash Cannon
- Wide Guard
- King's Shield
Ability: Lightning Rod
EVs: 12 HP / 4 Def / 252 SpA / 4 SpD / 236 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Snarl
- Hidden Power [Ice]
- Protect
COCO POPS (Landorus-Therian) @ Assault Vest
Ability: Intimidate
EVs: 248 HP / 4 Atk / 8 Def / 4 SpD / 244 Spe
Adamant Nature
- Earthquake
- Rock Slide
- U-turn
- Rock Tomb
FROSTIES (Tapu Fini) @ Wiki Berry
Ability: Misty Surge
EVs: 252 HP / 88 Def / 4 SpA / 60 SpD / 104 Spe
Bold Nature
IVs: 0 Atk
- Muddy Water
- Moonblast
- Calm Mind
- Protect
FROOT LOOPS (Hoopa-Unbound) @ Choice Scarf
Ability: Magician
EVs: 140 Atk / 124 SpA / 244 Spe
Naive Nature
- Hyperspace Fury
- Hyperspace Hole
- Hidden Power [Ice]
- Gunk Shot
CAP'N CRUNCH (Tapu Lele) @ Choice Specs
Ability: Psychic Surge
EVs: 252 HP / 84 Def / 48 SpA / 92 SpD / 32 Spe
Modest Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Dazzling Gleam
- Shadow Ball
RICE KRISPIES (Aegislash) @ Steelium Z
Ability: Stance Change
EVs: 252 HP / 244 SpA / 8 SpD / 4 Spe
Modest Nature
IVs: 0 Atk
- Shadow Ball
- Flash Cannon
- Wide Guard
- King's Shield
Nothing much else to say, which is a first, I guess. Love all of you <3
ps: Mega Manectric is a good Pokemon