tcr
sage of six tabs
after reading about rain dance teams, i decided to make my own. first, i started with ludicolo. then i progressed to qwilfish, and so on and so on to the rest of my team: swampert, scizor, kingdra, and jirachi. don't know if it is good or not, so plz help.
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jirachi @choice scarf
ability: serene grace
modest
252 special attack, 252 speed, 4 hp
trick
thunder
rain dance
water pulse
a great lead that can fill many roles, i decided to use him to trick the other leads, as a lot of leads are slower than jirachi even with choice scarf, like forretress. plus, a lot of leads like to set up first, whether with sweeping setups(swords dance or d-dance)/ weather setting/ hazard setting. water pulse gets pseudoSTAB in the rain, thunder gets 100 percent accuracy, and both get a boost in secondary effects due to serene grace. thunder gets 60 percent chance to paralyze, and water pulse gets 40? percent chance to confuse. one threat i noticed is that any pokemon with any choice item defeats my jirachi. what can i change to fix this?
synergy:
fire--> rain dance support, kingdra, qwilfish, swampert
ground--> ludicolo
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ludicolo @leftovers
ability: swift swim
modest
252 special attack, 32 hp, 224 speed
energy ball
surf
ice beam
rain dance
my favorite pokemon, and my favorite special sweeper, he's another rain dance setter so he can keep the momentum going. he is used to take out the bulky waters with energy ball. his beam takes out dragons as most of them are 4x hit by ice. surf get a huge amount of power during the rain. leftovers so he can stay alive longer. his grass and water typing leave him with weaknesses that, in my opinion, aren't used a lot, like poison and bug types.
synergy:
poison--> swampert, qwilfish, scizor, jirachi
bug--> qwilfish, scizor, swampert
flying--> jirachi
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qwilfish @life orb
ability: swift swim
adamant
252 attack, 4 defence, 252 speed
swords dance
waterfall
poison jab
explosion
this little pufferfish is kabutops forgotten brother. he may not pack as much power as kabutops, but he can do things kabutops can't, namely explode and absorb toxic spikes. a plus 2 poison jab can ohko celebi, and waterfall packs a massive punch against t-tar in the rain. all in all, a great addition to the team.
synergy:
psychic--> jirachi, scizor
ground--> ludicolo
electric--> swampert
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@lum berry
ability: swift swim
modest
4 hp, 252 special attack, 252 speed
dragon pulse
surf
hidden power [electric]
rain dance
another swift swimmer, this time with bulk. lum berry is so that it isn't stopped short by some sort of status. dragon pulse is to take out other dragons. surf for STAB, as every water type needs a water move. hidden power electric for those bulky waters, like vaporeon and milotic, plus to take out gyarados. rain dance to keep the momentum going.
synergy:
dragon--> jirachi, scizor
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scizor @expert belt
ability: technician
adamant
248 hp, 252 attack, 8 speed
bullet punch
pursuit
superpower
u-turn
when you make a rain dance team, you almost HAVE to put him on the team. with one resistance, fire, that is doused by rain dance, plus a great threatkiller on rain dance teams, he was perfect. superpower to take out t-tar, pursuit for gengar, and bullet punch for abomasnow, he takes out three major threats. gengar especially as it can learn energy ball and thunder, taking out water types. after a superpower, you u-turn to deal with the reduced stats.
synergy:
fire--> kingdra, qwilfish, swampert, rain dance support
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swampert @leftovers
ability: torrent
relaxed
248 hp, 216 s. defence, 44 speed
stealth rock
ice beam
earthquake
surf
basically, i needed a stealth rocker with decent defences and good synergy with the team. different suggestions for this spot are welcome. one thought i had was a support rotom-w.
synergy:
grass--> scizor, jirachi
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keep in mind, i would like to keep qwilfish and ludicolo. also, i'd like to keep thunder and water pulse on jirachi. anything else is free game...
-------------------------------------
jirachi @choice scarf
ability: serene grace
modest
252 special attack, 252 speed, 4 hp
trick
thunder
rain dance
water pulse
a great lead that can fill many roles, i decided to use him to trick the other leads, as a lot of leads are slower than jirachi even with choice scarf, like forretress. plus, a lot of leads like to set up first, whether with sweeping setups(swords dance or d-dance)/ weather setting/ hazard setting. water pulse gets pseudoSTAB in the rain, thunder gets 100 percent accuracy, and both get a boost in secondary effects due to serene grace. thunder gets 60 percent chance to paralyze, and water pulse gets 40? percent chance to confuse. one threat i noticed is that any pokemon with any choice item defeats my jirachi. what can i change to fix this?
synergy:
fire--> rain dance support, kingdra, qwilfish, swampert
ground--> ludicolo
-------------------------------------
ludicolo @leftovers
ability: swift swim
modest
252 special attack, 32 hp, 224 speed
energy ball
surf
ice beam
rain dance
my favorite pokemon, and my favorite special sweeper, he's another rain dance setter so he can keep the momentum going. he is used to take out the bulky waters with energy ball. his beam takes out dragons as most of them are 4x hit by ice. surf get a huge amount of power during the rain. leftovers so he can stay alive longer. his grass and water typing leave him with weaknesses that, in my opinion, aren't used a lot, like poison and bug types.
synergy:
poison--> swampert, qwilfish, scizor, jirachi
bug--> qwilfish, scizor, swampert
flying--> jirachi
-------------------------------------
qwilfish @life orb
ability: swift swim
adamant
252 attack, 4 defence, 252 speed
swords dance
waterfall
poison jab
explosion
this little pufferfish is kabutops forgotten brother. he may not pack as much power as kabutops, but he can do things kabutops can't, namely explode and absorb toxic spikes. a plus 2 poison jab can ohko celebi, and waterfall packs a massive punch against t-tar in the rain. all in all, a great addition to the team.
synergy:
psychic--> jirachi, scizor
ground--> ludicolo
electric--> swampert
-------------------------------------
@lum berry
ability: swift swim
modest
4 hp, 252 special attack, 252 speed
dragon pulse
surf
hidden power [electric]
rain dance
another swift swimmer, this time with bulk. lum berry is so that it isn't stopped short by some sort of status. dragon pulse is to take out other dragons. surf for STAB, as every water type needs a water move. hidden power electric for those bulky waters, like vaporeon and milotic, plus to take out gyarados. rain dance to keep the momentum going.
synergy:
dragon--> jirachi, scizor
-------------------------------------
scizor @expert belt
ability: technician
adamant
248 hp, 252 attack, 8 speed
bullet punch
pursuit
superpower
u-turn
when you make a rain dance team, you almost HAVE to put him on the team. with one resistance, fire, that is doused by rain dance, plus a great threatkiller on rain dance teams, he was perfect. superpower to take out t-tar, pursuit for gengar, and bullet punch for abomasnow, he takes out three major threats. gengar especially as it can learn energy ball and thunder, taking out water types. after a superpower, you u-turn to deal with the reduced stats.
synergy:
fire--> kingdra, qwilfish, swampert, rain dance support
-------------------------------------
swampert @leftovers
ability: torrent
relaxed
248 hp, 216 s. defence, 44 speed
stealth rock
ice beam
earthquake
surf
basically, i needed a stealth rocker with decent defences and good synergy with the team. different suggestions for this spot are welcome. one thought i had was a support rotom-w.
synergy:
grass--> scizor, jirachi
-------------------------------------
keep in mind, i would like to keep qwilfish and ludicolo. also, i'd like to keep thunder and water pulse on jirachi. anything else is free game...