I could probably tolerate it but the loot is consistently bad that it winds up being a bunch of banging heads against the wall for now reward.
I guess at least now that they hotfix nerfed me while using a spec that required very specific gear i can AH some replacem... oh wait, the AH is down, too. Fantastic.
I'm in Act I, Inferno mode, now on my Monk and this pretty much sums up my thoughts. The jump from Hell to Inferno is just ridiculous, and based on what the developers have said, it's by design. The problem is I don't feel that it's testing my "skill" or mastery of my class at all so much as it is just continually presenting unfair or just downright unwinnable situations, and this feels doubly punishing as a melee character.
Not only that, as a melee you are shoehorned into wearing a shield and one-hander if you want to survive AT ALL, which means you are going to be spending a lot of time whacking at mobs for pretty paltry damage, meaning really long and tedious sessions of grinding. Because you can't progress at all in Inferno as a melee without gearing for survivability, I'm sitting at about 60k health and 350 in my resists and I can still die in a matter of seconds depending on the pack of elites and the combinations of abilities they have.
Right now, the only way for me to "beat" Inferno is to run in to a champion pack, hit my invulnerability button, damage stuff a bit, survive a hit or two, heal up, cc and run out, then rinse and repeat. This is a chore, and like Synre said there are few rewards, especially now that I'm 60 and no longer unlocking new runes or gaining any further depth or complexity to my class. The majority of my abilities are now defensive (aoe blind, self-heal, immunity bubble being pretty much mandatory), meaning I'm not really a monk anymore as much as I am a WoW protection paladin.
Synre, I assume you're a Wizard? Post force armor nerf I don't see how soloing is possible at all for you without Blizzard + Poison Hydra spam.