Rock is a candidate. But wide distribution of sturdy and non SR weakness is a +1 for it. Also the SpD boost in WeatherRock. Bug.
I honestly don't see bug as a bad defensive typing
Ground and Fighting resistances
Rock is a candidate. But wide distribution of sturdy and non SR weakness is a +1 for it. Also the SpD boost in WeatherRock. Bug.
Grass is a great defensive typing though. It has 7 weaknesses, but that doesn't mean they're all common, and it still has very useful resistances to Water and Ground. Bug is much the same because of the Ground and Fighting resists.Rock. Arguably Grass and Bug.
Same physical defense tier: Pinsir and Milotic, Zapdos, Empoleon, Dusclops, and pre-Intimidate Salamence and Gyarados.I honestly don't see bug as a bad defensive typing
Ground and Fighting resistances
Rock is the most obvious one. It shares those nasty Water and Ground weaknesses; it loses the Rock weakness but adds weaknesses to Grass, Fighting, and Steel. It also doesn't have a great set of resistances; all it really has are Fire, Normal, and Flying, and Fire resists itself anyway. Even now, resisting Poison is never going to be helpful.So what's a worse defensive typing than Fire in OU
the discussion is stats aside here. I didn't pull up Steelix with it's Base defense and compare it to a typhlosion now did ISame physical defense tier: Pinsir and Milotic, Zapdos, Empoleon, Dusclops, and pre-Intimidate Salamence and Gyarados.
All of those pokemon can run useful defensive sets in UU or OU except for Pinsir. Hmm, I wonder why? Perhaps two resistances isn't enough to make up for everything else.
Uh... I agree with you? That's why I picked pokemon that have EXACTLY THE SAME PHYSICAL BULK. Because then you're left with comparing the typing.the discussion is stats aside here. I didn't pull up Steelix with it's Base defense and compare it to a typhlosion now did I
It also has weaknesses to Ice and Fire. The two best Sp. Attacking types. And then on top of that 3 other weaknesses. But I said arguably for a reason. Grass does get some useful resistances, but then so does Fire. I don't get why people seem to mostly think of physical types when they look at defensive viability. I'm mostly seeing this discussion about Rock, Ground, and Fighting. But everyone seems to be ignoring Fire, Ice, and Electric.Grass? Oh Hell no. Grass is very good. Key resists to water and ground, plus they can now absorb powder moves. What grass type are you talking about?
Oh yeah, I forgot about Psychic. Even though I love the typing, I believe it's one of the things that got Cresselia down to BL2. Dark is a pretty meh defensive typing as well.Rock is the most obvious one. It shares those nasty Water and Ground weaknesses; it loses the Rock weakness but adds weaknesses to Grass, Fighting, and Steel. It also doesn't have a great set of resistances; all it really has are Fire, Normal, and Flying, and Fire resists itself anyway. Even now, resisting Poison is never going to be helpful.
I'm also tempted to say Psychic. All it resists are Fighting and itself, and resisting itself isn't a huge deal for it. Meanwhile, it's weak to Bug, Ghost, and Dark. Both Ghost and Dark have a lot of tricks, most problematically Pursuit, and they're both getting much more prominent now that Steel doesn't resist them anymore. This is particularly problematic for Psychic/Steel-types, which put the type to its best defensive use.
Oh I apologizeUh... I agree with you? That's why I picked pokemon that have EXACTLY THE SAME PHYSICAL BULK. Because then you're left with comparing the typing.
Also obviously Ice, most of which are down at the very bottom on this list.Rock is the most obvious one. It shares those nasty Water and Ground weaknesses; it loses the Rock weakness but adds weaknesses to Grass, Fighting, and Steel. It also doesn't have a great set of resistances; all it really has are Fire, Normal, and Flying, and Fire resists itself anyway. Even now, resisting Poison is never going to be helpful.
I'm also tempted to say Psychic. All it resists are Fighting and itself, and resisting itself isn't a huge deal for it. Meanwhile, it's weak to Bug, Ghost, and Dark. Both Ghost and Dark have a lot of tricks, most problematically Pursuit, and they're both getting much more prominent now that Steel doesn't resist them anymore. This is particularly problematic for Psychic/Steel-types, which put the type to its best defensive use.
Grass doesn't have 7 weaknesses lolGrass is a great defensive typing though. It has 7 weaknesses, but that doesn't mean they're all common, and it still has very useful resistances to Water and Ground. Bug is much the same because of the Ground and Fighting resists.
5 weaknesses and 7 resistances, sorry.Grass doesn't have 7 weaknesses lol
Anyway Fire is actually a really solid defensive typing. The things holding it back are it's very common weaknesses, including to Stealth Rock, and simply lack of good defensive Fire Types.
Something that's been neglected to be mentioned is that Steel has all of Fire's resist, bar to Fire itself, and more, so there's a lot of competition there.
Wow, that's a really good point I never considered. Maybe that's why Fire's not used defensively. If you are going to use something weak to common attacks defensively, why use Fire when you could use Steel.Grass doesn't have 7 weaknesses lol
Anyway Fire is actually a really solid defensive typing. The things holding it back are it's very common weaknesses, including to Stealth Rock, and simply lack of good defensive Fire Types.
Something that's been neglected to be mentioned is that Steel has all of Fire's resist, bar to Fire itself, and more, so there's a lot of competition there.
nah fire is a decent defensive typing. i'd kill for a good defensive fire-type in the lower tiers, but the fact of the matter is pretty much every fire-type's stats are geared offensively, and the few that are defensively oriented lack recovery and utility moves.Fire was one of the worst defensive typings in the game next to Ice
fairy resistance is nice and all, but it's still not going to be any good without a dual typing that'ssteelextremely good or an ability that's amazing
Or both, Thanks to the handy-dandy Heatran.Wow, that's a really good point I never considered. Maybe that's why Fire's not used defensively. If you are going to use something weak to common attacks defensively, why use Fire when you could use Steel.
Rotom-H was Ghost in Platinum though, so it could function as a spinblocker and wasn't rock-weak.Stealth Rock is definitely still an issue for these guys, but a lot of Pokemon put up with Stealth Rock and still function in the meta (see Volcarona). Even so, I think only Fire types with a complimentary secondary typing will have a commonplace use. Heatran has been mentioned, who happens to have a pretty unique 4x resistance to Fairy. Also I agree with the comeback of Rotom-H, who once was the most preferred forme of Rotom back when it was first introduced in Platinum. I used Rotom-W a lot last generation as a defensive pivot, so I might try out Rotom-H if I find I need fire type resistances. But probably just gonna use Heatran.
Already knew that. Thanks. I was just saying that if one were to need a good defensive Fire type for the resistances it offers (especially for the possible rise of Steel attacks and Fairy attacks), Rotom-H would be a good choice.Rotom-H was Ghost in Platinum though, so it could function as a spinblocker and wasn't rock-weak.
I sure as hell wouldn't use Donphan as a Rapid Spinner if it didn't have base 120 Attack and EQ+Ice Shard. Those reasons are just as strong as access to Rapid Spin.I'll stick with comparing Donphan since it has basically the same role as Torkoal (unlike Tyranitar etc)
Donphan's Earthquake and Ice Shard aren't the REASONS you use Donphan. You use him for Stealth Rock and Rapid Spin, otherwise you would use fucking Mamoswine. Those are just nice added bonuses. You don't seriously consider Torkoal for your OU team only to replace him with Donphan at the last minute because "OMG look! It gets Ice Shard!". No. It's not even a close comparison before that.
So it seems more like type that fills a big defensive niche, than one that's generally great defensively like Steel or Water. It's good to deal with Water and Ground types, but not that great otherwise.The thing about Grass is, it resists Water and Ground. Fire and Ice are arguably the most important types for SE coverage, but Water and Ground are two of the most important STABs after Dragon. When they hit, they hit hard, so having something resisting or immune to them is key. Grass not only does that, but it hits the users back super-effectively; it's the only type that simultaneously resists and does SE damage to either.
4 resistances actually, lol5 weaknesses and 7 resistances, sorry.
That is a good point though, that Steel really outclasses Fire defensively.
I meant to say, resists to Grass attacks.4 resistances actually, lol