[Dark] Leader JJayyFeather vs Challenger ooraloo

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
Demon Child's Playroom said:
Format: Singles
Complexity: Moderate
Type: Dark

Having heard that the Dark Gym finally reopened, you hurriedly submitted a request to face him (not really), and you were quite overjoyed when your match was accepted. However, when you arrive to the gym, you quickly find that it is nothing like you have (seen before/had it described to you as), given that the opening room is no longer where the arena appears to be. While you are pondering this, a voice comes over the loudspeaker, deep and partially menacing:

"Looking for the Gym Leader are we?"

Startled, your response takes a little while, but nonetheless is a simple "Yes." The voice responds:

"He awaits you in the playroom. Just a bit forward and to the right."

You take the directions and walk into the playroom, and you are immediately startled with how large this room is, and it seems to be littered with toys everywhere. Like, everywhere. So much even people who keep dirty houses would be a little annoyed with this. You motion to move the toys around, but you stop at the sound of a voice...


"I wouldn't do that if I were you. The Demon Child who lives here would much rather you not touch its toys."

Alarmed by those words of warning, you stand back up, and are immediately confused as to why Ghetsis stands before you.


"Simple, I'm the new Dark Gym Leader. After Team Plasma fell, I needed something to do to keep me busy. Allow me to go over the rules. 3v3 singles, no megas, all that standard stuff. Additionally, the demonic aura in the room suppresses attempts to inflict pain and heal self, and also allows all things to feel the attachment to possessions that the Demon Child feels. Now, I've been waiting so long for this! Let's begin!"

Effects
- Draining Moves no longer heal the user. The EN cost of these moves has been halved to compensate. (Affected moves: Absorb, Leech Life, Mega Drain, Giga Drain, Leech Seed, Drain Punch, Dream Eater, Horn Leech, Draining Kiss, Oblivion Wing, and Parabolic Charge)
- All Pokemon have the ability Sticky Hold

Codifications
- Nature Power: Dark Pulse
- Secret Power: Flinch
- Camouflage: Dark
3v3 Gym Singles
DQ: 72h, 2 Warnings
3 Substitutions per Pokemon
Switch: OK
Abilities: All
Items: On
Z-Moves: 1
Megas: 0
2 Recoveries / Infinite Chills per Pokemon
Gym Leader sends out first
Arena: Demon Child's Playroom

JJayyFeather

Sableye [M] [Alambar]
Nature: Brave
Type: Dark/Ghost || Dark/Ghost (Mega)

[Abilities]: Keen Eye | Stall | Prankster [Hidden] | Magic Bounce [Mega]
Keen Eye (Passive)
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.

Stall (Passive)
This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after the user of Stall, that attack will fail. Against another user of Stall, the trainer who issues attacks first has precedence and the opponent's attack will fail.

Prankster (Passive)
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level. Dark-types are immune to all non-damaging attacks (as well as all moves summoned by a non-damaging move) used by a Pokémon with this ability.

Magic Bounce (Passive)
This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the user.
[Stats]
HP: 90
Atk: 4+
Def: 3
SpA: 3
SpD: 3
Spe: 43-
-10% Evasion
Size Class: 1
Weight Class: 2
Base Rank Total: 16​

[Mega Stats]
HP: 90
Atk: 4+
Def: 5
SpA: 3
SpD: 4
Spe: 17-
-10% Evasion
Size Class: 1
Weight Class: 5
Base Rank Total: 18​

[Counters]
EC: N/A
MC: Maxxxed!
AC: 5/5​

[Moves] [112|112] [+7 CC]
Aerial Ace
Astonish
Attract
Body Slam
Brick Break
Calm Mind
Captivate
Confide
Confuse Ray
Counter
Cut
Dark Pulse
Dazzling Gleam
Detect
Dig
Double-Edge
Double Team
Dream Eater
Dynamic Punch
Embargo
Endure
Facade
Fake Out
Feint
Feint Attack
Fire Punch
Flash
Flatter
Fling
Focus Punch
Foresight
Foul Play
Frustration
Fury Cutter
Fury Swipes
Gravity
Headbutt
Helping Hand
Hidden Power [Steel]
Hone Claws
Ice Punch
Icy Wind
Imprison
Incinerate
Knock Off
Leer
Lick
Low Kick
Low Sweep
Magic Coat
Mean Look
Mega Kick
Mega Punch
Metal Burst
Metronome
Mimic
Moonlight
Mud-Slap
Nasty Plot
Natural Gift
Night Shade
Nightmare
Octazooka
Ominous Wind
Pain Split
Payback
Poison Jab
Power Gem
Power-Up Punch
Protect
Psych Up
Psychic
Punishment
Quash
Rain Dance
Recover
Rest
Retaliate
Return
Rock Smash
Rock Tomb
Role Play
Round
Scratch
Secret Power
Seismic Toss
Shadow Ball
Shadow Claw
Shadow Sneak
Shock Wave
Signal Beam
Sleep Talk
Snarl
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Thunder Punch
Tickle
Torment
Toxic
Trick
Water Pulse
Wonder Room
Will-O-Wisp
Zen Headbutt​

Colossoil [M] [Moby Dick]
Title: 2-Time MVP
Nature: Jolly
Type: Dark / Ground

[Abilities]
Rebound (Trigger)
Guts (Passive)
Pressure (Passive) (H) (Unlocked)​
[Stats]
HP: 120
Atk: 5
Def: 3
SpA: 2-
SpD: 3
Spe: 110+
+14% Accuracy
Size Class: 5
Weight Class: 10
Base Rank Total: 22​
EC: 6/6
MC: 19
AC: 5/5

[Moves] [69|92]
Aqua Tail
Bite
Body Slam
Bounce
Bulldoze
Crunch
Dig
Dive
Drill Run
Earthquake
Fire Fang
Foul Play
Horn Attack
Horn Drill
Iron Tail
Knock Off
Megahorn
Peck
Pursuit
Rapid Spin
Rock Slide
Sucker Punch
Tackle

Bubble Beam
Dark Pulse
Mud Bomb
Sludge Wave

Encore
Leer
Protect
Rototiller
Taunt

Brick Break
Double Team
Double-Edge
Dragon Tail
Earth Power
Endure
Facade
Fake Out
Fissure
Flail
Giga Impact
Payback
Poison Jab
Quash
Rest
Roar
Rock Smash
Rock Tomb
Rollout
Sand Tomb
Sandstorm
Sleep Talk
Smack Down
Snatch
Stone Edge
Substitute
Superpower
Thief
Thunder Fang
Toxic
U-Turn
Water Spout
Stockpile
Swallow
Spit Up
Magnitude
Muddy Water​

Greninja [M] [The Artist]
Nature: Hasty
Type: Water/Dark

[Abilities]
Torrent (Passive)
When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 11 to 13)

Protean (Toggle) [Hidden]
By default, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.
[Stats]
HP: 100
Atk: 3
Def: 2-
SpA: 4
SpD: 3
Spe: 141+
+23% Accuracy
Size Class: 3
Weight Class: 3
Base Rank Total: 21​

[Counters]
EC: 9/9
MC: 0
AC: 5/5​

[Moves] [77|77] [+5 CC]
PHYSICAL
Acrobatics
Aerial Ace
Bounce
Brutal Swing
Cut
Dig
Dive
Facade
Feint Attack
Fling
Frustration
Giga Impact
Gunk Shot
Ice Punch
Lick
Low Kick
Night Slash
Pound
Power-Up Punch
Quick Attack
Return
Rock Slide
Rock Smash
Rock Tomb
Secret Power
Shadow Sneak
Smack Down
Strength
Thief
U-Turn
Water Shuriken
Waterfall

SPECIAL
Blizzard
Bubble
Dark Pulse
Echoed Voice
Extrasensory
Grass Knot
Hidden Power [Fairy]
Hydro Cannon
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Round
Scald
Snore
Surf
Water Pledge
Water Pulse

OTHER
Attract
Bestow
Camouflage
Confide
Double Team
Growl
Happy Hour
Haze
Mat Block
Mind Reader
Mud Sport
Protect
Rain Dance
Rest
Role Play
Sleep Talk
Smokescreen
Snatch
Spikes
Spite
Substitute
Swagger
Taunt
Toxic
Toxic Spikes
Water Sport
Work Up​

Honchkrow [M] [Jamie]
Nature: Quiet
Type: Dark / Flying

[Abilities]
Insomnia (Passive)
Super Luck (Passive)
Moxie (Passive) (H) (Unlocked)​
[Stats]
HP: 110
Atk: 5
Def: 2
SpA: 5+
SpD: 2
Spe: 61-
-10% Evasion
Size Class: 2
Weight Class: 3
Base Rank Total: 20​
EC: 6/6
MC: 0
AC: 5/5

[Moves] [65|88]
Aerial Ace
Air Cutter
Assurance
Astonish
Brave Bird
Dark Pulse
Defog
Dream Eater
Drill Peck
Embargo
Endure
Facade
Feather Dance
Feint Attack
Flatter
Fly
Foul Play
Giga Impact
Haze
Heat Wave
Hidden Power (Poison)
Hyper Beam
Icy Wind
Incinerate
Mean Look
Mirror Move
Natural Gift
Night Shade
Night Slash
Ominous Wind
Payback
Peck
Perish Song
Pluck
Protect
Psychic
Psycho Shift
Pursuit
Quash
Rain Dance
Rest
Retaliate
Roost
Secret Power
Shadow Ball
Sky Attack
Sleep Talk
Snarl
Snatch
Steel Wing
Substitute
Sucker Punch
Sunny Day
Superpower
Swagger
Tailwind
Taunt
Thief
Thunder Wave
Torment
Nasty Plot
Toxic
Twister
Whirlwind
Wing Attack​

Drapion [M] [Gary]
Nature: Adamant
Type: Poison / Dark

[Abilities]
Battle Armor (Passive)
Sniper (Passive)
Keen Eye (Passive) (H) (Unlocked)​
[Stats]
HP: 100
Atk: 4+
Def: 4
SpA: 1-
SpD: 3
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18​
EC: 6/6
MC: 0
AC: 5/5

[Moves] [68|86]
Acupressure
Aerial Ace
Agility
Aqua Tail
Bite
Brick Break
Bug Bite
Bulldoze
Confuse Ray
Cross Poison
Crunch
Dark Pulse
Dig
Double Team
Earthquake
Endure
Facade
Feint Attack
Fell Stinger
Fire Fang
Fling
Fury Cutter
Giga Impact
Hidden Power (Water)
Hone Claws
Hyper Beam
Ice Fang
Infestation
Iron Tail
Knock Off
Leer
Natural Gift
Night Slash
Payback
Pin Missile
Poison Fang
Poison Jab
Poison Sting
Poison Tail
Protect
Pursuit
Rain Dance
Rest
Retaliate
Roar
Rock Slide
Rock Smash
Rock Tomb
Sand Attack
Scary Face
Shadow Ball
Slash
Sleep Talk
Sludge Bomb
Struggle Bug
Substitute
Sunny Day
Swords Dance
Taunt
Thief
Thunder Fang
Torment
Toxic
Toxic Spikes
Twineedle
Venoshock
Whirlwind
X-Scissor​

Pangoro [M] [Nicholas]
Nature: Adamant
Type: Fighting/Dark

[Abilities]
Iron Fist (Passive)
The Base Attack Power of this Pokemon's ""Punch"" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Hammer, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)

Mold Breaker (Passive)
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action.

Scrappy (Passive) [Hidden]
This Pokemon's Normal and Fighting attacks carry a special signature that can damage Ghosts.
[Stats]
HP: 100
Atk: 6+
Def: 3
SpA: 2-
SpD: 3
Spe: 58
Size Class: 4
Weight Class: 5
Base Rank Total: 19​

[Counters]
EC: 6/6
MC: 0
AC: 5/5​

[Moves] [67|100]
Tackle
Leer
Arm Thrust
Work Up
Karate Chop
Comet Punch
Slash
Circle Throw

Foul Play
Me First
Quash
Quick Guard
Storm Throw

Payback
Rock Slide
Brick Break
Protect
Substitute

Body Slam
Bullet Punch
Crunch
Drain Punch
Dual Chop
Endeavor
Entrainment
Fire Punch
Gunk Shot
Hammer Arm
Ice Punch
Iron Head
Knock Off
Low Kick
Low Sweep
Parting Shot
Sky Uppercut
Taunt
Thunder Punch
Vital Throw
Work Up
Zen Headbutt

Block
Bulldoze
Dark Pulse
Earthquake
Focus Blast
Focus Punch
Giga Impact
Grass Knot
Helping Hand
Outrage
Poison Jab
Power Trip

Aerial Ace
Dig
Double Team
Dragon Claw
Embargo
Facade
Hidden Power (Steel)
Hone Claws
Hyper Beam
Infestation
Rain Dance
Rest
Retaliate
Roar
Rock Tomb
Shadow Claw
Sleep Talk
Sludge Bomb
Snatch
Stone Edge
Sunny Day
Superpower
Surf
Thief
Torment
Toxic
X-Scissor​


Ooraloo

Kent (M) Throh
Type:
Fighting
Abilities: Guts/Inner Focus/Mold Breaker
Nature: Adamant
Stats:
HP:
120
Atk: 5 (+)
Def: 3
SpA: 1
SpD: 3
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: N/A
MC: 3
AC: 5/5

Attacks:
Level Up

Bind
Leer
Bide
Focus Energy
Seismic Toss
Vital Throw
Revenge
Storm Throw
Body Slam
Bulk Up
Circle Throw
Endure
Reversal
Superpower
Wide Guard
Mat Block

Tutor
Fire Punch
Ice Punch
Thunder Punch
Zen Headbutt
Pain Split
Focus Punch
Helping Hand
Knock Off
Low Kick

TM/HM
Protect
Substitute
Earthquake
Rock Slide
Payback
Dig
Poison Jab
Power-Up Punch
Taunt
Toxic

Gardevoir (♀) Aria
Type:
Psychic/Fairy
Abilities: Synchronize / Trace / Telepathy
Nature: Bold (+Def, -Atk)
Stats:
HP:
100
Atk: 2 (-)
Def: 4 (+)
SpA: 5
SpD: 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21

Mega Gardevoir (♀) Aria
Type:
Psychic/Fairy
Abilities: Synchronize / Trace / Telepathy / Pixilate
Nature: Bold (+Def, -Atk)
Stats:
HP:
100
Atk: 2 (-)
Def: 4 (+)
SpA: 7
SpD: 5
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 25

EC: 9/9
MC: 32
AC: 5/5
KOC: 1

Attacks:
Level Up

Growl
Confusion
Double Team
Teleport
Disarming Voice
Lucky Chant
Magical Leaf
Heal Pulse
Draining Kiss
Calm Mind
Psychic
Imprison
Future Sight
Hypnosis
Dream Eater
Charm
Moonblast
Stored Power
Misty Terrain
Healing Wish
Wish

Egg
Encore
Destiny Bond
Disable
Shadow Sneak
Memento

Tutor
Trick
Endure
Hyper Voice
Icy Wind
Magic Coat
Magic Room
Helping Hand
Heal Bell
Pain Split
Shock Wave
Skill Swap
Snatch
Signal Beam
Snore
Swift

TM/HM
Protect
Substitute
Taunt
Torment
Will-O-Wisp
Thunderbolt
Shadow Ball
Energy Ball
Focus Blast
Psyshock
Light Screen
Safeguard
Reflect
Rest
Sleep Talk
Psych Up
Grass Knot
Dazzling Gleam
Charge Beam
Hyper Beam
Thunder Wave
Toxic

Conkeldurr (♂) Cognac
Type:
Fighting
Abilities: Guts / Sheer Force / Iron Fist
Nature: Adamant (+ATK, -SpA)
Stats:
HP:
110
Atk: 6 (+)
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 9/9
MC: 5
AC: 5/5

Attacks:
Level Up

Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away
Bulk Up
Rock Slide
Dynamic Punch
Scary Face
Hammer Arm
Stone Edge
Superpower
Focus Punch

Egg
Mach Punch
Drain Punch
Endure
Counter
Reversal
Detect
Foresight
Wide Guard

Tutor
Ice Punch
Thunder Punch
Fire Punch
Block
Knock Off
Sleep Talk

TM/HM
Substitute
Protect
Dig
Earthquake
Taunt
Brick Break
Double Team
Facade
Giga Impact
Low Sweep
Payback
Power-Up Punch
Rest
Rock Smash
Rock Tomb
Smack Down
Toxic


HEADS: Edgelord | TAILS: Bubbles

HEADS
LET'S GET THIS PARTY STARTED

JJayyFeather S/E
Ooraloo S/E/O
JJayyFeather O
I Ref!​
 

Gardevoir @ Rare Candy
[Trace Protean] Moonblast | Dazzling Gleam | Moonblast

If Spikes and not in combination, then use Magic Coat and restart queue.
If Greninja uses a non-suspended D/E move and not in a combination and Greninja did not use a suspended D/E move on the previous action and not A3 and Greninja is not to use Spikes on the next action, then use Psychic + Psychic.
If Greninja is Poison-type, then use Psyshock and restart queue.
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
#Rare
Torrent/Protean
100/100
3/2/4[5]/3/141
Status: OK!
//VS//
#Rare
Synchronize/Trace/Telepathy
100/100
2/4/5[6]/4/80
Status: OK!
Battle Cals said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

GARDEVOIR Traces 6en

9217 + 7824 + 1344 + 5819 + 215 + 806 + 7568 + 2360 + 1277 + 2557 + 7552 + 3463 + 9844 + 9995 + 8410 + 9696 + 9399 + 1901 + 1111 + 7461 = 107819

1ST ACTION

GRENINJA uses Dive
Water
Crit: 9217 (625)
Damage: (8[BAP]+3[STAB]+4.5[Atk]+2[RC]-6[Def])=11.5
-9en

GARDEVOIR uses PSYCHICRINO
Crit: 7824 (625)
Effect: 1344 (2000) YES
Damage: (9*2.25[BAP]+3[STAB]+9[SpA]+2[RC]-4.5[SpD])=29.75
-28.75en

2ND ACTION

GRENINJA uses Dark Pulse
Dark
Crit: 5819 (625)
Damage: (8[BAP]+3[STAB]+7.5[SpA]+2[RC]-6[SpD])*1.5=21.75
-5en

GARDEVOIR cools down

3RD ACTION

GRENINJA uses Dive
Water
-5en

GARDEVOIR uses Moonblast
Fairy
-6en

GRENINJA uses Dive
Crit: 215 (625) CRITICAL HIT!!!
Damage: (8[BAP]+3[STAB]+3[CRIT]+4.5[Atk]+2[RC]-6[Def])=14.5
-4en

TL;DR
-30HP -23EN
-48HP -41EN
=======
#Rare
Torrent/Protean
70/77
3/2/4[5]/3/141
Status: Water, -1 SpD
//VS//
#Rare
Synchronize/Protean/Telepathy
52/59
2/4/5[6]/4/80
Status: Trace (3a), Fairy

JJayyFeather Orders
Ooraloo Orders
I Ref!
 
Last edited:

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator

"Let's press the advantage!"


Greninja @ Rare Candy

Greninja:
Gunk Shot > Gunk Shot > Gunk Shot
IF Gardevoir is to use Disable OR Will-o-Wisp, THEN Taunt
IF Gardevoir is to use a Damaging Psychic Move, THEN Night Slash the first instance, Brutal Swing the second instance, Dark Pulse the third instance.​
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
#Rare
Torrent/Protean
70/77
3/2/4[5]/3/141
Status: Water, -1 SpD
//VS//
#Rare
Synchronize/Protean/Telepathy
52/59
2/4/5[6]/4/80
Status: Trace (3a), Fairy
Battle Cals said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

100 + 8763 + 2046 + 2546 + 773 + 558 + 6694 + 7580 + 8382 + 1958 + 8398 + 4963 + 5030 + 7778 + 1223 + 6512 + 8421 + 8440 + 7453 + 1664 = 99282

1ST ACTION

GRENINJA uses Gunk Shot
Poison
Crit: 100 (625) CRITICAL HIT!!!
Effect: 8763 (3000)
Damage: (12[BAP]+3[STAB]+3[CRIT]+4.5[Atk]+2[RC]-6[Def])*1.5=27.75
-7en

GARDEVOIR uses Pain Split
+22.875
-22.875
-28.875en

2ND ACTION

GARDEVOIR uses Shadow Sneak
Ghost
Crit: 2046 (625)
Damage: (4[BAP]+3[STAB]+3[Atk]+2[RC])=12
-3en

GRENINJA uses Gunk Shot
Crit: 2546 (625)
Effect: 773 (3000) YES
Damage: (12[BAP]+3[STAB]+4.5[Atk]+2[RC]-6[Def])/1.5=10.333
-11en

GARDEVOIR is PSN -2HP

3RD ACTION

GRENINJA uses Gunk Shot
Crit: 558 (625) CRITICAL HIT!!!
Damage: (12[BAP]+3[STAB]+3[CRIT]+4.5[Atk]+2[RC]-6[Def])/1.5=12.333
-15en

GARDEVOIR uses Thunderbolt
Crit: 6694 (625)
Effect: 7580 (1000)
Damage: (9[BAP]+3[STAB]+9[SpA]+2[RC]-4.5[SpD])+(2)=20.5
-6en

GARDEVOIR is PSN -2HP

TL;DR
-55HP -33EN
-32HP -38EN
=======
#Rare
Torrent/Protean
15/44
3/2/4[5]/3/141
Status: Poison
//VS//
#Rare
Synchronize/Trace/Telepathy
20/21
2/4/5[6]/4/80
Status: PSN, Electric

Ooraloo Orders
JJayyFeather Orders
I Ref!
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator

"The fates have aligned in our favor! Let's maintain their favor!"

Counterswitch declined.


Greninja @ Rare Candy
 
Drain Punch | Mach Punch | Mach Punch
[Nonconsecutive] If P/E, then Bulk Up and push back.
If D/E, then use Block.
If Greninja is Ghost-type when you are to act, then use Fire Punch.
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
#Rare
Torrent/Protean
15/44
3/2/4[5]/3/141
Status: Poison
//VS//
#Life
Guts/Sheer Force/Iron Fist
110/100
6/3/1/3/45
Status: OK!
#Rare
Synchronize/Trace/Telepathy
20/21
2/4/5[6]/4/80
Status: PSN, Electric

Battle Cals said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %
If i make a mistake i'll reroll them not because i want to but because im forced to, so ignored the random extra rolls


9056 + 7313 + 736 + 2691 + 5367 + 8544 + 3002 + 2567 + 3599 + 4111 + 4298 + 8281 + 1387 + 1035 + 3790 + 4047 + 8030 + 9632 + 667 + 1576 = 89729

1ST ACTION

CONKELDURR uses Block
Damage: 8
-5en

GRENINJA uses Bounce Impact
Flying
Crit: 9056 (625)
Effect: 7313 (3000)
Damage: (23[BAP]+3[STAB]+4.5[Atk]+2[RC]-4.5[Def])*1.5=42
-32.3en

2ND ACTION

CONKELDURR uses Mach Punch
Crit: 736 (625)
Damage: (4[BAP]+3[STAB]+2[IF]+9[Atk]+3[LO]-3[Def])/1.5=12 ded
-3en
LO -2HP

TL;DR
-20HP -32EN
-44HP -8EN
=======
#Rare
Torrent/Protean
KO/12
3/2/4[5]/3/141
Status: Ghost
//VS//

#Life
Guts/Sheer Force/Iron Fist
66/92
6/3/1/3/45
Status: OK!
#Rare
Synchronize/Trace/Telepathy
20/21
2/4/5[6]/4/80
Status: PSN, Electric


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Last edited:

JJayyFeather

Drifting~
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Moderator

Sableye @ Everstone

Sableye:
Zen Headbutt > Aerial Ace > Zen Headbutt
IF Conkeldurr is to use Foresight outside of a combination, THEN Taunt and push back.
IF Conkeldurr is to use a Damaging Evasive Move without suspension and outside of a combination, THEN Zen Headbutt [STALL] and push back.
(Check at +3) IF Conkeldurr is under the effects of a Protective/Evasive Move, THEN Feint and push back.​
 
If my chances of winning are slim already, then it's time to play risky. Yolol.

Taunt | Foresight | Reversal + Reversal
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
#Ever
Keen Eye/Stall/Prankster
90/100
4[6]/3[5]/3/3/43
Status: OK!
//VS//

#Life
Guts/Sheer Force/Iron Fist
66/92
6/3/1/3/45
Status: OK!
#Rare
Synchronize/Trace/Telepathy
20/21
2/4/5[6]/4/80
Status: PSN, Electric

Battle Cals said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %
If i make a mistake i'll reroll them not because i want to but because im forced to, so ignored the random extra rolls


9197 + 3582 + 4457 + 6465 + 2191 + 2526 + 3951 + 4837 + 999 + 4056 + 552 + 9733 + 541 + 7295 + 9629 + 6087 + 9537 + 6327 + 9617 + 8518 = 110097

1ST ACTION

CONKELDURR uses Taunt
-10en

SABLEYE uses Zen Headbutt
Hit: 9197 (9000) NO
-6en

2ND ACTION

CONKELDURR uses Foresight
-6en

SABLEYE uses Aerial Ace
Crit: 3582 (625)
Damage: (6[BAP]+9[Atk]-4.5[Def])*1.5=15.75
-4en

3RD ACTION

SABLEYE uses Zen Headbutt
Hit: 4457 (9000)
Crit: 6465 (625)
Effect: 2191 (1000)
Damage: (8[BAP]+9[Atk]-4.5[Def])*1.5=18.75
-6en

CONKELDURR uses Reverse Reverse
Crit: 2526 (625)
Damage: (8*2.25[BAP]+3[STAB]+9[Atk]+3[LO]-7.5]Def])*1.5=38.25
-27en
LO -2HP

TL;DR
-38HP -16EN
-37HP -43EN
=======
This week on "Screw your RNG Toon" idk who this helped more​
#Ever
Keen Eye/Stall/Prankster
52/84
4[6]/3[5]/3/3/43
Status: Taunt (3a), Foresighted (4a)

//VS//

#Life
Guts/Sheer Force/Iron Fist
29/49
6/3/1/3/45
Status: Cooldown
#Rare
Synchronize/Trace/Telepathy
20/21
2/4/5[6]/4/80
Status: PSN, Electric


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