Setup: https://www.mafiauniverse.com/forums/threads/11707-Balancing-MafiaScum-Setups?p=1952104#post1952104
Rules: Standard NOC Rules.
Players:
Alive (6/13)
Duskfall98
Whydon
Athena_57
XnadrojX
ZestOfLife vooper
Hannahh
Dead (7/13)
Day 1 Lynch: bluedoom (Town Tracker)
Night 1 Death: DS. (Town 1-shot Vigilante)
Night 1 Death: MewtwoHidden (Vanilla Townie)
Day 2 Lynch: CaffeineBoost (Mafia Jailkeeper)
Night 2 Death: apricity (Vanilla Townie)
Day 3 Lynch: Clarinet (Vanilla Townie)
Night 3 Death: Samoyed (Town Bodyguard)
D6 Mafia is a 13-player Semi-Open Variable setup designed to offer a more balanced experience compared to C9++.
Town Power Roles:
To determine the town power roles, roll a die six times and mark down the numbers. Each roll corresponds to a grouping below.
1-3: Investigative
4-5: Protective
6: Killing
Mark down the number of each grouping and add the corresponding roles from the table below.
Add as many Vanilla Town roles as necessary to bring the total number of Town roles to 10.
Mafia Power Roles:
Count the number of town power roles from above, then take that number minus one. Roll a die that many times and mark down the numbers. Add the corresponding roles from the table below.
Add as many Mafia Goon roles as necessary to bring the total number of Mafia roles to 3.
-If the game includes an Innocent Child, they may PM the host at any time to be publicly confirmed as town. They are not automatically confirmed at the start of Day 1.
-If the game includes a Parity Cop, they will be able to target one player every night, beginning Night 1. Beginning Night 2, they will learn whether their target shares an alignment with their most recent successful target.
-If the game contains a Cop (with Night 0 peek), this N0 peek will always be that of a town-aligned player.
Town Power Roles:
To determine the town power roles, roll a die six times and mark down the numbers. Each roll corresponds to a grouping below.
1-3: Investigative
4-5: Protective
6: Killing
Mark down the number of each grouping and add the corresponding roles from the table below.
Investigative | |
---|---|
1 | Innocent Child |
2 | Role Oracle |
3 | Role Cop |
4 | Tracker |
5 | Parity Cop |
6 | Cop (with Night 0 peek) |
Protective | |
---|---|
1 | Bodyguard |
2 | Doctor |
3 | Roleblocker |
4 | Jailkeeper |
5 | Jailkeeper + Bodyguard |
6 | Roleblocker + Doctor |
Killing | |
---|---|
1 | 1-Shot Vigilante |
2 | 2-Shot Vigilante |
3 | Vigilante |
4 | Vigilante |
5 | Vigilante + 1-Shot Vigilante |
6 | Vigilante + 2-Shot Vigilante |
Add as many Vanilla Town roles as necessary to bring the total number of Town roles to 10.
Mafia Power Roles:
Count the number of town power roles from above, then take that number minus one. Roll a die that many times and mark down the numbers. Add the corresponding roles from the table below.
Mafia Roles | |
---|---|
1 | Mafia Roleblocker |
2 | Mafia Roleblocker |
3 | Mafia Jailkeeper |
4 | Mafia Role Cop |
5 | Mafia Tracker |
6 | Mafia Watcher |
Add as many Mafia Goon roles as necessary to bring the total number of Mafia roles to 3.
-If the game includes an Innocent Child, they may PM the host at any time to be publicly confirmed as town. They are not automatically confirmed at the start of Day 1.
-If the game includes a Parity Cop, they will be able to target one player every night, beginning Night 1. Beginning Night 2, they will learn whether their target shares an alignment with their most recent successful target.
-If the game contains a Cop (with Night 0 peek), this N0 peek will always be that of a town-aligned player.
Rules: Standard NOC Rules.
1. Don't talk to anybody about the game besides in the game thread.
2. At end of days whoever has the most votes on them will get lynched.
3. In the event of a tie, the player who received the total number of votes first will be lynched.
4. Do not screenshot or quote your role pm or results.
5. Do not edit or delete posts.
6. Votes after deadline will not count even if I'm not around to call deadline.
7. Mafia may communicate at any time.
8. Do not post during the night or during twilight
9. Deadlines will be 48 hours for days and 24 hours for nights. I'm willing to extend to 72 hours by request for days.
10. No encryption.
2. At end of days whoever has the most votes on them will get lynched.
3. In the event of a tie, the player who received the total number of votes first will be lynched.
4. Do not screenshot or quote your role pm or results.
5. Do not edit or delete posts.
6. Votes after deadline will not count even if I'm not around to call deadline.
7. Mafia may communicate at any time.
8. Do not post during the night or during twilight
9. Deadlines will be 48 hours for days and 24 hours for nights. I'm willing to extend to 72 hours by request for days.
10. No encryption.
Players:
Alive (6/13)
Duskfall98
Whydon
Athena_57
XnadrojX
Hannahh
Dead (7/13)
Day 1 Lynch: bluedoom (Town Tracker)
Night 1 Death: DS. (Town 1-shot Vigilante)
Night 1 Death: MewtwoHidden (Vanilla Townie)
Day 2 Lynch: CaffeineBoost (Mafia Jailkeeper)
Night 2 Death: apricity (Vanilla Townie)
Day 3 Lynch: Clarinet (Vanilla Townie)
Night 3 Death: Samoyed (Town Bodyguard)
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