Pokemon: Tingle (Legend of Zelda)
Type: Normal/Fairy
Abilities: Balloon Trip (When this Pokemon holds an Air Balloon, the item cannot be knocked off, destroyed, or removed in any way. The move Present always has 120 Power) / Fairy Aura
Stats: 99 / 103 / 65 / 99 / 103 / 103
Signature Moves:
Rupee Shot | Fairy | Physical | Power: 50 | Accuracy: 100 | 32 PP | Hits 2 times. This move strikes the foe's Special Defense. It also provides a Payday effect.
Reasoning: Tingle is a notable side character from the Legend of Zelda series. He is a 35 year old man obsessed with fairies so much that he wants to be one. Or at least, some of them do. It's complicated. Anyway, this version of Tingle seems to take elements from his solo adventures. Balloon Trip calls to a time when he went around with a magic balloon, which allowed him to travel through even time itself to find the perfect gifts for the women he fancied. Rupee Shot takes inspiration from a time when Tingle's sole purpose was to gather an immense number of Rupees (currency), and in the end used them as a magical weapon powered by fairy magic. His access to Celebrate is reminiscent of the trademark way he accompanies his catchphrase: "Tingle Tingle Kooloo Limpah!"
Sets:
Tingle @ Normalium Z
Ability: Fairy Aura
EVs: 252 Atk / 4 SpD / 252+ Spe
- Return
- Rupee Shot
- Celebrate
- Drain Punch
Tingle @ Air Balloon
Ability: Balloon Trip
EVs: 252 HP / 4 Atk / 252+ Spe
- Wish
- Encore
- Present
- U-Turn
Other Notable Moves: Fairy Lock, Play Rough, Bullet Seed, Foresight, Teeter Dance, other flavor
Pokemon: Samus (Metroid)
Type: Electric/Fighting
Abilities: Mega Launcher/Tinted Lens
Stats: 105 / 80 / 95 / 145 / 95 / 85
Signature Moves:
Charge Shot | Electric | Special | Power: 100 | Accuracy: 95 | 16 PP | Has no secondary effect. Boosted by Mega Launcher.
Grapple Beam | Electric | Special | Power: 80 | Accuracy: 100 | 24 PP | If the opponent attempts to switch, this move prevents them from doing so. It also deals 1.5x the damage on foes that try to switch.
Reasoning: This bounty hunter has some power behind her. She has access to nearly all moves boosted by Mega Launcher, such as Dark Pulse, Water Pulse, Aura Sphere, Heal Pulse, and the brand new Charge Shot. Additionally, she has access to Ice Beam, Flamethrower, Flash Cannon, Hyper Beam, Sonicboom, and Psywave, all of which relate to various functions of her arm cannon. Also, her abilities relate to her access to strong energy attacks and her use of multiple visors to target enemy weak points. Finally, why Fighting and not Steel, when she has the Power Suit on? Well, the Power Suit is actually made of Samus' energy. So that more closely fits Electric than Steel, and Fighting comes from her heroic nature and experience with combat. Also, quick add on, Samus has access to many power ups that allow her to run very fast, which is why I added Agility.
Sets:
Samus @ Life Orb / Assault Vest
Ability: Mega Launcher
- Charge Shot
- Aura Sphere
- Dark Pulse / Ice Beam
- Water Pulse / Ice Beam / Grapple Beam / Agility
Samus @ Choice Specs
Ability: Tinted Lens
- Charge Shot
- Focus Blast
- Ice Beam / Flamethrower
- Grapple Beam
Other Notable Moves: Lock-On, Zap Cannon, Flash Cannon, Hyper Beam, Heal Pulse (Doubles), Sonicboom, Psywave, Charge Beam
Pokemon: Galacta Knight (Kirby)
Type: Fairy/Dark
Abilities: Warrior's Might (This Pokemon has a 50% chance to receive reduced damage from moves with imperfect accuracy, even if their accuracy has been boosted.) / No Guard
Stats: 70 / 130 / 70 / 100 / 70 / 130
Signature Moves:
Blade Dance | Fairy | Special | Power: 25 | Accuracy: 100 | 24 PP | Hits 2-5 times. Each hit has a 50% chance to raise the user's Attack by one stage.
Dimension Rend | Dark | Physical | Power: 100 | Accuracy: 80 | 8 PP | If the user has boosted Attack, ignores resistances and accuracy checks, but drops the user's attack by one stage after using this move. If the foe is protected or the move misses, drops the user's Attack by two stages. Fails if used by any type but Dark type.
Signature Z Move: Rain of Swords | Fairy | Special | Power: 160 | Accuracy: - | 1 PP | Boosts the user's Attack by three stages.
Reasoning: I looked at the winning Meta Knight submission and felt like Galacta Knight should somewhat mirror it. He's much more biased towards the physical side of things, and he has even less bulk than Meta Knight, but it can't be denied that he is very strong. His ability, Warrior's Might, comes from his tendency to block careless strikes from Kirby and others. His signature moves come from his battles in Return to Dreamland and Planet Robobot, with Blade Dance being like Swords Dance in that it boosts Attack. Why Fairy/Dark? Because Galacta is angelic in design, which can either merit Flying or Fairy type (he also uses pillars of light and other magic-based attacks, which can also attribute to the idea of him possessing holy energy), and I chose Fairy to differentiate Galacta from Meta. Dark type comes from his destructive (not entirely evil, Galacta is more of a chaotic neutral that destroys/fights everything for the sake of showing off his strength) nature. Fortunately for his foes, he doesn't have any notable physical Fairy STAB. Unfortunately, that doesn't matter when Dimension Rend is around to cut anything down to size. To top it off, Rain of Swords is a great way to boost your Attack and deliver some strong damage at the same time.
Sets:
Galacta Knight @ Galactium Z
Ability: No Guard / Warrior's Might
- Dimension Rend
- Blade Dance
- U-Turn
- Sacred Sword / Night Slash / Smart Strike
Other Notable Moves: Slash, Laser Focus, Psycho Cut, Secret Sword, X-Scissor, Dazzling Gleam
But what happens when you give a Butterfly Charm to Galacta Knight?
Pokemon: Morpho Knight (Kirby)
Type: Fairy/Bug
Abilities: Reborn Butterfly (If this Pokemon receives a boost to Attack, it also receives a boost to Special Attack, and vice versa)
Signature Item: Butterfly Charm (When held by Morpho Knight, boosts Bug and Fairy moves by 1.2x.)
Stats: 85 / 95 / 85 / 120 / 85 / 100
Signature Moves:
Blade Dance | Fairy | Special | Power: 25 | Accuracy: 100 | 24 PP | Hits 2-5 times. Each hit has a 50% chance to raise the user's Attack by one stage.
Butterfly Slash | Bug | Special | Power: 95 | Accuracy: 95 | 16 PP | Has a 20% chance to confuse the foe. Hits the foe's Defense. Fails if used by any type but Bug type.
Reasoning: Morpho Knight is much more focused on being a special attacker than either Galacta or Meta Knight. When it comes to ability, Morpho is actually very interesting, because of the way Blade Dance works. Unlike Galacta, who uses it to gain Attack (and deal damage at the same time), Morpho uses it to gain Special Attack (and deal damage at the same time). The name comes from his title in the game he premiered in. Typing was pretty obvious here. Morpho connects to Galacta Knight, and would theoretically work like how Giratina works (holds an item, changes form), but can also stand alone as well. His movepool is the exact same as Galacta Knight, with the exception of Dimension Rend being replaced by Butterfly Slash, and also getting Bug Buzz.
Sets:
Morpho Knight @ Butterfly Charm
Ability: Reborn Butterfly
- Blade Dance
- Butterfly Slash
- Secret Sword
- Dazzling Gleam / U-Turn
Pokemon: Waluigi
Type: Dark
Abilities: Prankster / Showoff (Increases the chance that a secondary effect will occur by 1.5x. Upon the activation of a secondary effect on the foe, they will also be subjected to Taunt and Torment.) / Outcheat (HA) (If a foe's secondary effect would activate, the foe's secondary effects are nullified, and immediately applied to the foe. Also, bounces back any Dark type support move.)
Stats: 89 / 105 / 85 / 101 / 91 / 122
Signature Moves:
Liar Shot | Dark | Physical | Power: 80 | Accuracy: 100 | 24 PP | This move does not make contact. A sudden shot is thrown in a direction, only to veer back at the foe, catching them by surprise. This has a 30% chance to flinch the foe.
Thorn Trap | Grass | Physical | Power: 35 | Accuracy: 95 | 32 PP | This move does not make contact. The user whips the foe with a thorny purple vine, which traps them in for 4-5 turns, and it is affected by Grip Claw and Binding Band. Has a 20% chance to flinch the foe.
Reasoning: Waluigi is an interesting character, because we don't really know as much about him other than the way he acts. The main, defining character trait that we have gotten from Nintendo is that he believes that everyone around him is constantly cheating, which results in him also cheating. This was what led me to create Outcheat, which punishes Serene Grace Pokemon and many others in general. His other two abilities, on the other hand, come from his tendency to pull tricks and his overall over-the-top personality. There are two ways Waluigi can be used: Stall-breaker, and fast support. Thanks to his apparent elemental proficiency within the sports spinoffs (he has used plants, wind, water, and energy in various different titles), he receives a plethora of coverage moves and support moves. In particular, Liar Shot and Thorn Trap are referencing Superstar Sluggers and Strikers Charged, respectively.
Sets:
Waluigi @ Leftovers / Grip Claw
Ability: Showoff
- Thorn Trap
- Liar Shot
- Substitute / Fake Out
- Disable
Waluigi @ Leftovers
Ability: Outcheat
- Spikes
- Toxic Spikes
- Knock Off
- Taunt / Parting Shot
Other Notable Moves: Torment, Liquidation, Power Whip, Rapid Spin, Swords Dance, Nasty Plot, Dark Pulse, Surf, Electro Ball, Spotlight, Fake Out, Foul Play, Poison Jab, Trick, Switcheroo, Charm, Teeter Dance