Tengen Toppa Drilbur
Typing: Steel/Ground
Z-Move Type: Steel (
GIGA DRILL BREAAAAAK!!)
Item: Core Drill
Ability: Who the hell do you think I am?!
Custom Ability- Who the hell do you think I am?!: Attacks will never do not very effective damage and ignore any immunities, be it by type or ability. Attacks also ignore increased defense stages and reduced attack stages, as well as other damage-reducing abilities like Multiscale or Solid Rock. Additionally, Drill Run's accuracy is increased to 100%, and it will always score a critical hit. This drill is the drill that will pierce the heavens!
HP: 60
Atk: 90 (+5)
Def: 40
SpA: 30
SpD: 40 (-5)
Spe: 88 (+20)
BST: 348
New Moves: Rocky Terrain, Drill Peck, Horn Drill, Adrenaline, V-Create
Design: Gains star-shaped shades and what appear to be drill-shaped shoulderpads. Also gains a somewhat mechanical appearance. Also emits some form of energy.
Think this for inspiration.
Competitive: Basically a hugely beefed up Drilbur. With his new (and ONLY!) ability, Drilbur completely ignores any negative type matchups when attacking (but not when defending), meaning it can afford to just run dual STABs and leave the other two slots for support moves, especially with its newly-buffed Drill Run giving it a devastatingly strong Ground STAB that makes even Earthquake look tame in comparison! It's also got great speed for LC (Base 88 ain't nothing to laugh at) and that base 90 attack is gonna tear holes through enemies. Honestly, I think this might be LC Ubers alongside Scyther and the like if not beyond that, due to the raw power its ability holds.
Tengen Toppa Excadrill
Typing: Unchanged
Z-Move Type: Steel
Item: Core Drill
Ability: Who the hell do you think I am?!
HP: 110
Atk: 135
Def: 60
SpA: 50
SpD: 60 (-5)
Spe: 113 (+25)
BST: 528
New Moves: Rocky Terrain, Drill Peck, Horn Drill, Adrenaline, V-Create
Design: Colour scheme becomes red. Gains huge spiral-shaped shades on the chest, and what appear to be yellow glowing eyes appear around the body. They also gain a cool helmet and are emitting a huge green aura of energy behind them, as well as huge red and yellow shoulderpads. Basically,
think this.
Competitive: Almost certainly Ubers, if not AG. With Excadrill's new speed tier of 113, its primary problem has been solved, that being its former low speed. However, its ability is incredibly powerful and almost certainly one to be feared, given how it basically means it ignores almost every way an enemy can feasibly defend itself against its STAB moves (Typing, abilities, boosts, nothing works!) and with a newly buffed Drill Run that always crits and has 100 accuracy, it can definitely hit hard. But let's go over some counters first. DIALGA Brando has Priority Fighting STAB, which prevents the heavens from being pierced by shattering the drill before it can do anything. It's helpless before
ZA WARUDO. Rayquaza can tank a Drill Run (Remember, due to the ability it's not immune) and blast Excadrill with Earthquake or V-Create, but it has to be wary of residual damage, lest the drill break through anyway, and it has to switch in safely. So long as it's not damaged when it tries to switch in, Most Mewtwo variants can tank anything Tengen Toppa Excadrill can throw at it, and eliminate it with Focus Blast or Low Kick, although it does have to worry about if Tengen Toppa Excadrill uses Adrenaline on the switch. Landorus can sometimes survive a Drill Run, but fears anything else following up. If Arceus is using a type advantageous against Excadrill, it can eliminate Excadrill using its Judgement. Protect is one of the only things that can stop Tengen Toppa Excadrill's attacks, and that works very well for Blaziken, as it can protect to stop the oncoming Drill Run, get a Speed Boost then annihilate the heaven-piercing drill with Flare Blitz. It has to switch in on anything that's NOT Drill Run, though, or it's doomed. Same goes for the Mega, Dusk Mane Necrozma and Solgaleo. Zygarde-Complete is arguably the best answer to Tengen Toppa Excadrill, though, only taking about 25% from Drill Run (40% pre-transformation) and then paralyzing it with Glare and nuking it with Thousand Arrows. However, it also counters a fairly large portion of the Ubers Metagame as well. Primal Groudon HATES seeing this thing, as Drill Run rips it a new one and it gets outsped. Same goes for Reshiram and Ho-Oh. Lugia can't really do anything to it either, and due to it ignoring Multiscale, it chunks a good 40% of Lugia's health with a Drill Run. Genesect gets chunked by Drill Run, although it can KO Excadrill on the switch-in with Flamethrower. Naganadel's assaults prove fruitless against the angry heaven-piercing drill mole unless it's already set up, as it falls to Drill Run or even Corkscrew Crash, and cannot OHKO without boosts, even with Devastating Drake. Neither Lunala nor Dawn Wings Necrozma likes seeing this thing, as while they can take a Drill Run, they're outsped and 2HKO'd. Lunala has a chance with Focus Blast, at least (Note: Lunala's Shadow Shield IS ignored by WTHDYTIA). Excadrill can't OHKO either form of Kyogre and gets one-shotted in return, although Kyogre needs a safe switch-in. Xerneas can tank a Drill Run and OHKO with Focus Blast, but it has to be scared of Iron Head. Without the power of ZA WARUDO, Dialga just gets murked hard, as an SE Drill Run always 2HKOs and the best Dialga can do back is throw a Draco Meteor its way. As for Zekrom? Just...no. Mega Metagross can leave a dent in Tengen Toppa Excadrill, but gets wasted unless it's running Earthquake and catches Tengen Toppa Excadrill on the switch.