Pet Mod Community Create a Pet Mod 2021

DuoM2

whao
is a Community Contributoris a Community Leader Alumnus
Good discussion today, guys! It was nice seeing so many faces out there cooperating to help make this mod. Here's what all happened tonight, for those who missed it -

- We first had to decide what the mod would be like, which took over most of our discussion for tonight. Everyone spitballed their ideas, with one being given from 18 different people in total. A few polls were held to decide which one would be done, and the winning submission was from Tapler, which was to make a revival for an old Pet Mod that in the community's opinion did not succeed competitively for one reason or another.
- The Pet Mods to revive were discussed, as that was not specified in Tapler's idea, and the most supported ones were The New First Gen, Typing: The Mod, Ultra Space Variants, Crossover Chaos, and All Type Terrain. Since only one of these can be explored, we voted on those, and the winner was Typing: The Mod.
- We closed off discussion tonight by deciding which types we would add. The main issue with Typing: The Mod is that it was too complicated to adjust to so many new types at once, so we limited ourselves to two. Food was almost universally agreed upon as a good idea, but there was a poll between Artificial, Divine, and Feral as the second type, and Feral ended up winning that poll. Do note that the name of this type might change, as when the discussion was closing, people were still unsure what to name it.

Thank you guys for participating! I've made a spreadsheet for this mod linked here in case you missed it or want a more convenient place to see what all has happened so far. Tomorrow, at the same time as we did tonight, we will be modifying Pokemon, as well as adding moves, abilities, and items for these new types. Hope to see you there!
 
Here's an overview of Day 2:

- Type Matchups were the first order of business. Feral was decided to be a glass cannon type, while Food would lean defensively. This phase took a considerable amount of time and there was a lot of discussion back and forth. The balance between flavor and competitive aspects came up here and there, but I think we did a fine job compromising between the two. We also refined the concept of Feral type, linking it to extreme aggression or berserk attacking, which fits the way the matchups were designed.

-- Feral attacks are Super Effective against Fighting, Dragon, Fairy, and Food types. They are resisted by Bug and Steel, and Psychic is immune.
-- Feral is defensively weak against Fighting, Dragon, and Psychic. It resists Ground.
-- Food attacks are Super Effective against Flying types. They are resisted by Fire and Poison types.
-- Food is defensively weak against Dark, Feral, and Poison. It resists Ice and Fire.

- We then decided which pokemon we would add these types to. This phase was rather chaotic as there were a lot of pokemon that needed to be evaluated. We managed to get into a pretty good flow eventually, adding 38 Food types and 32 Feral types. We also managed to cover most of the possible dual types. I'll link the spreadsheet rather than listing all of them. We ended up refining the concept of Food type a lot while making this list, and I think the result is very conceptually consistent. Feral was a bit easier, although a few pokemon (such as Necrozma) still garnered healthy debate. We ended up saying no to fish pokemon as Food types, made Basculin a Feral type, and learned that Haxorus is (unfortunately) a kind-hearted pokemon.

- At this point it was clear that we didn't have enough time left to finish the mod, so we decided we are going to need at least one more session. The next step was retyping and buffing some moves. We tried to avoid changing anything that was both viable and widely distributed, and ended up choosing only non-viable attacks and status moves to be changed. Finally, we decided which of these moves we wanted to buff, and what those buffs would be. We wanted Feral moves to have high damage paired with drawbacks, to fit the flavor of the type. Food had less of a theme but ended up with some interesting results regardless (see: Belch). We finished this just in time and wrapped up.

- As mentioned above we will be planning another session to finish off this CCAPM. Thanks everyone who showed up, I'd say it was another successful session!

tl;dr here's the spreadsheet link again
 
Day 3 Overview! And we have a LOT to go through!

- First, we went through all of the suggestions that were sent to DuoM2 between Day 2 and Day 3, starting with Pokémon type changes, which gave us a total of 16 new Food and Feral-type Pokémon, with notable additions including the Galarian Legendary Birds, Haxorus, and Luxray for Feral-types and Mega Slowbro as a Food-type! Morpeko even gets to be the only Pokémon with both new types, since no Food/Feral Pokémon exist, as it changes from an Electric/Food-type to an Electric/Feral-type with Hunger Switch!

- Next we went through the suggested abilities and made a few new ones, which gave us 7 new abilities and 2 edited abilities (being Run Away and Hunger Switch)! After that, we did moves, ending up with 27 Food-type moves and 18 Feral-type moves, including the work we did on Day 2. Lastly, we added a few new items, which included plates, memories, type boosting items, and resist berries plus an Absorb Bulb clone for Food-type moves.

- Last, but certainly not least, we distributed each of the new moves and abilities we made, which many Pokémon getting new moves, even non-Food or Feral-types There were way too many additions to list them here, you can check out the spreadsheet here if you want all the details, but a few notable additions include Alcremie and Slurpuff getting a new Food-type hazard removing move, many Food-type Pokémon getting Decorate (which is now a physical Quiver Dance), all Feral-types getting Hyper Fang (which is now a Feral-type Psychic Fangs), Meteor Assault becoming a Food-type Close Combat for Sirfetch'd to play with, Articuno-Galar and some other Pokémon getting a Feral-type Freeze-Dry clone called Breakthrough that hits Steel-types super effectively, and, in a sea of great names, a Food-type elemental punch called Fruit Punch was given to multiple Food, Grass, and Thick Fat Pokémon.

- Also, Food's Dark weakness was removed, making it a much better defensive typing now that it doesn't have a Knock Off weakness.

And with all of that done, we've officially finished Community Create-A-Pet-Mod 2021! The next step is to get the mod coded and playable and perhaps make some more changes after that! On behalf of the Pet Mods mod team, I would like to thank each of every single person that participated in CCAPM this year, as CCAPM is nothing without that first "C," and I hope you all had fun creating this Pet Mod with us and I hope you all have fun playing it in the future!
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top