Day 3 Overview! And we have a LOT to go through!
- First, we went through all of the suggestions that were sent to
DuoM2 between Day 2 and Day 3, starting with Pokémon type changes, which gave us a total of 16 new Food and Feral-type Pokémon, with notable additions including the Galarian Legendary Birds, Haxorus, and Luxray for Feral-types and Mega Slowbro as a Food-type! Morpeko even gets to be the only Pokémon with both new types, since no Food/Feral Pokémon exist, as it changes from an Electric/Food-type to an Electric/Feral-type with Hunger Switch!
- Next we went through the suggested abilities and made a few new ones, which gave us 7 new abilities and 2 edited abilities (being Run Away and Hunger Switch)! After that, we did moves, ending up with 27 Food-type moves and 18 Feral-type moves, including the work we did on Day 2. Lastly, we added a few new items, which included plates, memories, type boosting items, and resist berries plus an Absorb Bulb clone for Food-type moves.
- Last, but certainly not least, we distributed each of the new moves and abilities we made, which many Pokémon getting new moves, even non-Food or Feral-types There were way too many additions to list them here, you can check out the
spreadsheet here if you want all the details, but a few notable additions include Alcremie and Slurpuff getting a new Food-type hazard removing move, many Food-type Pokémon getting Decorate (which is now a physical Quiver Dance), all Feral-types getting Hyper Fang (which is now a Feral-type Psychic Fangs), Meteor Assault becoming a Food-type Close Combat for Sirfetch'd to play with, Articuno-Galar and some other Pokémon getting a Feral-type Freeze-Dry clone called Breakthrough that hits Steel-types super effectively, and, in a sea of great names, a Food-type elemental punch called Fruit Punch was given to multiple Food, Grass, and Thick Fat Pokémon.
- Also, Food's Dark weakness was removed, making it a much better defensive typing now that it doesn't have a Knock Off weakness.
And with all of that done, we've officially finished Community Create-A-Pet-Mod 2021! The next step is to get the mod coded and playable and perhaps make some more changes after that! On behalf of the Pet Mods mod team, I would like to thank each of every single person that participated in CCAPM this year, as CCAPM is nothing without that first "C," and I hope you all had fun creating this Pet Mod with us and I hope you all have fun playing it in the future!