I hope the title caught your attention ;)
Hi everyone, I'm really not good with introductions, so I'll try and make this as quick as possible, essentially, I've been using the same UU team for a LOOONG time (Maybe about 3 months before the tier changes) and got me around Rank 50 on the ladder, but since the tier changes, This team has some what lost it's flair, and that's why I'm here, I wish to make this team more viable in the current metagame (You can find my current peak in my signiture)
So without further adieu, here's the team!
In Depth!
@ Focus Sash
Trait: Snow Cloak
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature (+Spd, -Atk)
- Taunt
- Spikes
- Destiny Bond
- Ice Beam
I love this Froslass supah-mucho. The combination of Taunt and Destiny bond forces so many switches, along-side Spikes, It racks up damage early game. With a little prediction, I can destroy Xatu on the switch attempting to bounce back taunts and Spikes. More often than not, Froslass will usually kill 1 Poke with Destiny bond. Froslass is essential to the team courtesy of Flygons naturally ability to force switches with it's impressive dual STAB + U-Turn. Racking up in more damage, also let's my Pokemon switch more on a possible Rapid spin, so even without my Hazards, I can get a safe switch-in to a Pokemon.
@ Leftovers
Trait: Intimidate
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Rapid Spin
- Toxic
- Close Combat
- Sucker Punch
Hitmontop is my wall and spinner of choice, thanks to Intimidate and Hitmontops naturally high special defence, He can soak up hits incredibly well. His move-set is fairly simple, whilst my team isn't that weak to stealth rock, Rapid Spin is essential to let my Arcanine bust through everything with Flare Blitz and not die to recoil and since my team is fairly grounded, Rapid spin is always welcome. Toxic ensures Hitmontop can beat strong walls such as Deoxys-D whilst it sets-up hazards. Close Combat is my STAB Move of choice, I'm considering replacing it, because the defence drops aren't exactly welcome on a defensive-mon. Sucker punch is priority, allowing me to pick off weakened sweepers, who would other wise kill my Hitmiontop.
@ Choice Band
Trait: Intimidate
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Flare Blitz
- Close Combat
- Wild Charge
- ExtremeSpeed
Choice Band Arcanine, possibly one of my favourite UU Pokemon. Hits incredibly hard thanks to Flare Blitz, Close Combat and Wild Charge act as coverage, allowing Arcanine to hit Rock-types such as Kabutops who resists Flare Blitz, but also allows Arcanine to hit mons such as Empoleon harder whilst Wild Charge hits Water-types like Slowbro, Suicune and Milotic, who would other-wise shrug off any other move. Extreme-speed is strong priority. Allowing me to pick off weakened sweepers. In conclusion, He is an incredible wall-breaker, capable of raging through the Dusclops / Chansey core. Oh, also Intimidate is pre faired over Flash Fire, because it makes the rest of the team all the 'bulky' allowing other sweepers to switch in effectively.
(M) @ Life Orb
Trait: Sheer Force
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Earth Power
- Thunderbolt
- Ice Beam
- Sludge Wave
Nidoking is a 1st generation favourite of mine, and for a reason. The pure power and wall-breaking capability of thing is immense. The moves listed provide incredible coverage. Timid is pre faired over Modest because speed is Nidoking's biggest problem. Often weakens pokemon enough to the extent Flygon can clean up. Pretty straight forward mon also, Sludge wave lets me hit Rotom-H and provides a secondary STAB option, but is a free switch-in to Steel types.
@ Leftovers
Trait: Swarm
EVs: 252 HP / 4 Atk / 252 Spd)
Sassy (+Sp.D -Spe)
- Swords Dance
- Megahorn
- Iron Head
- Pursuit
This things armour must be heat-proof or something, It literally lols at burns and still kills everything
Escavalier, dear god, This thing is so strong. My main check to Trick Room, murdering most Trick room summoners. The EVs make Escav as offensive and bulky as possible, courtesy of it's typing, it can switch in many times during a match and kill everything. Megahorn is STAB, literally destroying even Pokes that resists it, It did 72% to a Nidoking once @_@. Iron head is also STAB, but also provides coverage, hitting Rock mons. Escav is also a great member of this team, since it's a great counter to Alakazam, barring HP Fire. Pursuit trapping and KO'ing on the switch-out.
Did I mention this thing is strong?
@ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- U-turn
- Outrage
- Earthquake
- Fire Punch
Possibly the star of my team, Flygon usually first appears after Froslass has died and killed something courtesy of Destiny Bond. Thanks to it's offensive dual STAB and U-turn, Flygon quickly gives me momentum. Often giving me the head start in a battle. I like Jolly over adamant thanks to the guaranteed outspeed of +1 Kingdra who would over wise be be a big problem to this team.
I use Fire Punch over Stone Edge simply because I don't want to have to lock myself into Outrage to reliably kill Roserade + Heracross etc.
Well, That's my team, all rates will be greatly appreciated.
Hi everyone, I'm really not good with introductions, so I'll try and make this as quick as possible, essentially, I've been using the same UU team for a LOOONG time (Maybe about 3 months before the tier changes) and got me around Rank 50 on the ladder, but since the tier changes, This team has some what lost it's flair, and that's why I'm here, I wish to make this team more viable in the current metagame (You can find my current peak in my signiture)
So without further adieu, here's the team!
At a Glance!
In Depth!
Trait: Snow Cloak
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature (+Spd, -Atk)
- Taunt
- Spikes
- Destiny Bond
- Ice Beam
I love this Froslass supah-mucho. The combination of Taunt and Destiny bond forces so many switches, along-side Spikes, It racks up damage early game. With a little prediction, I can destroy Xatu on the switch attempting to bounce back taunts and Spikes. More often than not, Froslass will usually kill 1 Poke with Destiny bond. Froslass is essential to the team courtesy of Flygons naturally ability to force switches with it's impressive dual STAB + U-Turn. Racking up in more damage, also let's my Pokemon switch more on a possible Rapid spin, so even without my Hazards, I can get a safe switch-in to a Pokemon.
Trait: Intimidate
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Rapid Spin
- Toxic
- Close Combat
- Sucker Punch
Hitmontop is my wall and spinner of choice, thanks to Intimidate and Hitmontops naturally high special defence, He can soak up hits incredibly well. His move-set is fairly simple, whilst my team isn't that weak to stealth rock, Rapid Spin is essential to let my Arcanine bust through everything with Flare Blitz and not die to recoil and since my team is fairly grounded, Rapid spin is always welcome. Toxic ensures Hitmontop can beat strong walls such as Deoxys-D whilst it sets-up hazards. Close Combat is my STAB Move of choice, I'm considering replacing it, because the defence drops aren't exactly welcome on a defensive-mon. Sucker punch is priority, allowing me to pick off weakened sweepers, who would other wise kill my Hitmiontop.
Trait: Intimidate
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Flare Blitz
- Close Combat
- Wild Charge
- ExtremeSpeed
Choice Band Arcanine, possibly one of my favourite UU Pokemon. Hits incredibly hard thanks to Flare Blitz, Close Combat and Wild Charge act as coverage, allowing Arcanine to hit Rock-types such as Kabutops who resists Flare Blitz, but also allows Arcanine to hit mons such as Empoleon harder whilst Wild Charge hits Water-types like Slowbro, Suicune and Milotic, who would other-wise shrug off any other move. Extreme-speed is strong priority. Allowing me to pick off weakened sweepers. In conclusion, He is an incredible wall-breaker, capable of raging through the Dusclops / Chansey core. Oh, also Intimidate is pre faired over Flash Fire, because it makes the rest of the team all the 'bulky' allowing other sweepers to switch in effectively.
Trait: Sheer Force
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Earth Power
- Thunderbolt
- Ice Beam
- Sludge Wave
Nidoking is a 1st generation favourite of mine, and for a reason. The pure power and wall-breaking capability of thing is immense. The moves listed provide incredible coverage. Timid is pre faired over Modest because speed is Nidoking's biggest problem. Often weakens pokemon enough to the extent Flygon can clean up. Pretty straight forward mon also, Sludge wave lets me hit Rotom-H and provides a secondary STAB option, but is a free switch-in to Steel types.
Trait: Swarm
EVs: 252 HP / 4 Atk / 252 Spd)
Sassy (+Sp.D -Spe)
- Swords Dance
- Megahorn
- Iron Head
- Pursuit
This things armour must be heat-proof or something, It literally lols at burns and still kills everything
Escavalier, dear god, This thing is so strong. My main check to Trick Room, murdering most Trick room summoners. The EVs make Escav as offensive and bulky as possible, courtesy of it's typing, it can switch in many times during a match and kill everything. Megahorn is STAB, literally destroying even Pokes that resists it, It did 72% to a Nidoking once @_@. Iron head is also STAB, but also provides coverage, hitting Rock mons. Escav is also a great member of this team, since it's a great counter to Alakazam, barring HP Fire. Pursuit trapping and KO'ing on the switch-out.
Did I mention this thing is strong?
Start of turn 34
The foe's Slowbro used Scald!
Escavalier lost 94 HP! (27% of its health)
[UU] YKeiran: Gg
Escavalier was burned!
Escavalier used Megahorn!
It's super effective!
The foe's Slowbro lost 75% of its health!
The foe's Slowbro fainted!
Trait: Levitate
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- U-turn
- Outrage
- Earthquake
- Fire Punch
Possibly the star of my team, Flygon usually first appears after Froslass has died and killed something courtesy of Destiny Bond. Thanks to it's offensive dual STAB and U-turn, Flygon quickly gives me momentum. Often giving me the head start in a battle. I like Jolly over adamant thanks to the guaranteed outspeed of +1 Kingdra who would over wise be be a big problem to this team.
I use Fire Punch over Stone Edge simply because I don't want to have to lock myself into Outrage to reliably kill Roserade + Heracross etc.
Well, That's my team, all rates will be greatly appreciated.