No, it's not. Currently, Earthquake is slashed with Roost and Focus Blast is slashed with Dragon Pulse.^ SMB
The set you posted is already the main set, j/s.
Half-assed?There is no point in arguing futher about this. Meg Zard's best role is that of a decently fast wallbreaker, not of a half-assed sweeper. Subject 18, please make the set the way i posted so i can approve it.
Still disagree, but I agree it doesn't make sense to discuss further in this thread.That's the last post i will dedicate to this argument. You want to know why Mega Zard Y is a medicore sweeper atm? Because far better sweepers exist. Mega Lucario, Mega Pinsir, SD Talonflame, DD Mega Zard X, Shift Gear Genesect, DD Dragonite, DD Mega Gyarados, take your pick. Those Pokemon have a combination of power, Speed (not only after setting up, but initial too), and priority, that Mega Zard Y lacks, and is the reason why it's not good at a sweeping role. It's physical bulk is lacking and it doesn't have priority on its own, not to mention that it can't OHKO a lot of offensive Pokemon, so even if it manages to get a Flame Charge boost it's still relatively easy to stop compared to those monsters. It can work if your team really needs a combo of a wallbreaker and sweeper, but 90% of the time you are better off not compromising Mega Char Y's wallbreaking prowess just to get a slim chance of sweeping, which is why it will get a mention in OO, or AC if other QC people think it deserves to be there.
Additionally, I spoke with some other QC members, and we believe the second set compromises Charizard-Y's sheer damage output in order to lure in and defeat two seldom seen Special walls - Chansey and Blissey. Even in the scenario that he does kill them with Flare Blitz, he also effectively kills himself, because Flare Blitz inflicts an enormous amount of recoil. As a result, we would like to see it removed unless anyone has a really good reason for keeping it.
Pain split after 2 fire blast brings rotom back up from ~11% to 70+%, the next one hits for ~44% at max, leaving you with above 30%, or more if you managed to fish for that miss. After a pain split, you also cut charizard's hp to a little more than 55%, which nets you the ko with volt switch with a bit of satk investmentWhy couldn't he simply Thunder Wave, then Volt Switch? Pain Split (from my experience) isn't the most used move on Rotom-W, and it should leave Rotom with more health in the long run.
Problem with Solar Power is that if the sun is already up before you Mega Evolved (i.e. opponent has Sunny Day-ed or Drought-ed), then Solar Power Charizard will have to lose 12% of its health to Solar Power without doing anything, before being able to Mega Evolve next turn.Would you not want to run solar power as the ability rather than blaze? Mega zard will always outdamage ordinary charizard even with blaze active, unless sun is already up. But in that case, you are better off having the boost from solar power, which activates at all levels of health and on all attacks. Who knows; it might occasionally make a difference.
After I ran a bit of calculations using an arbitrary target, Solar Power Charizard is only 13% stronger than Mega Charizard Y, with the additional 12% recoil. Comparing that to Life Orb's 30% damage and 10% recoil, I'd say that even if the sun is already up, it is still more ideal to MEvo right away, so there is no point to Solar Power.252 SpA Mega Charizard Y Fire Blast vs. <custom> in Sun: 283-334 (84.7 - 100%) -- 6.3% chance to OHKO
252 SpA Solar Power Charizard Fire Blast vs. <custom> in Sun: 322-379 (96.4 - 113.4%) -- 75% chance to OHKO