> MAGEARNA OFFENSE <
|
|
|
|
|
Introduction
Hey there, today I'm making a RMT of this team that u have probably faced many times on the ladder, it was build by my friend Cdumas and was stolen by many people due to the amazing records that cd pulled off with (40-3 in the dug's suspect test, and 53-1 on the regular ladder,+made final of a suspect tour). I used it myself and managed to peak pretty high on the SuMo OU ladder, it's a very funny and competitive team that can perform amazing results if played correctly. So with that being said, let's get into it.
Teambuilding Process
Cdumas wanted to build around z-move magearna. With good support, it can sweep many teams because of it's incredible movepool and it's really good typing/bulk that gives it many set-up opportunities.
After looking the things that could take magearna on, he realised that it had a very slicy amount of checks: celesteela, chansey, toxapex, tangrowth, metagross, AV magearna, ferrothorn,heatran. Bar celesteela, all these mons are grounded, so he picked landorus-t+greninja, they can easily set up stealth rock+spikes, and bring momentum to the team w/ landorus's u-turn. Greninja's movepool can also be used to lure some magearna's checks, and the synergy is pretty solid considering both magearna weaknesses (fire and ground) are resisted by our other 2 mons.
After that, he decided to add a mon that shares the same checks with magearna to weaken them for a late-game sweep, so he chose to add tapu lele. It hits stupidly hard with it's psychic's move boosted by the terrain, and can punch huge holes into the opponent's team after a uturn from landorus.
Then he realised that the team was pretty slow, and was pretty weak to hazards too. Pheromosa fils into the spot as a hazard removal/revenge killer with it's stupid speed and great offensive stats, it's also a great lead and takes advantage of the psychic terrain to ignore opponent's priority moves. It's uturn can also give lele a free kill if ur opponent decide to switch his toxapex/tapu fini into it, and it can sweep in late-game if you've killed it's common checks.
Last but not least, mega metagross. It's easily for me the most busted mon in SuMo right now (with greninja and duggy kek), and brings so much to the team. It can pivot into many mons due to it's excellent 80/150/110 defensive stats, working as a huge fairy resist and hits extremly hard with though claw boosted 145bs Atk meteor mash and can also revenge kill some things w/ it's priority move.
The Team
Magearna @ Steelinium Z
Ability: Soul-Heart
EVs: 252SpA / 252Spd / 4Def
Timid Nature
- Flash Cannon
- Thunderbolt
- Aurasphere
- Shift Gear
This set has been created by Leftiez in the beggining of SuMo, and god it is powerfull. Flash Cannon is the main stab that hits decently hard, only resisted by steel (and fire/elec but kek) mons that can be hit super effectively by Aurasphere. Tbolt completes the coverage by hitting Celesteela/Skarmory, Tornadus-T and Toxapex, and can be very useful in some tricky situations against Gyarados. The idea is simple: you set up a Shift Gear with Mag (witch is pretty easy because of it's 80/115/115 bulk and it's NINE RESISTS WTF), you nuke something with your 160bp Z-Flash Cannon, get a +1 SpA boost with Soul-Heart and sweep the opponents team. This set is VERY good to clean teams, if you use it you'll get use to 1v5 things with this mon after you have weakened the opponent's team+hazard spam him. A very very underestimed mon in my opinion.
Greninja @ Life Orb
Ability: Protean
EVs: 252 Atk / 252 Spd / 4Spa
Naive Nature
- Spikes
- Gunk Shot
- Ice Beam
- Low kick
One of the greatest, if it's not the best mon in SuMo tho, nothing checks it because it basically has 0 switch in depending of the moves it carries. Here we use a physical greninja to kill the most present hazard remover in the meta, aka Tapu Fini, witch is also one of the initial switch-in of greninja, to help the hazard spamming. Getting ride of Fini also helps Pheromosa to sweep so there is that. Spike is one of the best move in the meta right now, Low Kick OS Heatran from full and does about half to Celesteela and 80% to ferrothorn. Ice beam compeletes the coverage by hitting landorus-t, garchomp and zygarde. It's also our only water resist, but it's frail as fuck so don't rely on that too much lol
Landorus-t @ Rocky Helmet
Ability: Intimidate
EVs: 248HP / 228Def / 4SpD / 28Spd
Impish Nature
- Stealth Rock
- Earthquake
- Hidden Power Ice
- U-turn
The great Landorus-T, helps the team to not lose against double dance Landorus-T, Mega-Mawile and Charizard-Mega X. It can set up rocks against almost everything, and the intimidate and rocky helmet can help mag so set-up w/ the Atk drop and chips. Speed creep for Tapu Fini, Eq is the main stab that still hit pretty hard cause of it's 145bs Atk, Hp Ice for other Landorus-T and of course Zygarde, that can be very annoying for the team if it carries e-speed and if Lele is dead. U-Turn helps for the momentum, to sometimes give to Tapu Lele a free in to weaken Magearna's check.
Tapu Lele @ Choice Specs
Ability: Psychic Surge
EVs: 252SpA / 252Spd / 4SpD
Timid Nature
- Psyshock
- Psychic
- Hidden Power Fire
- Moonblast
Tapu Lele is arguably the most powerfull offensive menace in the meta right now. It hits stupidly hard with it's Psychic-Terrain boosted stab, and does even more stupidest damages coupled with a choice specs. It's here to do massive damages to Magearna's checks, like ferrothorn, scizor or celesteela. It also helps the team with it's psychic terrain giving Pheromosa an immunity to priority moves, and by boosting Metagross's Zen-Headbutt. Psychic is the main and most spammable stab, Psyshock is here for Chansey but can also be use in some situations against Celesteela, Hp Fire help for Ferrothorn and to revengekill Mega-Scizor, while Moonblast is another powerful stab that can hit dark types such as Greninja or Hydreigon. It pretty much gets a kill everytimes it comes on the field after a u-turn if your opponent doesn't run Celesteela or Metagross, which both take one million eitherway. Timid nature to tie with the other 95bs Spd mons but mainly to outspeed every non-scarf landorus.
252 SpA Choice Specs Tapu Lele Moonblast vs. 0 HP / 0 SpD Metagross-Mega: 107-126 (35.5 - 41.8%)
252 SpA Choice Specs Tapu Lele Psychic vs. 248 HP / 128 SpD Scizor-Mega in Psychic Terrain: 145-171 (42.2 - 49.8%)
252 SpA Choice Specs Tapu Lele Psyshock vs. 252 HP / 4 Def Celesteela in Psychic Terrain: 143-168 (35.9 - 42.2%)
252 SpA Choice Specs Tapu Lele Psyshock vs. 4 HP / 252+ Def Eviolite Chansey in Psychic Terrain: 390-460 (60.7 - 71.6%)
252 SpA Choice Specs Tapu Lele Psychic vs. 252 HP / 168 SpD Ferrothorn in Psychic Terrain: 126-149 (35.7 - 42.3%)
252 SpA Choice Specs Tapu Lele Psychic vs. 252 HP / 4 SpD Heatran in Psychic Terrain: 156-185 (40.4 - 47.9%)
252 SpA Choice Specs Tapu Lele Psychic vs. 0 HP / 4 SpD Heatran in Psychic Terrain: 156-185 (48.2 - 57.2%)
Metagross-Mega @ Metagrossite
Ability: Though Claw
EVs: 252Atk / 252Spd / 4Def
Jolly Nature
- Meteor Mash
- Bullet Punch
- Zen Headbutt
- Hammer Arm
Metagross is an insane pivot/wallbreaker, the speed boost t1 in SuMo and the raise of the tapus definitely make of it the greatest mega right now. It hits REALLY hard, Meteor Mash is the main stab, Zen Headbutt can be spammed too w/ the psychic terrain, also does huge damages to Toxapex that can help Phero/Magearna in end game. Hammer Arm hits steel-types, 2HKO's ferro, OHKO's heatran and does about 45% to Celesteela, Bullet Punch is crucial in order to not lose against double dance lando, because landorus's hp ice plus bullet punch kills it.
Pheromosa @ Item Choice Scarf
Ability: Beast Boost
EVs: 252Atk / 252Spd / 4SpA
Naughty Nature
- Ice Beam
- High Jump Kick
- U-turn
- Rapid Spin
Pheromosa is our spinner, revengekiller, a great pivot and a potential wincon in end game if you'v killed it's checks. It's also a great lead because it can U-Turn on absolutely everything (besides Pinsir or Specs Ash-Greninja) and gives to Tapu Lele some free heavy hits if your opponent decides to send his Toxapex/Tapu Fini on a U-Turn. Choice scarf makes it the mon with the highest speed in the tier, besides Jolly Sand Rush Excadrill, being able to revengekill almost every offensive threats. It outspeeds adamant +2 Spd Landorus-T, Kingdra in the rain and every Scarf mons in the game except Pheromosa itself. High Jump Kick and U-Turn are the main stabs, it gives Pheromosa a powerful attack and a crucial move for momentum, Ice Beam completes the coverage by hitting Landorus-T, Zygarde and Garchomp. Rapid Spin to get ride of hazards because our team is pretty weak to spikes/tspikes. It's typing allows it so switch into some things if you predict correctly your opponent's move, like defensive Landorus-T, Tangrowth and non-band Zygarde, which helps to regain momentum/spin hazards away. It also can take advantage of the Psychic Terrain in some late-game situations, to avoid priority moves because it's frail as fuck.
Threats
Specially defensive Celesteela
By far the biggest threat because nothing on the team can OHKO it and it sets up leech seed against everything, we have to deal around with this by making doubles to avoid that it recovers too much health and hit it hard everytime we can.
Scarf Keldeo-Resolute
As I said our water resist is Greninja, which takes one million damages from scarf keldeo (46.3 - 54.7% with Hpump). It outspeeds most of the team and 2HKO every single mon, and is even a bigger threat than Kingdra because Pheromosa fails to kill it with U-Turn into High Jump Kick. Definetly a big threat that has to be played perfectly around, a bad lead against it can make you lose the game turn 1.
Metagross-Mega
With the the good coverage it can be very annoying, and even more of a threat because Greninja and Metagross can't hit it strongly. You have to pivot into your own Metagross then sending Landorus-T to avoid the 2hko by Meteor Mash, rocky helmets damages are crucial in order to revengekill it with Pheromosa/Metagross or to end-game sweep with Magearna. Rock polish variant are a HUGE threat if Landorus is dead, you pretty much need to sack the half of your team to it if it carries EQ so yeah this thing is kind of a problem.
Charizard-Mega Y
It OHKO's every member of the team with Fire Blast except Greninja, it outspeeds Magearna, Tapu Lele and Magearna and Metagross fails to OHKO it with Zen Heabutt so does Pheromosa with U-Turn+High Jump Kick. I generaly lead Greninja, Gunk Shot it which does about 90% then go Pheromosa and get a "free" U-Turn. Luckily, most of the builds based around Zard-Y are pretty frail, I never lost to it but you have to pressure it enough to the point it can't come easily on the field by hitting it and setting up rocks asap, leading Pheromosa against it can put you in a very bad position and make you lose the game t1.
Volcarona
Z-Move Volcarona 6-0's the team on the paper but luckily we can play around it. It can't set up on anything except Magearna or Pheromosa locked into Ice Beam/Rapid Spin, every member of the team can 2HKO it otherwise. Pressure it with rocks and never give it a free QD. Bulky variants are even more dangerous because it can set up on Landorus-T/Metagross if it gets the burn with Flame Body. Once you see the leftovers, hit it and then hardswitch to Lele, Psyshock OHKO's every Volcarona and Lele can take a hit from +1 bulky Volc. Pressuring the opponent's defoger/spinner is a absolute necessity, it makes the game a million times easier if it dies but yeah thought match up.
Greninja
I basicaly have zero switch in to this thing, Pheromosa leads correctly against it because even specs variants need 4hits with Water Shuriken in order to OHKO, Metagross can take a hit from non-specs Greninja, and my Greninja from full can live a hit and do massive damages but the trade is worth considering who painfull this mon is for the team. It also gives Magearna a "free" set up because HP-Fire doesn't put Mag in the range of BP Gross.
Ash-Greninja
Specs variants aren't that of a threat because it's easier to deal with it if it locks itself into a move, Pheromosa RK if it's lock on a move that's not Water Shuriken and Lele does it if it decides to lock on that. Water Plate versions are way harder to deal with, especially considering the unpredictability factor, because if I think it's lock on Dark Pulse for exemple, decide to revengekill it with Pheromosa and die to Water Shuriken, my opponent is in a great situation tho.
Pheromosa
Pheromosa in general is annoying to deal with but not really a big menace for the team, leading Phero is fine because it can't do a move that OHKO's me, and I can just U-Turn into Gross/Magearna. Quiver Dance is more annoying because it sets up on a switch, gets a kill and then I need to win at least one tie with my Pheromosa to revengekill it with Metagross, and two ties if Metagross is dead so yeah you basically need to not switch against this thing. Scarf versions still outspeed Mag at +2Spd, I think that important enough to notice it.
Gengar
Pretty annoying considering the fact that it can't get revengekilled by Pheromosa due to it's typing and because Ice Beam doesn't even 2HKO, but it can 2HKO's all my team with the correct move (except for Mag but you don't hardswitch the wincon like that lol). Leading Landorus can be fine but some LO variants pack Icy Wind, so yeah tricky mon to deal with. Scarf variants can easily sweep me in end game, but specs are even worse because I can't revengekill them safely with Metagross and they can just spam Shadow Ball so yeah massive threat.
Replays
https://replay.pokemonshowdown.com/gen7ou-543223116 Vs Celesteela Balance, dealing around celesteela by making hot doubles
https://replay.pokemonshowdown.com/gen7ou-547216180 Vs Omfuga's BO. Going for game after a SpD drop, Mag can punch holes by it's own
https://replay.pokemonshowdown.com/gen7ou-539277891 Vs Stall. After he lets chansey take damages and consumed trio's sash, Mag was ready to go
Conclusion
Shoutout to cdumas , Simiatic , Raspberry, Dlanyer, le grand Weshbien and Baltos ;)
Introduction
Hey there, today I'm making a RMT of this team that u have probably faced many times on the ladder, it was build by my friend Cdumas and was stolen by many people due to the amazing records that cd pulled off with (40-3 in the dug's suspect test, and 53-1 on the regular ladder,+made final of a suspect tour). I used it myself and managed to peak pretty high on the SuMo OU ladder, it's a very funny and competitive team that can perform amazing results if played correctly. So with that being said, let's get into it.
Cdumas's 50-1, 93%GXE https://snag.gy/Rbc1wx.jpg
Proof of my peak as "be rasp my berry": https://snag.gy/SV2rlz.jpg
Proof of my peak as "be rasp my berry": https://snag.gy/SV2rlz.jpg
Teambuilding Process
Cdumas wanted to build around z-move magearna. With good support, it can sweep many teams because of it's incredible movepool and it's really good typing/bulk that gives it many set-up opportunities.
After looking the things that could take magearna on, he realised that it had a very slicy amount of checks: celesteela, chansey, toxapex, tangrowth, metagross, AV magearna, ferrothorn,heatran. Bar celesteela, all these mons are grounded, so he picked landorus-t+greninja, they can easily set up stealth rock+spikes, and bring momentum to the team w/ landorus's u-turn. Greninja's movepool can also be used to lure some magearna's checks, and the synergy is pretty solid considering both magearna weaknesses (fire and ground) are resisted by our other 2 mons.
After that, he decided to add a mon that shares the same checks with magearna to weaken them for a late-game sweep, so he chose to add tapu lele. It hits stupidly hard with it's psychic's move boosted by the terrain, and can punch huge holes into the opponent's team after a uturn from landorus.
Then he realised that the team was pretty slow, and was pretty weak to hazards too. Pheromosa fils into the spot as a hazard removal/revenge killer with it's stupid speed and great offensive stats, it's also a great lead and takes advantage of the psychic terrain to ignore opponent's priority moves. It's uturn can also give lele a free kill if ur opponent decide to switch his toxapex/tapu fini into it, and it can sweep in late-game if you've killed it's common checks.
Last but not least, mega metagross. It's easily for me the most busted mon in SuMo right now (with greninja and duggy kek), and brings so much to the team. It can pivot into many mons due to it's excellent 80/150/110 defensive stats, working as a huge fairy resist and hits extremly hard with though claw boosted 145bs Atk meteor mash and can also revenge kill some things w/ it's priority move.
The Team
Magearna @ Steelinium Z
Ability: Soul-Heart
EVs: 252SpA / 252Spd / 4Def
Timid Nature
- Flash Cannon
- Thunderbolt
- Aurasphere
- Shift Gear
This set has been created by Leftiez in the beggining of SuMo, and god it is powerfull. Flash Cannon is the main stab that hits decently hard, only resisted by steel (and fire/elec but kek) mons that can be hit super effectively by Aurasphere. Tbolt completes the coverage by hitting Celesteela/Skarmory, Tornadus-T and Toxapex, and can be very useful in some tricky situations against Gyarados. The idea is simple: you set up a Shift Gear with Mag (witch is pretty easy because of it's 80/115/115 bulk and it's NINE RESISTS WTF), you nuke something with your 160bp Z-Flash Cannon, get a +1 SpA boost with Soul-Heart and sweep the opponents team. This set is VERY good to clean teams, if you use it you'll get use to 1v5 things with this mon after you have weakened the opponent's team+hazard spam him. A very very underestimed mon in my opinion.
Greninja @ Life Orb
Ability: Protean
EVs: 252 Atk / 252 Spd / 4Spa
Naive Nature
- Spikes
- Gunk Shot
- Ice Beam
- Low kick
One of the greatest, if it's not the best mon in SuMo tho, nothing checks it because it basically has 0 switch in depending of the moves it carries. Here we use a physical greninja to kill the most present hazard remover in the meta, aka Tapu Fini, witch is also one of the initial switch-in of greninja, to help the hazard spamming. Getting ride of Fini also helps Pheromosa to sweep so there is that. Spike is one of the best move in the meta right now, Low Kick OS Heatran from full and does about half to Celesteela and 80% to ferrothorn. Ice beam compeletes the coverage by hitting landorus-t, garchomp and zygarde. It's also our only water resist, but it's frail as fuck so don't rely on that too much lol
Landorus-t @ Rocky Helmet
Ability: Intimidate
EVs: 248HP / 228Def / 4SpD / 28Spd
Impish Nature
- Stealth Rock
- Earthquake
- Hidden Power Ice
- U-turn
The great Landorus-T, helps the team to not lose against double dance Landorus-T, Mega-Mawile and Charizard-Mega X. It can set up rocks against almost everything, and the intimidate and rocky helmet can help mag so set-up w/ the Atk drop and chips. Speed creep for Tapu Fini, Eq is the main stab that still hit pretty hard cause of it's 145bs Atk, Hp Ice for other Landorus-T and of course Zygarde, that can be very annoying for the team if it carries e-speed and if Lele is dead. U-Turn helps for the momentum, to sometimes give to Tapu Lele a free in to weaken Magearna's check.
Tapu Lele @ Choice Specs
Ability: Psychic Surge
EVs: 252SpA / 252Spd / 4SpD
Timid Nature
- Psyshock
- Psychic
- Hidden Power Fire
- Moonblast
Tapu Lele is arguably the most powerfull offensive menace in the meta right now. It hits stupidly hard with it's Psychic-Terrain boosted stab, and does even more stupidest damages coupled with a choice specs. It's here to do massive damages to Magearna's checks, like ferrothorn, scizor or celesteela. It also helps the team with it's psychic terrain giving Pheromosa an immunity to priority moves, and by boosting Metagross's Zen-Headbutt. Psychic is the main and most spammable stab, Psyshock is here for Chansey but can also be use in some situations against Celesteela, Hp Fire help for Ferrothorn and to revengekill Mega-Scizor, while Moonblast is another powerful stab that can hit dark types such as Greninja or Hydreigon. It pretty much gets a kill everytimes it comes on the field after a u-turn if your opponent doesn't run Celesteela or Metagross, which both take one million eitherway. Timid nature to tie with the other 95bs Spd mons but mainly to outspeed every non-scarf landorus.
252 SpA Choice Specs Tapu Lele Moonblast vs. 0 HP / 0 SpD Metagross-Mega: 107-126 (35.5 - 41.8%)
252 SpA Choice Specs Tapu Lele Psychic vs. 248 HP / 128 SpD Scizor-Mega in Psychic Terrain: 145-171 (42.2 - 49.8%)
252 SpA Choice Specs Tapu Lele Psyshock vs. 252 HP / 4 Def Celesteela in Psychic Terrain: 143-168 (35.9 - 42.2%)
252 SpA Choice Specs Tapu Lele Psyshock vs. 4 HP / 252+ Def Eviolite Chansey in Psychic Terrain: 390-460 (60.7 - 71.6%)
252 SpA Choice Specs Tapu Lele Psychic vs. 252 HP / 168 SpD Ferrothorn in Psychic Terrain: 126-149 (35.7 - 42.3%)
252 SpA Choice Specs Tapu Lele Psychic vs. 252 HP / 4 SpD Heatran in Psychic Terrain: 156-185 (40.4 - 47.9%)
252 SpA Choice Specs Tapu Lele Psychic vs. 0 HP / 4 SpD Heatran in Psychic Terrain: 156-185 (48.2 - 57.2%)
Metagross-Mega @ Metagrossite
Ability: Though Claw
EVs: 252Atk / 252Spd / 4Def
Jolly Nature
- Meteor Mash
- Bullet Punch
- Zen Headbutt
- Hammer Arm
Metagross is an insane pivot/wallbreaker, the speed boost t1 in SuMo and the raise of the tapus definitely make of it the greatest mega right now. It hits REALLY hard, Meteor Mash is the main stab, Zen Headbutt can be spammed too w/ the psychic terrain, also does huge damages to Toxapex that can help Phero/Magearna in end game. Hammer Arm hits steel-types, 2HKO's ferro, OHKO's heatran and does about 45% to Celesteela, Bullet Punch is crucial in order to not lose against double dance lando, because landorus's hp ice plus bullet punch kills it.
Pheromosa @ Item Choice Scarf
Ability: Beast Boost
EVs: 252Atk / 252Spd / 4SpA
Naughty Nature
- Ice Beam
- High Jump Kick
- U-turn
- Rapid Spin
Pheromosa is our spinner, revengekiller, a great pivot and a potential wincon in end game if you'v killed it's checks. It's also a great lead because it can U-Turn on absolutely everything (besides Pinsir or Specs Ash-Greninja) and gives to Tapu Lele some free heavy hits if your opponent decides to send his Toxapex/Tapu Fini on a U-Turn. Choice scarf makes it the mon with the highest speed in the tier, besides Jolly Sand Rush Excadrill, being able to revengekill almost every offensive threats. It outspeeds adamant +2 Spd Landorus-T, Kingdra in the rain and every Scarf mons in the game except Pheromosa itself. High Jump Kick and U-Turn are the main stabs, it gives Pheromosa a powerful attack and a crucial move for momentum, Ice Beam completes the coverage by hitting Landorus-T, Zygarde and Garchomp. Rapid Spin to get ride of hazards because our team is pretty weak to spikes/tspikes. It's typing allows it so switch into some things if you predict correctly your opponent's move, like defensive Landorus-T, Tangrowth and non-band Zygarde, which helps to regain momentum/spin hazards away. It also can take advantage of the Psychic Terrain in some late-game situations, to avoid priority moves because it's frail as fuck.
Threats
By far the biggest threat because nothing on the team can OHKO it and it sets up leech seed against everything, we have to deal around with this by making doubles to avoid that it recovers too much health and hit it hard everytime we can.
As I said our water resist is Greninja, which takes one million damages from scarf keldeo (46.3 - 54.7% with Hpump). It outspeeds most of the team and 2HKO every single mon, and is even a bigger threat than Kingdra because Pheromosa fails to kill it with U-Turn into High Jump Kick. Definetly a big threat that has to be played perfectly around, a bad lead against it can make you lose the game turn 1.
With the the good coverage it can be very annoying, and even more of a threat because Greninja and Metagross can't hit it strongly. You have to pivot into your own Metagross then sending Landorus-T to avoid the 2hko by Meteor Mash, rocky helmets damages are crucial in order to revengekill it with Pheromosa/Metagross or to end-game sweep with Magearna. Rock polish variant are a HUGE threat if Landorus is dead, you pretty much need to sack the half of your team to it if it carries EQ so yeah this thing is kind of a problem.
It OHKO's every member of the team with Fire Blast except Greninja, it outspeeds Magearna, Tapu Lele and Magearna and Metagross fails to OHKO it with Zen Heabutt so does Pheromosa with U-Turn+High Jump Kick. I generaly lead Greninja, Gunk Shot it which does about 90% then go Pheromosa and get a "free" U-Turn. Luckily, most of the builds based around Zard-Y are pretty frail, I never lost to it but you have to pressure it enough to the point it can't come easily on the field by hitting it and setting up rocks asap, leading Pheromosa against it can put you in a very bad position and make you lose the game t1.
Z-Move Volcarona 6-0's the team on the paper but luckily we can play around it. It can't set up on anything except Magearna or Pheromosa locked into Ice Beam/Rapid Spin, every member of the team can 2HKO it otherwise. Pressure it with rocks and never give it a free QD. Bulky variants are even more dangerous because it can set up on Landorus-T/Metagross if it gets the burn with Flame Body. Once you see the leftovers, hit it and then hardswitch to Lele, Psyshock OHKO's every Volcarona and Lele can take a hit from +1 bulky Volc. Pressuring the opponent's defoger/spinner is a absolute necessity, it makes the game a million times easier if it dies but yeah thought match up.
I basicaly have zero switch in to this thing, Pheromosa leads correctly against it because even specs variants need 4hits with Water Shuriken in order to OHKO, Metagross can take a hit from non-specs Greninja, and my Greninja from full can live a hit and do massive damages but the trade is worth considering who painfull this mon is for the team. It also gives Magearna a "free" set up because HP-Fire doesn't put Mag in the range of BP Gross.
Specs variants aren't that of a threat because it's easier to deal with it if it locks itself into a move, Pheromosa RK if it's lock on a move that's not Water Shuriken and Lele does it if it decides to lock on that. Water Plate versions are way harder to deal with, especially considering the unpredictability factor, because if I think it's lock on Dark Pulse for exemple, decide to revengekill it with Pheromosa and die to Water Shuriken, my opponent is in a great situation tho.
Pheromosa in general is annoying to deal with but not really a big menace for the team, leading Phero is fine because it can't do a move that OHKO's me, and I can just U-Turn into Gross/Magearna. Quiver Dance is more annoying because it sets up on a switch, gets a kill and then I need to win at least one tie with my Pheromosa to revengekill it with Metagross, and two ties if Metagross is dead so yeah you basically need to not switch against this thing. Scarf versions still outspeed Mag at +2Spd, I think that important enough to notice it.
Pretty annoying considering the fact that it can't get revengekilled by Pheromosa due to it's typing and because Ice Beam doesn't even 2HKO, but it can 2HKO's all my team with the correct move (except for Mag but you don't hardswitch the wincon like that lol). Leading Landorus can be fine but some LO variants pack Icy Wind, so yeah tricky mon to deal with. Scarf variants can easily sweep me in end game, but specs are even worse because I can't revengekill them safely with Metagross and they can just spam Shadow Ball so yeah massive threat.
Replays
https://replay.pokemonshowdown.com/gen7ou-543223116 Vs Celesteela Balance, dealing around celesteela by making hot doubles
https://replay.pokemonshowdown.com/gen7ou-547216180 Vs Omfuga's BO. Going for game after a SpD drop, Mag can punch holes by it's own
https://replay.pokemonshowdown.com/gen7ou-539277891 Vs Stall. After he lets chansey take damages and consumed trio's sash, Mag was ready to go
Conclusion
Shoutout to cdumas , Simiatic , Raspberry, Dlanyer, le grand Weshbien and Baltos ;)
Last edited: