CASH-X
Hey everyone. Pat ( or Cash as some of you know me on PS ) here again with my second RMT. So one day I decided I wanted to make a team that didnt require any thought to play so I threw this together just to have some fun with. Then I took it into a tour in the OU room and ended up winning playing with this team every game. So I decided I would try it out on the ladder and see how it went. 1615 so far and it could for sure get higher if I ever find the time to keep playing.. or maybe one of you reading this can get it higher :] So lets get into it.For those who like Rap -https://www.youtube.com/watch?v=q0ZUbFVgZpc
For those who dont like Rap-https://www.youtube.com/watch?v=nnSyu4eZkZ4
For those who dont like Rap-https://www.youtube.com/watch?v=nnSyu4eZkZ4
Now into the sets!
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Knock Off
So we can start off with Azumarill. Its the really basic Belly Drum set, Sitrus Berry with even HP EVs which allows you to go down to 50% after a Belly Drum and then get healed back up to 75% or sometimes allows you to heal after taking a hit so you have enough HP to Belly Drum. The speed EVs are to make sure you outspeed Clefable which is a big help so you can kill magic guard Clef after a belly drum or makes sure unaware Clef has to wish and go for protect so you can switch out. Play Rough is STAB and does a shit ton to everything after a Belly Drum. Aqua Jet is of course priority STAB and kill most things that dont resist it. Thats a big help since Azumarill isnt that fast and needs the priority to sweep. The last move is filled by Knock off because Knock off kills Shedninja, kills some Ferrothorn variants after stealth rock (after Belly Drum) and it also kills Slowbro (after a Belly Drum) which is a big problem to the team. So basically this thing either late game sweeps teams or can go big damage in the early/mid game to make some holes in the enemy team.Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Knock Off
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock
Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 176 Def / 68 SpA / 16 Spe
Bold Nature
IVs: 0 Atk
- Thunderbolt/Discharge
- Roost
- Defog
- Heat Wave
Next is Zapdos. This the the weakest member on the team and one that probably could be replaced with Skarm because of my gross fairy weakness. Its another defensive mon, near max HP and high defense. 68 Special Attack EV's are specifically to OhKo Mega Pinsir with TBolt but also good just to damage things in general. 16 Speed EV's are to outspeed Adamant Bisharp. The staple moves are roost and defog. Defog is used to get rid of all enemy hazards, mostly Stealth Rock, since this team is really rock weak. Roost is obviously used to keep Zapdos healthy so it can keep switching in to take attacks. I'm running heatwave to do damage to Bisharp and Weavile along with any other steel types, it also has a chance to burn which can be nice. Thunderbolt is used as the strongest STAB move to do damage in general. Discharge can be used as well as more of a utility move to try to fish for para's. Zapdos's job on the team is to take bird spam and use defog to keep hazards away.Ability: Pressure
EVs: 248 HP / 176 Def / 68 SpA / 16 Spe
Bold Nature
IVs: 0 Atk
- Thunderbolt/Discharge
- Roost
- Defog
- Heat Wave
Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 20 Atk / 252 SpA / 236 Spe
Mild Nature
- Ice Beam
- Earth Power
- Fusion Bolt
- Roost
Kyurem-Black. This is a wallbreaker for the team. Life Orb to give it extra power for all its moves. I am running the mixed attacking set so Mild nature to not lower any offensive stats. Max Special Attack to make sure that it can hit as hard as possible and 236 speed to outspeed all max speed base 80 pokemon, also outspeed defensive Garchomp. The remaining EV's are put into attack to boost Fusion Bolts power. Teravolt is a great ability able to hit through Mega Venu's Thick Fat, Rotom-W's levitate, and Dragonite's Multiscale. Running Ice Beam because its a power STAB move that is very spamable and even has a chance to freeze. Earth Power is used to hit Heatrans, Rotom-W, along with any other Steel types. Fusion Bolt is to hit any bulky Water types and to hit Specially Defensive Talonflame. Roost is in the last slot because Kyu-B gets worn down my hazards and life orb recoil so being able to heal is a nice option. Basically I use Kyurem to keep out any bulky ground types to keep rocks off my side of the field. It also just breaks walls because nothing wants to take hits from it.Ability: Teravolt
EVs: 20 Atk / 252 SpA / 236 Spe
Mild Nature
- Ice Beam
- Earth Power
- Fusion Bolt
- Roost
Hawlucha @ Sitrus Berry
Ability: Unburden
EVs: 12 HP / 252 Atk / 244 Spe
Jolly Nature
- Substitute
- Swords Dance
- High Jump Kick
- Acrobatics
Hawlucha is such an underrated threat in the metagame right now. Its dual STAB can hit so many things for super effective or neutral damage. It was a great ability in Unburden which lets it outspeed everything after activating. I am running the Sub-Sitrus set, so you basically Sub down to activate your Sitrus Berry to heal up which also activates your Unburden ability. 12 HP EV's to make sure we have an even HP stat to use the Sitrus berry with/ Max Attack EV's to make sure we have strong physical attacks. 244 Speed EV's with a jolly nature make sure we outspeed the Latis, Keldeo, Raikou, and Terrakion before we get our unburden boost. Swords Dance is being used to help boost our attack to sweep teams. High Jump Kick is out strongest STAB move which hits ridiculously hard after a Swords Dance. Acrobatics is out last move because it has great synergy with Unburden, since eating the berry takes away our item. Its also just a stong STAB attack to hit everything that resists fighting moves and it also cant miss, unlike HJK :] So Hawlucha's purpose is just to set up and start doing damage. It can be a wall breaker or a late game sweeper.Ability: Unburden
EVs: 12 HP / 252 Atk / 244 Spe
Jolly Nature
- Substitute
- Swords Dance
- High Jump Kick
- Acrobatics
Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 144 HP / 252 Atk / 112 Spe
Adamant Nature
- Dragon Dance
- Flare Blitz
- Dragon Claw
- Roost
Our last Mon, the broken lord Mega Zard X. Zard X is just insanely powerful and so hard to stop once it finds a opening to get going. Tough Claws is a sick ability that boosts the power of our physical moves. I decided to go with the bulky set because it better fits the team. 144 HP just give in general bulk to live hits and allow it to avoid a 2hko from Rotom-W Hydro Pump so you can set up on it. 252 Attack and Adamant Nature to give Zard the most power it can have. The rest of the EV's are put into speed just to its not too slow after it Dragon Dances. Dragon Dance is the first move on the set, it allows Zard to gain Speed and also gain Attack. Normally after just one Dragon Dance Zard is able to smash through teams but if you can DD twice you outspeed even the majority of scarf pokemon and can kill just about anything. Dragon Claw is a powerful STAB move used to hit pretty much anything thats not Steel or Fairy Type. Flare Blitz is the next move I chose because its STAB and it hits extremely hard even when its unboosted by Dragon Dance. Roost finishes off the set because it allows Zard to set up on mons that cant 2hko it like Raikou, Mega Manetric, or Rotom-W. It also lets us heal off Stealth Rock damage and Flare Blitz recoil. Zards goal on the team is pretty much just to set up and start killing things. Its amazing at making holes in teams if not just outright sweeping them.Ability: Tough Claws
EVs: 144 HP / 252 Atk / 112 Spe
Adamant Nature
- Dragon Dance
- Flare Blitz
- Dragon Claw
- Roost
So yeah! I made the team trying to make it easy to play without too much thinking but it actually requires a lot of planning to play. Try to make a game plan at team preview or you will have a hard time using this. So ill put the importable below and give it a try and a rate if you want. I hope you like it and its as fun for you to use as it is for me :] Thanks for reading!
Hawlucha @ Sitrus Berry
Ability: Unburden
EVs: 12 HP / 252 Atk / 244 Spe
Jolly Nature
- Substitute
- Swords Dance
- High Jump Kick
- Acrobatics
Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 144 HP / 252 Atk / 112 Spe
Adamant Nature
- Dragon Dance
- Flare Blitz
- Dragon Claw
- Roost
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Knock Off
Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 20 Atk / 252 SpA / 236 Spe
Mild Nature
- Ice Beam
- Earth Power
- Fusion Bolt
- Roost
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock
Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 176 Def / 68 SpA / 16 Spe
Bold Nature
IVs: 0 Atk
- Thunderbolt
- Roost
- Defog
- Heat Wave
Ability: Unburden
EVs: 12 HP / 252 Atk / 244 Spe
Jolly Nature
- Substitute
- Swords Dance
- High Jump Kick
- Acrobatics
Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 144 HP / 252 Atk / 112 Spe
Adamant Nature
- Dragon Dance
- Flare Blitz
- Dragon Claw
- Roost
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Knock Off
Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 20 Atk / 252 SpA / 236 Spe
Mild Nature
- Ice Beam
- Earth Power
- Fusion Bolt
- Roost
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock
Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 176 Def / 68 SpA / 16 Spe
Bold Nature
IVs: 0 Atk
- Thunderbolt
- Roost
- Defog
- Heat Wave
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