tyranitar isn't really used in cap, so i don't see why not (although you're really supposed to test these pokemon before you post them)
actually there's a mistake in the implementation that allows rebound to work one turn after being sent out, if used as a lead. it's v. cool. also metagross is taking 98-115 % from earthquake and even swampert gets hit for around 45 %.Rebound only works on the switch-in, just so you know.
man i'm just thinking about how this destroys my old stall team and about what an asshole you are for using something like this 9.9THE SINGING NARWHAL
Move 1: Mean Look
Move 2: Perish Song
Move 3: Moonlight
Move 4: Taunt
Item: Leftovers
Ability: Rebound
Nature: Bold
EVs: 252 HP/ 252 Def
why not use perish song first, and then mean look? most things that have switched into colossoil aren't going to switch out after just one turn of perish song, and this way reduces the count by one.It is useful to know, however, that Mean Looking on the switch is the best way to go.
Well, if you Mean Look, you will always beat pHazers, while if you Perish Song, they will phaze you, as you must use Mean Look if you don't want them to run away. It also makes this set work on people who have faced it before, as, if you Perish Song, they will run away.why not use perish song first, and then mean look?
Well, the CAP stall I've faced usually are more physical (think Arghonaut and Revanankh), so I like the current EV spread, although if CM Cune becomes more widespread, I probably will change the spread.you might want to run 252 def / 252 sdef though because it lets you beat some stuff like calm mind suicune
i have a pretty open mind so let's do the math (factoring in base damage, technician and metronome):Scizor
item: metronome
ability: technician
nature: adamant
fury cutter
The STAB move, Fury Cutter, doesn't seem like much of a STAB move, but on the second turn of using it, the power nearly triples as it does for each turn, without the aid of swords dance.
Could you explain the EVs a little? Most Necturna are physical attackers, whereas this Drapion maxes Special Defense. I get it has Dark STAB for Necturna, but why does it have Earthquake? Base 90 Atk uninvested is not very powerful. Not to mention if Necturna burns you with Sacred Fire, Drapion is almost useless.I guess I'll start. Since everybody nowadays is using Necturna, I've found an unlikely counter in
Drapion @ Leftovers
Ability: Sniper
Nature: Careful
EVs: 252 HP, 252 SpDef, 4 Def
- Toxic Spikes
- Crunch
- Pursuit
- Earthquake
From the depths of RU, it makes itself a great niche in the CAP metagame as a set-up scout against Necturna. With both its STAB moves rendered nigh-useless, Necturna is always forced to either use its sketched move or flee when this switches in. It also absorbs Necturna's Toxic Spikes and substitutes its own, and, to add even more insult to injury, can deal a fair amount of damage to Necturna on the switch with Pursuit. As a reliable Toxic Spiker and counter, it will do well as long as Necturna remains in use.
The EVs and Earthquake are just to cover the bases. Although Necturna is very common nowadays, I won't always be facing it (or I'll be facing a rare special Necturna), and Drapion needs to augment its low special defense to survive as a reliable Toxic Spiker. Earthquake deals somewhat with Steel and Poison pokemon that switch in to stop the Toxic Spikes.Could you explain the EVs a little? Most Necturna are physical attackers, whereas this Drapion maxes Special Defense. I get it has Dark STAB for Necturna, but why does it have Earthquake? Base 90 Atk uninvested is not very powerful. Not to mention if Necturna burns you with Sacred Fire, Drapion is almost useless.