LucarioOfLegends
Master Procraster
This tournament has had many ups and downs, but sooner or later a champion must be crowned. So here we are... the finals for CAPPL VI!
In the blue corner, we have a team that has had a phenomenal performance over the course of this tournament. Will they continue their impressive record and take home their second consecutive CAPPL win, or are their recent performances sign of a choke? It's the Surging Snaelstroms!
And in the red corner, a team that has fought tooth and nail to get their way into finals against all of the other fantastic competitors. Their team is formidable and their willpower unmatched, so will they steal the victory here today or will they come up just short? It's the Jumbo Jumbaos!
Let's go out with a bang!
Surging Snaelstroms (4) vs Jumbo Jumbaos (2)
SS Bo3: xavgb vs Jrdn
SS1: aesf vs SunMYSER
SS2: pinkdragontamer vs Ho3nConfirm3d
SS3: Andyboy vs Rabia
SM1: Jordy vs quziel
SM2: Jho vs Finchinator
Your deadline is Monday, August 31! Get your matches scheduled ASAP, and if you absolutely need it make sure to ask for an extension!
In the blue corner, we have a team that has had a phenomenal performance over the course of this tournament. Will they continue their impressive record and take home their second consecutive CAPPL win, or are their recent performances sign of a choke? It's the Surging Snaelstroms!
And in the red corner, a team that has fought tooth and nail to get their way into finals against all of the other fantastic competitors. Their team is formidable and their willpower unmatched, so will they steal the victory here today or will they come up just short? It's the Jumbo Jumbaos!
Let's go out with a bang!
Surging Snaelstroms (4) vs Jumbo Jumbaos (2)
SS Bo3: xavgb vs Jrdn
SS1: aesf vs SunMYSER
SS2: pinkdragontamer vs Ho3nConfirm3d
SS3: Andyboy vs Rabia
SM1: Jordy vs quziel
SM2: Jho vs Finchinator
Your deadline is Monday, August 31! Get your matches scheduled ASAP, and if you absolutely need it make sure to ask for an extension!
- As a tournament on Smogon, we follow all rules present here.
- Unless you are playing in SS Bo3, all matches will default to Bo1.
-All matches played must have a replay saved. It is the winner of the match who has responsibility to post the replay for match, though the loser is definitely allowed to confirm the loss with a reply as well, and teammates are allowed to post replays as well; the main point is that replays have to be presented. It is unfair to NOT have your match's replay shared because if every replay is available then it presents an equal access to the proof of the players' skills in the context of this tournament. Not sharing replays makes it harder for a particular player to be studied, which is unfair to the players that do put themselves in the public eye via this tournament and their replays.
-Matches must be played in their corresponding format. Do not play in Custom Battles.
-Try to contact your opponent immediately and VM them/post a message on their Smogon wall. Keep scheduling public so that your scheduling attempts can be verified. If you are having trouble contacting your opponent for match scheduling, contact the opposing team to help notify your opponent or get a substitution for them if necessary. If you opponent agrees on a scheduled time but does not show up for the match, then record proof of this via a screenshot, video, etc and post it in this thread or PM it to LucarioOfLegends. If your opponent misses a scheduled match on a Saturday or Sunday, you may use your screenshot as proof for an activity victory. If you opponent misses a scheduled match before a Saturday, it is expected that some sort of serious rescheduling effort is made by both parties unless you specifically stated earlier that you would not be available Saturday/Sunday and your opponent acknowledged this. If there is a serious time conflict between players, then at the earliest available opportunity a substitution should be made.Captains and Co-Captains are the only ones allowed to make substitutions, and they can do so by replying to this thread by stating which of their two subs are subbing in for which starting player. More often than not if an opponent misses a scheduled time during the beginning of a week, it is expected that serious rescheduling efforts will take place and no immediate activity win will be given. If you scheduled a match and then realize you can't make it, it is 100% in your best interest to let your opponent know ASAP so that rescheduling or subbing can be done.
If a team is 1 vs 1 (or 0 vs 0) and all remaining matches have questionable activity calls, then the CAPPL Johning Clause will activate and both teams will end up losing the week. It should be every team's top interest to avoid a draw situation by having at the bare minimum 3 matches played each week, though obviously having all 6 matches played is preferable. This clause exists because it's flat out ridiculous if a team can't play more than half of their matches every week. [This rule is making it's return from CAPTT I. It's never had to be activated before and let's keep it that way. Note that this clause do NOT impact a matchup where it is clear that one team deserves multiple activity wins. This clause is reserved for when there's no appropriate contact between multiple sets of opponents between two teams. Again, the clause has never had to be activated in the past and this is more of a harsh deterrent against lack of scheduling.]
-Ghosting is not allowed, nor is any form of psuedo ghosting. Giving advice to a teammate or friend while they are playing a CAPPL match is not allowed. Planning any sort of schedule to ghost is not allowed. Any ghosting or planned ghosting that is found out will result in the offending team automatically losing the week. If a team is found to have ghosted in at least 2 weeks, they will be disqualified from the tournament and the offending captain and/or players might face bans from future CAP meta tournaments. "Public Ghosting" is not allowed either and any offenders will meet immediate and harsh punishment.
-Try to have good sportsmanship and don't be a dick. Poor sportsmanship may result in being kicked from the tournament.
-In the event of a disconnect/timeout, the offending player should show proof that the disconnect was genuine. Acceptable proof would include a photographic picture of your computer's disconnect message or blue screen or whatnot with enough external variation to assume you just didn't google the image or whatever. If the proof of the disconnect is determined to be valid and both players have submitted their teams in a spot the hosts have access to prior to their match, then the match should try to be recreated as close as humanly possible to the way it was at the point of the disconnect (this is the most preferable method-- using server leaders/admins might help in this if they are available and willing). Having neutral parties start with the original teams and giving the original players player status at the start of the match should be done if the same teams are used, since this prevents team changes from being made. In such a case, LucarioOfLegends should retrieve the teams from the team conversation if available, since a good team has them posted before each match for review anyway. If the player that disconnects does not have a valid copy of their team submitted, then that player does not have the ability to recreate the match and they will lose the matchup if their opponent wishes. In extra-ordinary situations that do not follow the above "best practices" then LucarioOfLegends will decide how to best move forward and may consult other Smogon tournament leaders as applicable.
- Unless you are playing in SS Bo3, all matches will default to Bo1.
-All matches played must have a replay saved. It is the winner of the match who has responsibility to post the replay for match, though the loser is definitely allowed to confirm the loss with a reply as well, and teammates are allowed to post replays as well; the main point is that replays have to be presented. It is unfair to NOT have your match's replay shared because if every replay is available then it presents an equal access to the proof of the players' skills in the context of this tournament. Not sharing replays makes it harder for a particular player to be studied, which is unfair to the players that do put themselves in the public eye via this tournament and their replays.
-Matches must be played in their corresponding format. Do not play in Custom Battles.
-Try to contact your opponent immediately and VM them/post a message on their Smogon wall. Keep scheduling public so that your scheduling attempts can be verified. If you are having trouble contacting your opponent for match scheduling, contact the opposing team to help notify your opponent or get a substitution for them if necessary. If you opponent agrees on a scheduled time but does not show up for the match, then record proof of this via a screenshot, video, etc and post it in this thread or PM it to LucarioOfLegends. If your opponent misses a scheduled match on a Saturday or Sunday, you may use your screenshot as proof for an activity victory. If you opponent misses a scheduled match before a Saturday, it is expected that some sort of serious rescheduling effort is made by both parties unless you specifically stated earlier that you would not be available Saturday/Sunday and your opponent acknowledged this. If there is a serious time conflict between players, then at the earliest available opportunity a substitution should be made.
If a team is 1 vs 1 (or 0 vs 0) and all remaining matches have questionable activity calls, then the CAPPL Johning Clause will activate and both teams will end up losing the week. It should be every team's top interest to avoid a draw situation by having at the bare minimum 3 matches played each week, though obviously having all 6 matches played is preferable. This clause exists because it's flat out ridiculous if a team can't play more than half of their matches every week. [This rule is making it's return from CAPTT I. It's never had to be activated before and let's keep it that way. Note that this clause do NOT impact a matchup where it is clear that one team deserves multiple activity wins. This clause is reserved for when there's no appropriate contact between multiple sets of opponents between two teams. Again, the clause has never had to be activated in the past and this is more of a harsh deterrent against lack of scheduling.]
-Ghosting is not allowed, nor is any form of psuedo ghosting. Giving advice to a teammate or friend while they are playing a CAPPL match is not allowed. Planning any sort of schedule to ghost is not allowed. Any ghosting or planned ghosting that is found out will result in the offending team automatically losing the week. If a team is found to have ghosted in at least 2 weeks, they will be disqualified from the tournament and the offending captain and/or players might face bans from future CAP meta tournaments. "Public Ghosting" is not allowed either and any offenders will meet immediate and harsh punishment.
-Try to have good sportsmanship and don't be a dick. Poor sportsmanship may result in being kicked from the tournament.
-In the event of a disconnect/timeout, the offending player should show proof that the disconnect was genuine. Acceptable proof would include a photographic picture of your computer's disconnect message or blue screen or whatnot with enough external variation to assume you just didn't google the image or whatever. If the proof of the disconnect is determined to be valid and both players have submitted their teams in a spot the hosts have access to prior to their match, then the match should try to be recreated as close as humanly possible to the way it was at the point of the disconnect (this is the most preferable method-- using server leaders/admins might help in this if they are available and willing). Having neutral parties start with the original teams and giving the original players player status at the start of the match should be done if the same teams are used, since this prevents team changes from being made. In such a case, LucarioOfLegends should retrieve the teams from the team conversation if available, since a good team has them posted before each match for review anyway. If the player that disconnects does not have a valid copy of their team submitted, then that player does not have the ability to recreate the match and they will lose the matchup if their opponent wishes. In extra-ordinary situations that do not follow the above "best practices" then LucarioOfLegends will decide how to best move forward and may consult other Smogon tournament leaders as applicable.
Week 1:
Perilous Pinecos vs. Choice Band Revenankhs
Punny Privatykes vs. Surging Snaelstroms
Galactic Astrolotls vs Jumbo Jumbaos
Week 2:
Perilous Pinecos vs Punny Privatykes
Galactic Astrolotls vs Choice Band Revenanks
Jumbo Jumbaos vs Surging Snaelstroms
Week 3:
Perilous Pinecos vs Galactic Astrolotls
Jumbo Jumbaos vs Punny Privatykes
Surging Snaelstroms vs Choice Band Revenankhs
Week 4:
Jumbo Jumbaos vs Perilous Pinecos
Surging Snaelstroms vs Galactic Astrolotls
Choice Band Revenankhs vs Punny Privatykes
Week 5:
Surging Snaelstroms vs Perilous Pinecos
Choice Band Revenankhs vs Jumbo Jumbaos
Punny Privatykes vs Galactic Astrolotls
Finals:
Surging Snaelstroms vs Jumbo Jumbaos
Standings: W/T/L (Individual Battle W-L)
Jumbo Jumbaos: 2/2/1 (16-14) (Won Tiebreak 2-0)
Choice Band Revenankhs: 2/2/1 (16-14)
Galactic Astrolotls: 1/3/1 (15-15)
Perlious Pinecos: 0/1/3 (8-16)
Surging Snaelstroms: 3/2/0 (20-10)
Punny Privatykes: 1/1/3 (14-21)
Perilous Pinecos vs. Choice Band Revenankhs
Punny Privatykes vs. Surging Snaelstroms
Galactic Astrolotls vs Jumbo Jumbaos
Week 2:
Perilous Pinecos vs Punny Privatykes
Galactic Astrolotls vs Choice Band Revenanks
Jumbo Jumbaos vs Surging Snaelstroms
Week 3:
Perilous Pinecos vs Galactic Astrolotls
Jumbo Jumbaos vs Punny Privatykes
Surging Snaelstroms vs Choice Band Revenankhs
Week 4:
Jumbo Jumbaos vs Perilous Pinecos
Surging Snaelstroms vs Galactic Astrolotls
Choice Band Revenankhs vs Punny Privatykes
Week 5:
Surging Snaelstroms vs Perilous Pinecos
Choice Band Revenankhs vs Jumbo Jumbaos
Punny Privatykes vs Galactic Astrolotls
Finals:
Surging Snaelstroms vs Jumbo Jumbaos
Standings: W/T/L (Individual Battle W-L)
Jumbo Jumbaos: 2/2/1 (16-14) (Won Tiebreak 2-0)
Choice Band Revenankhs: 2/2/1 (16-14)
Galactic Astrolotls: 1/3/1 (15-15)
Perlious Pinecos: 0/1/3 (8-16)
Surging Snaelstroms: 3/2/0 (20-10)
Punny Privatykes: 1/1/3 (14-21)
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