The Epic Battle Ensues! Please Hold Your Comments Until It's Finished! Thanks - Wikey
Rules:
3v3
Rotation Battle
3 Day DQ
2 Recovers / 0 Chills *
Items Disabled
Abilities: All
Switch = Rotation
Actions = Visible
*Special Rule: At the end of each round, Pokémon not in the active slot regain 12 Energy.
Arena: A plain field with a turn table on each side. The turn tables have three slots each. A Pokémon stands in each section facing towards the outside of the circle. The tables can be spun by their respective Trainer to face a Pokémon of their choice towards the opponent. At the beginning of each round the battlers who are in the ready position step off the table to do battle. At the end of the round they step back onto the table.
----
LADIES AND GENTLEMEN! We have a VERY special treat for you all today. Coming to you live from the CAP ASB's very first ROTATION BATTLE! This newest style of Pokémon battling promises to be incredibly fast-paced and will require lightning fast strategical thinking from the Trainers to match the lightning quick movements of their Pokémon. Each Trainer has three Pokémon on their turn table with the table turned so that none of their monsters are facing the opponents team. Let's check out those monsters, shall we?
(*)Eevee (Wylie) (M)
Nature: Impish (Defense is raised by *, Special Attack is lowered by *)
Type: Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
Stats:
HP: 90
Atk: **
Def: *** (+)
SpA: * (-)
SpD: ***
Spe: 55
Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: (Innate) The moves that match this Pokemon’s type deal two (2) more damage.
Anticipation (DW): (Innate) This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion.
EC: 2/6
MC: 0
DC: 1/5
Moves:
(*)Tail Whip
(*)Tackle
(*)Helping Hand
(*)Sand Attack
(*)Growl
(*)Quick Attack
(*)Curse
(*)Wish
(*)Detect
(*)Dig
(*)Retaliation
(*)Toxic
Substitute
Eevee (Tweety) (M)
Nature: Modest (Special Attack raised by *, Attack is lowered by *)
Type: Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
Stats:
HP: 90
Atk: *(-)
Def: **
SpA: ***(+)
SpD: ***
Spe: 55
Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: (Innate) The moves that match this Pokemon’s type deal two (2) more damage.
Anticipation (DW): (Innate) This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion.
EC: 0/6
MC: 0
DC: 0/5
Moves:
Tail Whip
Tackle
Helping Hand
Sand Attack
Growl
Quick Attack
Fake Tears
Wish
Detect
Shadow Ball
Retaliation
Substitute
Eevee (Bugs) (M)
Nature: Adamamt (Attack raised by *, Special Attack is lowered by *)
Type: Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
Stats:
HP: 90
Atk: ***(+)
Def: **
SpA: *(-)
SpD: ***
Spe: 55
Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: (Innate) The moves that match this Pokemon’s type deal two (2) more damage.
Anticipation (DW): (Innate) This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion.
EC: 0/6
MC: 0
DC: 0/5
Moves:
Tail Whip
Tackle
Helping Hand
Sand Attack
Growl
Quick Attack
Charm
Yawn
Wish
Swagger
Retaliation
Substitute
Lickitung(*) [George] (Male)
Nature: Brave - Adds * to Attack. A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.
Type:
Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
Stats:
HP: 100
Atk: ***(+)
Def: ***
SpA: ***
SpD: ***
Spe: 26(-) (30 / 1.15)
EC: 4/6
MC: 1
DC: 2/5
Abilities:
Own Tempo: This Pokemon moves at its own pace and cannot be confused by any method. [Innate]
Oblivious: This Pokemon is incapable of being effected by Attract or Cute Charm. [Innate]
Cloud Nine (DW): This Pokemon dispels a misty aura which rises into the sky and nullifies any weather effect when it is ordered. [Can be activated/commanded]
Attacks:
Lick*
Supersonic*
Defence Curl*
Knock Off*
Wrap*
Stomp*
Disable*
Hammer Arm*
Muddy Water*
Zen Headbutt*
Ice Beam*
Dig*
Double Team*
Power Whip
Privatyke (Eoleo)(M)
Nature: Adamant - Adds * to Attack, subtracts * from Special Attack.
Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
HP: 100
Atk: ****(+)
Def: ***
SpA: *(-)
SpD: **
Spe: 35
EC: 0/6
MC: 0
DC: 0/5
Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz (DW): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
Attacks:
Level Up:
Bubble
Smokescreen
Yawn
Wrap
Arm Thrust
Egg Moves:
Recover
Bulk Up
Ice Punch
BW TM:
Rock Slide
Waterfall
Brick Break
Klink (Cogsworth) (No gender)
Nature: Brave - Adds * to Attack, A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.
HP: 90
Atk: ***(+)
Def: ***
SpA: **
SpD: ***
Spe: 26 (30 divided by 1.15)
EC: 0/9
MC: 0
DC: 0/5
Abilities:
Plus - This Pokemon possesses a positive electrical charge, when a Pokemon with Minus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Minus, the damage does not stack. (Innate)
Minus - This Pokemon possesses a negative electrical charge, when a Pokemon with Plus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Plus, the damage does not stack. (Innate)
Clear Body (DW) - This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.) (Innate)
Attacks:
Level up:
Vicegrip
Charge
Thundershock
Gear Saucer
Bind
BW TMs:
Thunder Wave
Volt Change
Hidden Power (Water - 7)
Other Level up moves to replace Egg moves:
Gear Change
Discharge
Metal Sound
So while Son of Shadoo's team is quite diverse; FinnRagetti's team is made up entirely of one Pokémon species! Interesting strategy from Finn, let's see how that plays out. While the clear favorite for having a big impact against an all Normal team is the Fighting type, Privatyke, keep your eyes on Bugs, he seems Adamant that his team is going to win. The fans here are on their toes so without further ado let's get this party started!
FinnRagetti won the coin toss so here's how our battle will play out:
Battle Flow:
1. Son of Shadoo will rotate his table and issue actions.
2. FinnRagetti will rotate his table and issue actions.
3. I will ref.
4. FinnRagetti can rotate his table. He will issue actions.
5. Son of Shadoo can rotate his table. He will issue actions.
6. I will ref.
7. Son of Shadoo can rotate his table. He will issue actions.
8. FinnRagetti can rotate his table. He will issue actions.
9. Repeat steps 3-8 until battle ends.
Let's experiment with a new concept for battling (introduced in 5th gen)
3v3 Triple Rotation Battle:
Land: A plain field with 2 turn tables on each side. All 3 pokemon you and I shall use are set on the wheel. In game, you have the option of rotating the pokemon before you attack, so we shall do this:
-We can rotate only during the beginning of the round (before pokemon actions)
-You can decide whether actions are to be private or not, since we'd basically counter each pokemon with one of our own. It's up to you. (This is to be included in your option choice).
-At the end of the round, our pokemon returns to the turn table.
Example turn:
"Ok Bulbasaur, take a rest. Charmander go use Fire Blast, Dragon Claw, and Dig on the foe's next pokemon"
"In that case, Squirtle, get back out there and use Hydro Pump, Skull Bash, and Surf"
3 day DQ
2 uses of recovery. No chills for attacking pokemon. Pokemon not used get 1 chill during the round.
Which leaves us with:You know something, Finn Ragetti? I'm feeling ballsy. BRING IT ON!
Switch = Irrelevant, it's Rotation...
All Abilities
No Items.
Actions = Visible, so that we can use it as an example for others.
Rules:
3v3
Rotation Battle
3 Day DQ
2 Recovers / 0 Chills *
Items Disabled
Abilities: All
Switch = Rotation
Actions = Visible
*Special Rule: At the end of each round, Pokémon not in the active slot regain 12 Energy.
Arena: A plain field with a turn table on each side. The turn tables have three slots each. A Pokémon stands in each section facing towards the outside of the circle. The tables can be spun by their respective Trainer to face a Pokémon of their choice towards the opponent. At the beginning of each round the battlers who are in the ready position step off the table to do battle. At the end of the round they step back onto the table.
----
LADIES AND GENTLEMEN! We have a VERY special treat for you all today. Coming to you live from the CAP ASB's very first ROTATION BATTLE! This newest style of Pokémon battling promises to be incredibly fast-paced and will require lightning fast strategical thinking from the Trainers to match the lightning quick movements of their Pokémon. Each Trainer has three Pokémon on their turn table with the table turned so that none of their monsters are facing the opponents team. Let's check out those monsters, shall we?
(*)Eevee (Wylie) (M)
Nature: Impish (Defense is raised by *, Special Attack is lowered by *)
Type: Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
Stats:
HP: 90
Atk: **
Def: *** (+)
SpA: * (-)
SpD: ***
Spe: 55
Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: (Innate) The moves that match this Pokemon’s type deal two (2) more damage.
Anticipation (DW): (Innate) This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion.
EC: 2/6
MC: 0
DC: 1/5
Moves:
(*)Tail Whip
(*)Tackle
(*)Helping Hand
(*)Sand Attack
(*)Growl
(*)Quick Attack
(*)Curse
(*)Wish
(*)Detect
(*)Dig
(*)Retaliation
(*)Toxic
Substitute
Eevee (Tweety) (M)
Nature: Modest (Special Attack raised by *, Attack is lowered by *)
Type: Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
Stats:
HP: 90
Atk: *(-)
Def: **
SpA: ***(+)
SpD: ***
Spe: 55
Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: (Innate) The moves that match this Pokemon’s type deal two (2) more damage.
Anticipation (DW): (Innate) This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion.
EC: 0/6
MC: 0
DC: 0/5
Moves:
Tail Whip
Tackle
Helping Hand
Sand Attack
Growl
Quick Attack
Fake Tears
Wish
Detect
Shadow Ball
Retaliation
Substitute
Eevee (Bugs) (M)
Nature: Adamamt (Attack raised by *, Special Attack is lowered by *)
Type: Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
Stats:
HP: 90
Atk: ***(+)
Def: **
SpA: *(-)
SpD: ***
Spe: 55
Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: (Innate) The moves that match this Pokemon’s type deal two (2) more damage.
Anticipation (DW): (Innate) This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion.
EC: 0/6
MC: 0
DC: 0/5
Moves:
Tail Whip
Tackle
Helping Hand
Sand Attack
Growl
Quick Attack
Charm
Yawn
Wish
Swagger
Retaliation
Substitute
Lickitung(*) [George] (Male)
Nature: Brave - Adds * to Attack. A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.
Type:
Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
Stats:
HP: 100
Atk: ***(+)
Def: ***
SpA: ***
SpD: ***
Spe: 26(-) (30 / 1.15)
EC: 4/6
MC: 1
DC: 2/5
Abilities:
Own Tempo: This Pokemon moves at its own pace and cannot be confused by any method. [Innate]
Oblivious: This Pokemon is incapable of being effected by Attract or Cute Charm. [Innate]
Cloud Nine (DW): This Pokemon dispels a misty aura which rises into the sky and nullifies any weather effect when it is ordered. [Can be activated/commanded]
Attacks:
Lick*
Supersonic*
Defence Curl*
Knock Off*
Wrap*
Stomp*
Disable*
Hammer Arm*
Muddy Water*
Zen Headbutt*
Ice Beam*
Dig*
Double Team*
Power Whip
Privatyke (Eoleo)(M)
Nature: Adamant - Adds * to Attack, subtracts * from Special Attack.
Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
HP: 100
Atk: ****(+)
Def: ***
SpA: *(-)
SpD: **
Spe: 35
EC: 0/6
MC: 0
DC: 0/5
Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz (DW): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
Attacks:
Level Up:
Bubble
Smokescreen
Yawn
Wrap
Arm Thrust
Egg Moves:
Recover
Bulk Up
Ice Punch
BW TM:
Rock Slide
Waterfall
Brick Break
Klink (Cogsworth) (No gender)
Nature: Brave - Adds * to Attack, A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.
HP: 90
Atk: ***(+)
Def: ***
SpA: **
SpD: ***
Spe: 26 (30 divided by 1.15)
EC: 0/9
MC: 0
DC: 0/5
Abilities:
Plus - This Pokemon possesses a positive electrical charge, when a Pokemon with Minus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Minus, the damage does not stack. (Innate)
Minus - This Pokemon possesses a negative electrical charge, when a Pokemon with Plus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Plus, the damage does not stack. (Innate)
Clear Body (DW) - This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.) (Innate)
Attacks:
Level up:
Vicegrip
Charge
Thundershock
Gear Saucer
Bind
BW TMs:
Thunder Wave
Volt Change
Hidden Power (Water - 7)
Other Level up moves to replace Egg moves:
Gear Change
Discharge
Metal Sound
So while Son of Shadoo's team is quite diverse; FinnRagetti's team is made up entirely of one Pokémon species! Interesting strategy from Finn, let's see how that plays out. While the clear favorite for having a big impact against an all Normal team is the Fighting type, Privatyke, keep your eyes on Bugs, he seems Adamant that his team is going to win. The fans here are on their toes so without further ado let's get this party started!
FinnRagetti won the coin toss so here's how our battle will play out:
Battle Flow:
1. Son of Shadoo will rotate his table and issue actions.
2. FinnRagetti will rotate his table and issue actions.
3. I will ref.
4. FinnRagetti can rotate his table. He will issue actions.
5. Son of Shadoo can rotate his table. He will issue actions.
6. I will ref.
7. Son of Shadoo can rotate his table. He will issue actions.
8. FinnRagetti can rotate his table. He will issue actions.
9. Repeat steps 3-8 until battle ends.