Discuss possible secondary abilities for this CAP. Don't suggest random abilities too please, back up your suggestions with competitive reasons. Keep it clean, don't hurt anyone, etc.
Our CAP so far:
Stat Spread: 90 HP / 85 Atk / 80 Def / 105 SpA / 80 SpD / 110 Spe
Primary Ability: Volt Absorb
My post regarding custom abilities.
The Rules:
Our CAP so far:
Typing: Fighting/DarkDougJustDoug said:Name: Perfect Mate
General Description: Pick a good-but-not-great OU pokemon, and design the perfect teammate for it, similar to the way Celebi & Heatran, or Blissey & Skarmory complement each other so well on competitive teams.
Justification:
This would allow us to explore in detail how synergy between two pokemon can be achieved, because currently there are only a few perfect teammates in OU. And depending on the base pokemon we choose to give a "perfect mate", we can open a new niche in the metagame based around the efficient pairing.
The niche we create will be inherently tied to an existing pokemon in the metagame, which should provide a natural limitation to prevent this concept from being broken or "too different" from standard OU.
Questions To Be Answered:
- Is the base pokemon's usefulness (and usage) in the metagame increased as a result of having a "perfect mate"?
- What strategies are more effective for the base pokemon, as a result of having a perfect teammate?
- What are the most effective aspects of the new pokemon, for purposes of making a great teammate with the base pokemon?
- Is the new pokemon viable in the metagame without the base pokemon as a teammate
Stat Spread: 90 HP / 85 Atk / 80 Def / 105 SpA / 80 SpD / 110 Spe
Primary Ability: Volt Absorb
My post regarding custom abilities.
The Rules:
- Do not polljump. Suggesting that there are possibilities that CAP 9 got x move is fine, but suggesting that it should get x move is not.
- Threadhogging -- don't do it. Get your point across, defend it, and move on. I shouldn't see the same people posting the same stuff over and over again.
- Keep the discussion fresh. Don't discuss the same thing over and over again. If you have something new to post, post it. If not, think a little bit harder on your post, and make sure you are not threadhogging. In other words, don't bandwagon.
- If you're going to pm me with a custom ability, back it up with justification. Don't just suggest one. Explain why we should make a new ability, what it has to offer for the concept/metagame, and why an already existing ability can't perform adequately.