Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Superpower
So I wanted to abuse Azumarill's belly drum and huge power ability to get it up to some frightening attack levels pretty easily. Once its attack is at max, it can easily sweep provided its common counters are covered. I ran Superpower and play rough because Scolipede can help get its speed up. Sitrus Berry is to help it out a little once it gets the belly drum off.
Thundurus-Therian @ Leftovers
Ability: Volt Absorb
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Nasty Plot
- Thunderbolt
- Hidden Power Flying
- Focus Blast
I ran Thundurus-T because it checks bulky waters like Rotom-W that could stop Azumarill short. Hidden Power-Flying is for things like Mega-Venusaur and other common grass-types.
Scizor @ Scizorite
Ability: Light Metal
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Defog
- Roost
- Bullet Punch
- U-Turn
Scizor becomes a great offensive pivot with U-Turn allowing Thundurus-T to be switched in pretty easily. He also provides needed defog support to remove those hazards that can stop Azumarill cold. Bullet Punch and roost for obvious reasons
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Sassy Nature
- Stealth Rock
- Leech Seed
- Thunder Wave
- Power Whip/Gyro Ball
Ferrothorn is a great lead and provides rocks support. He also covers some of those other bulky water types I mentioned, Leech Seed gives others (mainly Azumarill) some added longevity.
Heatran @ Shuca Berry
Ability: Flash Fire
EVs: 248 HP / 192 SpD / 68 Spe
Calm Nature
- Lava Plume
- Toxic
- Roar
- Earth Power
Heatran fit very well on this team. He's a good switch-in for fire type attacks, which would most likely wreck my team. Shuca Berry to mitigate ground-type damage, and toxic and roar for toxic shuffling
Scolipede @ Black Sludge
Ability: Speed Boost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Protect
- Baton Pass
- Substitute
- Pin Missile
Mainly just to provide support for Azumarill, Scolipede abuses speed boost and baton pass to get Azumarill added speed which it desperately needs. Substitute and protect for help in doing that. Pin Missile for a decent stab move
So guys, this is my first time making my own team, which is probably pretty obvious haha. I've just lurked and stole whatever teams i could find. Anyways, I'm open to any changes, so thanks in advance guys :D
P.S You happy now, mods? ;)
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Superpower
So I wanted to abuse Azumarill's belly drum and huge power ability to get it up to some frightening attack levels pretty easily. Once its attack is at max, it can easily sweep provided its common counters are covered. I ran Superpower and play rough because Scolipede can help get its speed up. Sitrus Berry is to help it out a little once it gets the belly drum off.
Thundurus-Therian @ Leftovers
Ability: Volt Absorb
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Nasty Plot
- Thunderbolt
- Hidden Power Flying
- Focus Blast
I ran Thundurus-T because it checks bulky waters like Rotom-W that could stop Azumarill short. Hidden Power-Flying is for things like Mega-Venusaur and other common grass-types.
Scizor @ Scizorite
Ability: Light Metal
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Defog
- Roost
- Bullet Punch
- U-Turn
Scizor becomes a great offensive pivot with U-Turn allowing Thundurus-T to be switched in pretty easily. He also provides needed defog support to remove those hazards that can stop Azumarill cold. Bullet Punch and roost for obvious reasons
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Sassy Nature
- Stealth Rock
- Leech Seed
- Thunder Wave
- Power Whip/Gyro Ball
Ferrothorn is a great lead and provides rocks support. He also covers some of those other bulky water types I mentioned, Leech Seed gives others (mainly Azumarill) some added longevity.
Heatran @ Shuca Berry
Ability: Flash Fire
EVs: 248 HP / 192 SpD / 68 Spe
Calm Nature
- Lava Plume
- Toxic
- Roar
- Earth Power
Heatran fit very well on this team. He's a good switch-in for fire type attacks, which would most likely wreck my team. Shuca Berry to mitigate ground-type damage, and toxic and roar for toxic shuffling
Scolipede @ Black Sludge
Ability: Speed Boost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Protect
- Baton Pass
- Substitute
- Pin Missile
Mainly just to provide support for Azumarill, Scolipede abuses speed boost and baton pass to get Azumarill added speed which it desperately needs. Substitute and protect for help in doing that. Pin Missile for a decent stab move
So guys, this is my first time making my own team, which is probably pretty obvious haha. I've just lurked and stole whatever teams i could find. Anyways, I'm open to any changes, so thanks in advance guys :D
P.S You happy now, mods? ;)
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