Empo
World Defender
INTRODUCTION
Hey guys, I recently tried a really over powered set which is common in this period, choice band tyranitar.
I asked to my fren PaulPetta to build with me a sort of bulky offense to peak a good result in Pokèmon Showdown! ladder and we managed to get 1800. We really like cb ttar!
TEAM AT GLANCE!
BUILDING PROCESS
i started building around cb tar, he is a monster with 603 atk.
then i added a fairy check, which is the mega, scizor. ttar supports zor well too because it's a fire check.
ok, so now i have to add a stealth rocker... mew is p good; he has vswitch to have momentum and he checks special attackers well.
i needed a water type which is a monster in every team: keldeo. firstly it was specs with focus blast (*_*) but then we thought that sub cm it was better because it can break stall.
mmh... so now we need a spinner and a wallbreaker. what about excadrill? it's a spinner and with sand it's so good with its speed and its attack.
we're weak to mega pinsir and mega charizard-x as fuck. so we added rotom heat, which can paralyze both of them. it's also good as ground immunity and it checks things like serperior.
IN-DEPTH LOOK
I asked to my fren PaulPetta to build with me a sort of bulky offense to peak a good result in Pokèmon Showdown! ladder and we managed to get 1800. We really like cb ttar!
TEAM AT GLANCE!
BUILDING PROCESS
i started building around cb tar, he is a monster with 603 atk.
then i added a fairy check, which is the mega, scizor. ttar supports zor well too because it's a fire check.
ok, so now i have to add a stealth rocker... mew is p good; he has vswitch to have momentum and he checks special attackers well.
i needed a water type which is a monster in every team: keldeo. firstly it was specs with focus blast (*_*) but then we thought that sub cm it was better because it can break stall.
mmh... so now we need a spinner and a wallbreaker. what about excadrill? it's a spinner and with sand it's so good with its speed and its attack.
we're weak to mega pinsir and mega charizard-x as fuck. so we added rotom heat, which can paralyze both of them. it's also good as ground immunity and it checks things like serperior.
IN-DEPTH LOOK
BOCELLI (Tyranitar) @ Choice Band
Ability: Sand Stream
EVs: 100 HP / 252 Atk / 156 Spe
Adamant Nature
- Stone Edge
- Crunch
- Superpower
- Pursuit
The monster that we built around. Tyranitar is so good (banded in particular) with its attack 'cause he can hit hard everything. He can deal with mons like celebi n latwins, lettin' to the keldeo's sweep
Sand helps him well, because it's a special bulky mon too.
-Stone Edge is the main STAB move and does massive damage to even Pokemon that resist it such as Keldeo.
-Crunch is the more accurate secondary STAB move and can break past bulky Psychic-types such as Slowbro and Jirachi really easy.
-Superpower has great coverage with Stone Edge and Crunch, as it hits Ferrothorn, Heatran, and opposing Tyranitar.
-Pursuit rounds off the set by allowing Tyranitar to Pursuit trap Latios, Latias, and Talonflame.
ZORO (Scizor-Mega) @ Scizorite
Ability: Light Metal
EVs: 248 HP / 44 Atk / 16 Def / 200 SpD
Impish Nature
- Swords Dance
- Roost
- Bullet Punch
- Knock Off
The bulky set allows me to have a good entrance for weavile, latwins, scarf excadrill and other pokemon then set up with swords dance and create several problems.
Knock off>u turn 'cause we can hit harder different pokemons such as heatran, jirachi, skarmory and sweep more easily.
-Swords Dance, what's wrong with it, setup in lategame and gg.
-Roost is necessary in the bulky set, and allows zor to boost his attack while he gains health.
-Bullet Punch is the stab which is runned in every zor, after a dance it's really powerful (technician + stab).
-Knock Off provides a good mix of utility and coverage, allowing Scizor to achieve overall good coverage as well as the ability to remove items from switch-ins such as Skarmory and Heatran.
COSO PUCCI (Mew) @ Leftovers
Ability: Synchronize
EVs: 252 HP / 148 SpD / 108 Spe
Careful Nature
- Stealth Rock
- Soft-Boiled
- Will-O-Wisp
- Volt Switch
We chose mew 'cause every team need a keldeo check and running volt switch we can gain momentum, which is really important for this team.
Mew can also use stealth rocks and spam will o-wisp to take damages and reduce physical attack.
-Stealth rock, nothing to say.
-Soft boiled is here to gain health.
-Will-o-Wisp is necessary for mew to deal with physical attackers.
-Volt Switch is here to take momentum and gain entry to broken mons such as tyranitar, drill or zor.
CICCIOLINA (Keldeo) @ Leftovers
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Substitute
- Calm Mind
Keldeo was here to have a fast mon and to deal with some fire mons, which can burn our tyranitar and to setup on main counters with cmind. After a couple of calm mind this mon is really a beast.
-Scald is the stab, 30% of fucking burn the oppo and it's really useful to burn checks/counters.
-Secret Sword, second stab to deal with special defensors and to have damage in general.
-Substitute is here to have the core sub-cmind, and it's so useful to break stall.
-Calm mind to raise sp atk and sp def and create troubles.
PUSSYDESTROYER (Excadrill) @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
Exca works really well with sand and it was a good wallbreaker so we decided to run this mon. Life Orb-boosted Earthquake is extremely powerful, 2HKOing standard Ferrothorn and generally pummeling pretty much any Pokemon that does not resist it.
-Earthquake is a STAB move which does a lot of damage in all the ou tier.
-Iron Head is another exca STAB move, with high power and fantastic coverage. Iron Head has a useful chance to flinch and hits most non-grounded foes, such as Latios, Landorus-T, and Gengar, for a high amount of damage.
-Rock Slide is Excadrill's best coverage move, hitting Flying-types such as Thundurus, Talonflame, and Mega Pinsir super effectively. It is also Excadrill's best option against Rotom-W and Skarmory.
-Rapid Spin can remove entry hazards, especially Stealth Rock, and it is important for Excadrill's teammates.
ROVENTA (Rotom-Heat) @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 248 HP / 40 Def / 220 Spe
Bold Nature
- Overheat
- Volt Switch
- Pain Split
- Thunder Wave
Rotom heat is the only way to deal with mega pinsir and charizard, status it and take momentum with volt switch.
-Overheat hits Steel and Grass-types that Rotom-W cannot hit for super effective damage such as Ferrothorn, Mega Scizor, Serperior, and Breloom.
-Volt Switch allows Rotom-H to gain momentum off the likes of Heatran as well as pressure Water-types that attempt to switch in. It can also avoid Tyranitar when it switches in, avoiding being trapped by Pursuit.
-Pain Split is necessary for recovery and allows Rotom-H to stay healthy for long periods of time; it's also easy to take advantage of, since Rotom-H will lose HP quickly because of its Stealth Rock weakness.
-Thunder Wave can cripple the likes of Latios, Tyranitar, Water-types, Volcarona, Talonflame, and Mega Charizard X and Y.
REPLAYS
i laddered with some alts, and also paulpetta did, so here you are replays!
http://replay.pokemonshowdown.com/ou-366823459
http://replay.pokemonshowdown.com/ou-366814273
http://replay.pokemonshowdown.com/ou-366808829
http://replay.pokemonshowdown.com/ou-366467865
http://replay.pokemonshowdown.com/ou-366467081
http://replay.pokemonshowdown.com/ou-366440178
http://replay.pokemonshowdown.com/ou-366463856
http://replay.pokemonshowdown.com/ou-365802096
http://replay.pokemonshowdown.com/ou-365803537
http://replay.pokemonshowdown.com/ou-365802096
PROOF OF PEAK
IMPORT
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