Although I won't have access to it, this release of the long-anticipated Truant Durant is really interesting, as its Entrainment alone will be more effective (and way faster) than a 2 pkmn cripple session, provided one has Protect and is able to land the move on a non-switching opponent.
From how many battles of experience are you speaking,
Havak? Don't see how Focus Sash would work reliably. Think of all the pkmn outspeeding Durant, capable of shutting it down completely (do consider secondary effects), effectively turning the game around to a Truant-less 2v3. Even if none of those 2 are complete cripple recipients, who typically don't do well on their own, that's not going to work every time.
Your note on switching against pkmn with Fake Out is rather vague, basically treating Durant as a safe switch-in to the entire Subway roster, which includes many pkmn capable of knocking out Durant in one hit or possibly incapacitate it with (secondary) status. Even if you avoid this (by saving Durant for a free switch-in, when/if the pkmn you switched in is knocked out), there are still many ways to lose; my first Ctrl+F on Fake Out found Medicham, whose 4th set packs Fake Out and Detect, in addition to having a ridiculously high Attack stat boosted by Life Orb. For the record, its use of Hi Jump Kick can't be reliably predicted for recoil misses, speaking from experience. Your note on tricking the opponent to not use Fire-type moves on the switch is not accurate, and as such will not work in the long run. The opponent regularly uses Fire-type moves against my Milotic, anticipating a Scizor switch-in, trust me.
If it seems like I'm going overboard, it's just that I'm treating the strategy as an attempt to reach 1000 and beyond. No doubt Truant Durant is effective, and will allow some players to get much longer streaks than they would otherwise have been able to with their invested effort, but I wonder how far it can go. Fake Out and Protect has already been mentioned, but there's also Tornadus 4 and Thundurus 4's Prankster Taunt, and the complete counter move that is Volt Switch (and U-turn). One must not forget the problematics of perfectly set up pkmn not being able to reliably sweep everything, every time, but this seems more possible with this strategy, as it allows more freedom by using only one crippler, which in many situations won't even go down in the process, meaning it can assist later on, as you mention.
I already mentioned that I won't be able to try this out, which I think is quite a gift if you know what I mean, but I'm doing so many other interesting pkmn things anyway. Also, with all the newly released tutor moves, Hidden Abilities, and (for me) previously un-RNG-able legendary pkmn, the facility fun is all fresh and new, to the point that I still don't see myself going for streaks at all. This is further reinforced by the checklisting routine I mentioned previously, which enables me to look right into the effectiveness of my potential strategies/teams, and figure that oh well, this one Subway pkmn can (with the right amount of misfortune on my side, however unlikely) single-handedly go to town on my team. As such, being unable to construct an unbeatable team, I don't see the point in trying to beat my previous streak (which literally takes weeks, even if done on the first try), so I just mess around trying to have fun instead, which is how I achieved said streak in the first place anyway. So yeah, hence the purpose of this thread and my '579 will suffice', don't be surprised if you never hear from me again.
Now, usually I don't do this, but I noticed the (complete) lack of (maximum Speed) Gliscor on the record lists, so I'll just share a build which has coverage beyond belief, since maybe someone who doesn't rock a pessimist checklist could take it real far:
Gliscor, Toxic Orb, Poison Heal
204 HP, 4 Atk, 4 Def, 44 SDef, 252 Spe, Jolly
176/116/146/--/101/161
Aerial Ace / Swords Dance / Substitute / Protect
Don't use anything else, ok? Toxic, Earthquake, or Facade will not work on this set, I've gone over this in minute detail. This was before Roost got compatible with Poison Heal, though, but why would you consider Roost? This darling is not a cripple recipient, and it works best as a lead, which is great because it can take out more than half the Subway pkmn (even when considering misfortune) without losing HP, provided it starts off with full PP, which it does when facing the first foe. I guess it goes without saying that a defensively strong Water-type works well with it, and they don't even have to fight over Leftovers. However, the fact that Cryogonal 3 packs Sheer Cold makes this pkmn and its potential teammates drop out of college and never go back. Good luck with finding anything that reliably counters Cryogonal 3 (preferably on the switch, like Sturdy Magnezone or Lum Berry Scizor) and fitting it in on the team. Also, Electivire 4 still hasn't returned to the underworld, so there's another hindrance, as always. On the plus side, it completely shuts down Tornadus 2, who on its own makes the future uncertain for almost every Subway Single Train team I come up with, but it's still Tornadus 1234 every time, so it's tough. This Gliscor is named Ganglion, I'll cook you a meal if you get the reference, and even if you don't.
Don't know why I did that piece, 'cause if you've ever wasted time reading one of my overwrought posts, you'll know that I've supposedly 'tried everything' (accessible) but only posted one team. I've done streaks in the range of 100 to 400 many times, and posting all those streaks and their teams is like the most OCD-inducing practice I can think of. Doctor says video games aren't meant for stress, and I couldn't agree more. With that, I also continue to avoid that nasty element of 'claiming' stuff, although that's not too bad on here. Still some crediting going on here and there, and all I can say is; if you know your shit, you probably don't need to be told what moves and stats are best for your pkmn, and finding that out is even half the fun, some say more. Of course, if you don't give that many fucks about the Subway and just want something quick and effective, I get the act of giving credit for even straightforward sets. And it's a bit more complicated when it comes to putting teams together, of course.
Most severe case I've seen yet was last month when I assessed Jumpman16's 630 team, and read this old post by Peterko where he said that he wouldn't be using that (my words) no-brainer cripple recipient Dragonite set, although he had devised it independently, just because it was posted by Jumpman16 who also happened to use it. What the hell? Some weird self-handicapping going on right there. As far as I know, Peterko works fucking hard on this (at least when he's not playing Diablo), and this is coming from a guy who's hit 9999 BP himself, so putting a strong pkmn like Dragonite (who he even had plans for) off limits just seems really unnecessary, and maybe quite a loss for this thread. As an example, drawing from major streaks, before Gastrodon and Cloyster were used to peak lists on here by R Inanimate and Peterko, respectively, I had been using those sets (well, my Pinball has Surf with Naughty nature, but Peterko used that too after revision, so I guess it applies), and I've never even thought of putting those pkmn aside for that reason, and I wouldn't do so even if I had never used them - why would I? If you're using a build that has been posted in this thread, you're probably just using your brain, as most sets are very logical, especially set-up and Choice item builds being almost objective. Like, when I worked with Gliscor looking at synergetic pkmn, I wanted a Tentacruel build that comes out on top after walling, so I created one, and yes, when I now search the listings, I see that it is identical (well, bar 4 EVs) to the one used by Chinese Dood - no wonder it is.
Are there really no news on the sequels' Subway roster at all besides the undeciphered lists posted on the previous page? Is TRE the only (capable) guy on the Internet who bothers to look into this? I'm not bitching at all, though, I can just see for myself when I access it on my Japanese copy, but I was certain this information would surface faster than I could even receive my game, because people have the game data on their computers or whatever. Maybe I'm not looking the right places for information, wouldn't be surprised. And yeah, I was curious so I listed those differences in TRE's lists and posted it on last page. Not my scene at all, not why I'm here, and useless in the future, but I figured it could be of use/save some time for a few people, and I had already written it down for myself anyway, so that's why it's there. Keep having fun everyone.
Also, saved the best for last, check out these
mad streaks, this thread ain't got shit on this guy.