dekzeh
B is for BRUTUS
...and she's only evil.
This thread lacks flashy annoying colors and shitload of useless info we all already know.
Motorfucker @ Shuca Berry
Modest - 72HP, 236SAtk, 200Spd
- Fire Blast
- Earth Power
- Explosion
- Stealth Rock
Standard lead Heatran, except I'm not max speed.
Those EVs makes it so I 2HKO Aerodactyl leads with Fire Blast, survive lead Infernape CC and outspeed all neutral natured Metagrosses. Almost always gets SR down for me without problems.
I'm not much of an early game exploder. Heatran will only die in the first turns if I have to in order to set up SR, otherwise I'll mostly like save it for late game.
He's my main answer to Trick Scarfers since he obviously doesnt mind a Scarf and can switch into most Trickers without problems (exception is Starmie I guess)
Beats most leads one-on-one but I'm pretty sure you already know that.
She's Only Evil @ Leftovers
Timid - 252HP, 220Spd, 36Def
- Substitute
- Leech Seed
- Baton Pass
- Recover
She is the core of my team. The ability to give free switches to all my other team members and possibly a Substitute is unvaluable. Infernape, Kingdra and Salamence are A LOT more threatening when behind a substitute. Between those 3 pokes and Scizor I have every weak Celebi has covered, including a 4x bug resist in Infernape (hint: CB U-turn from Scizor won't break a BP'd sub to it), a 4x fire resist in Kingdra (hi there mr. Heatran), 2x Ice/Dark resists in Scizor and Infernape and a ghost Resist in Scizor.
This little girl here is capable of stalling a lot of stuff, from Zapdos to Blissey, untill they decide to switch out/Recover giving me a Substitute to Baton Pass.
My EVs might look a bit odd. Why the fuck 320 speed? I don't want to max it because I don't want any speed ties going on, I need to know if I'm faster/slower then their Zapdos/Flygon/Mence whatever instead of relying on a 50% chance and well NO ONE runs 320 Speed, because there is really no point in doing that... makes me faster then random 317's and random stuff that want to be faster then random 317's for some reason. Max HP is obvious to generate 101HP Subs.
No Apologies @ Choice Band
Adamant - 28HP, 252Atk, 228Spd
- U-turn
- Bullet Punch
- Superpower
- Pursuit
Screw Bullet Punch, Superpower and Pursuit. The only thing I ever use is U-turn anyway.
The common CB Scizor you all know, helps me keeping a lot of things in check such as DD Salamence/Dragonite, Heracross, Gengar, sweeper Azelf etc. I'm considering Quick Attack instead of Pursuit. I never use Pursuit anyway.. even if I'm 100% sure their Celebi/Gengar whatever is switching out I'd rather U-turn instead of giving a free SD to Lucario/Scizor... especially if Mence is weakened.
Quick Attack would help me with Infernape and even Gyarados in a pinch. Suggestions?
Running Joke @ Life Orb
Naive - 228Atk, 252Spd, 28SAtk
- Close Combat
- Fire Blast
- Thunderpunch
- Hidden Power [Ice]
First of all, max speed because for some reason there are still a lot of stupid players who don't max their Infernape's speed.
All that attack lets me 2HKO most bulky waters without problems (exception here is defensive Suicune, who takes a shitload from it anyway and is setup fodder for Kingdra or stalled to death by Celebi) Thunderpunch is there solely for Gyarados (tho sometimes it does help OHKOing the odd Tentacruel...) it's also usefull for Starmies if I'm behind a Substitute. Fire Blast is a general STAB move and HP Ice for Flygon/Mence/Gliscor.
This can beat a stall team by itself without problems, but since its very vulnerable to entry hazards, sandstorm and so on, I do have back ups.
You Got It All... Wrong @ Life Orb
Naive - 216Atk, 176Spd, 116SAtk
- Draco Meteor
- Outrage
- Flamethrower
- Roost
Don't need anything else tbh. Offensive Empoleon is KO'd by a combination of Draco Meteor and Outrage and no one uses defensive penguins. Heatran takes a lot from either Draco Meteor or Outrage and can be handled by the rest of my team.
80% of the time Roost is a better move then Earthquake.
Kinda odd EVs, I might use more SAtk but often enough I find myself spamming Outrages late game and want to get the most damage out of it.
When All The Lights Go Out @ Leftovers
Adamant - 252HP, 188Atk, 68Spd
- Outrage
- Waterfall
- Dragon Dance
- Yawn
You wouldn't believe how much this thing can do to a stall team. They just can't do enough damage to stop me setting up. Yawn is mainly a filler but is generally good against Gyarados and often enough can get me a free DD. I actually am considering Return so I can break Suicune subs without locking myself into Outrage.
Slow, but more often then not it is capable of getting 2 Dragon Dances and all that HP really helps me to revenge stuff like Infernape.
Doing good enough in the leaderboard. Winning about 90% of the matches without problems despite some obvious flaws.
This thread lacks flashy annoying colors and shitload of useless info we all already know.
Motorfucker @ Shuca Berry
Modest - 72HP, 236SAtk, 200Spd
- Fire Blast
- Earth Power
- Explosion
- Stealth Rock
Standard lead Heatran, except I'm not max speed.
Those EVs makes it so I 2HKO Aerodactyl leads with Fire Blast, survive lead Infernape CC and outspeed all neutral natured Metagrosses. Almost always gets SR down for me without problems.
I'm not much of an early game exploder. Heatran will only die in the first turns if I have to in order to set up SR, otherwise I'll mostly like save it for late game.
He's my main answer to Trick Scarfers since he obviously doesnt mind a Scarf and can switch into most Trickers without problems (exception is Starmie I guess)
Beats most leads one-on-one but I'm pretty sure you already know that.
She's Only Evil @ Leftovers
Timid - 252HP, 220Spd, 36Def
- Substitute
- Leech Seed
- Baton Pass
- Recover
She is the core of my team. The ability to give free switches to all my other team members and possibly a Substitute is unvaluable. Infernape, Kingdra and Salamence are A LOT more threatening when behind a substitute. Between those 3 pokes and Scizor I have every weak Celebi has covered, including a 4x bug resist in Infernape (hint: CB U-turn from Scizor won't break a BP'd sub to it), a 4x fire resist in Kingdra (hi there mr. Heatran), 2x Ice/Dark resists in Scizor and Infernape and a ghost Resist in Scizor.
This little girl here is capable of stalling a lot of stuff, from Zapdos to Blissey, untill they decide to switch out/Recover giving me a Substitute to Baton Pass.
My EVs might look a bit odd. Why the fuck 320 speed? I don't want to max it because I don't want any speed ties going on, I need to know if I'm faster/slower then their Zapdos/Flygon/Mence whatever instead of relying on a 50% chance and well NO ONE runs 320 Speed, because there is really no point in doing that... makes me faster then random 317's and random stuff that want to be faster then random 317's for some reason. Max HP is obvious to generate 101HP Subs.
No Apologies @ Choice Band
Adamant - 28HP, 252Atk, 228Spd
- U-turn
- Bullet Punch
- Superpower
- Pursuit
Screw Bullet Punch, Superpower and Pursuit. The only thing I ever use is U-turn anyway.
The common CB Scizor you all know, helps me keeping a lot of things in check such as DD Salamence/Dragonite, Heracross, Gengar, sweeper Azelf etc. I'm considering Quick Attack instead of Pursuit. I never use Pursuit anyway.. even if I'm 100% sure their Celebi/Gengar whatever is switching out I'd rather U-turn instead of giving a free SD to Lucario/Scizor... especially if Mence is weakened.
Quick Attack would help me with Infernape and even Gyarados in a pinch. Suggestions?
Running Joke @ Life Orb
Naive - 228Atk, 252Spd, 28SAtk
- Close Combat
- Fire Blast
- Thunderpunch
- Hidden Power [Ice]
First of all, max speed because for some reason there are still a lot of stupid players who don't max their Infernape's speed.
All that attack lets me 2HKO most bulky waters without problems (exception here is defensive Suicune, who takes a shitload from it anyway and is setup fodder for Kingdra or stalled to death by Celebi) Thunderpunch is there solely for Gyarados (tho sometimes it does help OHKOing the odd Tentacruel...) it's also usefull for Starmies if I'm behind a Substitute. Fire Blast is a general STAB move and HP Ice for Flygon/Mence/Gliscor.
This can beat a stall team by itself without problems, but since its very vulnerable to entry hazards, sandstorm and so on, I do have back ups.
You Got It All... Wrong @ Life Orb
Naive - 216Atk, 176Spd, 116SAtk
- Draco Meteor
- Outrage
- Flamethrower
- Roost
Don't need anything else tbh. Offensive Empoleon is KO'd by a combination of Draco Meteor and Outrage and no one uses defensive penguins. Heatran takes a lot from either Draco Meteor or Outrage and can be handled by the rest of my team.
80% of the time Roost is a better move then Earthquake.
Kinda odd EVs, I might use more SAtk but often enough I find myself spamming Outrages late game and want to get the most damage out of it.
When All The Lights Go Out @ Leftovers
Adamant - 252HP, 188Atk, 68Spd
- Outrage
- Waterfall
- Dragon Dance
- Yawn
You wouldn't believe how much this thing can do to a stall team. They just can't do enough damage to stop me setting up. Yawn is mainly a filler but is generally good against Gyarados and often enough can get me a free DD. I actually am considering Return so I can break Suicune subs without locking myself into Outrage.
Slow, but more often then not it is capable of getting 2 Dragon Dances and all that HP really helps me to revenge stuff like Infernape.
Doing good enough in the leaderboard. Winning about 90% of the matches without problems despite some obvious flaws.