ryan
Jojo Siwa enthusiast
[OVERVIEW]
[SET]
name: Choice Specs
move 1: Psychic
move 2: Signal Beam
move 3: Thunderbolt
move 4: Trick
item: Choice Specs
ability: Analytic
nature: Modest
evs: 176 HP / 252 SpA / 84 Spe
[SET COMMENTS]
Moves
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Set Details
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Usage Tips
========
Team Options
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name: Trick Room
move 1: Trick Room
move 2: Psychic / Psyshock
move 3: Signal Beam
move 4: Thunderbolt / Nasty Plot / Recover
item: Life Orb
ability: Analytic
nature: Quiet
evs: 248 HP / 252 SpA / 8 SpD
ivs: 0 Spe
[SET COMMENTS]
Moves
========
========
========
========
[STRATEGY COMMENTS]
Other Options
=============
Checks and Counters
===================
- strong as shit between natural power and analytic
- great coverage
- trick room and analytic make up for its low speed
- still slow so it's easy to check offensively if it doesn't get up trick room
- dark weak and every team carries five knock off users
[SET]
name: Choice Specs
move 1: Psychic
move 2: Signal Beam
move 3: Thunderbolt
move 4: Trick
item: Choice Specs
ability: Analytic
nature: Modest
evs: 176 HP / 252 SpA / 84 Spe
[SET COMMENTS]
Moves
========
- Psychic STAB
- Signal Beam for Darks and Psychics such as Cacturne, Malamar, and Musharna
- Thunderbolt for neutral coverage, Xatu, stronger hit on Pawniard and Scyther
- Trick for fat stuff you can't break
- HP Fighting for Pawniard/Probopass/Ferroseed but it sucks to lock into
Set Details
========
- Specs for power and Trick synergy
- EVs outspeed uninvested base 50s
- Analytic to hit switches/faster Pokemon harder
Usage Tips
========
- Kill shit
- Kill shit frequently
- Be careful of Pursuit trappers
- It's a nuke you just click buttons and kill things
Team Options
========
- Doesn't need much support because almost nothing walls it
- Bulky Fighting-types, Gurdurr, Hariyama, check Dark-types
- Dark-types can check both opposing Dark-types and Ghost-types, Pawniard/Sneasel to Pursuit trap Ghosts and Psychics
- Mega Audino absorbs Knock Off and offers Wish support to help it keep killing things
- Stuff to take advantage of wallbreaking, Lilligant, Samurott, etc.
name: Trick Room
move 1: Trick Room
move 2: Psychic / Psyshock
move 3: Signal Beam
move 4: Thunderbolt / Nasty Plot / Recover
item: Life Orb
ability: Analytic
nature: Quiet
evs: 248 HP / 252 SpA / 8 SpD
ivs: 0 Spe
[SET COMMENTS]
Moves
========
- Trick Room to clean offensive teams late-game
- Psychic for strong STAB, Psyshock with Nasty Plot to break specially bulky Pokemon
- Signal Beam for Darks and Psychics
- Thunderbolt for neutral coverage, Xatu, and Pawniard/Scyther
- Nasty Plot to boost and break shit
- Recover to keep going and to use on free turns and dodge Sucker Punch
========
- Life Orb for power
- No Speed + 0 Spe IVs to outslow as much as possible
- Still Analytic because it punishes switches, which is the most common response to Trick Room
- Can use Mind Plate for a boosted STAB without taking Life Orb recoil
========
- Use late-game to clean or mid-game on Trick Room teams to break stuff
- Don't set up too early because especially with Life Orb recoil and taking a hit the turn you set up Trick Room, Beheeyem gets worn down easily
- Watch out for Sucker Punch users and Kangaskhan because they can stall out Trick Room turns and/or kill Beheeyem
========
- Hariyama and Gurdurr can take on Dark-types and work well under Trick Room
- Other Trick Room users keep you from having to set it up with Beheeyem
- Mega Audino offers Trick Room support + Wish and/or Healing Wish support
- Carbink can also Trick Room and checks Bug-types (esp Scyther) and set SR
- Golurk works well in Trick Room and can crush bulky Steels that can check it
[STRATEGY COMMENTS]
Other Options
=============
- Nasty Plot + Recover to demolish stall
- Nasty Plot with Energy Ball to OHKO Quagsire but Psychic 2HKOs w/o a boosting item
- Calm Mind + Recover, mostly outclassed by Musharna
- Colbur Berry to ease Trick Room setup
- SIMPLE BEAM TO GET +4 NASTY PLOTS VS XATU
Checks and Counters
===================
- Steels mostly, Ferroseed and Probopass
- Dark-types can switch in on Psychic and threaten offensively but most outright die to Signal Beam
- Kangaskhan's Fake Out + Sucker Punch can probably kill and can stall out Trick Room turns
- Scyther
- Offensive Ghosts can't switch into shit but threaten it
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