Welcome to Smogon! Take a moment to read the Introduction to Smogon for a run-down on everything Smogon, and make sure you take some time to read the global rules.
"Swampert, our plans do not involve this thing surviving the entire round. If you would kindly..."
Hammer Arm ~ Stomping Tantrum ~ Hammer Arm
IF Tyranitar is to use Endure THEN begin action string Rest ~ Sleep Talk (Water Gun / Water Pulse / Scald / Whirlpool) ~ Sleep Talk (Mud-Slap / Mud Shot / Mud Bomb / Rock Smash) IF Tyranitar is under the effect of a Protective/Evasive action when you are to act THEN Chill AND push back IF Tyranitar is underground when you are to act THEN Earthquake
IF Damaging Grass-Type move A1 THEN initiate action string Endure ~ Bulldoze ~ Rock Romb IF Venusaur is under the effect of a Protective/Evasive action THEN Stealth Rock on the first instance, Magnet Rise on the second instance, AND push back actions and substitutions IF Venusaur is behind a Substitute when you are to act THEN Rock Blast AND push back actions and substitutions
That did not work as well as I had hoped, but no matter!
Energy Ball | Magical Leaf | Mega Drain
IF Alolem is to use a self-KO move THEN Protect and push back
IF Alolem is under successful P/E THEN Sunny Day first instance, Growth second instance, pushing back each time
IF there's something else I should've subbed for THEN wtf is it
Leech Seed!
Golem-Alola lost 3 HP!
Venusaur gained 3 HP!
Action 2:
Speed Tie: 4 EN vs 7 EN
Golem-Alola used Rock Tomb! Hit (<=9000): 1830
Crit (<=416): 3569
(6 + 3 + 2) = 11 Damage
-3 EN Venusaur used Energy Ball!
Grassy Terrain STAB Energy Ball vs a Golem out of Sun? Guess how this goes.
-6 EN
"This is the difficult bit now! Swampert, stay strong!"
Ice Beam ~ Ice Punch ~ Ice Beam
IF Damaging Grass-Type Combination THEN Protect AND restart the queue IF Damaging Grass-Type move AND you are faster than Venusaur THEN Dig on the first instance, Dive on the second, Dig on the third AND restart the queue IF Speed-Reducing move THEN Icy Wind AND restart the queue
Grass Knot | Giga Drain | Grass Knot
IF Swampert uses Bide THEN start action sequence Chill | Growth | Synthesis
[2 subs] IF Swampert is in the evasive stage of a D/E move when you are to act OR Swampert is to use Mirror Coat THEN Synthesis first instance, Chill second instance, Growth third instance, restarting queue each time
"Hmm... nope, not getting anything better than a 20% here. Let's cast the dice!"
Double Team [2 Clones] ~ Blizzard ~ Avalanche + Avalanche
IF your Double Team is broken A1 THENcuss the RNG Double Team [2 Clones] A2, Dig A3 IF Double Team is broken A2 THEN Double Team [2 Clones] A3 IF Blizzard misses A2 THEN Dig A3
MOVES
Aerial Ace
Ancient Power
Assurance
Attract
Avalanche
Bite
Blizzard
Body Press
Body Slam
Breaking Swipe
Brick Break
Brutal Swing
Bulldoze
Captivate
Chip Away
Confide
Crunch
Curse
Cut
Dark Pulse
Detect
Dig
Double Team
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Tail
Dynamic Punch
Earth Power
Earthquake
Endure
Facade
Fire Blast
Fire Fang
Fire Punch
Flamethrower
Fling
Focus Blast
Focus Energy
Focus Punch
Foul Play
Frustration
Fury Cutter
Giga Impact
Headbutt
Heavy Slam
Hidden Power (Fairy)
High Horsepower
Hone Claws
Hydro Pump
Hyper Beam
Ice Beam
Ice Fang
Ice Punch
Incinerate
Iron Defense
Iron Head
Iron Tail
Leer
Low Kick
Mega Kick
Mega Punch
Mud-Slap
Muddy Water
Natural Gift
Nightmare
Outrage
Payback
Power-Up Punch
Protect
Pursuit
Rain Dance
Rest
Retaliate
Return
Revenge
Roar
Rock Blast
Rock Climb
Rock Polish
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Round
Sand Tomb
Sandstorm
Scary Face
Screech
Secret Power
Shadow Claw
Shock Wave
Sleep Talk
Smack Down
Snarl
Snore
Stealth Rock
Stomp
Stomping Tantrum
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Surf
Swagger
Tackle
Taunt
Thrash
Thunder
Thunder Fang
Thunder Punch
Thunder Wave
Thunderbolt
Torment
Toxic
Uproar
Water Pulse
Whirlpool
Sending out Ephraim the Tyranitar @ nothing!
Well, we're dead.
Flamethrower | Thunderbolt | Thunderbolt
IF Cawmodore is in the evasive state of Fly when you are to act THEN Thunder and push back
IF Cawmodore is to use a damaging fighting-type combination THEN Detect and push back
[Once] IF Cawmodore is to use Belly Drum THEN Snatch AND replace all instances of Flamethrower with Fire Punch AND replace all instances of Thunderbolt with Thunder Punch AND push back