Welcome to Smogon! Take a moment to read the Introduction to Smogon for a run-down on everything Smogon, and make sure you take some time to read the global rules.
"Squawk! Squawk!" Sky Attack~Sky Attack~Brave Bird
IF damaging Fighting-type combo AND NOT you have already used Protect this round THEN Protect and restart queue IF Sirfetch'd is under P/E THEN Roost the first and second times, Work Up the third, restarting the queue each time IF Counter THEN Hurricane and restart queue
IF Roserade is to use a Protective/Evasive action AND this substitution did not activate on the previous action THEN Feint AND push back IF Roserade is to use a Healing Move AND not in a combination THEN Brave Bird + Brave Bird
HP: KO EN: KO Item:None Type: Normal/Flying Stats: 5/4/2/4/92 Ability: Defiant SC/WC: 3/3 Other: KO
"You again? Take this!" Giga Drain~Hidden Power~Giga Drain
IF Guillotine AND in a combo AND NOT you used Protect last action THEN Protect and restart queue IF Giga Impact AND in a combo AND NOT you used Protect last action THEN Protect and restart queue [CASOA] IF DE move AND NOT suspended AND NOT in a combo AND NOT suspended DE last action AND you move second by speed order AND NOT the weather is sunny THEN Solar Beam and restart queue
Movepool:
Assurance
Attract
Body Slam
Brave Bird
Brick Break
Brutal Swing
Close Combat
Counter
Covet
Curse
Defog
Detect
Double-Edge
Endure
Facade
Feint
Final Gambit
First Impression
Flail
Focus Energy
Fury Cutter
Helping Hand
Iron Defense
Knock Off
Leaf Blade
Leer
Meteor Assault
Night Slash
Peck
Poison Jab
Protect
Quick Attack
Quick Guard
Rest
Retaliate
Revenge
Rock Smash
Round
Sand Attack
Simple Beam
Sky Attack
Slam
Sleep Talk
Snore
Solar Blade
Steel Wing
Substitute
Sunny Day
Superpower
Swords Dance
Throat Chop
Work Up
_____
_____
Opponents:
Fairy (16/16): Grimmsnarl (2/5) with Frisk (2/3)
Steel (15/15): Kitsunoh (4/5) with Limber (2/3)
"Okay, this opponent looks tricksy, but I'm sure we can beat it!"
Poison Jab ~ Iron Tail ~ Poison Jab
[ONCE] IF Damaging Ice-Type combination THEN Protect AND push back
[ONCE] IF Damaging Ice-Type move AND you are faster AND you have 70 HP or less THEN Roost AND push back IF Grimmsnarl is under the effect of a Protective/Evasive move THEN Hone Claws AND push back
"Excuse me, Tree owner? Can I call in a pinch hitter?" Ice Punch~Ice Punch~Ice Punch
IF DE move AND NOT suspended AND NOT in a combo AND NOT suspended DE last action AND you move second by speed order THEN Phantom Force [CASOA] IF Earthquake AND you move first by speed order AND NOT you have already used Imprison this round THEN Imprison (Earthquake/Dig/Protect) IF damaging Ground-type combo AND NOT you used Protect last action THEN Protect
"No, you mine!" [Activate RCB A1] Play Rough~Spirit Break~Play Rough
IF Sirfetch'd is under P/E THEN Bulk Up and restart queue IF Counter THEN Dazzling Gleam and restart queue IF damaging Poison-type combo AND NOT you have already used Protect this round THEN Protect and restart queue
IF Poison Jab A1 poisons, THEN Revenge A2, Poison Jab A3 and pray Grimmsnarl doesn't Crit 3 times in a row IF Poison Jab A2 poisons, THEN First Impression + First Impression A3
"Ah, you're back! No more shenanigans, let us clash... in due course!"
Cooldown (Close Combat) ~ Close Combat ~ Close Combat
[NOT A1] IF Kitsunoh uses an unsuspended Damaging/Evasive move THEN Revenge
[NOT A1] IF Kitsunoh is under the effect of a Damaging/Evasive move when you are to act THEN Swords Dance on the first instance, Chill on the second IF Kitsunoh is to use Fake Out A2 AND NOT Kitsunoh is to use Fake Out A3 THEN Protect A2
HP: KO EN: KO Item:None Type: Dark/Fairy Stats: 6/3/4/4/52 Ability: Frisk SC/WC: 3/4 Other: KO
"I...lived? Huh." Fake Out~Fake Out~Fake Out
IF Sirfetch'd is under Endure AND NOT Sirfetch'd is poisoned THEN Toxic IF Sirfetch'd is under P/E THEN Wish the first time, Phantom Force any further times, and replace all instances of Wish with Chill IF Sirfetch'd is KOed THEN Wish and replace all instances of Wish with Chill IF Sirfetch'd has successfully used a damaging priority combo THEN initiate action string Wish~Meteor Mash and replace all instances of Wish with Chill
Nicely done! Incidentally, the fact I saw this round coming from the second mons were known and knew I couldn't dodge it is why I was more pessimistic on this one ¬¬
"..."
Quack Guard ~ Quack Guard ~ Quack Guard
IF Quick Guard is somehow not considered being under the effect of a Protective/Evasive action THEN Quick Guard + Quick Guard A1, Cooldown (Chill) A2, Detect A3
Can we give Fake Out the full First Impression effect? Spammable +3 is obscene