Sending out Mega Gallade @ Galladite!
fixed a labelling error wrt deepseascale; any changes?Roserade @ Focus Sash
Sleep Talk (Energy Ball | Solar Beam | Magical Leaf | Grass Knot) > Sleep Talk (Energy Ball | Solar Beam | Magical Leaf | Grass Knot) > Mega Drain
IF Gorebyss is under the effects of a Protective/Evasive Move AND you are asleep, THEN Sleep Talk (Aromatherapy | Ingrain | Toxic Spikes | Water Sport).
IF Gorebyss is under the effects of a Protective/Evasive Move AND you are awake, THEN Growth that action and set all remaining actions to be Magical Leaf.
IF you are awake AND you are to use Sleep Talk, THEN Magical Leaf the first instance, Mega Drain the second instance.
Are you hotfixing that or something? Can you even hotfix that? You started this challenge when Frosty was still in charge, and it was in the rules.Yeah no, I already explained how the system actually works here.
Mega Drain > Magical Leaf > Energy Ball
(ONCE) IF Dunsparce is to use Bide, THEN Chill that action, Synthesis the next action, Magical Leaf the action following that.
IF Dunsparce is to use a Paralysis-inducing move AND you are to act first by speed order AND you are not behind a substitute, THEN Substitute 15 and push back.
IF Dunsparce is to use a Speed-boosting move AND Dunsparce is not behind a substitute AND Dunsparce is not paralyzed, THEN Stun Spore and push back.
me +21uc (3 base + 6 battle doors + 2 other doors + 10 lucy)rewards said:
- 6cc (2 from doors, 2 from ill battles, 2 from lucy) (excluding gallade bonus)
- 1koc, 8cc Gallade
- 3koc, 6mc Roserade
- 1koc, 6mc Electivire