I haven't commented much (if at all) on Gen 5 warstories since I don't play them, but this battle - and the fighting that came with it, to be frank - caught my eye.
I think this was a reasonably good warstory. It had some interesting points and some funny moments (Lol @ panamaxis thinking Breloom using Spore on Xatu was part of some grand plan to capitalize on an equally unexpected switch ... I think the same kind of thoughts too sometimes, way overestimating things there.). The writing was superb on both sides. Although I don't think anyone can claim that this was an excellent battle, both players wrote excellent commentary and kept the warstory interesting.
A few more thoughts:
1. I think Chou should be braver and uncheck the "within 200 rating" box. Honest. I'm not playing 5th gen right now so I have no choice but to uncheck it, but even if I were playing 5th gen I'd uncheck it just so I had the chance to play the best players. Only time I'd check it is if I'm so high up the rating list that I get battles that go something like +0 -31, which is stupid. Someone suggest to the programmers that all battles should give a minimum of +1 rating a win ...
2. Doesn't Stone Edge fail to hit a Roosting Salamence SE? It certainly didn't in 4th gen. What, then, would be the point of using it over Crunch? Higher base power maybe, but also less accuracy ...
3. Percentages would've been really helpful. I know Chou said things like "don't comment if you've never written a warstory" or some variation thereof, but that doesn't matter. I haven't actually posted a warstory, but I have written two, and I know how long it takes. Even without going into big detail like all the comments in this warstory and even without doing dual-commentary, it took well over 3 hours to write. But I think all this doesn't matter; there are some things you simply cannot do without in a warstory. A warstory without the log isn't a warstory, for example. A warstory without percentages is still readable, but when I wonder things like "how much health does Gliscor have now, can it still check Skymin?" or "how did Tyranitar take so much damage from Salamence's Earthquake yet Chou still saved it considering the hazards on the field", then that's losing the track. Sprites I can do without - Pokemon is largely a text-based game. But some idea of how much health a Pokemon had left would've been really helpful.
4. Small suggestion here to Chou, if Sand Veil hax is the only thing that can keep you from losing, you might want to switch Garchomp in first. That way, if Sand Veil does indeed kick in, you still have other Pokemon to use. As it is, even if Sand Veil did miss, you would've lost [I think ... I don't know how much health Nattorei had left ...].
Thanks for writing the warstory, always nice to read them and hope there are more to come.