Project ArcheTYPE Cores (Ice/Flying/Fighting Offense)

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nv

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Approved by Raseri and hollywood
OP adapted from Team Pokepals
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Type Cores are cores that originate from 3 types that work well together. They can be great offensively, or have really good defensive synergy. The goal of this project will be to have the community come up with cores for the types for that week, and hopefully discover new cores in the process. It'll be more focused on type affiliations and type synergy and how they work together either offensively or defensively, and not so much on partners and threats.

I'd prefer if you don't just copy cores from the Good Cores thread and use those as your own, but if you have different mons and sets, then I'm fine with that.

Innovation is great, as long as it's viable and effective. If someone's core has a problem, please help them nicely, and don't start petty arguments. The rules are below. Reserving cores is allowed. 1 core per person please as this will make it easier to vote / pick a winner.

1. Each week I'll nominate a type core along with an archetype (i.e. offense, defense, etc.), and during the following week the community will submit cores to this thread. You may reserve cores as long as they are done in a timely manner (~24 hours). Each core will require an explanation of its efficiency, and be sure to explain any unusual EV spreads or moves used. Each core requires 3 mons.

2. After the week has passed, we will all vote for the best core for that week. Everyone gets 2 votes.

3. The winner and their core will be placed in the Hall of Fame.

4. Good Luck and Have Fun ;)

If you want an example, then you can look through the good cores forum. I'll leave one below
http://www.smogon.com/forums/threads/good-cores-in-oras-nu-see-post-86.3523695/page-6#post-6463746 (shoutout to Chef Rice for his post)

Week 1: Offensive

Week 2: Balanced

Week 3: Offensive

Week 4 - Offensive

Week 5 - Balanced

Week 6 - Offensive

Week 7 - Balanced
 
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nv

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Quebra Mar (Lapras) @ Choice Specs
Ability: Water Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Hydro Pump
- Freeze-Dry
- Frost Breath
- Ice Beam

Bird Army (Combusken) @ Life Orb
Ability: Speed Boost
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Focus Blast
- Fire Blast
- Baton Pass
- Protect

Wood Shield (Torterra) @ Life Orb/@ Lum Berry
Ability: Overgrow
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Rock Polish
- Wood Hammer
- Earthquake
- Stone Edge


This core is basically the interaction between the three members so that each one can kill or weaken the checks on the other. Choice Specs Lapras opens holes in the opposing team while Combusken gives speed support it can pass the boost to Lapras / Torterra or even just perform the sweep himself and Torterra comes as a late game sweep.
 

Lilligant (F) @ Choice Scarf
Ability: Own Tempo
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Hidden Power [Rock]
- Petal Dance
- Healing Wish
- Giga Drain

Samurott @ Life Orb
Ability: Torrent
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Waterfall
- Aqua Jet
- Swords Dance
- Megahorn

Combusken @ Life Orb
Ability: Speed Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Baton Pass
- Protect
- Fire Blast
- Focus Blast


Pretty cool one I've been using, you spam combusken and samurott, which are two crazy strong "wallbreakers" (they eventually wear down each other's checks like lanturn, and rotter appreciates speed boosts from busken) so lilligant can come in late game and spam petal dance, or potentially healing wish back up one samurott/chicken so the offensive pressure doesn't stop. I guess lilligant's hidden power is up to you, ice, fire, rock, ground, pick one according to the rest of the team.
 

ryan

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This core owns. SD Samurott is one of the best offensive Water-types in the tier and has the ability to bust through teams or clean them up depending on what your team needs it to do in any given match. Pyroar is another independently good Pokemon that gives the rest of the core the Speed that it lacks. It also appreciates support from the rest of the core to help handle stuff like Lanturn, Rhydon, etc. Toxic is to force Lanturn into using Heal Bell to more easily allow pivoting and basically just forcing it not to use Volt Switch. Cacturne is probably the most important member of the core because it helps handle Lanturn, which is the most relevant check to both Pokemon. Cacturne does a better job of checking Lanturn than any other offensive Grass-type in the tier because it is immune to Scald. This gives it an edge over physical attackers for obvious reason and special attackers because it won't have to worry about being worn down as much. Nothing really gives the core many problems because the few "counters" to Samurott are generally really susceptible to special attacks (Pelipper, Ferroseed). Mantine is probably the best check to all three Pokemon, but it isn't difficult to wear down and is really easy to bait into a Toxic.
Samurott @ Splash Plate
Ability: Torrent
EVs: 96 HP / 252 Atk / 160 Spe
- Waterfall
- Megahorn
- Swords Dance
- Aqua Jet

Pyroar (F) @ Flame Plate
Ability: Rivalry
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Hyper Voice
- Toxic
- Hidden Power [Grass]

Cacturne @ Life Orb
Ability: Water Absorb
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
- Giga Drain
- Dark Pulse
- Spikes
- Sucker Punch
 

This core is savage af. Pretty much all three are just insanely powerful offensive mons, while they all provide useful secondary utility. All three have sweeping capabilities, but furthermore Jumpluff offers setup opportunities to Busken + Barb, Busken gives speed boosts to friends for ez sweeps, and Barbaracle's raw power and coverage lets it wallbreak in the early game for Pluff / Busken and sweep in the late game. All very standard sets that have been tested time and time again, shuca is really unnecessary for Barb as 90% of the time you'll be picking up a sweep behind Busken or Pluff so either a Sub or Memento will be backing you up. Muscle Band is generally the preferred item for a tad more power, although if you go with Stone Edge you definitely want hte wide lens boost to maximize the accuracy of your main STABs.
Code:
Jumpluff  
Ability: Infiltrator  
EVs: 252 Atk / 4 SpD / 252 Spe  
Jolly Nature  
- Acrobatics  
- Sleep Powder  
- Swords Dance  
- Memento  

Combusken @ Life Orb  
Ability: Speed Boost  
EVs: 252 SpA / 4 SpD / 252 Spe  
Modest Nature  
IVs: 0 Atk  
- Fire Blast  
- Focus Blast  
- Substitute  
- Baton Pass  

Barbaracle @ Muscle Band / Wide Lens
Ability: Tough Claws  
EVs: 252 Atk / 4 SpD / 252 Spe  
Adamant Nature  
- Razor Shell  
- Return / Stone Edge
- Earthquake  
- Shell Smash  
[/hide]
 


Go PU mons! Seriously though these underrated mons are still very effective and fun to use. Ninetales is a very anti-meta mon as other NU players have mentioned in various threads and is a threatening sweeper after speedy mons and it's checks have been weakened being the only Fire mon in the tier to have access to Nasty Plot other than Monferno and Simisear (lol). FLoatzel is a good teammate for Ninetales because it's amazing speed tier can outspeed and revenge speedy threats that can outspeed Ninetales, deals with bulky grounds/rocks for Ninetales and also appreciates Ninetales' ability to do massive damage to two of Floatzel's checks, Lanturn and Yama. +2 Psyshock from Tales decimates Yama and a +2 Energy Ball has about a 50% chance to OHKO standard Lanturn after Rocks so all you need is a tiny bit of chip damage. Baton pass also gets Ninetales in on predicted Grass types trying to wall Floatzel. Finally, what do both of these mons appreciate? Spike support! Offensive Roselia is a bit uncommon but still effective. Im running enough speed to outspeed the rare Pawniard so I can hit him up with a sleep powder and everything up to neutral Base 60's. Not only can Roselia set up spikes, cripple a mon or nuke something but it can easily switch into defensive Lanturn and not care about scald burns.

Ninetales @ Life Orb
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Nasty Plot
- Fire Blast
- Energy Ball
- Psyshock

Floatzel @ Life Orb
Ability: Water Veil
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Ice Beam
- Focus Blast
- Baton Pass

Roselia @ Eviolite
Ability: Natural Cure
EVs: 40 HP / 252 SpA / 216 Spe
Modest Nature
IVs: 0 Atk
- Leaf Storm
- Sludge Bomb
- Sleep Powder
- Spikes
 

nv

The Lost Age
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voting for hollywood once because i like his core and voting for hollywood again because he is a cute human
I am pretty sure this is against the rules...oh wait there isn't anything about in the OP. So it is just in bad taste, ok... :P
 

ryan

Jojo Siwa enthusiast
is a Tutor Alumnusis a Site Content Manager Alumnusis a Team Rater Alumnusis a Battle Simulator Admin Alumnusis a Social Media Contributor Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnusis a Smogon Discord Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
i like doublebullshyte's core the most, so i'm picking him (esp bc dry passing with floatzel is a lot more effective when you're wearing down checks w/ spikes), and i'm picking brawlfest bc i like his use of combusken the best and barbaracle is sick.
 
Brownie points if you tell me where that reference is from and can fill in the blanks:Double Bullshit , ______ _______ .
 

nv

The Lost Age
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9 votes hollywood
4 votes DoubleBullShyte
3 votes Brick Small.
1 vote TTFTW
1 vote Brawlfest

Congratulations to our winner hollywood and our runner up DoubleBullShyte.

This week's ArcheTYPE Core is going to be Normal-Poison-Dark balanced cores. Good luck and have fun! :)
 

Linoone @ Sitrus Berry
Ability: Pickup
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Extreme Speed
- Belly Drum
- Seed Bomb
- Gunk Shot

Garbodor @ Rocky Helmet
Ability: Aftermath
EVs: 252 HP / 160 Def / 96 Spe
Impish Nature
- Gunk Shot
- Drain Punch
- Spikes
- Toxic Spikes

Skuntank @ Lum Berry
Ability: Aftermath
EVs: 24 HP / 224 Atk / 176 SpD / 84 Spe
Lonely Nature
- Pursuit
- Fire Blast
- Memento
- Sucker Punch

Linoone with spikes is dangerous af. Garbodor provides a fighting type switch-in for linoone and skunk and also gets up spikes to help it sweep. Skuntank lures in steel types (mawile, klinklang) with fire blast to help linoone and pursuit traps normal immunities + creates set up opportunities with memento.

I think this is more inclined to balance than to offense so it's valid n_n
 


Malamar @ Leftovers
Ability: Contrary
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Rest
- Sleep Talk
- Superpower
- Knock Off

Kangaskhan @ Assault Vest
Ability: Scrappy
Happiness: 0
EVs: 252 Atk / 40 SpD / 216 Spe
Adamant Nature
- Frustration
- Drain Punch
- Power-Up Punch
- Sucker Punch

Vileplume @ Black Sludge / Coba Berry
Ability: Effect Spore
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Sleep Powder
- Synthesis
- Sludge Bomb
- Giga Drain


Kangaskhan + AV + PuP is annoying for a lot of teams, a few teams are prepared for this. Paires this with a cute flower who can asleep and deal with Rhydon, Quagsire and others rock/water type to help Kangaskhan to set up or asleep some threats such as CM Signal Beam Mush, CM Xatu, Scyther & cie. And with a cute... What is this? Who can help a lot Kangaskhan to deal with a lot of things like Klinklang, CM Psychic, who also pressure a lot our flower and, he help Vileplume to deal with bulky water (unless Quagsire). And finally, you have a pretty good core with 3 cute pokemon, this core works well on some balanced or semi-stall.
 
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