Necrozma-Dusk-Mane @ Solganium Z
Ability: Prism Armor
EVs: 108 HP / 252 Atk / 148 Spe
Adamant Nature
- Swords Dance
- Sunsteel Strike
- Facade
- Morning Sun
Tired of your Dusk Mane getting burned by waterceus and Darkceus? Sacred Fire burns from Ho-Oh getting on your nerves? Sick of Wisp fairyceus just shutting down your Dusk Mane completely? Worry no more, Facade Dusk Mane is here. This 100% beats Wisp Darkceus, you SD, Z, and then keep facading and it is unable to recover it off as facade is simply doing too much. Similar with Ho-oh, it can't just Sacred fire you and then get the burn and spam recover, facade does a ton to that and nothing really switching into a façade on most balances. 148 Speed is to outspeed Zygarde 50% with no speed invest and nuke that, 252+ attack is to do as much damage as possible and rest in HP for some extra bulk to compliment morning sun. This set obviously relies on surprise, it really only works if they rely on a burn to shut down Dusk Mane, if not then this set is pretty bad. It's gimmicky but fuck me Dusk's movepool is non existent
calcs:
+2 252+ Atk Necrozma-Dusk-Mane Facade (140 BP) vs. 252 HP / 244+ Def Arceus-Dark: 246-290 (55.4 - 65.3%) -- guaranteed 2HKO
+2 252+ Atk Necrozma-Dusk-Mane Facade (140 BP) vs. 252 HP / 160 Def Arceus-Dark: 288-339 (64.8 - 76.3%) -- guaranteed 2HKO
+2 252+ Atk Necrozma-Dusk-Mane Facade (140 BP) vs. 252 HP / 0 Def Arceus-Dark: 329-388 (74 - 87.3%) -- guaranteed 2HKO (all 3 speed tiers of supportceus)
+2 252+ Atk Necrozma-Dusk-Mane Facade (140 BP) vs. 252 HP / 204+ Def Ho-Oh: 311-366 (74.7 - 87.9%) -- guaranteed 2HKO after Leftovers recovery
+2 252+ Atk Necrozma-Dusk-Mane Searing Sunraze Smash vs. 248 HP / 252+ Def Zygarde: 519-612 (123.8 - 146%) -- guaranteed OHKO
+2 252+ Atk Necrozma-Dusk-Mane Facade (140 BP) vs. 248 HP / 0 Def Groudon-Primal: 255-301 (63.2 - 74.6%) -- guaranteed 2HKO (if they burn you and think pdon is safe)