Anime-Style Simulator Challenge Thread: Gale Wing Srock


Steven | Metagross (N) #Metagrossite
________________________
Magnet Rise ~ Rest ~ Chill

IF Magnet Rise would not trigger Bronzong's second sub, THEN use Super Potion (Dusknoir) that action instead or allow me a chance to reorder.

Edit: Ok, put in a sub/requst just in case :)
 
Last edited:

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus

Alakazam
(M) [Shazam]
Type: Psychic
Ability: Synchronise/Inner Focus/Magic Guard
Item: Life Orb
HP: 44
EN: 74
Stats: 1/2/5/3/138 (+22% ACC)
S/W/BRT: 3/2/19
Status: OK



Bronzong -
[Zongers]
Type: Steel/Psychic
Ability: Levitate/Heatproof/Heavy Metal
Item: None
HP: 74
EN: 54
Stats: 4/5/3/5/28 (-10% EVA)
S/W/BRT: 3/[8]/21
Status: OK




Metagross
(-) [Steven]
Type: Steel/Psychic
Ability: Clear Body/Light Metal/Tough Claws
Item: Metagrossite
HP: 100
EN: 95
Stats: 6/5/4/4/127 (+19% Acc)
S/W/BRT: 4/[9]/27
Status: OK​

DATA:

ACTION 1!
Metagross used Magnet Rise! (-6en)

Bronzong used Shadow Ball! (-6en)
Crit: 14 (no)
Effect: 3 (no)
Damage: (8-1.5)*1.5= 9.75hp

ACTION 2!
Metagross used Rest! (-14en)

Bronzong used Shadow Ball! (-10en)
Crit: 13 (no)
Effect: 5 (no)
Damage: (8-1.5)*1.5= 9.75hp

+12hp metagross

ACTION 3!

Metagross is zzing

Bronzong used Shadow Ball! (-14en)
Crit: 4 (no)
Effect: 10 (no)
Damage: (8-1.5)*1.5= 9.75hp

+12hp metagross

- - -


Alakazam
(M) [Shazam]
Type: Psychic
Ability: Synchronise/Inner Focus/Magic Guard
Item: Life Orb
HP: 44
EN: 74
Stats: 1/2/5/3/138 (+22% ACC)
S/W/BRT: 3/2/19
Status: OK



Bronzong -
[Zongers]
Type: Steel/Psychic
Ability: Levitate/Heatproof/Heavy Metal
Item: None
HP: 74
EN: 24
Stats: 4/5/3/5/28 (-10% EVA)
S/W/BRT: 3/[8]/21
Status: OK





Metagross
(-) [Steven]
Type: Steel/Psychic
Ability: Clear Body/Light Metal/Tough Claws
Item: Metagrossite
HP: 95
EN: 75
Stats: 6/5/4/4/127 (+19% Acc)
S/W/BRT: 4/[9]/27
Status: rest (1a)​



"GET BENT!"

Gale Wing Srock orders
Frosty orders
I Ref

 

Dusknoir (M) [Duhhh!]
_______________________
Use Super Potion (Dusknoir) ~ Taunt ~ Chill

IF Bronzong is under the effects of a P/E move when you would act, THEN use Chill on the first instance, Substitute (15 HP) on the second instance, Chill on the third instance and push actions and commands back each time.

IF Bronzong is under the effects of Taunt, when you would act, THEN use Protect on the first instance.

IF Bronzong uses Chill, THEN use Snatch (Bronzong) on the first and second instance, Taunt (Bronzong) on the third instance and push actions and commands back each time.
 
Last edited:

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus


"What an irritating fellow"

Hypnosis - Chill - Chill
IF
Taunted THEN Psychic

- - -

ACTION 1!

SUPER POTION!
+40hp Dusknoir

Bronzong used Hypnosis! (-8en)
Hit: 81 (:/)
Miss

ACTION 2!

Dusknoir used Taunt! (-10en)

Bronzong used Psychic! (-8.5en)
Crit: 7 (no)
Effect: 3 (no)
Damage: (11+3-3)= 11hp

ACTION 3!

Dusknoir chilled! (+12en)

Bronzong used Psychic! (-12.5en)
Crit: 8 (no)
Effect: 4 (no)
Damage: 11hp

Bronzong fainted!

- - -


Alakazam (M) [Shazam]
Type: Psychic
Ability: Synchronise/Inner Focus/Magic Guard
Item: Life Orb
HP: 44
EN: 74
Stats: 1/2/5/3/138 (+22% ACC)
S/W/BRT: 3/2/19
Status: OK



Bronzong - [Zongers]
Type: Steel/Psychic
Ability: Levitate/Heatproof/Heavy Metal
Item: None
HP: KO
EN: KO
Stats: 4/5/3/5/28 (-10% EVA)
S/W/BRT: 3/[8]/21
Status: OK






Metagross (-) [Steven]
Type: Steel/Psychic
Ability: Clear Body/Light Metal/Tough Claws
Item: Metagrossite
HP: 95
EN: 75
Stats: 6/5/4/4/127 (+19% Acc)
S/W/BRT: 4/[9]/27
Status: rest (1a)

Dusknoir
(M) [Duhhh!]
Type: Ghost
Ability: Pressure/Frisk
Item: None
HP: 48
EN: 72
Stats: 5/5/3/5/39 (-10% Eva)
S/W/BRT: 4/5/21
Status:
- - -



"TEAM PLASMA WILL AVENGE ME"

Alakazam

Psychic - Shadow Ball - Psychic
[ONCE] IF
Endure THEN Encore
[ONCE] IF Rest THEN Taunt
IF Ghost-Typed Damaging combo THEN protect

Gale Wing Srock

 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Alakazam (M) [Shazam]
Type: Psychic
Ability: Synchronise/Inner Focus/Magic Guard
Item: Life Orb
HP: 44
EN: 74
Stats: 1/2/5/3/138 (+22% ACC)
S/W/BRT: 3/2/19
Status: OK






Metagross (-) [Steven]
Type: Steel/Psychic
Ability: Clear Body/Light Metal/Tough Claws
Item: Metagrossite
HP: 95
EN: 75
Stats: 6/5/4/4/127 (+19% Acc)
S/W/BRT: 4/[9]/27
Status: rest (1a)

Dusknoir (M) [Duhhh!]
Type: Ghost
Ability: Pressure/Frisk
Item: None
HP: 48
EN: 72
Stats: 5/5/3/5/39 (-10% Eva)
S/W/BRT: 4/5/21
Status:
ACTION 1!

Alakazam used Psychic! (-8.5en)
Crit: 11
Effect: 10
Damage: (11+3)= 14hp

Dusknoir use Payback! (-7en)
Crit: 9
Damage: (10+4.5)*1.5= 21.75hp

ACTION 2!

Alakazam used Shadow Ball! (-6en)
Crit: 10
Effect: 6
Damage: (8)*1.5= 12hp

Dusknoir used Payback! (-11en)
Crit: 7
Damage: 21.75hp

ACTION 3!

Dusknoir used Shadow Sneak! (-3en)
Crit: 6
Damage: (4+3+4.5)*1.5= enough

Alakazam fainted!

Challenger Gale is the winner!

- - -


Alakazam (M) [Shazam]
Type: Psychic
Ability: Synchronise/Inner Focus/Magic Guard
Item: Life Orb
HP: KO
EN: KO
Stats: 1/2/5/3/138 (+22% ACC)
S/W/BRT: 3/2/19
Status: OK






Metagross (-) [Steven]
Type: Steel/Psychic
Ability: Clear Body/Light Metal/Tough Claws
Item: Metagrossite
HP: 95
EN: 75
Stats: 6/5/4/4/127 (+19% Acc)
S/W/BRT: 4/[9]/27
Status: rest (1a)

Dusknoir (M) [Duhhh!]
Type: Ghost
Ability: Pressure/Frisk
Item: None
HP: 22
EN: 51
Stats: 5/5/3/5/39 (-10% Eva)
S/W/BRT: 4/5/21
Status:​
- - -



"PLASMAAAAAAAAAAAAA"

Gale Wing Srock : 2CC
Dusknoir: 3MC, 2KOC
Metagross: 3MC, 1KOC
Kitsunoh: 3MC

10 UC, 1× Croagunk + 1× Black Belt

Frosty : [CEILING]15*3/10+1 (bonus UC)= 6UC
Ooraloo : [FLOOR]15*7/10= 10UC


 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
Fight Team Galactic Jupiter
Difficulty
: Medium
Team Restrictions: Players can bring three Pokémon with them.
Item Restrictions: Can bring up to 10 CC worth of non-held items, can bring up to one "rare items", can only bring three held items.


Battle Info
Format
: 3v3 Singles
# Allowed Subs: 3
# Allowed Mega Evolutions: 1
Switch = OK
All Abilities
Items = ON
Player orders first R1.


Team Galactic Jupiter's Item Bag: 2× Super Potion

Arena: Lake Acuity

The fight takes place just outside the home of Uxie in the snowy north of the Sinnoh Region. Not much to note here so expect a straight fight.
  • Arena Type: Snow (Nature Power: Frost Breath)
  • Restrictions: N/A


Bronzong (-) @ Rare Candy
NATURE
: Brave (+1 Atk, -15% Spe, -10% Eva)

TYPE: Steel / Psychic
ABILITIES: Levitate / Heatproof / Heavy Metal (H)

STATS
HP: 100
Atk: Rank 4 (+)
Def: Rank 5 [6]
SpA: Rank 3
SpD: Rank 5 [6]
Spe: 28 (-)
Size Class: 3
Weight Class: 5 [8 Heavy Metal]
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 5/5

ATTACKS
Block
Confuse Ray
Confusion
Extrasensory
Future Sight
Gyro Ball
Heal Block
Heavy Slam
Hypnosis
Feint Attack
Future Sight
Imprison
Iron Defence
Metal Sound
Payback
Psywave
Rain Dance
Safeguard
Sunny Day
Tackle

Endure
Gravity
Iron Head
Signal Beam
Skill Swap
Snore
Stealth Rock
Trick
Wonder Room
Zen Headbutt

Earthquake
Hidden Power (Water)
Hyper Beam
Light Screen
Protect
Psychic
Reflect
Rest
Rock Slide
Shadow Ball
Sleep Talk
Solar Beam
Substitute
Toxic
Trick Room

Crobat (F) @ Weakness Policy
NATURE
: Mild (+1 SpA, -1 Def)

TYPE: Poison / Flying
ABILITIES: Inner Focus / Infiltrator (H)

STATS
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 130
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5

ATTACKS
Acrobatics
Air Cutter
Air Slash
Astonish
Bite
Confuse Ray
Cross Poison
Haze
Leech Life
Mean Look
Poison Fang
Quick Guard
Screech
Supersonic
Swift
Venoshock
Wing Attack

Brave Bird
Defog
Feint Attack
Gust
Hypnosis
Nasty Plot
Pursuit
Quick Attack
Steel Wing
Whirlwind

Endure
Giga Drain
Heat Wave
Sky Attack
Snatch
Snore
Super Fang
Tailwind
Uproar
Zen Headbutt

Dark Pulse
Double Team
Fly
Hidden Power (Fighting)
Hyper Beam
Protect
Shadow Ball
Sleep Talk
Sludge Bomb
Substitute
Taunt
Torment
Toxic
U-Turn
X-Scissor

Skuntank (F) @ Life Orb
NATURE
: Hasty (+15% Spe, -1 Def, +11% Acc)

TYPE: Poison / Dark
ABILITIES: Stench / Aftermath / Keen Eye (H)

STATS
HP: 110
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 97 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

ATTACKS
Acid Spray
Belch
Explosion
Feint
Flamethrower
Focus Energy
Fury Swipes
Memento
Night Slash
Poison Gas
Scratch
Screech
Slash
Smokescreen
Toxic

Crunch
Double-Edge
Flame Burst
Haze
Leer
Play Rough
Punishment
Pursuit
Scary Face
Smog

Dark Pulse
Foul Play
Fury Cutter
Headbutt
Iron Tail
Mud-Slap
Snatch
Snore
Sucker Punch
Swift

Dig
Hidden Power (Ice)
Hyper Beam
Poison Jab
Protect
Rest
Shadow Ball
Shadow Claw
Sleep Talk
Sludge Bomb
Substitute
Taunt
Thief
Torment
Venoshock

Gale Wing Srock
BAG:
3x Super Potion, 1x Revive

Duhhh! | Dusknoir (F)
_______________________________

Duhhh! is a goofy pokemon who spooked the sh8 out of Fletchner when he was fighting the baddies in Mt. Pyre. Duhhh! helped Fletcher beat Team Aqua and when Fletchner asked for Duskull's name to thank her, she said Duhhh!

[Nature]
Brave (+1 Atk, -10% Evasion)​

[Type]
Ghost

Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.​

[Abilities]
Pressure / Frisk

Pressure (Passive, MoldBreaker affects - No)
This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Frisk (Passive, MoldBreaker affects - No) [UnLocked]
The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases or decreases in damage, BAP and STAB from the opponent's item. This will not block the increase in BAP moves like Acrobatics and Knock Off that incur when an item is or isn't held. Item-Based increase in ranks (Such as from Rare Candy) are not negated by Frisk. The Pokemon will not be affected by Fling or Natural Gift.​

[Stats]
HP: 90
Atk: Rank 5 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 39 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 21​

[Counters]
EC: 9/9
MC: 0
AC: 5/5
KOC: 0​

[Attacks] [48/X]

Level Up(20/22)
Leer(4) | Night Shade(10F, 4) | Disable(7) | Foresight(6) | Astonish(7,2) | Confuse Ray(4) | Shadow Sneak(7,3) | Pursuit(4/8,5) | Will-o-Wisp(7) | Hex(7/13,7) | Payback(10,7) | Shadow Ball(11,5) | Future Sight(12,8) | Fire Punch (8,6) | Ice Punch (8,6) | Thunder Punch (8,6) | Gravity (10) | Bind (3,4) | Shadow Punch (9,3) | Mean Look (6) |

Egg/Prev Gen Tutor & TM / Event (14/26)
Destiny Bond(30F, 14) | Feint Attack(6,4) | Haze(6) | Imprison(8) | Ominous Wind(9,3) | Endure(15) | Sucker Punch(8,6) | Helping Hand (2x, 4+BAP/2) | Counter(6+D/2) | Mimic (5) | Metronome (7+m) | Rapid Spin (4,6) | Telekinesis (7) |

Current Gen TM/HM/Tutors(36/56)

Substitute(12) | Protect(7+D/2.5) | Ice Beam(9,7) | Torment(10) | Trick Room(10) | Pain Split(Diff/2, 6+Diff/2) | Skill Swap(7*s) | Spite(5) | Snatch(4+m) | Trick(7) | Facade(14,8) | Infestation(12,5) | Taunt(10) | Frustration(10,7) | Rest(15) | Charge Beam(5,7) | Embargo(5) | Toxic(7) | Double Team(4*C) | Brick Break (8,6) | Earthquake (10,7) | Rock Slide (8,6) | Giga Impact (16,11) | Sleep Talk (3+m) | Icy Wind (6,5) | Snatch (4+m) | Focus Punch (15,10) | Hyper Beam (15,10) | Blizzard (11,8) | Focus Blast (12,8) | Rock Tomb (6,4) | Hidden Power [Fairy] (6,4) | Thief (6,4) | Bulldoze (6,5) | Spite (5) | Wonder Room (10) |
Bubbly | Krilowatt (F)
____________________________________

Bubbly, is gullible and Naive, one of the reasons why she is so Docile and always listens to her trainer no matter what. She remains cheerful and keeps everyone around him happy. A good team mate and loves shrimps.​

[Nature]
Naive (+15% Speed, +17% Accuracy, -1 SpD)​

[Type]
Water | Electric

Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Electric STAB; immune to paralysis status.
[Abilities]
Trace / Magic Guard / Shell Armor

Trace
(Trigger, MoldBreaker affects - No)
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.

Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.

Magic Guard (✓)
(Passive, MoldBreaker affects - No)
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.

Shell Armor (Unlocked)
(Passive, MoldBreaker affects - Yes)
This Pokemon's thick, bony outer shell prevents it from taking critical hits.​

[Stats]
HP: 125
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 121 (+)
Accuracy: +17
Size Class: 1
Weight Class: 2

Total: 22​

[Tokens]
EC: 6 | 6
AC: 5 | 5
MC: 0
KOC: 0​

[Attacks] [87/87] [5 CC]

Level Up ( 18 / 18 )
Bubble (7,2) | Charge (0,7) | Tackle (4,2) | Thunder Shock (7,2) | Detect (0,7+d) | Fairy Wind (4,3) | Zap Cannon (15,8) | Ice Shard (4,4) | Confuse Ray(0,5) | Aqua Jet (7,3) | Imprison(0,8) | Copycat(0,2+m) | Heart Swap (0,8) | Hydro Pump(14,7) | Thunder(14,7) | Discharge(11,5) | Bubble Beam(10,4) | Guillotine(25,16)​

Egg ( 12 / 12 )
Counter (P*1.5,6+p/2) | Mirror Coat (P*1.5,6+p/2) | Mind Reader (0,6) | Sheer cold (25,18) | Muddy Water (12,6) | Metronome (0,7+f) | Signal Beam(8,6) | Whirlpool(15,3) | Me First(m*1.5,e*1.25) | Follow Me (0,9) | Shock Wave(9,3) | Eerie Impulse(0,5)
Prev Gens (Tutor / TM / HM) ( 17 / 17 )
Dive (11,9) | Electro Web (9,4) | Endure(0,15) | Earth Power(9,7) | Icy Wind(6,5) | Low Kick(6+WC,4+WC/2) | Ice Punch(8,6) | Fury Cutter(4+(CU*3), 4+CU) | Helping Hand(x2,4+BAP/2) | Swift(6,4) | Aqua Tail(12,6) | Thunder Punch(11,5) | Natural Gift(10,7) | Secret Power(7,5) | Captivate(0,6) | Recycle(0,7) | Water Pulse(9,3)​

Gen 6 TM/HM ( 40 / 40 )
Volt Switch (10,4) | Thunder Wave (0,6) | Ice Beam (9,7) | Thunder Bolt (12,6) | Dazzling Gleam (8,5) | Substitute (0,12) | Rest (0,15) | Sleep Talk (3+f) | Double Team (0,4*C) | Hone Claws(0,6) | Blizzard(11,8) | Earthquake(10,7) | Torment(0,10) | Hyper beam (15,10) | Hail(0,10) | Flash(0,4) | Payback(5,7) | Toxic(0,7) | Rain Dance(0,9) | Hidden Power[Fire](6,4) | Surf (12,6) | Giga Impact(12,9) | Facade(14/7, 5/8) | Low Sweep(7,5) | Bulldoze(6,5) | Safeguard(0,10) | Return(10,7) | Scald (11,5) | Wild Charge(12,7) | Confide(0,5) | Waterfall(11,5) | Protect(0,7+d/2.5) | Rock Smash(4,3) | Snore(5,3) | Echoed Voice(4*R,3*R) | Round(6,8) | Attract(0,6) | Frustration(10,7) | Cut(5,3) | Fling(5-17,3-9) |

Joy | Colossoil (F)
________________________

Joey is a very jolly pokemon in nature, he teases, taunts and plays pranks on his friends and is always surrounded by laughter. He also has a knack of finding out anything from anyone as he digs people and pokemon easily for information; not for anything else, but to tease them for their most embarrassing moments.​

[Nature]
Jolly (+15% Speed, +14% Accuracy, -1 SpA)​

[Type]
Dark / Ground
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
[Abilities]
Rebound / Guts / Pressure

Rebound - (Trigger, MoldBreaker affects - No) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition. Command: Activate Rebound (target hazard layer) - 5 En - Removes a layer of hazards from the user's side of the field. Places a layer of the same type on the opponent's field. In battles with more than two teams, the user must target a team to Rebound to.

Guts (✓) - (Passive, MoldBreaker affects - No) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Pressure (UnLocked HA) - (Passive, MoldBreaker affects - No) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.​

[Stats]
HP: 120
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 110 (+)
Size Class: 5
Weight Class: 10

Total: 22​

[Tokens]
EC: 6 | 6
AC: 5 | 5
MC: 0
KOC: 0​

[Attacks] [92/92] [6 CC] [Maxed]

Level Up ( 21 / 21 )
Bite(9,3) | Body Slam(11,9) | Bubble Beam(7,4) | Leer(0,4) | Rapid Spin(4,6) | Tackle(8,6) | Dig(11,9) | Muddy Water(9,6) | Bounce(11,13) | Peck(4,3) | Drill Run(11,5) | Horn Attack(7,5) | Rototiller(+1 Atk +1 SpA, 8) | Crunch(11,5) | Megahorn(12,8) | Horn Drill(25,16) | Pursuit(7,4) | Magnitude(18,5) | Stockpile(0,8) | Swallow(+30HP, 17) | Spit Up(30,15)​

Egg ( 15 / 15 )
Double-Edge(17,10) | Fake Out(4,4) | Foul Play(13,6) | Mud Shot(9,3) | Water Spout(15,8) | Encore(0,10) | Sucker Punch(11,5) | Sand Tomb(7,4) | Fire Fang(7,5) | Thunder Fang(7,5) | Mud Bomb(10,4) | Fissure(28,13) | Flail(20,13) | Screech(0,6) |
Tutor ( 8 / 8 )
Iron Tail(10,7) | Snatch(3+m) | Aqua Tail(9,7) | Super Power(12,8) | Dive(8,10) | Knock Off(13,6) | Ancient Power(6,4) | Roll Out(4 + 4 + n*3, 4 + n) |
Prev Gen TM/HM ( 3 / 3 )
Endure(0,15) | Natural Gift(10,7) | Captivate​

TM/HM ( 45 / 45 )
Earthquake(13,6) | Dark Pulse(11,5) | Sludge Bomb(9,7) | Taunt(0,9) | Quash(0,4) | Rock Slide(8,6) | Protect(0,7+d/2.5) | Substitute(0,12) | Sleep Talk(3+m) | Payback(10,6) | Dragon Tail(6,5) | Poison Jab(8,6) | Brick Break(8,6) | Smack Down(5,4) | U-Turn(7,5) | Giga Impact(19,13) | Bulldoze(9,4) | Facade(14,8) | Thief(9,3) | Stone Edge(10,7) | Rain Dance(0,10) | Rest(+12,15) | Retaliate(14,8) | Double Team(4*C) | Rock Tomb(6,4) | Snarl(9,4) | Roar(9,6) | Hidden Power(6,4)[Ice] | Rock Smash(4,3) | Embargo(0,4) | Sandstorm(0,9) | Toxic(0,7) | Sunny Day(0,10) | Confide(0,5) | Earth Power(12,6) | Sludge Wave(10,7) | Return(10,7) | Frustration(10,7) | Swagger(0,7) | Snore(5,3) | Attract(0,6) | Secret Power(7,5) | Round(12,8) | Echoed Voice(20,15) | Strength(8,6)

Saturn sends out
Gale Wing Srock sends out and orders
Saturn orders
I ref
 
Last edited:

Bubbly
| Krilowatt (F) #Life Orb
____________________________
Discharge ~ Thunderbolt ~ Discharge

IF Damaging Grass Type move is used, THEN use Mirror Coat on the first and second instance and Protect on the third instance and push back each time.
IF Crobat is in the evasive stage of a D/E move, THEN use Thunder that action instead and push back.
IF Crobat is under the effects of a P/E move when you would act, THEN use Metronome (Electric Terrain, Stealth Rock, Ingrain, Aqua Ring, Hail, Tailglow, Nasty Plot, Geomancy, Doom Desire, Belly Drum) on the first instance and replace remaining actions with Thunder Punch ~ Wild Charge.
 
Last edited:

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
Team Galactic Jupiter (OAO)
w/Weakness Policy (1)
HP: 100
EN: 100
3/2/4/3/130
Fine
======VS======
Gale Wing Srock (OAO)
w/Life Orb
HP: 125
EN: 100
3/3/3/2/121 (+17% Accuracy)
Fine

Action 1
Crobat used Super Fang!
Damage: 125/5 = 25
-15.5 EN

Krilowatt used Discharge!
Crit [<=625] 2119; NO
Paralyze [<=3000] 6606; NO
Damage: (8+3+3)*1.5 = 21
Crobat's Weakness Policy: Consumed, +2 Natural SpA, +2 Natural Atk
-5 EN

Action 2
Crobat used Giga Drain!
Crit [<=625] 9312; NO
Damage: (8+3)*1.5 + 4 = 20.5
Drain: 20.5/2 = 10.25
-12 EN

Krilowatt used Mirror Coat!
Damage: 20.5*1.5 = 30.75
-16.25 EN

Action 3
Crobat used Giga Drain!
Crit [<=625] 2337; NO
Damage: (8+3)*1.5 + 4 = 20.5
Drain: 20.5/2 = 10.25
-16 EN

Krilowatt used Mirror Coat!
Damage: 20.5*1.5 = 30.75
-20.25 EN

Team Galactic Jupiter (OAO)
w/Weakness Policy (0)
HP: 38
EN: 66
3/2/4/3/130
+2 N. Atk, +2 N. SpA
======VS======
Gale Wing Srock (OAO)
w/Life Orb
HP: 59
EN: 58
3/3/3/2/121 (+17% Accuracy)
Fine

Jupiter orders
Gale Wing Srock orders
I ref
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator

Now we dominate!

Bronzong w/Rare Candy

Solar Beam - Solar Beam - Solar Beam
IF Krilowatt is to use Mirror Coat, THEN Zen Headbutt
IF Krilowatt is to use a Damaging Evasive Move without suspension AND not in a combination AND Krilowatt did not use a suspended Damaging Evasive move the previous action, THEN Trick Room the first instance, Future Sight the second instance, Chill the third instance
IF you are tormented AND you used Solar Beam last action, THEN Zen Headbutt
 

Someoneelse

Why am I here?
Pre-Round

Field: Nothing

Gale Wing Srock
Krilowatt (F) @ Life Orb

HP: 59
EN: 58
Ranks: 3/3/3/2/121
Size / Weight: 1 / 2
Ability: Trace | Magic Guard | Shell Armor
Other: +17% Accuracy

Team Galactic Jupiter
Bronzong (-) @ Rare Candy

HP: 100
EN: 100
Ranks: 4/6/3/6/28
Size / Weight: 3 / 8
Ability: Levitate | Heatproof | Heavy Metal
Other: -10% Evasion
Crobat (F) @ Weakness Policy

HP: 38
EN: 66
Ranks: 3/2/4/3/130
Size / Weight: 4 / 4
Ability: Inner Focus | Infiltrator
Other: None


Round Two
Action One

Bronzong is absorbing sunlight.

Krilowatt: Rain Dance (-9EN ~ 9)
Field: Rain (4r)

Bronzong: Solar Beam (-8EN ~ 8)
Krilowatt: [6+4.5-3]*1.5
=11.25HP ~ 11.25

Action Two

Bronzong is absorbing sunlight.

Krilowatt: Whirlpool (-4EN ~ 13)
Crit: <=625
=312 (Y)
Bronzong: [4+3+3+3+3+4.5-9]
=11.5HP ~ 11.5

Bronzong: Solar Beam (-12EN ~ 20)
Krilowatt: [6+4.5-3]*1.5
=11.25HP ~ 22.5

Bronzong: -2HP ~ 13.5

Action Three

Krilowatt: Hydro Pump (-7EN ~ 20)
Crit: <=625
=8975 (N)
Bronzong: [11+3+3+3+4.5-9]
=15.5HP ~ 29

Bronzong: Solar Beam (-16EN ~ 36)
Krilowatt: [6+4.5-3]*1.5
=11.25HP ~ 33.75

Bronzong: -2HP ~ 31

Summary:
Krilowatt: -34HP, -20EN
Bronzong: -31HP, -36EN


Post-Round

Field: Rain (3r)

Gale Wing Srock
Krilowatt (F) @ Life Orb

HP: 25
EN: 38
Ranks: 3/3/3/2/121
Size / Weight: 1 / 2
Ability: Trace | Magic Guard | Shell Armor
Other: +17% Accuracy

Team Galactic Jupiter
Bronzong (-) @ Rare Candy

HP: 69
EN: 64
Ranks: 4/6/3/6/28
Size / Weight: 3 / 8
Ability: Levitate | Heatproof | Heavy Metal
Other: -10% Evasion
Crobat (F) @ Weakness Policy

HP: 38
EN: 66
Ranks: 3/2/4/3/130
Size / Weight: 4 / 4
Ability: Inner Focus | Infiltrator
Other: None


"What's your choice? Fried or grilled?"
 
*How about grilled?

Joy | Colossoil (F) #RageCandyBar
________________________
[Activate RCB] Thief ~ Dig ~ Dig

IF Damaging Water Type Combinations, THEN use Dig (suspend) that action instead and push actions back.
IF Damaging Grass Type Combinations, THEN use Dig (suspend) that action instead and push actions back.
IF Bronzong is under the effects of a P/E move when you would act, THEN use Rototiller on the first instance, Sandstorm on the second instance and push actions back each time
 

Someoneelse

Why am I here?

"Another one off to the chopping block? Your order of grilled shrimp will have to wait."
Hidden Power (Water) + Hidden Power (Water) > Cooldown (Gyro Ball) > Earthquake
 
Last edited:

Someoneelse

Why am I here?
Pre-Round

Field: Rain (3r)

Gale Wing Srock
Colossoil (F) @ RageCandyBar

HP: 110
EN: 100
Ranks: 5/3/2/3/110
Size / Weight: 5 / 10
Ability: Rebound | Guts | Pressure
Other: +14% Accuracy
Krilowatt (F) @ Life Orb

HP: 25
EN: 38
Ranks: 3/3/3/2/121
Size / Weight: 1 / 2
Ability: Trace | Magic Guard | Shell Armor
Other: +17% Accuracy


Team Galactic Jupiter
Bronzong (-) @ Rare Candy

HP: 69
EN: 64
Ranks: 4/6/3/6/28
Size / Weight: 3 / 8
Ability: Levitate | Heatproof | Heavy Metal
Other: -10% Evasion, Whirlpool (2a)
Crobat (F) @ Weakness Policy

HP: 38
EN: 66
Ranks: 3/2/4/3/130
Size / Weight: 4 / 4
Ability: Inner Focus | Infiltrator
Other: None


Round Three
Action One

Colossoil ate its RageCandyBar.
Colossoil: 110/6/4/3/4/138 (6a)
Colossoil: Dig (-6EN ~ 6)
Colossoil dug underground.

Bronzong: Hidden Power (Water) + Hidden Power (Water) (-23EN ~ 23)
Colossoil was underground.

Bronzong: -2HP ~ 2

Action Two

Colossoil: Thief
Colossoil comes up to the surface.

Bronzong is cooling down.

Bronzong: -2HP ~ 4

Action Three

Colossoil: Dig (-6EN ~ 12)
Colossoil dug underground.

Bronzong: Earthquake (-9EN ~ 32)
Crit: <=625
=5415 (N)
Colossoil: [20+6-6]
=20HP ~ 20

Colossoil: Dig (-4EN ~ 16)
Crit: <=625
=3174 (N)
Bronzong: [8+3+9-9]*1.5
=16.5HP ~ 20.5

Summary:
Colossoil: -20HP, -16EN
Bronzong: -21HP, -32EN


Post-Round

Field: Rain (2r)

Gale Wing Srock
Colossoil (F) @ RageCandyBar Rare Candy

HP: 90
EN: 84
Ranks: 6/4/3/4/138
Size / Weight: 5 / 10
Ability: Rebound | Guts | Pressure
Other: +14% Accuracy, RageCandyBar (3a)
Krilowatt (F) @ Life Orb

HP: 25
EN: 38
Ranks: 3/3/3/2/121
Size / Weight: 1 / 2
Ability: Trace | Magic Guard | Shell Armor
Other: +17% Accuracy


Team Galactic Jupiter
Bronzong (-) @ Rare Candy

HP: 52
EN: 32
Ranks: 4/5/3/5/28
Size / Weight: 3 / 8
Ability: Levitate | Heatproof | Heavy Metal
Other: -10% Evasion
Crobat (F) @ Weakness Policy

HP: 38
EN: 66
Ranks: 3/2/4/3/130
Size / Weight: 4 / 4
Ability: Inner Focus | Infiltrator
Other: None



"Hmm. Whale seems a little tough to me."
Bronzong @ Rare Candy OUT, Crobat @ Nothing IN. Counterswitch?
 
Last edited:
Someoneelse, Block blocks the evasion effect, not the damage from D/E moves.
<Gale> Hey does Block block damage from D/E moves?
<Exclaimer> Yes gale, it negates the move.
<Gale> Since when?
<+FMD> Block is like Smack Down.
<Exclaimer> @asbmove block
<Gale> Omg
<+ASBot> Block - Normal | Other | Adjacent Target | -- BAP | -- Acc | 6 EN Cost | -- Eff% | Contact: No | 0 or +2 Prio | Z-BAP: -- | Combo Type: Passive | Snatch: No | Magic Coat: Yes
<+ASBot> The user moves with unnatural speed to block off an opponent's exit. This move traps the target, preventing them from being switched out during Switch Phases. If the target attempts a non-damaging evasive action, or enter the evasive phase of a damaging evasive move, in the same action that user is about to use Block, the user will negate the evasive action and deal fixed damage to the target equal to twice the user's Weight ...
<+ASBot> ... Class, acting with boosted priority. Performing this effect makes contact with the target. Z-Move Effect: Raises the user's Defense by one (1) stage, adjusting the natural stage.
<Exclaimer> " the user will negate the evasive action"
<Jayy> Wait it says the evasive action
<ooraloo> idk, it only says the evasive action
<Jayy> How are you guys getting the damage part
<Exclaimer> I mean if you negate the evasive part of a D/E move
<Gale> Negate the evasive action
<Jayy> It still can hit you
<Exclaimer> how the fuck is it damaging anything
<Gale> Not that damage
<Exclaimer> Like
<Exclaimer> You can't dig if you failed to actually dig
<+FMD> Dogfish, we need a thing.
<Gale> Well the mon gets blocked from digging under ground
<Exclaimer> You can't fly if you failed to fly
<ooraloo> it can't dodge anything by digging underground, but it can still dig underground later in the action for damage
<Jayy> That's like saying pursuit stops uturn damage
<+FMD> But that's not how Dig deals damage...
<Exclaimer> but it's... negated?
<Jayy> The evasion
<Exclaimer> it's literally stopped
<&dogfish44> Using Block vs Dig allows the hit to go through
<Jayy> Meaning it can't avoid things
<&dogfish44> but the evasion is stopped
<Exclaimer> *sigh*
<Exclaimer> alright
<Exclaimer> Gotta change orders
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top