Welcome to Smogon! Take a moment to read the Introduction to Smogon for a run-down on everything Smogon, and make sure you take some time to read the global rules.
Recca is the cool counterpart of the Flame of Recca. He doesn't have the power of dragons within him, but he has the potential of all the type elements in the nature within him and he can initiate them at will. Although his attitude was hasty and his powers were uncontrollable by him and it was Fletchner who taught him how to control his own powers. That is the reason why Recca became a loyal friend of Fletcher.
Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
[Abilities]
Torrent / Protean
Torrent
(Passive, MoldBreaker affects - No)
When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 11 to 13)
Protean (✓) (Unlocked)
(Toggle, MoldBreaker affects - No)
By default, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.
Rajny | Gallade (M)
________________________
Rajny is extremely stylish, he is quite but never shy of wearing the most stylish clothes available. He even requests any Leavanny he could find to stitch him a new pair of jeans. Loves to watch other people have fun while he enjoys from a distant.
[Nature]
Quiet (+1 SpA, Speed ÷ 1.15, -10% Evasion)
[Type]
Psychic/Fighting
Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Steadfast (✓) - (Passive, MoldBreaker affects - Yes)
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified (UnLocked Hidden Ability) - (Passive, MoldBreaker affects - no)
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.
Inner Focus (Mega Evolution Ability) - (Passive, MoldBreaker affects - Yes)
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Sirius is a fun loving guy who is focused and steady in stride but likes to play pranks on those whom he doesn't like. He is the friend who is always there when you need him and would stand by your side against all odds. Fletchner found him in Kings Cross Station when he was invited to visit Hogwarts by Hagrid, the gamekeeper, as the latter was interested in pokemon; and wanted to know about the flying fire bird that Fletchner always talks about.
[Nature]
Hasty (+15% Speed, +12% Accuracy, -1 Def)
[Type]
Fighting/Steel
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Steadfast (✓) (Passive, MoldBreaker affects - Yes)
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Inner Focus (Passive, MoldBreaker affects - Yes)
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified [UnLocked] (Passive, MoldBreaker affects - No)
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.
Adaptability [Mega] (Passive, MoldBreaker affects - No)
The moves that match this Pokemon's type have their Base Attack Power increased by two (2).
I think I'll start with the easiest one here: Fight Magikarp Fisherman
No thread
Backpack: nothing, it's Magikarps
Team:
Hydreigon [Male] [Hydra] Types: Dark/Dragon Abilities: Levitate Nature: Hasty (+Spe, -Def) (+15% accuracy) Stats:HP: 100 Atk: 4 Def: 2 (-) SpA: 5 SpD: 3 Spe: 113 (+) Size Class: 4 Weight Class: 5 Base Rank Total: 22 EC: 9/9 MC: 2 Attacks: Level Up
Double Hit
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragon Breath
Roar
Crunch
Slam
Dragon Pulse
Work Up
Dragon Rush
Body Slam
Outrage
Hyper Voice
Scary Face
Tri Attack
Egg
Earth Power
Dark Pulse
Fire Fang
Ice Fang
Thunder Fang
TM/HM
Taunt
Return
Double Team
Dragon Tail
Rest
Earthquake
Flamethrower
Focus Blast
Rock Slide
U-Turn
Fly
Protect
Substitute
Lucario [Male] [Punch] Types: Fighting/Steel Abilities: Steadfast / Inner Focus / Justified (unlocked) / Adaptability (Mega) Nature: Lonely (+Atk, -Def) Stats:HP: 100 Atk: 5 (+) Def: 2 (-) SpA: 4 SpD: 3 Spe: 90 Mega Stats: HP: 100 Atk: 7 (+) Def: 2 (-) SpA: 5 SpD: 3 Spe: 112 Size Class: 3 Weight Class: 4 Base Rank Total: 20 (24 mega) EC: 6/6 MC: 5 AC: 5/5 Attacks: Level Up
Extreme Speed
Dragon Pulse
Close Combat
Aura Sphere
Dark Pulse
Foresight
Quick Attack
Detect
Endure
Metal Claw
Counter
Feint
Reversal
Power Up Punch
Force Palm
Swords Dance
Me First
Bone Rush
Metal Sound
Copycat
Screech
Quick Guard
Heal Pulse
Calm Mind
Nasty Plot
Final Gambit
Laser Focus
Egg
Crunch
Bullet Punch
Blaze Kick
High Jump Kick
Vacuum Wave
Sky Uppercut
Agility
Bite
Circle Throw
Cross Chop
Follow Me
Iron Defence
Low Kick
Mind Reader
TM/HM
Dig
Rock Slide
Poison Jab
Double Team
Earthquake
Stone Edge
Shadow Ball
Drain Punch
Substitute
Toxic
Sunny Day
Return
Secret Power
Rain Dance
Bulk Up
Giga Impact
Work Up
Hidden Power [Fairy]
Attract
Hyper Beam
Psychic
Brick Break
Rest
Sleep Talk
Low Sweep
Rock Tomb
Bulk Up
Shadow Claw
Move Tutor
Ice Punch
Thunder Punch
Zen Headbutt
Iron Tail
Dual Chop
Helping Hand
Magnet Rise
Dark Pulse
Dragon Pulse
Fury Cutter
Water Pulse
Low Kick
Attacks:
Level Up:
Night Slash
Role Play
Mat Block
Pound
Growl
Bubble
Quick Attack
Lick
Water Pulse
Smokescreen
Shadow Sneak
Round
Fling
Bounce
Hydro Pump
Substitute
Smack Down
Double Team
Faint Attack
Water Shuriken
Extrasensory
Haze
Spikes
Egg:
Mud Sport
Toxic Spikes
Camouflage
Mind Reader
Water Sport
Bestow
TM/HM:
Blizzard
Hidden Power [Fire]
Grass Knot
Taunt
Rock Slide
Dig
Protect
U-Turn
Dark Pulse
Ice Beam
Rain Dance
Scald
Tutor:
Gunk Shot
Low Kick
Water Pledge
Water Pulse
Hydro Cannon
Ice Punch
Icy Wind
Snatch
I'd like to begin my own challenge by challenging Team Galactic Mars.
Buying 2 Super Potions (-4UC)
UC: 14 > 10
Challenge Thread: None
Backpack: 2 Super Potions
Team:
Aurumoth [Aurum] (Female)
GP first met Aurum when she was still a little Cupra. His mom was stomping around the house and screaming about a "GIANT MONSTER COCKROACH". GP saved Aurum from the blind fury of his mom's stomping slippers, and they've been friends ever since. Aurum's mild nature really evens out GP's jolliness and energy, and she remains to this day the voice on his head saying "Y'know, this probably isn't a great idea." Even though Aurum is a huge support, and the voice of reason for many of her friends, she was fairly self-concious, with a deep-seated disgust for her own appearance, probably coming from the whole "monster cockroach" incident. She hid it well, but had often disguised herself as other, prettier Pokemon, and had always wanted to evolve, hoping that she might blossom into a Pokemon worthy of other's admiration.
Now in her final stage, a newfound confidence is beginning to rise in her, and she is much more proud of her own beauty, so much so that she is a little loathe to hide it behind an Illusion.
Types: Bug/Psychic Bug: STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5). Psychic: STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities:
Weak Armor (Toggle) By default the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense by one (1) stage for each hit and increasing their Speed by two (2) stages for each hit. When toggled, no effect. No Guard (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy as well as ignoring the effects of Double Team, evasive moves, Dodge, Sky Drop, and evasive damaging moves. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does the Pokemon sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy. Illusion (H) (Passive) (Unlocked) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.] Nature: Mild (+1 Special Attack, -1 Defense) Stats: HP: 110 Atk: 5 Def: 3 [-] SpA: 6 [+] SpD: 2 Spe: 93 Size Class: 4
# Weight Class: # 5 Base Rank Total: 23 EC: 9/9 MC: 7 AC: 5/5 Attacks:
Quiver Dance
Dragon Dance
Tackle
String Shot
Bug Bite
Sunny Day
Silver Wind
Heal Pulse
Wish
Psychic Terrain
Confusion
Will-O-Wisp
Ominous Wind
Ancient Power
Zen Headbutt
Tail Glow
Final Gambit
Bug Buzz
Hydro Pump
Close Combat
Disable
Feint
Megahorn
Counter
Scrappy is GP's first Pokemon, and best friend for life. Scrappy and GP are almost complete mirrors of each other, and seemed destined to be together from their first meeting, that fateful day in the ancient Sinnoh rock quarry... But that's another story for another time! Now it's time for fun! Scrappy is an incredibly energetic Pokemon, as well as very trusting towards anyone he meets. He's a simple Pokemon, really. He does what's fun, he does what's right, and is always working to cheer up his friends when they feel down. He's playful, boisterous, and a self-titled "White Knight". All in all, Scrappy is in it for the fun, and for the good of others, and will always be there to put a smile on your face and defend you from your greatest fears. And for the scarves. Dude, he loves scarves.
Types: Fighting/Steel Fighting: STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Steel: STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status. Abilities:
Inner Focus (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates Steadfast (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference. Justified (Hidden) (Passive) (Unlocked) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's Attack will increase one (1) stage (adjusting the natural stage). Nature: Naive (+15% Spe, +12% Accuracy, -1 SpD) Stats: HP: 100 Atk: 4 Def: 3 SpA: 4 SpD: 2 [-] Spe: 103.5 (104) [+] Size Class: 3
# Weight Class: # 4 Base Rank Total: 20 EC: 6/6 MC: 1 AC: 5/5 Attacks:
Aura Sphere
Laser Focus
Foresight
Quick Attack
Endure
Counter
Feint
Power-Up Punch
Force Palm
Copycat
Screech
Metal Sound
Reversal
Bone Rush
Me First
Quick Guard
Dragon Pulse
Heal Pulse
Bone Rush
Close Combat
Extremespeed
Bullet Punch
High Jump Kick
Crunch
Vacuum Wave
Blaze Kick
Low Kick
Circle Throw
Swords Dance
Focus Blast
Earthquake
Protect
Double Team
Poison Jab
Rock Slide
Flash Cannon
Psychic
Dark Pulse
Crucibelle [Abigail Williams] (Female)
Fun Fact: GP is more than just a Pokemon battler. He is also an assassin. >:D He does have a front as a scientist, however, a genetic and biological researcher, to be exact. GP left the lab one evening, leaving some bacteria to grow in several agar plates overnight. To his surprise, GP noticed something very odd when he arrived the next morning... The bacteria he ordered and began growing were very... Purple. And moldy. And moving. As it turned out, a single-celled Crucibelle had accidentally been shipped to his laboratory, instead of the bacteria he ordered. The Crucibelle grew in the agar plates, but eventually coalesced together into a single organism, which GP grew attached to as it grew alongside his new batch of actual bacteria this time. When Abigail matured, he asked her to accompany him on his journeys as a trainer, but she was happy there, and didn't want to leave her warm, cozy fume hood. GP lured her out with tales of the bigger, grander world, one much larger than her little fume hood, one where she would be able to grow even bigger and consume all of the nutrients in her way. Filled with childish curiosity, the purple slime mold climbed out of the fume hood, and went and grabbed one of GP's crucibles for heating chemicals. As she fitted herself inside, it turned purple to match her, and thus her journey began as she followed GP out of the laboratory, much like a hopping pot. Abigail is very fun-loving, but knows how to threaten and get her way with people. Her favorite story to tell is of that one time she got a bunch of female Chatots to pretend they were possessed by some of their village's elders, and ended up sentencing those elders to death. GP managed to stop the whole ordeal in time, thank God, but Abigail will never truly forgive him for stepping in on her fun, and likes to tell the story ending as though he was never there. GP treats and loves Abigail like his own daughter. He feels that unconditional love towards her that you can only feel after raising a slime mold from gestation to maturity, and he always has her best interests at heart, even if she can't/won't always see it.
Types: Rock/Poison Rock: STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source. Poison: STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command. Abilities: Regenerator (Passive) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. Mold Breaker (Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action. Liquid Ooze (Hidden) (Locked) (Passive) This Pokemon's body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed. Magic Guard (Mega) Nature: Jolly (+15% Spe, -1 SpA, +17% Accuracy) Stats: HP: 110 Atk: 4 Def: 3 SpA: 2 [-] SpD: 3 Spe: 119.6 (120) [+] Size Class: 3 Weight Class: 2 Base Rank Total: 17
Head Smash
Astonish
Endure
Protect
Withdraw
Rock Throw
Toxic
Fake Tears
Confusion
Confuse Ray
Toxic Spikes
Smack Down
Reflect
Rock Slide
Torment
Explosion
Coil
Defense Curl
Rollout
Wood Hammer
Sleep Talk
Double Team
U-Turn
Psychic
Substitute
Iron Head
Stone Edge
Stats:
HP 100
Atk Rank 1 (-)
Def Rank 3
SpA Rank 6 (+)
SpD Rank 3
Spe 130
Size Class: 2
Weight Class: 3
Base Rank Total: 21
EC: 9/9 MC: 0 AC: 5/5
Attacks (76/76 moves)
Accelerock
Acrobatics
Acupressure
Aerial Ace
Ancient Power
Calm Mind
Confide
Cut
Dazzling Gleam
Defense Curl
Disable
Double-edge
Double Team
Earth Power
Earthquake
Echoed Voice
Electro Ball
Embargo
Endure
Energy Ball
Explosion
Facade
False Swipe
Fire Blast
Flamethrower
Flash
Flash Cannon
Frustration
Giga Drain
Giga Impact
Headbutt
Head Smash
Heat Wave
Hidden Power (Fighting)
Hone Claws
Hyper Beam
Magnet Rise
Magnetic Flux
Metal Sound
Mud Shot
Mud-slap
Natural Gift
Nature Power
Ominous Wind
Paleo Wave
Power Gem
Protect
Rain Dance
Rest
Return
Rock Blast
Rock Climb
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Secret Power
Shadow Ball
Sleep Talk
Snore
Smack Down
Stealth Rock
Stone Edge
Substitute
Sunny Day
Swagger
Swift
Tackle
Toxic
Trick
Vacuum Wave
Volt Switch
Weather Ball
Aerodactyl (Luthic) (F) Nature: Jolly (Sp. Attack lowered; Speed and accuracy increased) Type: Rock / Flying Abilities: Rock Head, Pressure, (HA) Unnerve (Mega: Tough Claws)
Aerial Ace
Agility
Air Cutter
Ancient Power
Aqua Tail
Assurance
Attract
Bide
Bite
Brutal Swing
Bulldoze
Captivate
Confide
Crunch
Curse
Defog
Detect
Double-edge
Double Team
Dragon Breath
Dragon Claw
Dragon Pulse
Dragon Rage
Earth Power
Earthquake
Endure
Facade
Fire Blast
Fire Fang
Flamethrower
Fly
Foresight
Frustration
Giga Impact
Headbutt
Heat Wave
Hidden Power (Grass)
Hone Claws
Hyper Beam
Ice Fang
Incinerate
Iron Head
Iron Tail
Mimic
Natural Gift
Ominous Wind
Payback
Protect
Pursuit
Rage
Rain Dance
Razor Wind
Reflect
Rest
Return
Roar
Rock Polish
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Roost
Round
Sandstorm
Scary Face
Secret Power
Sky Attack
Sky Drop
Sleep Talk
Smack Down
Snore
Stealth Rock
Steel Wing
Stone Edge
Strength
Substitute
Sunny Day
Supersonic
Swagger
Swift
Tailwind
Take Down
Taunt
Thief
Thunder Fang
Torment
Toxic
Twister
Whirlwind
Wide Guard
Wing Attack
Ancient Power
Block
Body Slam
Brick Break
Bulldoze
Charge Beam
Confide
Counter
Curse
Defense Curl
Dig
Double-Edge
Double Team
Drain Punch
Dynamic Punch
Earth Power
Earthquake
Endure
Explosion
Facade
Fire Punch
Fling
Focus Blast
Focus Punch
Frustration
Giga Impact
Gravity
Hammer Arm
Headbutt
Hidden Power
Hyper Beam
Ice Punch
Iron Defense
Iron Head
Lock-On
Mega Kick
Mega Punch
Mimic
Mud-Slap
Natural Gift
Power-Up Punch
Protect
Psych Up
Rest
Return
Rock Climb
Rock Polish
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Rollout
Round
Safeguard
Sandstorm
Secret Power
Seismic Toss
Self-Destruct
Shock Wave
Sleep Talk
Smack Down
Snore
Stealth Rock
Stomp
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Swagger
Thunder
Thunderbolt
Thunder Punch
Thunder Wave
Toxic
Zap Cannon
Bringing 5X Super Potions in my backpack.
Queue:
Granny Pie (Team Galactic Mars)
Zarator (Galactic Boss Cyrus)
Attacks:
Level Up
Water Gun
Bubble
Thunder Wave
Supersonic
Flail
Electro Ball
Bubble Beam
Confuse Ray
Spark
Take Down
Eerie Impulse
Stockpile
Swallow
Spit Up
Signal Beam
Discharge
Aqua Ring
Hydro Pump
Ion Deluge
Charge
"I'm one of Team Galactic's three Commanders. We've been trying to create a new world that's better than this one... But people have shown little understanding about what we do. You don't understand either, do you? It's a little saddening... So, let's have a battle to decide what we should do next. If I win, you leave. If you win, we, Team Galactic, will leave!"
PHYSICAL
Body Slam
Double-Edge
Facade
Fire Punch
Fling
Frustration
Giga Impact
Headbutt
Ice Punch
Natural Gift
Return
Secret Power
Shadow Sneak
Thief
Thunder Punch
Zen Headbutt
SPECIAL
Charge Beam
Confusion
Dazzling Gleam
Disarming Voice
Draining Kiss
Dream Eater
Echoed Voice
Energy Ball
Focus Blast
Future Sight
Grass Knot
Hidden Power [Ground]
Hyper Beam
Hyper Voice
Icy Wind
Magical Leaf
Moonblast
Mud-Slap
Psychic
Psyshock
Round
Shadow Ball
Shock Wave
Signal Beam
Snore
Stored Power
Swift
Synchronoise
Thunderbolt
OTHER
Ally Switch
Attract
Calm Mind
Captivate
Charm
Confide
Confuse Ray
Defense Curl
Destiny Bond
Disable
Double Team
Encore
Endure
Flash
Growl
Grudge
Heal Bell
Healing Wish
Heal Pulse
Helping Hand
Hypnosis
Imprison
Light Screen
Lucky Chant
Magic Coat
Magic Room
Mean Look
Memento
Mimic
Misty Terrain
Nightmare
Pain Split
Protect
Psych Up
Rain Dance
Recycle
Reflect
Rest
Safeguard
Sing
Skill Swap
Sleep Talk
Snatch
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Teleport
Thunder Wave
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wish
Wonder Room
Physical (32)
Acrobatics
Aerial Ace
Bounce
Brutal Swing
Cut
Dig
Dive
Facade
Feint Attack
Fling
Frustration
Giga Impact
Gunk Shot
Ice Punch
Lick
Low Kick
Night Slash
Pound
Power-Up Punch
Quick Attack
Return
Rock Slide
Rock Smash
Rock Tomb
Secret Power
Shadow Sneak
Smack Down
Strength
Thief
U-Turn
Water Shuriken
Waterfall
Special (18)
Blizzard
Bubble
Dark Pulse
Echoed Voice
Extrasensory
Grass Knot
Hidden Power (Fairy)
Hydro Cannon
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Round
Scald
Snore
Surf
Water Pledge
Water Pulse
Status (27)
Attract
Bestow
Camouflage
Confide
Double Team
Growl
Happy Hour
Haze
Mat Block
Mind Reader
Mud Sport
Protect
Rain Dance
Rest
Role Play
Sleep Talk
Smokescreen
Snatch
Spikes
Spite
Substitute
Swagger
Taunt
Toxic
Toxic Spikes
Water Sport
Work Up
Adaptability (Passive) The moves that match this Pokemon's type have their Base Attack Power increased by two (2).
Download (Passive) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost (adjusting the natural stage as well) on the offense that strikes an opponent's weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) If this Pokemon is sent out vs 2 or more Pokemon, combine the Defense of all opponents and the Special Defense of all opponents to determine which stat is boosted.
Analytic (Passive) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.