Hello. I'm a beginner in competitive Pokemon battling, started playing a month or two ago. I play PU almost exclusively. Most of the teams i made previously were "BALANCE" teams, trying out different sets and pokemons and testing what works. Smogon has been really helpful as i read various strategy articles.
This is my first attempt, building a team with a specific strategy in mind, built around Aggron's awesome attack stats and wall-breaking abilities.
Aggron @ Choice Band
Ability: Rock Head
EVs: 252 Atk / 4SpD / 252 Spe
Adamant Nature
- Head Smash
- Heavy Slam
- Superpower
- Earthquake
The Pokemon i was most impressed with when testing various builds. Head smash and Heavy slams are superstars for OHKOing large parts of the meta-game, superpower and earthquake are added for additional supper effective coverage, to help with predictions. Aggron seems to be at it's strongest when switched into a Pokemon that doesn't have good coverage options or relies on toxic for damage. Aggron fails with is it's two 4x weaknesses, that is why i chose other members of the team to counter those specific types. To optimize it's killing power, i also worked on slowing down the enemy team and healing Aggron. Choice band with full ATK evs and Adamant nature seems to dish out overwhelming Dmg and is really hard to switch into, often leading to prediction games with the opponent. Aggron also acts as a threat to the common Skuntank switching in for defog.
Smeargle @ Focus Sash
Ability: Own Tempo
EVs: 252 HP / 4 Def / 252 Spe
Jolly Nature
IVs: 0 Atk
- Taunt
- Sticky Web
- Spore
- Parting Shot
Smeargle's main role on the team is setting up sticky web. This allows aggron to have priority and KO opposing revenge killers. Getting off at least a single sticky web is important, that's why it holds Focus sash. Other moves are support moves, allowing smeargle to pivot out into aggron with parting shot, lowering opponents stats to bring in aggron safer. Spore is used to stall some turn and force a switch out. Taunt is used against opposing stealth rock users, walls and calm mind setup sets to avoid smeargle being set up on. Spe and HP EV's are ran so it has a chance to go first against slower leads and is able to survive hits.
Eelektross @ Assault Vest
Ability: Levitate
EVs: 252 HP / 4 Atk / 252 SpA
Quiet Nature
- Volt Switch
- Flamethrower
- Giga Drain
- Focus Punch
Eelektross is used as a check to one of Aggron's counters, Water types, with additional coverage in Giga drain for ground types that also threaten Aggron 4x. Focus punch and Flamethrowher are added to give it more coverage. Volt switch is another reason why i use eelektross. It is slow and bulky enough with assault vest to be able to take a hit, move second and switch into aggron. Eelektross is also a primary switch in for the 2nd part of defogers that try to get rid of sticky web, flying types. HP and SPA Evs are ran to be able to take hits and dish out enough damage.
Roselia @ Black Sludge
Ability: Natural Cure
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Toxic
- Synthesis
- Giga Drain
- Sludge Bomb
Roselia is a second pokemon that can check water and ground types, which is important for Aggron. I run a Specially defensive set to be able to wall with toxic, synthesis and giga drain. Black sludge is used to gain back health and survive longer for toxic to chip at opponent's pokemon. Roselia works well with Eelektross to check various pokemon aggron is weak to and allow it to beat some SpA attackers.
Oricorio-Sensu @ Flyinium Z
Ability: Dancer
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Hurricane
- Calm Mind
- Roost
- Defog
While eelektross and aggron beat most of the defoggers trying to get rid of sticky web, Oricorio tries to block rapid spins. It is important for this team to hold up sticky web. I use Oricorio as a defensive wall, able to boost up with calm mind, roosting away dmg and chipping away opponents with hurricane. Oricorio runs defog if early hazard battle is lost. It is able to switch in, defog and roost up health lost when switching into stealth rocks. I use flyinum Z to burst through some tougher pokemon that i really need dmg on. Defensive oricorio is able to switch into fighting types, such as Primeape.
Mesprit @ Colbur Berry
Ability: Levitate
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Stealth Rock
- Healing Wish
- Thunder Wave
- U-turn
Mesprit's role in the team is secondary LEAD pokemon after smeargle if i scout some really bad match-ups for it. It is able to set up stealth rocks, while walling SpA attackers. I run 2 SPD walls in the team, since aggron by itself has good defense and can switch into some Physical attackers. Thunder wave is used to slow down pokemon for aggron to switch into when given the chance. U-Turn can deal damage and switch out of mesprit into appropriate match-up. Healing wish's main use is healing Aggron and allowing it to survive potential priority moves. Colbur berry is used to be able to survive a hit from dark types, popular in the meta-game -> APersian, Liepard, Skuntank, Sableye and knock offs, and still get of a thunder wave.
While i'm mostly happy with the team (synergy), i'm struggling to beat boosters, like shell smash Omastar. If they get to switch on one of the pokemon that can't damage it, i often lose on the spot. Second, Aggron became such an important part of the team, that if i happen to loose it (missing with my moves) or it gets burned i can only rely on my walls to slowly beat the enemy. I also get destroyed by teams that can exploit my leads on turn one. Aggron can't do it's job if sticky web is not set, or setup isn't provided with paralysis, sleep or parting shot. When the team does work it is nearly unstoppable, but when it doesn't and my opponent has the correct tools to stop it, the whole team seems to fall apart.
I'm looking for suggestions on how to improve this team, or should i change my strategy completely. I'm not sure if this is the right direction to go with the team. Wish support pokemon seem to work well with Aggron, but it can easily be killed by one of it's 4x weaknesses. A single mach punch is often enough to OHKO it.
Please keep in mind that i'm new to this and my rating in PU is around 1100 only. I've mostly been battling to learn about sets and strategies so far, but am trying to come up with competitive teams now.
This is my first attempt, building a team with a specific strategy in mind, built around Aggron's awesome attack stats and wall-breaking abilities.
Aggron @ Choice Band
Ability: Rock Head
EVs: 252 Atk / 4SpD / 252 Spe
Adamant Nature
- Head Smash
- Heavy Slam
- Superpower
- Earthquake
The Pokemon i was most impressed with when testing various builds. Head smash and Heavy slams are superstars for OHKOing large parts of the meta-game, superpower and earthquake are added for additional supper effective coverage, to help with predictions. Aggron seems to be at it's strongest when switched into a Pokemon that doesn't have good coverage options or relies on toxic for damage. Aggron fails with is it's two 4x weaknesses, that is why i chose other members of the team to counter those specific types. To optimize it's killing power, i also worked on slowing down the enemy team and healing Aggron. Choice band with full ATK evs and Adamant nature seems to dish out overwhelming Dmg and is really hard to switch into, often leading to prediction games with the opponent. Aggron also acts as a threat to the common Skuntank switching in for defog.
Smeargle @ Focus Sash
Ability: Own Tempo
EVs: 252 HP / 4 Def / 252 Spe
Jolly Nature
IVs: 0 Atk
- Taunt
- Sticky Web
- Spore
- Parting Shot
Smeargle's main role on the team is setting up sticky web. This allows aggron to have priority and KO opposing revenge killers. Getting off at least a single sticky web is important, that's why it holds Focus sash. Other moves are support moves, allowing smeargle to pivot out into aggron with parting shot, lowering opponents stats to bring in aggron safer. Spore is used to stall some turn and force a switch out. Taunt is used against opposing stealth rock users, walls and calm mind setup sets to avoid smeargle being set up on. Spe and HP EV's are ran so it has a chance to go first against slower leads and is able to survive hits.
Eelektross @ Assault Vest
Ability: Levitate
EVs: 252 HP / 4 Atk / 252 SpA
Quiet Nature
- Volt Switch
- Flamethrower
- Giga Drain
- Focus Punch
Eelektross is used as a check to one of Aggron's counters, Water types, with additional coverage in Giga drain for ground types that also threaten Aggron 4x. Focus punch and Flamethrowher are added to give it more coverage. Volt switch is another reason why i use eelektross. It is slow and bulky enough with assault vest to be able to take a hit, move second and switch into aggron. Eelektross is also a primary switch in for the 2nd part of defogers that try to get rid of sticky web, flying types. HP and SPA Evs are ran to be able to take hits and dish out enough damage.
Roselia @ Black Sludge
Ability: Natural Cure
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Toxic
- Synthesis
- Giga Drain
- Sludge Bomb
Roselia is a second pokemon that can check water and ground types, which is important for Aggron. I run a Specially defensive set to be able to wall with toxic, synthesis and giga drain. Black sludge is used to gain back health and survive longer for toxic to chip at opponent's pokemon. Roselia works well with Eelektross to check various pokemon aggron is weak to and allow it to beat some SpA attackers.
Oricorio-Sensu @ Flyinium Z
Ability: Dancer
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Hurricane
- Calm Mind
- Roost
- Defog
While eelektross and aggron beat most of the defoggers trying to get rid of sticky web, Oricorio tries to block rapid spins. It is important for this team to hold up sticky web. I use Oricorio as a defensive wall, able to boost up with calm mind, roosting away dmg and chipping away opponents with hurricane. Oricorio runs defog if early hazard battle is lost. It is able to switch in, defog and roost up health lost when switching into stealth rocks. I use flyinum Z to burst through some tougher pokemon that i really need dmg on. Defensive oricorio is able to switch into fighting types, such as Primeape.
Mesprit @ Colbur Berry
Ability: Levitate
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Stealth Rock
- Healing Wish
- Thunder Wave
- U-turn
Mesprit's role in the team is secondary LEAD pokemon after smeargle if i scout some really bad match-ups for it. It is able to set up stealth rocks, while walling SpA attackers. I run 2 SPD walls in the team, since aggron by itself has good defense and can switch into some Physical attackers. Thunder wave is used to slow down pokemon for aggron to switch into when given the chance. U-Turn can deal damage and switch out of mesprit into appropriate match-up. Healing wish's main use is healing Aggron and allowing it to survive potential priority moves. Colbur berry is used to be able to survive a hit from dark types, popular in the meta-game -> APersian, Liepard, Skuntank, Sableye and knock offs, and still get of a thunder wave.
While i'm mostly happy with the team (synergy), i'm struggling to beat boosters, like shell smash Omastar. If they get to switch on one of the pokemon that can't damage it, i often lose on the spot. Second, Aggron became such an important part of the team, that if i happen to loose it (missing with my moves) or it gets burned i can only rely on my walls to slowly beat the enemy. I also get destroyed by teams that can exploit my leads on turn one. Aggron can't do it's job if sticky web is not set, or setup isn't provided with paralysis, sleep or parting shot. When the team does work it is nearly unstoppable, but when it doesn't and my opponent has the correct tools to stop it, the whole team seems to fall apart.
I'm looking for suggestions on how to improve this team, or should i change my strategy completely. I'm not sure if this is the right direction to go with the team. Wish support pokemon seem to work well with Aggron, but it can easily be killed by one of it's 4x weaknesses. A single mach punch is often enough to OHKO it.
Please keep in mind that i'm new to this and my rating in PU is around 1100 only. I've mostly been battling to learn about sets and strategies so far, but am trying to come up with competitive teams now.