These last few months I have been playing ADV with a BP style and I have tried CM pass, Curse Pass, Dragon Dance Pass.
The most solid of these 3 is Curse Pass.
Curse Pass: Its problem is that by losing speed the setter ends up poisoned, paralyzed and taunted, which is why it ends up phazed.
Why do I say it is the most consistent? Because most people are not prepared and taunt is rarely used.
Its disadvantage is that it needs many courses to be functional.
Calm Mind pass: is very effective and the easiest to use.....except that Blissey is broken in this generation. Yes, I think it is VERY broken. We didn't notice it because semi baton pass is used a lot with CM pass, and this is where I realized how difficult it is to defeat her even in the best scenarios. Additionally she can use CM and GG EZ.
For this reason, unless she sets a trap, like perish trap, or Dugtrio, it is very difficult for a CM pass team to be consistent.
Dragon Dance pass: is good, but the only one who can do this is Smeargle, who cannot use a berry to combine with substitute to improve his only chance to perform the pass. And few Pokémon can take advantage of it well, since Skarmory is everywhere. One possibility is that Magneton is part of the team, but even so, there are other good phazers that can beat +1 speed and +1 attack. Swampert, Hariyama. And their main problem, Intimidation. Tauros, Salamence, Gyarados are excellent in OU, and constant. It is very easy for them to neutralize if they are more than 1 on the rival team. Another problem is a Lum berry user, who can easily defeat Smeargle. And finally the absence of team preview is another drawback, when it comes to choosing the moment to use Spore on the phazer or the greatest threat.
Agility pass: Zapdos is the most viable. He can exterminate the best Phazer, Skarmory. And with hidden power he threatens Salamence and Swampert, and other good phazers. Moltres, Articuno, they also have a hard time phasing it.
But the biggest disadvantage of him is that most of the time he only has Thunderbolt to pass substitute too. That makes it vulnerable to ground types like Marowak, or Claydol's explosion. Jolteon sub pass and roar.
This is where Ninjask has the advantage, because he doesn't need to spend a slot on agility, instead he uses protect. And he can gain additional attributes with Silver Wind.
Ninjask can give him enough speed to make Snorlax a speedy threat.
He is controllable, especially by Skarmory, since the abusers are all physical attackers. But they are very varied, and this is where Ninjask has the advantage over Zapdos, which wears out much less. He does not need to risk so much or lose turns to achieve his goal, and with 4 abusers and one more pivot accompanying him he can work well.
Both passers benefit from the absence of team preview, since the abusers are very varied: Marowak, Ursaring, Breloom, Heracross, Hariyama, Poliwrath, Swampert, Armaldo, Metagross, Blaziken.
With all the restrictions that currently exist, I only see Ninjask's ease of passing the speed as broken, added to the uncertainty of not being able to react correctly due to the nonexistence of the team preview.
My proposal: complex ban Ninjask+Baton pass
Mr Mime+Baton pass.
The most solid of these 3 is Curse Pass.
Curse Pass: Its problem is that by losing speed the setter ends up poisoned, paralyzed and taunted, which is why it ends up phazed.
Why do I say it is the most consistent? Because most people are not prepared and taunt is rarely used.
Its disadvantage is that it needs many courses to be functional.
Calm Mind pass: is very effective and the easiest to use.....except that Blissey is broken in this generation. Yes, I think it is VERY broken. We didn't notice it because semi baton pass is used a lot with CM pass, and this is where I realized how difficult it is to defeat her even in the best scenarios. Additionally she can use CM and GG EZ.
For this reason, unless she sets a trap, like perish trap, or Dugtrio, it is very difficult for a CM pass team to be consistent.
Dragon Dance pass: is good, but the only one who can do this is Smeargle, who cannot use a berry to combine with substitute to improve his only chance to perform the pass. And few Pokémon can take advantage of it well, since Skarmory is everywhere. One possibility is that Magneton is part of the team, but even so, there are other good phazers that can beat +1 speed and +1 attack. Swampert, Hariyama. And their main problem, Intimidation. Tauros, Salamence, Gyarados are excellent in OU, and constant. It is very easy for them to neutralize if they are more than 1 on the rival team. Another problem is a Lum berry user, who can easily defeat Smeargle. And finally the absence of team preview is another drawback, when it comes to choosing the moment to use Spore on the phazer or the greatest threat.
Agility pass: Zapdos is the most viable. He can exterminate the best Phazer, Skarmory. And with hidden power he threatens Salamence and Swampert, and other good phazers. Moltres, Articuno, they also have a hard time phasing it.
But the biggest disadvantage of him is that most of the time he only has Thunderbolt to pass substitute too. That makes it vulnerable to ground types like Marowak, or Claydol's explosion. Jolteon sub pass and roar.
This is where Ninjask has the advantage, because he doesn't need to spend a slot on agility, instead he uses protect. And he can gain additional attributes with Silver Wind.
Ninjask can give him enough speed to make Snorlax a speedy threat.
He is controllable, especially by Skarmory, since the abusers are all physical attackers. But they are very varied, and this is where Ninjask has the advantage over Zapdos, which wears out much less. He does not need to risk so much or lose turns to achieve his goal, and with 4 abusers and one more pivot accompanying him he can work well.
Both passers benefit from the absence of team preview, since the abusers are very varied: Marowak, Ursaring, Breloom, Heracross, Hariyama, Poliwrath, Swampert, Armaldo, Metagross, Blaziken.
With all the restrictions that currently exist, I only see Ninjask's ease of passing the speed as broken, added to the uncertainty of not being able to react correctly due to the nonexistence of the team preview.
My proposal: complex ban Ninjask+Baton pass
Mr Mime+Baton pass.