As some of you may know, I have been mentioning the Acid Rain glitch on the Pokemon Online server as an actual tier. Acid Rain works as such:
After activation, all of the effects with priority over any other moves means the move and all moves with priority under it will be permanently active and having their effects take place (although in this case all would be active). Since all of them would be active, the field will always be under these effects:
Trick Room,
Gravity,
Uproar,
Fog (deals damage),
Hail (deals damage),
Sand (deals damage),
Sun (deals damage),
Rain (deals damage).
Any other multiple-turn move must be activated manually and will last the usual amount of turns they are active for.
Pokemon that are immune to either Hail or Sandstorm damage with be dealt 4/16 of their HP a turn instead of 5/16. However, Pokemon that are immune to both Sandstorm and Hail (such as Mamoswine or any Magic Guard user) take absolutely no damage at all. Pokemon with abilities that recover HP (such as Rain Dish) will instead heal four times a turn instead of being hurt by the weather and will only be hurt if they have full HP during a recover process. However, abilities such as Dry Skin (which heals in rain and hurts in sun) will only heal on the weather they would normally heal on, and would be injured by all other weather effects.
Thunder and Blizzard have 100% accuracy, due to rain and hail being on the field, respectively. Solarbeam has no charge time, but it deals half the damage it usually does due to other weather being present.
The reason I am proposing this is because many players have not been able to experience such a glitch, and even those who have were likely unable to play competitively due to the activation trigger. Aside from that, it would make Pokemon such as Clefable, Ludicolo, Regice, Walrien, etc. see more use due to Acid Rain's unique weather effects. Pokemon such as Choice Band Scizor and Multiscale Dragonite would be forced out of their spots as top-quality OU Pokemon because of the rapid damaging effects of Acid Rain. The permanent effects of Gravity and Trick Room would also affect low-accuracy moves slightly (due to fog lowering accuracy a little) and encourage slower Pokemon instead of faster sets, allowing more bulk to be added on each monster.
So, what do you all think of this? Good or bad?
After activation, all of the effects with priority over any other moves means the move and all moves with priority under it will be permanently active and having their effects take place (although in this case all would be active). Since all of them would be active, the field will always be under these effects:
Trick Room,
Gravity,
Uproar,
Fog (deals damage),
Hail (deals damage),
Sand (deals damage),
Sun (deals damage),
Rain (deals damage).
Any other multiple-turn move must be activated manually and will last the usual amount of turns they are active for.
Pokemon that are immune to either Hail or Sandstorm damage with be dealt 4/16 of their HP a turn instead of 5/16. However, Pokemon that are immune to both Sandstorm and Hail (such as Mamoswine or any Magic Guard user) take absolutely no damage at all. Pokemon with abilities that recover HP (such as Rain Dish) will instead heal four times a turn instead of being hurt by the weather and will only be hurt if they have full HP during a recover process. However, abilities such as Dry Skin (which heals in rain and hurts in sun) will only heal on the weather they would normally heal on, and would be injured by all other weather effects.
Thunder and Blizzard have 100% accuracy, due to rain and hail being on the field, respectively. Solarbeam has no charge time, but it deals half the damage it usually does due to other weather being present.
The reason I am proposing this is because many players have not been able to experience such a glitch, and even those who have were likely unable to play competitively due to the activation trigger. Aside from that, it would make Pokemon such as Clefable, Ludicolo, Regice, Walrien, etc. see more use due to Acid Rain's unique weather effects. Pokemon such as Choice Band Scizor and Multiscale Dragonite would be forced out of their spots as top-quality OU Pokemon because of the rapid damaging effects of Acid Rain. The permanent effects of Gravity and Trick Room would also affect low-accuracy moves slightly (due to fog lowering accuracy a little) and encourage slower Pokemon instead of faster sets, allowing more bulk to be added on each monster.
So, what do you all think of this? Good or bad?