That's not what the argument against evasion is at all. If most people are losing matches to one move, it is certainly evidence in favor of the move being "broken", although its not the deciding factor as you point out.Hey gaiz!? I lose thiz battle cos of this move, let's ban it!!!.
You have it completely backwards. If a pokemon/move/strategy is broken, THAT is what minimizes creativity because it prevents other strategies from being developed. If there is one "broken" strategy, there is no point in thinking up new ideas because they will still lose to the broken one.On a serious note, creativity in this game is starting to minimize as we ban all this stuff we think is broken.
I apologize for my previous post, I just felt like I've been seeing too much "let's ban this" threads.That's not what the argument against evasion is at all. If most people are losing matches to one move, it is certainly evidence in favor of the move being "broken", although its not the deciding factor as you point out.
The argument isn't about losing one battle because of it, it is because it essentially removes the skill needed to be successful at the game by increasing the amount of luck you *need* in order to win. A game that does not require skill to be good at is simply not fun in the long run, there is no incentive to keep playing because everyone is at the mercy of the random number generator instead of their own choices.
You have it completely backwards. If a pokemon/move/strategy is broken, THAT is what minimizes creativity because it prevents other strategies from being developed. If there is one "broken" strategy, there is no point in thinking up new ideas because they will still lose to the broken one.
And besides, what is actually banned? Sleeping more than one pokemon, boosting evasion, and the Uber tier? I would hardly call that enough bans to limit creativity.
I know I said I wasn't posting in this thread again, but really you need to think before you post.
Uh, well, Smogon hasn't actually "banned" anything yet that's not named Manaphy. Smogon's unbanned Deoxys-S. So, since we aren't banning things right now, I can't see that as a cause for people not being creative.On a serious note, creativity in this game is starting to minimize as we ban all this stuff we think is broken.
I agree with you whole-heartedly. It seems that any time a game isn't 100% skill based, people throw a hissy fit. It happens in most, if not all, games that have a competitive following.I don't agree that luck should be minimized. Nobody bans critical hits. Nobody bans moves that are not 100% accurate. Nobody bans Sand Veil Sandstorm Garchomp. And games between two equally-good players always go in favour of the luckier guy. Luck is an inherent part of the game. But it seems like I'm in the minority here.
I don't see why Acupressure should be banned.
I really think you're looking at it wrong. Luck doesn't negatively affect skill if a person chooses to use moves to force luck in his favor. If a player uses a move that his opponent isn't prepared for, doesn't that make that player the more skilled one? If I choose to use moves that push luck in my favor, is that my right? Shouldn't I be the one to decide whether or not I should favor a more powerful/luck-based move instead of a reliable one? Isn't it skill to be able to measure whether or not using a less reliable move is a wise decision?That's not what the argument against evasion is at all. If most people are losing matches to one move, it is certainly evidence in favor of the move being "broken", although its not the deciding factor as you point out.
The argument isn't about losing one battle because of it, it is because it essentially removes the skill needed to be successful at the game by increasing the amount of luck you *need* in order to win. A game that does not require skill to be good at is simply not fun in the long run, there is no incentive to keep playing because everyone is at the mercy of the random number generator instead of their own choices.
You have it completely backwards. If a pokemon/move/strategy is broken, THAT is what minimizes creativity because it prevents other strategies from being developed. If there is one "broken" strategy, there is no point in thinking up new ideas because they will still lose to the broken one.
And besides, what is actually banned? Sleeping more than one pokemon, boosting evasion, and the Uber tier? I would hardly call that enough bans to limit creativity.
I know I said I wasn't posting in this thread again, but really you need to think before you post.
There is no such thing as a "prefect" team and there never will be. One because perfect is in the eye of the beholder and two because any team can be countered even if a team has to be made to counter the team.Managing luck is a skill. And what you all are calling luck could also be called chance or probability. Poker players deal with a game that seems to be pure luck. You either get the cards that win or you don't, and you have to suck it up and play with the cards that lady luck gave you. But any poker player would tell you the game is as much about skill as any other game. In both poker and Pokemon, it's not just about one player having a straightforward advantage over other players, its about managing odds and figuring what the chances that some player may or may not have such and such card / move.
Luck is built into the game. I can understand the desire to remove all the elements of luck, but then you could decide any match simply by lining up two teams side by side and figuring out who wins. At that point the only skill in the game comes from building a team, and then it won't be long until there exists a "perfect" team. And at that point, even with all other factors of luck eliminated, the game still comes down to a coin flip, a pure expression of chance, because when two identical perfect teams match up, the speed stats of the starting Pokemon match, and the game flips a coin to decide which team will end up winning.
Yeah, people hate luck, but it's a fundamental part of all games, and it is really what makes them worth playing a lot of the time. Besides, it IS just a game.
But why? Luck doesn't decrease the amount of 'skill' present, especially when you're educated enough to know how to prevent the opponent from obtaining lucky breaks. While a string of bad/good luck can make or break a game, that doesn't mean anything. If critical hits are really getting on your nerves because of your bad luck, add some Battle/Shell Armor Pokemon to your team or aim to prevent the opponent from attacking in the first place through status.Also they want to eliminate Luck so that skill comes into play. The skill to predict what the opponent will do. Just because a team is lined up with counters to a team doesn't mean it will win if the player sucks with it and can't make the predictions to use it.
And that is why I am bowing down in front of my computer at your post. Someone finally shows some sense!i agree that banning luck is dumb. luck is part of the game. it isn't entirely luck either, it's mathematics. just because it kicks in at almost unpredictable times, it's still logical in its execution and happening.
banning luck is just dumb. shit happens, you know?
i completely agree that banning acupresure would be pedantic, if someone like to take the risk of use acupressure and rise the sp. att. of a phisycal sweeper or rise the def. while youre facing a sp. attacker, then he have the right to use acupresure.I think Acupressure would be too pendantic to ban. I never ever see it used, so it would make little difference to begin with, and it also really isn't an amazing move found on every Pokemon (the best one is Drapion, who has his niches, but is nowhere near great).