It has been a long time since I have dabbled into the Ubers Tier. I had played the ladder extensively back in the B/W days, but once X and Y came around I slowly started to lose interest in the Ubers metagame. I played OU for the most part of sixth gen and never saw too much interest with Ubers. Now that OR/AS has been out for awhile, I decided that I would again try to make an Ubers team, this is my first attempt. Please keep in mind that I am in no way an expert at the Ubers meta anymore, and am only going off what I already know. If there is a better set or poke I could be running, please be courteous when letting me know. Thanks :)
At a Glance
Arceus
Item: Life Orb/ Lum Berry
Nature: Jolly
EVs: 4 Def/ 252 Atk/ 252 Spe
Moveset:
Swords Dance/ Extreme Speed/ Shadow Claw/ Earthquake
Back in the B/W days this was the Pokemon I would always use. The Extreme-Killer Arceus set is just so satisfying and worthwhile. There is nothing like setting up on an opponent and sweeping unprepared teams. This Arceus is a little different than it was back then, but the idea is the same. Set up and start sweeping. For an item I have always liked using a Lum Berry so setting up is that much easier, but I see more and more people using a Life Orb variant, so I included that as well. Jolly Nature makes sure Arceus is fast enough to outspeed threats. The EVs make Arceus as fast and as strong as possible. The moveset is the Extreme-Killer set-up. Swords Dance to set up boost attack sky-high. Extreme Speed for a strong STAB with +2 priority. Shadow Claw to counter Ghost-Arceus or any other ghosts running around. Finally Earthquake as a nice coverage move for the final moveslot. The goal for Arceus is to come in, set up, and sweep a weakened team. If a team is unprepared, I can also lead with Arceus and try to sweep from there. Arceus is one of my favorite Ubers to use, and is a very dangerous threat to many teams.
Primal Groudon
Item: Red Orb
Nature: Careful
EVs: 252 HP/ 4 Atk/ 252 SpD
Moveset:
Stealth Rock/ Precipice Blades/ Lava Plume/ Roar
Once I picked out Arceus, I wanted something able to get hazards up onto the field. I figured I would try out the all-new Primal Groudon for this role. I went with a support set over an offensive one because I want Groudon to support not sweep, and looking at his stats he can be a tank. I am not final with the EVs, if there is a better spread, please let me know below. A Careful nature is used to increase Groudon's Special Defenses, which aren't that impressive compared to his other stats. For a moveset the first slot is Stealth Rock. Like I said earlier I want Groudon to be a support and get hazards onto the field. Precipice Blades is second as a nice strong STAB. Lava Plume is here just for the chance of burning an opponent and crippling it. Finally is Roar which I can use to get rid of things that have set up or try to get a more favorable matchup. I am not final on this moveset either so if there is something better, please let me know below. Groudon's main role is to set up rocks and try to pick up burns or stop sweeps.
Xerneas
Item: Power Herb
Nature: Modest
EVs: 184 HP/ 28 Def/ 252 SpA/ 44 Spe
Moveset:
Geomancy/ Moobblast/ Thunder/ Focus Blast
Xerneas is a Pokemon that has interested me ever since it was revealed. Now that I have started learning the Ubers meta again, it seems that Xerneas is a top notch choice for a slot on anyone's team. I decided to use the fancy deer myself on this team. I went with the Geomancy set as that is the one I was the most familiar with, again, if there is a better set to use, let me know down below. Anyway, Modest Nature for as much power as possible. Power Herb to let Geomancy only take one turn to set up. The EVs used are what is recommended on the set so I just went with those. For the moveset, Geomancy is first to allow Xerneas to sweep weakened teams. Moonblast for a powerful STAB move. Thunder to take care of things like Ho-Oh, Lugia, or Kyogre. Finally Focus Blast to deal with defensive steel-types. I try to use Xerneas as a powerful special sweeper that can take care of weakened teams in the late-game.
Gengar
Item: Gengarite
Nature: Timid
EVs: 4 Def/ 252 SpA/ 252 Spe
Moveset:
Taunt/ Destiny Bond/ Sludge Wave/ Shadow Ball
For the mega-slot I picked Mega Gengar. From what I hear Mega-Gengar is a monster in Ubers, so I picked him for this team. Timid nature is used to make Gengar as fast as possibe, and the EVs do the same. The moveset starts with Taunt, which allows me to deny defensive walls or setup sweepers. Destiny Bond is used once Mega-Gengar has outlived it's usefullness or can take out a serious threat by surprise. Sludge Wave is there for a strong STAB move. In the final moveslot, I went with Shadow Ball over Focus Blast. I did this because with Shadow Ball I could counter Ghost types that try to counter Arceus. Focus Blast also is taken up with Xerneas's moves, so two Focus Blasts would be a bit redundant. Gengar's main job is to trap threats and take them out. It is also a wonderful revenge killer.
Yveltal
Item: Leftovers
Nature: Impish
EVs: 248 HP/ 252 Def/ 8 SpD
Moveset:
Foul Play/ Taunt/ Sucker Punch/ Roost
With Gengar added to the line-up, I needed something to be able to take earthquakes and be a physical wall. I went with Yveltal because he can take care of both of these needs. Impish Nature is used to increase Yveltal's defenses. The EVs are also used to add as much bulk as possible. Leftovers are there for constant recovery. For the Moveset, I went with the standard defensive set. Foul Play to punish physical attackers who try to boost. Taunt to prevent set-ups. Sucker Punch for nice priority, and Roost for reliable recovery. Yveltal is used mainly as a safe switch when I know an Earthquake is coming, and adds some nice bulk to the team.
Zekrom
Item: Choice Band
Nature: Lonely
EVs:252 Atk/ 4 SpA/ 252 Spe
Moveset:
Bolt Strike/ Outrage/ Dragon Claw/ Volt Switch
Zekrom is the one poke I am the least sure about having on this team (the next would be Yveltal). I pretty much needed filler and something to hit hard, so I went with Zekrom. I went with the Choice Band set to hit as hard as possible. A Lonely nature is used to increase Zekrom's Attack but not hindering it's Special Attack. The EVs make it hit as hard and as fast as possible. The Moveset is a normal Choice Band set. Bolt Strike for a powerful STAB. Outrage for a more selective, extremely powerful STAB. Dragon Claw with the reliable STAB, and Volt Switch as a STAB and a way to get momentum going. As I said before Zekrom is the one I am the least sure about having on my team but my doubts may be misplaced. Let me know what you guys think.
After creating this team and looking back at it, I realized one glaring weakness. I had nothing to get hazards off the field. I have a poke in mind to use, but I am unsure if my team is simply fine as is, or if I should replace one. I do not know which poke I would replace, but here is what I would use instead.
Finally, here is an export for the team and the Healing Wish Laitas.
I would appreciate all feedback and will do my best to keep this post updated with whatever changes may come. Thanks for taking a look at my team and have a nice day :)
At a Glance
Arceus
Item: Life Orb/ Lum Berry
Nature: Jolly
EVs: 4 Def/ 252 Atk/ 252 Spe
Moveset:
Swords Dance/ Extreme Speed/ Shadow Claw/ Earthquake
Back in the B/W days this was the Pokemon I would always use. The Extreme-Killer Arceus set is just so satisfying and worthwhile. There is nothing like setting up on an opponent and sweeping unprepared teams. This Arceus is a little different than it was back then, but the idea is the same. Set up and start sweeping. For an item I have always liked using a Lum Berry so setting up is that much easier, but I see more and more people using a Life Orb variant, so I included that as well. Jolly Nature makes sure Arceus is fast enough to outspeed threats. The EVs make Arceus as fast and as strong as possible. The moveset is the Extreme-Killer set-up. Swords Dance to set up boost attack sky-high. Extreme Speed for a strong STAB with +2 priority. Shadow Claw to counter Ghost-Arceus or any other ghosts running around. Finally Earthquake as a nice coverage move for the final moveslot. The goal for Arceus is to come in, set up, and sweep a weakened team. If a team is unprepared, I can also lead with Arceus and try to sweep from there. Arceus is one of my favorite Ubers to use, and is a very dangerous threat to many teams.
Primal Groudon
Item: Red Orb
Nature: Careful
EVs: 252 HP/ 4 Atk/ 252 SpD
Moveset:
Stealth Rock/ Precipice Blades/ Lava Plume/ Roar
Once I picked out Arceus, I wanted something able to get hazards up onto the field. I figured I would try out the all-new Primal Groudon for this role. I went with a support set over an offensive one because I want Groudon to support not sweep, and looking at his stats he can be a tank. I am not final with the EVs, if there is a better spread, please let me know below. A Careful nature is used to increase Groudon's Special Defenses, which aren't that impressive compared to his other stats. For a moveset the first slot is Stealth Rock. Like I said earlier I want Groudon to be a support and get hazards onto the field. Precipice Blades is second as a nice strong STAB. Lava Plume is here just for the chance of burning an opponent and crippling it. Finally is Roar which I can use to get rid of things that have set up or try to get a more favorable matchup. I am not final on this moveset either so if there is something better, please let me know below. Groudon's main role is to set up rocks and try to pick up burns or stop sweeps.
Xerneas
Item: Power Herb
Nature: Modest
EVs: 184 HP/ 28 Def/ 252 SpA/ 44 Spe
Moveset:
Geomancy/ Moobblast/ Thunder/ Focus Blast
Xerneas is a Pokemon that has interested me ever since it was revealed. Now that I have started learning the Ubers meta again, it seems that Xerneas is a top notch choice for a slot on anyone's team. I decided to use the fancy deer myself on this team. I went with the Geomancy set as that is the one I was the most familiar with, again, if there is a better set to use, let me know down below. Anyway, Modest Nature for as much power as possible. Power Herb to let Geomancy only take one turn to set up. The EVs used are what is recommended on the set so I just went with those. For the moveset, Geomancy is first to allow Xerneas to sweep weakened teams. Moonblast for a powerful STAB move. Thunder to take care of things like Ho-Oh, Lugia, or Kyogre. Finally Focus Blast to deal with defensive steel-types. I try to use Xerneas as a powerful special sweeper that can take care of weakened teams in the late-game.
Gengar
Item: Gengarite
Nature: Timid
EVs: 4 Def/ 252 SpA/ 252 Spe
Moveset:
Taunt/ Destiny Bond/ Sludge Wave/ Shadow Ball
For the mega-slot I picked Mega Gengar. From what I hear Mega-Gengar is a monster in Ubers, so I picked him for this team. Timid nature is used to make Gengar as fast as possibe, and the EVs do the same. The moveset starts with Taunt, which allows me to deny defensive walls or setup sweepers. Destiny Bond is used once Mega-Gengar has outlived it's usefullness or can take out a serious threat by surprise. Sludge Wave is there for a strong STAB move. In the final moveslot, I went with Shadow Ball over Focus Blast. I did this because with Shadow Ball I could counter Ghost types that try to counter Arceus. Focus Blast also is taken up with Xerneas's moves, so two Focus Blasts would be a bit redundant. Gengar's main job is to trap threats and take them out. It is also a wonderful revenge killer.
Yveltal
Item: Leftovers
Nature: Impish
EVs: 248 HP/ 252 Def/ 8 SpD
Moveset:
Foul Play/ Taunt/ Sucker Punch/ Roost
With Gengar added to the line-up, I needed something to be able to take earthquakes and be a physical wall. I went with Yveltal because he can take care of both of these needs. Impish Nature is used to increase Yveltal's defenses. The EVs are also used to add as much bulk as possible. Leftovers are there for constant recovery. For the Moveset, I went with the standard defensive set. Foul Play to punish physical attackers who try to boost. Taunt to prevent set-ups. Sucker Punch for nice priority, and Roost for reliable recovery. Yveltal is used mainly as a safe switch when I know an Earthquake is coming, and adds some nice bulk to the team.
Zekrom
Item: Choice Band
Nature: Lonely
EVs:252 Atk/ 4 SpA/ 252 Spe
Moveset:
Bolt Strike/ Outrage/ Dragon Claw/ Volt Switch
Zekrom is the one poke I am the least sure about having on this team (the next would be Yveltal). I pretty much needed filler and something to hit hard, so I went with Zekrom. I went with the Choice Band set to hit as hard as possible. A Lonely nature is used to increase Zekrom's Attack but not hindering it's Special Attack. The EVs make it hit as hard and as fast as possible. The Moveset is a normal Choice Band set. Bolt Strike for a powerful STAB. Outrage for a more selective, extremely powerful STAB. Dragon Claw with the reliable STAB, and Volt Switch as a STAB and a way to get momentum going. As I said before Zekrom is the one I am the least sure about having on my team but my doubts may be misplaced. Let me know what you guys think.
After creating this team and looking back at it, I realized one glaring weakness. I had nothing to get hazards off the field. I have a poke in mind to use, but I am unsure if my team is simply fine as is, or if I should replace one. I do not know which poke I would replace, but here is what I would use instead.
Latias
Item: Soul Dew
Nature: Timid
EVs: 212 HP/ 120 SpA/ 176 Spe
Moveset:
Defog/ Healing Wish/ Psyshock/ Draco Meteor
This is what I would want to use for a Defog user. Support Latias could also help Arceus get another go at a sweep with Healing Wish as well. The massive boost from Soul Dew also makes Latias even more favorable. Timid Nature is used to help Latias be faster than some threats. The EVs also do that, while providing some bulk and power. The moveset is Defog to clear hazards, Healing Wish to give Arceus or another poke another shot at the other team. Psyshock and Draco Meteor for good STAB and coverage. The only problem I have is that I do not know what I would replace on my team. If any of you have recommendations, I would gladly hear it :)
Item: Soul Dew
Nature: Timid
EVs: 212 HP/ 120 SpA/ 176 Spe
Moveset:
Defog/ Healing Wish/ Psyshock/ Draco Meteor
This is what I would want to use for a Defog user. Support Latias could also help Arceus get another go at a sweep with Healing Wish as well. The massive boost from Soul Dew also makes Latias even more favorable. Timid Nature is used to help Latias be faster than some threats. The EVs also do that, while providing some bulk and power. The moveset is Defog to clear hazards, Healing Wish to give Arceus or another poke another shot at the other team. Psyshock and Draco Meteor for good STAB and coverage. The only problem I have is that I do not know what I would replace on my team. If any of you have recommendations, I would gladly hear it :)
Finally, here is an export for the team and the Healing Wish Laitas.
Arceus @ Life Orb
Ability: Multitype
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Extreme Speed
- Shadow Claw
- Earthquake
Gengar @ Gengarite
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Taunt
- Destiny Bond
- Shadow Ball
- Sludge Wave
Groudon @ Red Orb
Ability: Drought
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Stealth Rock
- Lava Plume
- Precipice Blades
- Roar
Yveltal @ Leftovers
Ability: Dark Aura
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Foul Play
- Taunt
- Sucker Punch
- Roost
Zekrom @ Choice Band
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
- Bolt Strike
- Outrage
- Dragon Claw
- Volt Switch
Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 184 HP / 28 Def / 252 SpA / 44 Spe
Modest Nature
- Geomancy
- Moonblast
- Focus Blast
- Thunder
Ability: Multitype
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Extreme Speed
- Shadow Claw
- Earthquake
Gengar @ Gengarite
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Taunt
- Destiny Bond
- Shadow Ball
- Sludge Wave
Groudon @ Red Orb
Ability: Drought
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Stealth Rock
- Lava Plume
- Precipice Blades
- Roar
Yveltal @ Leftovers
Ability: Dark Aura
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Foul Play
- Taunt
- Sucker Punch
- Roost
Zekrom @ Choice Band
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
- Bolt Strike
- Outrage
- Dragon Claw
- Volt Switch
Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 184 HP / 28 Def / 252 SpA / 44 Spe
Modest Nature
- Geomancy
- Moonblast
- Focus Blast
- Thunder
Latias (F) @ Soul Dew
Ability: Levitate
EVs: 212 HP / 120 SpA / 176 Spe
Timid Nature
- Defog
- Healing Wish
- Draco Meteor
- Psyshock
Ability: Levitate
EVs: 212 HP / 120 SpA / 176 Spe
Timid Nature
- Defog
- Healing Wish
- Draco Meteor
- Psyshock
I would appreciate all feedback and will do my best to keep this post updated with whatever changes may come. Thanks for taking a look at my team and have a nice day :)