Art Vandelay
Banned deucer.
OK, checked the link there. My bad, I confused it with the movie release which doesn't have vcreate (or the WiFi event that doesn't have BS, BF or Glaciate)
Shoutouts my buddy daftmau5 for being part of the e-belt jirachi club since day one and innovating the nichze moonblast
I find expert belt jirachi to be a great asset for offense in the current meta game. It lures in what you'd lure in with many other lures/trappers that many people would come to scout for/ play too unpredictably/safely/aggressively for you to catch the Pokemon you're trying to trap.
Jirachi @ Expert Belt
Ability: Serene Grace
Shiny: Yes
EVs: 92 HP / 252 SpA / 164 Spe| 4 HP / 252 SpA / 252 Spe
Mild/Hasty Nature
- Icy Wind
- Hidden Power [Fire]
- Iron Head
- Moonblast/Thunderbolt
The first spread forgoes power over speed, doing more damage, and clinching ohkos on certain pokemon the hasty set fails to, while the hasty set outspeeds other neutral base 100s, hitting Pokemon like zard y after rocks, unexpectedly killing it off when they usually think rachi is a chance to roost(body slam para chance aside) I prefer the faster set myself.
This set lures in and takes big chunks out of common switchins like:
252 SpA Expert Belt Jirachi Thunderbolt vs. 252 HP / 4 SpD Skarmory: 262-310 (78.4 - 92.8%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Expert Belt Jirachi Hidden Power Fire vs. 252 HP / 168 SpD Ferrothorn: 202-240 (57.3 - 68.1%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Expert Belt Jirachi Hidden Power Fire vs. 248 HP / 176 SpD Mega Scizor: 221-264 (64.4 - 76.9%) -- guaranteed 2HKO
252 SpA Expert Belt Jirachi Moonblast vs. 252 HP / 0 SpD Mega Sableye: 185-218 (60.8 - 71.7%) -- guaranteed 2HKO
252 SpA Expert Belt Jirachi Thunderbolt vs. 252 HP / 172 SpD Mega Slowbro: 194-230 (49.2 - 58.3%) -- 98% chance to 2HKO
252 SpA Expert Belt Jirachi Moonblast vs. 0 HP / 0 SpD Keldeo: 228-269 (70.5 - 83.2%) -- guaranteed 2HKO
252 SpA Expert Belt Jirachi Hidden Power Fire vs. 4 HP / 0 SpD Bisharp: 175-209 (64.3 - 76.8%) -- guaranteed 2HKO(attempt if bisharp gets low, as it by nature gets worn quite quickly. Chances are they won't sucker you if they're unsure of your set.)
252 SpA Expert Belt Jirachi Icy Wind vs. 0 HP / 0 SpD Landorus-T: 293-346 (91.8 - 108.4%) -- 43.8% chance to OHKO(you outspeed in the next turn)
of course you can run the mild set for higher damage output, it's preference really.
E-belt rachi is a strong lure, giving under-loved pokemon the chance they need to shine in this metagame. So far i've used it with mega gallade and beedrill, and it's been successful in removing checks and counters for both, and i'm sure it has other uses i haven't found yet.
You need to factor in rocks and the realistic nature that rolls vary along with the cores and general Bisharp checks in the tier. Aerial Ace for luring purposes is simply much better in practice than Psycho Cut (just from using both in the past).I would guess because the combination of Psycho Cut + Sucker Punch KOs Keldeo, even on the absolute min rolls.
252+ Atk Life Orb Bisharp Psycho Cut vs. 0 HP / 0 Def Keldeo: 234-276 (72.4 - 85.4%)
252+ Atk Life Orb Bisharp Sucker Punch vs. 0 HP / 0 Def Keldeo: 99-117 (30.6 - 36.2%)
Seems worth it to me, considering how common Keldeo is in comparison to Chesnaught.
I'm a big fan of this set as well; if you have excellent prediction, this Jirachi is able to punch so many holes in the opponent's team like no other. Perfect if paired with things like Gyarados or Mega Gardevoir as it helps get rid of pesky walls like Ferrothorn, Gliscor and Landorus-T, paving the way for their sweep.-gizmo- made this post in the metagame discussion thread but I thought I'd leave it here since this Jirachi set looks like a pretty good lure.
I love the idea, and actually want to try this out.Might as well revive this thread, dunno if this lure is still viable or not though.
Landorus-Therian @ Earth Plate
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Gravity
- Earthquake
- Stone Edge
- U-Turn
Here is a nice lure for Rotom-W and Skarmory, common 'counters' to Landorus-T. Under Gravity, Earthquake OHKOs standard Rotom-W as well as 2HKOing Skarmory. Earthquake is also highly spammable under Gravity, and 'mons that resist it are nailed by Lando's other coverage options. I don't know if there's a more efficient spread, but Adamant is used with Earth plate to cleanly OHKO Rotom-W as well as giving more power in general.
Stuff that want Rotom and Skarmory gone such as Mega Lopunny and Mega Pinsir could be potential partners to this set, and Pokemon who can get rid of Ice- and Water- types also aid Landorus-T greatly.
EDIT: Some calcs
252+ Atk Earth Plate Landorus-T Earthquake vs. 248 HP / 216+ Def Rotom-W: 330-390 (108.9 - 128.7%) -- guaranteed OHKO
252+ Atk Earth Plate Landorus-T Earthquake vs. 248 HP / 252+ Def Rotom-W: 320-380 (105.6 - 125.4%) -- guaranteed OHKO
252+ Atk Earth Plate Landorus-T Earthquake vs. 252 HP / 252+ Def Skarmory: 266-314 (79.6 - 94%) -- 43.8% chance to OHKO after Stealth Rock
252+ Atk Earth Plate Landorus-T Earthquake vs. 252 HP / 168+ Def Zapdos: 408-480 (106.2 - 125%) -- guaranteed OHKO
If they switch into Lando-T, though, he gets the Gravity for free. Since they were depending on the immunity and fail to counter, Lando has no reason not to pick EQ and base 145 Adamant with the plate hurts bad neutrally.I love the idea, and actually want to try this out.
However, I doubt most skilled players will keep their Skarmory/Rotom-W/Air Balloon Heatran in against Lando once they see it use Gravity. And if they switch out, it defeats the purpose of the set.
On my phone now so I can't find it, I posted a Landorus-T lure a bit back. It was Chople berry Heatran, able to live every none EP EQ and Ohko back with HP IceGive everything HP Ice.
Jokes aside, I would think anything with a decent Special Attack stat that Lando-T generally likes to come in on would be a good lure with HP Ice.
Do you mean Shuca Berry? Chople berry reduces the damage from Fighting attacks.On my phone now so I can't find it, I posted a Landorus-T lure a bit back. It was Chople berry Heatran, able to live every none EP EQ and Ohko back with HP Ice
you're free to put more into defence, but the team i used it on rarely let sr get upDo you mean Shuca Berry? Chople berry reduces the damage from Fighting attacks.
Oh, and I found your set but EQ from Lando-T still KOes after Stealth Rock.
EDIT: 252 Atk Landorus-T Earthquake vs. 248 HP / 108 Def Shuca Berry Heatran: 306-360 (79.4 - 93.5%) -- 37.5% chance to OHKO after Stealth Rock
I'll link both of your posts since they each had solid descriptions and detail.I only checked the Archive but apparently boltsandbombers missed it in post #62. Credits go to 56k then
I remember bringing up the same thing. The explanation for that would be to put Spikes/TSpikes pressure on Levitators like Lati@s and Rotom-W, and to completely negate M-Lopunny (and sometimes Hawlucha's) HJK, since Gravity disables the move. Smack Down is for when you want Landorus-T to offensively cripple targets that attempt to switch into a predicted EQ. However, Smack Down creates a fundamental change in the way Lando-T plays compared to Gravity, as running said move makes it more of a lure and glue for a team (well, even more of a glue than it already is).i would suggest to run smack down over gravity on the lando-t lure set, as it can potentially free a moveslot since you already have a rock move to take care of talonflame and other 4x weak mons (4 Atk Landorus-T Smack Down vs. 0 HP / 4 Def Talonflame: 264-312 (88.8 - 105%) -- 25% chance to OHKO) even if you lose offensive pressure vs other bulkier things
Superpower Azumarill has around 30-40% usage (depending on where on the ladder you are), so I wouldn't really consider it a lure. You opponent would probably scout for it or expect it so you wouldn't really catch anything off guard with it.Would superpower Azumarill count as a lure?