Arena: Nowhere in Particular
The hot stench of the metropolis suffocates all newcomers. The streets bustle with activity: businessmen scurry, children yell, and the homeless beg. The hustle-and-bustle city is tireless; it is clockwork. Everyone lives within their own microcosm, content to keep their head down and live another day.
Rather, most are content. There are those who know how to escape. They yearn for something greater, something primal. They gather at a pub down by Main Street and 10th called The Antidote. No, they're not there for the tempting booze or the allure of getting laid. They come to fight. A man with a missing eye and ripping biceps guards the back doorway which presumably leads to the basement. He spits on the ground and address you firmly.
"Oi, where you off to?" he grumbles.
"Nowhere in Particular," you reply candidly.
The man gives a knowing nod and steps out of the way. It worked!
Down and down the concrete stairs go. They lead you into a cavernous underground room. The basement: Nowhere in Particular. Its floor is cold pavement and its brick walls are unforgiving. Metal folding chairs, wobbly card tables, and other materials litter the room. But none of that matters; what catches your eye is the middle of the room. Underneath the flickering fluorescent lights is a battle. A formidable Fighting-type Pokemon slams an unsuspecting foe into the floor with a deafening thud. Its trainer sticks a fist pump of pride into the cool air, as the basement reverberates back to silence.
"Nice fight," calls a blond-haired figure with green pants, sitting backwards in a chair. "But I believe our training is over... We have a visitor."
They both turn towards you. A lithe young woman with short pink hair grunts and stamps her foot into the ground. "LET'S DO THIS."
The blond makes a motion to stop her. "Easy there, Maylene." He approaches you and offers a firm handshake. "Hi there, I'm Birkal!" he says, brimming with enthusiasm. "Welcome to Nowhere in Particular. Or more formally, welcome to Fight Gym. Let me give you a quick rundown on the rules here."
"Number One: The entire gym fight is played as a series of one versus one matches. It is a best of series, meaning that whoever wins the majority of the rounds wins the match. One a Pokemon has fought its round, it remains benched for the rest of the series. The arena is cleared anew after every match; hazards and field effects disappear."
"Number Two: Coin flip determines which battler will choose who sends out the first Pokemon of the match (Right of Way). From there, the loser of each round chooses who sends out first in the following matches."
"Number Three: Both Challenger and Gym Leader may only bring one of each typing, including Mega Evolutions and formes. For example, Avalugg would take up the Challenger's Ice-type slot. Similarly, Noivern would take up the Challenger's Flying-type and Dragon-type slots for the series. Fighting-type is exempt from this rule for the Gym Leader alone. However, the Gym Leader cannot bring two of the same typed Pokemon outside of Fighting-types (e.g. Gallade and Medicham cannot both be brought). Official formes are considered the typing they are upon send-out; should they ever change typing due to forme change, they automatically lose that round. An example would be Rotom leaving its appliance and the challenger has already brought a Dusknoir."
"Number Four: The Gym Leader may bring Lopunny on her roster; it is forced to Mega Evolve upon send-out."
"Number Five: Ties are allowed in individual match-ups. If both Pokemon are KO'd, the score becomes X - X - 1. In the event of a tie series, the Gym Leader will send out a most powerful Pokemon, one that is banned from competing in normal rounds. This most powerful Pokemon does not take up one of the leader's team slots. In this final match, the challenger may send out any Pokemon they possess, whether they have previously fought in this gym or not. Their selection may break Rule Number Three, meaning they can bring any Pokemon to the tiebreaker, no limits. Finally, the challenger receives the Right of Way in the final round against this most powerful Pokemon."
"Number Six: Referee payout is modified in this gym. In order to cycle through match-ups quickly, pay is determined by the number of match-ups refereed. Payout is earned based on the number of matches refereed in singles, plus a bonus of Pokemon sent out divided in half. In other words, reffing one grants 3 UC + (2 x 0.5) Bonus, two grants 8 UC, three grants 13 UC, four grants 19 UC, five grants 26 UC, and completing the entire series with a tiebreaker grants 34 UC. Referees that pass DQ once (even when on Leave of Absence) are susceptible to being replaced."
"Think you can handle all that?" Birkal asks with a smile. "Let me know if you have any questions."
"UGH, SHUT UP," Maylene shouts angrily. A small crowd emerges from the shadows, their interest is piqued. "ENOUGH CHAT. LET'S GET THIS FIGHT STARTED."
Summarized:
1) Best of Series (1 vs. 1).
2) Battler with Right of Way (granted by coin flip or a loss) will determine who sends out first.
3) Can only bring one of any single type to the fight.