Hi everyone ! It's been quite a while since I have posted my first team, but I am back with another of those teams with which I had a lot of fun climbing ladder (and destroying stall hahaha) during OLT period and the past few days. I was able to reach 1800 ELO a few times very easily with this team. From now on, I'm starting a Series of RMT featuring Stall Proof Teams to help fight against the rise of stall. Like always, opinion and feedback are very welcome. Without further ado, let's get into the team composition.
TEAM
PokePaste : Lele rips through everything (pokepast.es)
1- Proof of the peak
2- Teambuilding Process
3- The Pokémon
4- Threat List
5- Replays
6- Conclusion
1. Proof of peak
Top 196 on my first alt : 2(H2O)
Top 192 during OLT period
Top 119 on my main : yung_iznamakin and Top 112 on my second alt : 2(H2O)-Alt
Top 115 on my third alt : drop a baby
2. Teambuilding Process
At first, I wanted to build the team around Twisted Spoon Tapu Lele because I found it to be very powerful in the current metagame. Thanks to Twisted Spoon and Pyschic terrain boost, it does a very good job at bluffing Choice Specs. I also needed a fast and powerful Pokémon that could benefit from Lele being able to lure and heavily damage Corviknight/Skarmory (with Thunderbolt) or get rid of tanky physical Pokémon (such as Buzzwole and Toxapex that would otherwise wall it). That's the reason I went for Weavile.
After that, I needed a stealth rock setter to be able to put a lot of pressure on the opponent's team with Weavile and Tapu Lele. Landorus fit the job perfectly, also being an electric/ground immunity and being able to provide momentum with U-Turn.
I also needed some kind of bulky water type to avoid getting completely 6-0d by the likes of Urshifu, Weavile, Barraskewda or even Blaziken who has been rising in usages lately. Toxapex was great for that role, also being able to cancel stats increases.
Next, I needed a ghost resist and another powerful breaker to support Lele and allow Weavile to easily clean the game. Choice Band Tyranitar was the perfect addition to the team, being able to stomach Shadow Balls from Blacephalon and Choice Specs Dragapult.
Finally, I needed a Tapu Lele/Rillaboom/Kartana check and also a defogger. Corviknight was the perfect candidate for that role.
3. The Pokémon
Tapu Lele @ Twisted Spoon
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Psyshock
- Thunderbolt
- Moonblast
- Psychic
Tapu Lele, the star of the team. With Twisted Spoon, Tapu Lele is one of the best, if not the best wallbreaker in the OU tier currently. With its ridiculous Psychic/Fairy typing, Lele hits the wole metagame. Psyshock 2hit-KOs special walls like Galarian Slowking and Blissey, while Thunderbolt helps deal with Corviknight and chip things like Melmetal. Moonblast is the main Fairy stab and a fantastic move to click as nothing is immune to Fairy Type. Psychic is the secondary Psychic stab and is also amazing at doing huge damage to things like Hippodown (going to show the damage from the calc) and Clefable (same thing). Combination of Psychic and Psyshock is overpowered as this Pokémon can act as a physical/special wallbreaker. I opted for Modest Nature on this set for maximum power output, but Timid Nature can be run instead to outspeed Timid Nidoking or Jolly Rillaboom. Running Modest is not sacrificing too much speed though and does a ton of damage.
Interesting Calcs :
252+ SpA Tapu Lele Thunderbolt vs. 252 HP / 88 SpD Corviknight: 224-264 (56 - 66%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252+ SpA Tapu Lele Thunderbolt vs. 248 HP / 0 SpD Slowbro: 260-306 (66.1 - 77.8%) -- guaranteed 2HKO
252+ SpA Twisted Spoon Tapu Lele Psyshock vs. 252 HP / 252+ Def Blissey in Psychic Terrain: 408-480 (57.1 - 67.2%) -- guaranteed 2HKO
252+ SpA Twisted Spoon Tapu Lele Psyshock vs. 248 HP / 252+ Def Eviolite Chansey in Psychic Terrain: 297-351 (42.2 - 49.9%) -- 90.6% chance to 2HKO after Stealth Rock
252+ SpA Twisted Spoon Tapu Lele Psyshock vs. 252 HP / 12 Def Slowking-Galar in Psychic Terrain: 265-313 (67.2 - 79.4%) -- guaranteed 2HKO
252+ SpA Twisted Spoon Tapu Lele Psychic vs. 252 HP / 120+ SpD Assault Vest Slowking-Galar in Psychic Terrain: 127-150 (32.2 - 38%) -- 96.7% chance to 3HKO
252+ SpA Twisted Spoon Tapu Lele Psychic vs. 252 HP / 252+ SpD Clefable in Psychic Terrain: 195-229 (49.4 - 58.1%) -- 64.5% chance to 2HKO after Leftovers recovery
252+ SpA Twisted Spoon Tapu Lele Psyshock vs. 252 HP / 252+ Def Clefable in Psychic Terrain: 196-232 (49.7 - 58.8%) -- 74.2% chance to 2HKO after Leftovers recovery
252+ SpA Twisted Spoon Tapu Lele Psychic vs. 252 HP / 248+ SpD Hippowdon in Psychic Terrain: 223-264 (53 - 62.8%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Twisted Spoon Tapu Lele Psychic vs. 128 HP / 252+ SpD Assault Vest Melmetal in Psychic Terrain: 79-93 (17.8 - 20.9%) -- possible 5HKO after Stealth Rock
252+ SpA Twisted Spoon Tapu Lele Psychic vs. 0 HP / 244 SpD Melmetal in Psychic Terrain: 131-154 (31.8 - 37.4%) -- 23.1% chance to 3HKO after Stealth Rock and Leftovers recovery
252+ SpA Twisted Spoon Tapu Lele Psychic vs. 252 HP / 252+ SpD Gastrodon in Psychic Terrain: 205-243 (48.1 - 57%) -- 90.2% chance to 2HKO
252+ SpA Twisted Spoon Tapu Lele Psychic vs. 252 HP / 4 SpD Ferrothorn in Psychic Terrain: 110-130 (31.2 - 36.9%) -- 10.9% chance to 3HKO after Stealth Rock and Leftovers recovery
As you can see, this set most of the time doesn't even require prediction. It allows Lele to just click its moves and that's what makes it so powerful.
Weavile (M) @ Heavy-Duty Boots
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Ice Shard
- Swords Dance
Weavile, the best physical attacker of the OU tier because of its Ice/Dark Typing that is just too good offensively. It is our speed control and late game cleaner. Heavy-Duty Boots lets it come forever on rocks. Knock Off is the main Dark Type stab ; being able to remove items is so valuable. Icicle Crash lets it heavily damage Pokémon that are weak to Ice Type and also Pokémon that are simply weak defensively. On this set, Icicle Crash is preferable (instead of Triple Axel) : since this is our only speed control, we can't afford to let it get paralyzed by Zapdos Static ability or burned by some Flame Body Pokémon. Yes, Triple Axel is 120 BP compared to Icicle Crash that is 85 BP, but we don't really need the additional power since the team's already got Choice Band Tyranitar and Twisted Spoon Tapu Lele to break through the opponent's team. Ice Shard is a very good priority that helps stop things like Setup Garchomp and Dragonite and finish off weakened Pokémon.
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 4 Def / 44 SpD / 208 Spe
Jolly Nature
- Stealth Rock
- Toxic
- U-turn
- Earthquake
Landorus, the Stealth Rock setter, a solid pivot and the electric immunity of the team. Stealth Rock is fantastic for chipping Pokémon on Switch-in, Toxic helps Landorus deal with Bulky Pokémon that would be hard to kill otherwise, U-Turn provides momentum and ensures we bring our breakers safely and Earthquake is its main physical Ground Type stab and very easy to click when Ground immunities are dead. Not much to go about, Landorus is Landorus. What I will say though is that the 208 speed EVs along with Jolly Nature ensures we outspeed Timid Nidoking since our entire team is weak to it (I'll explain later how to play around and get rid of it). The rest goes into HP and SpDef for maximum bulk.
Toxapex (M) @ Rocky Helmet
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Recover
- Scald
- Toxic Spikes
- Haze
Toxapex is our main physical wall, being able to wall common OU threats such as Weavile, Urshifu, Barraskewda, Blaziken and so on. Scald lets it cripple opposing physical Pokémon with a 30% chance to burn, Toxic Spikes helps crippling Pokémon that try to come in and is great against Hype Offense (being able to cancel Focus Sash) and Toxic setup Pokémon. Finally, Recover allows Toxapex to heal which is great for walling and Haze cancels stats increases in case opponent tries to setup. Rocky Helmet allows it to chip physical attackers and Pokémon that would want to U-Turn. Same here as Landorus, not much to go about.
Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 200 HP / 252 Atk / 4 SpD / 52 Spe
Adamant Nature
- Stone Edge
- Crunch
- Superpower
- Heavy Slam
Choice Band Tyranitar is our Ghost resist and also acts as a secondary wallbreaker along with Tapu Lele. Powerful combination of Dark/Rock Typing allows it to break through anything, although requiring a little bit of prediction. Stone Edge is his main Rock stab that has 100 BP and a high chance to crit, very powerful as long as it does not miss. Crunch is his main Dark stab and lets it rip through teams that do no have a Dark resist along with the chance to lower defense. Superpower is a good coverage move that allows this Pokémon to hit things like Melmetal and Ferrotorn super effectively. Finally, Heavy Slam in this set is specially for Calm Mind Clefable as it completely obliterates it. Running 52 speed EVs ensures Tyranitar outspeeds Defensive Corviknight while retaining maximum bulk. The rest goes into HP and of course, Attack.
Interesting Calcs :
252+ Atk Choice Band Tyranitar Superpower vs. 252 HP / 252+ Def Ferrothorn: 262-310 (74.4 - 88%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252+ Atk Choice Band Tyranitar Stone Edge vs. 252 HP / 252+ Def Clefable: 241-285 (61.1 - 72.3%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Choice Band Tyranitar Heavy Slam (120 BP) vs. 252 HP / 252+ Def Clefable: 386-456 (97.9 - 115.7%) -- 87.5% chance to OHKO
252+ Atk Choice Band Tyranitar Stone Edge vs. 252 HP / 252+ Def Corviknight: 192-226 (48 - 56.5%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252+ Atk Choice Band Tyranitar Crunch vs. 252 HP / 252+ Def Corviknight: 153-181 (38.2 - 45.2%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
252+ Atk Choice Band Tyranitar Stone Edge vs. 252 HP / 252+ Def Toxapex: 147-174 (48.3 - 57.2%) -- guaranteed 2HKO after Stealth Rock and sandstorm damage
252+ Atk Choice Band Tyranitar Crunch vs. 252 HP / 252+ Def Corviknight: 153-181 (38.2 - 45.2%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
Corviknight (M) @ Shed Shell
Ability: Pressure
Shiny: Yes
EVs: 252 HP / 168 Def / 88 SpD
Impish Nature
- Roost
- Defog
- U-turn
- Body Press
At last, we have Corviknight, the Steel of the team, the defogger and a solid check to Kartana/Tapu Lele/Rillaboom against which the team is very weak. Roost lets it recover easily, Defog helps to keep Hazards off the field, U-Turn provides momentum and allows the wallbreakers to come in easily and finally, Body Press is for things like Bisharp, Weavile and Kartana. Shed Shell helps a lot against Magnezone matchups. If there is Kartana/Tapu Lele/Rillaboom and a Magnezone, don't let this get knocked off. When they try to trap Corviknight, realize it is Shed Shell and try to knock it off with Rillaboom or Kartana, go the first and second time on Toxapex, then if they keep hitting Toxapex with Grass moves, go Corviknight. But you have to be very careful and not alternate like this to the point where it becomes predictable.
4. Threat list
Nidoking is easily the most threatening Pokémon for this team as it kills everything on this team. The best way to deal with it is to go Landorus when predicting Sludge Wave or Earth Power and kill it with Earthquake, but it might switch out, fearing fast Landorus. So the best play when coming into Landorus is to switch out on Ice Beam resistance to bluff slow Landorus. Repeating this two/three times ensures the Nidoking think it's faster than Landorus, allowing Landorus to outspeed it with that spread and kill it. Tyranitar also can kill it since it lives an Earth Power OHKOs it with Crunch, but this can be very risky if the opponent has a Dragapult/Blacephalon on their team.
At second place, we have Choice Band Tyranitar. He is also very very threatening as it rips through everything with Stone Edge and our teams has no clear switch-in to it. The best way to deal with it is to evaluate Pokémon that you want to keep and sacrifice those that are not so useful, then play around it accordingly.
Third place : Crawdaunt. This thing as well is very strong against the team since you never know if it is Life Orb or Choice Band. If it is Choice Band, let Toxapex get knocked off so it takes less damage next time it comes in. But against Life Orb, constant pressure need to be applied to prevent it from setting up. Also, if you succeed in bluffing Choiced Tapu Lele, killed a Pokémon with a Psychic move and this comes in thinking it's safe, surprise it with a Moonblast/Thunderbolt.
Fourth place : Choice Specs Zapdos. This one's not so common, but is very strong against this team. It can basically rip through the entire team. The way to deal with it is to play around it with Landorus and Tyranitar but if they're heavily chipped, its basically kills everything with its Electric/Flying stab combination. Very powerful, but not unstoppable.
Fifth place we have Arctozolt. Very very annoying to deal with as it rips through this team with its ridiculous Electric/Ice Typing. But the best way to deal with it is to alternate between Landorus (Intimidate) and and Tyranitar (cancels Hail), then go back into Landorus to force it out.
Sixth place, Dracozolt. Same thing with Arctozolt, but is less annoying to deal with since Landorus can come in easily enough on it.
Seventh, Ferrothorn. This Pokémon is not that much of a threat to the team ; he's more annoying than anything else as Lele can't really threaten it without Focus Blast (I guess I should run it) but this team is able to deal with it by chipping it gradually over the course of the game or going Tyranitar and hitting it with Superpower if you estimate Tyranitar isn't needed.
Finally, Heatran. Same as Ferrothorn, very annoying ; Tapu Lele cannot get rid of it immediatly as the set doesn't run Focus Blast. However, Tapu Lele can break it by gradually chipping it with Psyshock and Stealth Rock damage. Also, Tyranitar can be a temporary switch-in to Heatran, so it isn't that problematic.
5. Replays
To be honest, I do not have that much replays with this team because I often forget to save them XD. But here's what I have.
Against Stall (forfeited early but Lele 6-0s his team) : [Gen 8] OU replay: pubman vs. drop a baby - Pokémon Showdown (pokemonshowdown.com)
Against Balanced # 1 : [Gen 8] OU replay: chinmaydagod vs. drop a baby - Pokémon Showdown (pokemonshowdown.com)
Against Balanced # 2 : [Gen 8] OU replay: JooshP vs. drop a baby - Pokémon Showdown (pokemonshowdown.com)
Against Offense (forfeited early XD) : [Gen 8] OU replay: UglyBitch69 vs. drop a baby - Pokémon Showdown (pokemonshowdown.com)
Against Balanced Rain (early forfeit again but Lele 6-0s his team as well) : [Gen 8] OU replay: wszyh vs. drop a baby - Pokémon Showdown (pokemonshowdown.com)
As you can see, Lele rips through everything that is fat/balanced.
6. Conclusion
This team generally matches up very well against stall/balanced teams and even Hyper Offense/Bulky Offensive teams (set up Toxic Spikes). Tapu Lele is a Pokémon that benefits grealty from being able to switch between its moves. This works so great in current metagame because everyone is expecting Choice Locked Tapu Lele. Being able to get rid of Bulky physical Pokémon, it opens up for Weavile to clean in late game. Do not hesitate to give your thoughts/opinions on the team and to help me make the sets better. With that being said, thank you guys for making it this far in the post and see you in STALLPROOF : EPISODE 2 !
LINKS TO MY OTHERS TEAMS
SS OU - Rate my first team : F-Sight Lele + Banded Shifu Balanced (+1800 ELO) | Smogon Forums
TEAM
PokePaste : Lele rips through everything (pokepast.es)
1- Proof of the peak
2- Teambuilding Process
3- The Pokémon
4- Threat List
5- Replays
6- Conclusion
1. Proof of peak
Top 196 on my first alt : 2(H2O)
Top 192 during OLT period
Top 119 on my main : yung_iznamakin and Top 112 on my second alt : 2(H2O)-Alt
Top 115 on my third alt : drop a baby
2. Teambuilding Process
At first, I wanted to build the team around Twisted Spoon Tapu Lele because I found it to be very powerful in the current metagame. Thanks to Twisted Spoon and Pyschic terrain boost, it does a very good job at bluffing Choice Specs. I also needed a fast and powerful Pokémon that could benefit from Lele being able to lure and heavily damage Corviknight/Skarmory (with Thunderbolt) or get rid of tanky physical Pokémon (such as Buzzwole and Toxapex that would otherwise wall it). That's the reason I went for Weavile.
After that, I needed a stealth rock setter to be able to put a lot of pressure on the opponent's team with Weavile and Tapu Lele. Landorus fit the job perfectly, also being an electric/ground immunity and being able to provide momentum with U-Turn.
I also needed some kind of bulky water type to avoid getting completely 6-0d by the likes of Urshifu, Weavile, Barraskewda or even Blaziken who has been rising in usages lately. Toxapex was great for that role, also being able to cancel stats increases.
Next, I needed a ghost resist and another powerful breaker to support Lele and allow Weavile to easily clean the game. Choice Band Tyranitar was the perfect addition to the team, being able to stomach Shadow Balls from Blacephalon and Choice Specs Dragapult.
Finally, I needed a Tapu Lele/Rillaboom/Kartana check and also a defogger. Corviknight was the perfect candidate for that role.
3. The Pokémon
Tapu Lele @ Twisted Spoon
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Psyshock
- Thunderbolt
- Moonblast
- Psychic
Tapu Lele, the star of the team. With Twisted Spoon, Tapu Lele is one of the best, if not the best wallbreaker in the OU tier currently. With its ridiculous Psychic/Fairy typing, Lele hits the wole metagame. Psyshock 2hit-KOs special walls like Galarian Slowking and Blissey, while Thunderbolt helps deal with Corviknight and chip things like Melmetal. Moonblast is the main Fairy stab and a fantastic move to click as nothing is immune to Fairy Type. Psychic is the secondary Psychic stab and is also amazing at doing huge damage to things like Hippodown (going to show the damage from the calc) and Clefable (same thing). Combination of Psychic and Psyshock is overpowered as this Pokémon can act as a physical/special wallbreaker. I opted for Modest Nature on this set for maximum power output, but Timid Nature can be run instead to outspeed Timid Nidoking or Jolly Rillaboom. Running Modest is not sacrificing too much speed though and does a ton of damage.
Interesting Calcs :
252+ SpA Tapu Lele Thunderbolt vs. 252 HP / 88 SpD Corviknight: 224-264 (56 - 66%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252+ SpA Tapu Lele Thunderbolt vs. 248 HP / 0 SpD Slowbro: 260-306 (66.1 - 77.8%) -- guaranteed 2HKO
252+ SpA Twisted Spoon Tapu Lele Psyshock vs. 252 HP / 252+ Def Blissey in Psychic Terrain: 408-480 (57.1 - 67.2%) -- guaranteed 2HKO
252+ SpA Twisted Spoon Tapu Lele Psyshock vs. 248 HP / 252+ Def Eviolite Chansey in Psychic Terrain: 297-351 (42.2 - 49.9%) -- 90.6% chance to 2HKO after Stealth Rock
252+ SpA Twisted Spoon Tapu Lele Psyshock vs. 252 HP / 12 Def Slowking-Galar in Psychic Terrain: 265-313 (67.2 - 79.4%) -- guaranteed 2HKO
252+ SpA Twisted Spoon Tapu Lele Psychic vs. 252 HP / 120+ SpD Assault Vest Slowking-Galar in Psychic Terrain: 127-150 (32.2 - 38%) -- 96.7% chance to 3HKO
252+ SpA Twisted Spoon Tapu Lele Psychic vs. 252 HP / 252+ SpD Clefable in Psychic Terrain: 195-229 (49.4 - 58.1%) -- 64.5% chance to 2HKO after Leftovers recovery
252+ SpA Twisted Spoon Tapu Lele Psyshock vs. 252 HP / 252+ Def Clefable in Psychic Terrain: 196-232 (49.7 - 58.8%) -- 74.2% chance to 2HKO after Leftovers recovery
252+ SpA Twisted Spoon Tapu Lele Psychic vs. 252 HP / 248+ SpD Hippowdon in Psychic Terrain: 223-264 (53 - 62.8%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Twisted Spoon Tapu Lele Psychic vs. 128 HP / 252+ SpD Assault Vest Melmetal in Psychic Terrain: 79-93 (17.8 - 20.9%) -- possible 5HKO after Stealth Rock
252+ SpA Twisted Spoon Tapu Lele Psychic vs. 0 HP / 244 SpD Melmetal in Psychic Terrain: 131-154 (31.8 - 37.4%) -- 23.1% chance to 3HKO after Stealth Rock and Leftovers recovery
252+ SpA Twisted Spoon Tapu Lele Psychic vs. 252 HP / 252+ SpD Gastrodon in Psychic Terrain: 205-243 (48.1 - 57%) -- 90.2% chance to 2HKO
252+ SpA Twisted Spoon Tapu Lele Psychic vs. 252 HP / 4 SpD Ferrothorn in Psychic Terrain: 110-130 (31.2 - 36.9%) -- 10.9% chance to 3HKO after Stealth Rock and Leftovers recovery
As you can see, this set most of the time doesn't even require prediction. It allows Lele to just click its moves and that's what makes it so powerful.
Weavile (M) @ Heavy-Duty Boots
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Ice Shard
- Swords Dance
Weavile, the best physical attacker of the OU tier because of its Ice/Dark Typing that is just too good offensively. It is our speed control and late game cleaner. Heavy-Duty Boots lets it come forever on rocks. Knock Off is the main Dark Type stab ; being able to remove items is so valuable. Icicle Crash lets it heavily damage Pokémon that are weak to Ice Type and also Pokémon that are simply weak defensively. On this set, Icicle Crash is preferable (instead of Triple Axel) : since this is our only speed control, we can't afford to let it get paralyzed by Zapdos Static ability or burned by some Flame Body Pokémon. Yes, Triple Axel is 120 BP compared to Icicle Crash that is 85 BP, but we don't really need the additional power since the team's already got Choice Band Tyranitar and Twisted Spoon Tapu Lele to break through the opponent's team. Ice Shard is a very good priority that helps stop things like Setup Garchomp and Dragonite and finish off weakened Pokémon.
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 4 Def / 44 SpD / 208 Spe
Jolly Nature
- Stealth Rock
- Toxic
- U-turn
- Earthquake
Landorus, the Stealth Rock setter, a solid pivot and the electric immunity of the team. Stealth Rock is fantastic for chipping Pokémon on Switch-in, Toxic helps Landorus deal with Bulky Pokémon that would be hard to kill otherwise, U-Turn provides momentum and ensures we bring our breakers safely and Earthquake is its main physical Ground Type stab and very easy to click when Ground immunities are dead. Not much to go about, Landorus is Landorus. What I will say though is that the 208 speed EVs along with Jolly Nature ensures we outspeed Timid Nidoking since our entire team is weak to it (I'll explain later how to play around and get rid of it). The rest goes into HP and SpDef for maximum bulk.
Toxapex (M) @ Rocky Helmet
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Recover
- Scald
- Toxic Spikes
- Haze
Toxapex is our main physical wall, being able to wall common OU threats such as Weavile, Urshifu, Barraskewda, Blaziken and so on. Scald lets it cripple opposing physical Pokémon with a 30% chance to burn, Toxic Spikes helps crippling Pokémon that try to come in and is great against Hype Offense (being able to cancel Focus Sash) and Toxic setup Pokémon. Finally, Recover allows Toxapex to heal which is great for walling and Haze cancels stats increases in case opponent tries to setup. Rocky Helmet allows it to chip physical attackers and Pokémon that would want to U-Turn. Same here as Landorus, not much to go about.
Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 200 HP / 252 Atk / 4 SpD / 52 Spe
Adamant Nature
- Stone Edge
- Crunch
- Superpower
- Heavy Slam
Choice Band Tyranitar is our Ghost resist and also acts as a secondary wallbreaker along with Tapu Lele. Powerful combination of Dark/Rock Typing allows it to break through anything, although requiring a little bit of prediction. Stone Edge is his main Rock stab that has 100 BP and a high chance to crit, very powerful as long as it does not miss. Crunch is his main Dark stab and lets it rip through teams that do no have a Dark resist along with the chance to lower defense. Superpower is a good coverage move that allows this Pokémon to hit things like Melmetal and Ferrotorn super effectively. Finally, Heavy Slam in this set is specially for Calm Mind Clefable as it completely obliterates it. Running 52 speed EVs ensures Tyranitar outspeeds Defensive Corviknight while retaining maximum bulk. The rest goes into HP and of course, Attack.
Interesting Calcs :
252+ Atk Choice Band Tyranitar Superpower vs. 252 HP / 252+ Def Ferrothorn: 262-310 (74.4 - 88%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252+ Atk Choice Band Tyranitar Stone Edge vs. 252 HP / 252+ Def Clefable: 241-285 (61.1 - 72.3%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Choice Band Tyranitar Heavy Slam (120 BP) vs. 252 HP / 252+ Def Clefable: 386-456 (97.9 - 115.7%) -- 87.5% chance to OHKO
252+ Atk Choice Band Tyranitar Stone Edge vs. 252 HP / 252+ Def Corviknight: 192-226 (48 - 56.5%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252+ Atk Choice Band Tyranitar Crunch vs. 252 HP / 252+ Def Corviknight: 153-181 (38.2 - 45.2%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
252+ Atk Choice Band Tyranitar Stone Edge vs. 252 HP / 252+ Def Toxapex: 147-174 (48.3 - 57.2%) -- guaranteed 2HKO after Stealth Rock and sandstorm damage
252+ Atk Choice Band Tyranitar Crunch vs. 252 HP / 252+ Def Corviknight: 153-181 (38.2 - 45.2%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
Corviknight (M) @ Shed Shell
Ability: Pressure
Shiny: Yes
EVs: 252 HP / 168 Def / 88 SpD
Impish Nature
- Roost
- Defog
- U-turn
- Body Press
At last, we have Corviknight, the Steel of the team, the defogger and a solid check to Kartana/Tapu Lele/Rillaboom against which the team is very weak. Roost lets it recover easily, Defog helps to keep Hazards off the field, U-Turn provides momentum and allows the wallbreakers to come in easily and finally, Body Press is for things like Bisharp, Weavile and Kartana. Shed Shell helps a lot against Magnezone matchups. If there is Kartana/Tapu Lele/Rillaboom and a Magnezone, don't let this get knocked off. When they try to trap Corviknight, realize it is Shed Shell and try to knock it off with Rillaboom or Kartana, go the first and second time on Toxapex, then if they keep hitting Toxapex with Grass moves, go Corviknight. But you have to be very careful and not alternate like this to the point where it becomes predictable.
4. Threat list
Nidoking is easily the most threatening Pokémon for this team as it kills everything on this team. The best way to deal with it is to go Landorus when predicting Sludge Wave or Earth Power and kill it with Earthquake, but it might switch out, fearing fast Landorus. So the best play when coming into Landorus is to switch out on Ice Beam resistance to bluff slow Landorus. Repeating this two/three times ensures the Nidoking think it's faster than Landorus, allowing Landorus to outspeed it with that spread and kill it. Tyranitar also can kill it since it lives an Earth Power OHKOs it with Crunch, but this can be very risky if the opponent has a Dragapult/Blacephalon on their team.
At second place, we have Choice Band Tyranitar. He is also very very threatening as it rips through everything with Stone Edge and our teams has no clear switch-in to it. The best way to deal with it is to evaluate Pokémon that you want to keep and sacrifice those that are not so useful, then play around it accordingly.
Third place : Crawdaunt. This thing as well is very strong against the team since you never know if it is Life Orb or Choice Band. If it is Choice Band, let Toxapex get knocked off so it takes less damage next time it comes in. But against Life Orb, constant pressure need to be applied to prevent it from setting up. Also, if you succeed in bluffing Choiced Tapu Lele, killed a Pokémon with a Psychic move and this comes in thinking it's safe, surprise it with a Moonblast/Thunderbolt.
Fourth place : Choice Specs Zapdos. This one's not so common, but is very strong against this team. It can basically rip through the entire team. The way to deal with it is to play around it with Landorus and Tyranitar but if they're heavily chipped, its basically kills everything with its Electric/Flying stab combination. Very powerful, but not unstoppable.
Fifth place we have Arctozolt. Very very annoying to deal with as it rips through this team with its ridiculous Electric/Ice Typing. But the best way to deal with it is to alternate between Landorus (Intimidate) and and Tyranitar (cancels Hail), then go back into Landorus to force it out.
Sixth place, Dracozolt. Same thing with Arctozolt, but is less annoying to deal with since Landorus can come in easily enough on it.
Seventh, Ferrothorn. This Pokémon is not that much of a threat to the team ; he's more annoying than anything else as Lele can't really threaten it without Focus Blast (I guess I should run it) but this team is able to deal with it by chipping it gradually over the course of the game or going Tyranitar and hitting it with Superpower if you estimate Tyranitar isn't needed.
Finally, Heatran. Same as Ferrothorn, very annoying ; Tapu Lele cannot get rid of it immediatly as the set doesn't run Focus Blast. However, Tapu Lele can break it by gradually chipping it with Psyshock and Stealth Rock damage. Also, Tyranitar can be a temporary switch-in to Heatran, so it isn't that problematic.
5. Replays
To be honest, I do not have that much replays with this team because I often forget to save them XD. But here's what I have.
Against Stall (forfeited early but Lele 6-0s his team) : [Gen 8] OU replay: pubman vs. drop a baby - Pokémon Showdown (pokemonshowdown.com)
Against Balanced # 1 : [Gen 8] OU replay: chinmaydagod vs. drop a baby - Pokémon Showdown (pokemonshowdown.com)
Against Balanced # 2 : [Gen 8] OU replay: JooshP vs. drop a baby - Pokémon Showdown (pokemonshowdown.com)
Against Offense (forfeited early XD) : [Gen 8] OU replay: UglyBitch69 vs. drop a baby - Pokémon Showdown (pokemonshowdown.com)
Against Balanced Rain (early forfeit again but Lele 6-0s his team as well) : [Gen 8] OU replay: wszyh vs. drop a baby - Pokémon Showdown (pokemonshowdown.com)
As you can see, Lele rips through everything that is fat/balanced.
6. Conclusion
This team generally matches up very well against stall/balanced teams and even Hyper Offense/Bulky Offensive teams (set up Toxic Spikes). Tapu Lele is a Pokémon that benefits grealty from being able to switch between its moves. This works so great in current metagame because everyone is expecting Choice Locked Tapu Lele. Being able to get rid of Bulky physical Pokémon, it opens up for Weavile to clean in late game. Do not hesitate to give your thoughts/opinions on the team and to help me make the sets better. With that being said, thank you guys for making it this far in the post and see you in STALLPROOF : EPISODE 2 !
LINKS TO MY OTHERS TEAMS
SS OU - Rate my first team : F-Sight Lele + Banded Shifu Balanced (+1800 ELO) | Smogon Forums
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