Idk (Landorus-Therian) (M) @ Leftovers
Ability: Intimidate
EVs: 196 Atk / 252 Def / 60 Spe
Impish Nature
- Defog
- Earthquake
- Hidden Power [Ice]
- U-turn
Landorus is here for being a wall and an attacker. Landorus because this is the most op pokemon ever. Defog to get rid of hazards, Earthquake to deal with poison types and so on, HP Ice to deal with other landoruses, U-turn for pivot.
Yu (Bisharp) @ Rocky Helmet
Ability: Defiant
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Sucker Punch
- X-Scissor
- Iron Head
- Knock Off
Bisharp is here as a physical attacker and a revenge killer. I chose Bisharp because he looks cool. Sucker Punch to deal with faster pokemon and revenge kill, X-Scissor to deal with grass types, Iron head for ice and rock types, Knock off to get rid of items and it's a dark move.
Kekw (Ferrothorn) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Stealth Rock
- Toxic
- Gyro Ball
Ferrothorn is a wall and used to stall and set up stealth rocks. Ferrothorn is a really good defensive pokemon. Leech Seed for surviving longer, Stealth Rocks for obvious reasons, Toxic in order to force switches, Gyro Ball in order to do some chip damage.
No (Clefable) @ Light Clay
Ability: Magic Guard
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Aromatherapy
- Wish
- Toxic
- Light Screen
Clefable, special defense wall and utility. I chose this pokeman because it's really good as utility and can fit the role of a special defense wall too. Aromatherapy to take care of any status effects, Wish to potentially switch into one of my defense walls whenever an attacker is on the playing field, Toxic to literally just mow down enemies by forcing switches, Light screen for more defense against special attacks.
You (Volcarona) @ Buginium Z
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Bug Buzz
- Fiery Dance
- Quiver Dance
- Hurricane
Volcarona, a speedy special attacker meant to set up and sweep. Volcarona was chosen because I need a special attacker and couldn't really think of any obscure ones. Bug buzz is there for obvious reasons, Fiery Dance for maybe some special attack boosts, Quiver Dance for set up, hurricane for dealing with bugs and fighting types.
U (Amoonguss) @ Leftovers
Ability: Effect Spore
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
IVs: 0 Atk
- Clear Smog
- Stun Spore
- Spore
- Giga Drain
Meant to be a special defense wall. I chose this because I thought it was good. Clear smog for dealing with status changes, Stun spore for stunning opponents,
Spore for putting opponents to sleep, Giga drain for surviving longer.
Ability: Intimidate
EVs: 196 Atk / 252 Def / 60 Spe
Impish Nature
- Defog
- Earthquake
- Hidden Power [Ice]
- U-turn
Landorus is here for being a wall and an attacker. Landorus because this is the most op pokemon ever. Defog to get rid of hazards, Earthquake to deal with poison types and so on, HP Ice to deal with other landoruses, U-turn for pivot.
Yu (Bisharp) @ Rocky Helmet
Ability: Defiant
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Sucker Punch
- X-Scissor
- Iron Head
- Knock Off
Bisharp is here as a physical attacker and a revenge killer. I chose Bisharp because he looks cool. Sucker Punch to deal with faster pokemon and revenge kill, X-Scissor to deal with grass types, Iron head for ice and rock types, Knock off to get rid of items and it's a dark move.
Kekw (Ferrothorn) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Stealth Rock
- Toxic
- Gyro Ball
Ferrothorn is a wall and used to stall and set up stealth rocks. Ferrothorn is a really good defensive pokemon. Leech Seed for surviving longer, Stealth Rocks for obvious reasons, Toxic in order to force switches, Gyro Ball in order to do some chip damage.
No (Clefable) @ Light Clay
Ability: Magic Guard
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Aromatherapy
- Wish
- Toxic
- Light Screen
Clefable, special defense wall and utility. I chose this pokeman because it's really good as utility and can fit the role of a special defense wall too. Aromatherapy to take care of any status effects, Wish to potentially switch into one of my defense walls whenever an attacker is on the playing field, Toxic to literally just mow down enemies by forcing switches, Light screen for more defense against special attacks.
You (Volcarona) @ Buginium Z
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Bug Buzz
- Fiery Dance
- Quiver Dance
- Hurricane
Volcarona, a speedy special attacker meant to set up and sweep. Volcarona was chosen because I need a special attacker and couldn't really think of any obscure ones. Bug buzz is there for obvious reasons, Fiery Dance for maybe some special attack boosts, Quiver Dance for set up, hurricane for dealing with bugs and fighting types.
U (Amoonguss) @ Leftovers
Ability: Effect Spore
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
IVs: 0 Atk
- Clear Smog
- Stun Spore
- Spore
- Giga Drain
Meant to be a special defense wall. I chose this because I thought it was good. Clear smog for dealing with status changes, Stun spore for stunning opponents,
Spore for putting opponents to sleep, Giga drain for surviving longer.
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