dibs
double iron bashes
hi frens.
I didn't actually sign up for this week but i've had experience with Lurantis so i'm gonna throw in some 2am thoughts from a tired very Dib.
Lurantis @ Leftovers
Ability: Contrary
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Leaf Storm
- Hidden Power [Ground]
- Synthesis
- Defog
The thing that stands out about Lurantis to me is being a defogger with a good match-up against common hazard setters. The grass typing allows it to trade positively against the common rockers in Regirock, Golurk and Golem whilst also walling Ferroseed and Qwilfish. The ability to wall and defog freely against Ferroseed is especially valuable in hazard wars as it can freely leech seed and set spikes against stealth rockers and leech seed other popular defoggers in Swanna and physical Skuntank. Going beyond the hazard war is where Lurantis starts to fall, as even with contrary leaf storm it's base speed prevents it from being any kind of offensive threat. Although it has above average defensive stats they still fall short, with any small amount of chip putting it at risk of 2hkos from physical threats such as Primeape, Hitmonchan and Absol. This forces Lurantis to synthesis very often, creating a predictable playstyle that is further exploitable by how weak leaf storm is pre-boost. Also, with the introduction of USUM move tutors Servine now has defog. The two mons are very comparable, with Servine having better bulk and speed but being weaker, whilst Lurantis isn't reliant on eviolite and is therefore able to check mons who have knock off better such as Absol and Gurdurr. Although both options have trade-offs it gives it more competition for it's niche as a bulky grass type defogger with reliable recovery.
tl;dr the main reason I ever consider using Lurantis is when I really want a strong match-up against hazard setters. Beyond that, Lurantis lacks the defensive stats to check higher ranked physical threats reliably.
As for Swoobat I can't really comment much since i've only used it on Grassy Terrain, but overall Skuntank just gives it a really tough time and it doesn't really have the tools to fix this problem efficiently.
I didn't actually sign up for this week but i've had experience with Lurantis so i'm gonna throw in some 2am thoughts from a tired very Dib.
Lurantis @ Leftovers
Ability: Contrary
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Leaf Storm
- Hidden Power [Ground]
- Synthesis
- Defog
The thing that stands out about Lurantis to me is being a defogger with a good match-up against common hazard setters. The grass typing allows it to trade positively against the common rockers in Regirock, Golurk and Golem whilst also walling Ferroseed and Qwilfish. The ability to wall and defog freely against Ferroseed is especially valuable in hazard wars as it can freely leech seed and set spikes against stealth rockers and leech seed other popular defoggers in Swanna and physical Skuntank. Going beyond the hazard war is where Lurantis starts to fall, as even with contrary leaf storm it's base speed prevents it from being any kind of offensive threat. Although it has above average defensive stats they still fall short, with any small amount of chip putting it at risk of 2hkos from physical threats such as Primeape, Hitmonchan and Absol. This forces Lurantis to synthesis very often, creating a predictable playstyle that is further exploitable by how weak leaf storm is pre-boost. Also, with the introduction of USUM move tutors Servine now has defog. The two mons are very comparable, with Servine having better bulk and speed but being weaker, whilst Lurantis isn't reliant on eviolite and is therefore able to check mons who have knock off better such as Absol and Gurdurr. Although both options have trade-offs it gives it more competition for it's niche as a bulky grass type defogger with reliable recovery.
tl;dr the main reason I ever consider using Lurantis is when I really want a strong match-up against hazard setters. Beyond that, Lurantis lacks the defensive stats to check higher ranked physical threats reliably.
As for Swoobat I can't really comment much since i've only used it on Grassy Terrain, but overall Skuntank just gives it a really tough time and it doesn't really have the tools to fix this problem efficiently.
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