Yes, it does. I've watched it happen in-game. I don't know about Pressure, though.Using a z-move doesn't use up any pp of the base move.
Yes, it does. I've watched it happen in-game. I don't know about Pressure, though.Using a z-move doesn't use up any pp of the base move.
Oh, my bad. Prob mixed it up with something else.Yes, it does. I've watched it happen in-game. I don't know about Pressure, though.
Necrozma-Dusk-Mane @ Ultranecrozium Z
Ability: Sturdy
Jolly Nature
- Photon Geyser
- Skill Swap
Photon Geyser is a Special attack, so it gets overwritten by a Special Shattered Psyche, even if Photon Geyser were to deal physical damage.If you have a Necrozma with higher Atk than SpA and it uses Psychium Z Photon Geyser, will the attack be physical or special?
if a necrozma uses a physical photon geyser whilst burned will its damage output be reduced?Alright so just to confirm Photon Geyser mechanics I tested it along with Teryx38 and Kaori
Mold Breaker aspect - Photon Geyser on a Mimikyu
Physical defense damage aspect - Photon Geyser on a Chansey
180 Atk Stat Necrozma Photon Geyser (Physical) vs. 248 HP / 252+ Def Eviolite Chansey: 109-130 (30.6 - 36.5%) -- 62.9% chance to 3HKO
Battle Video: M93G-WWWW-WWWA-5TYA
Conclusion: It does indeed have the Mold Breaker feature and it also hits on the physical defense side. The chansey has 62 Def and 159 SpDef, so it would've done almost a third of that damage if it were on the special defense side.
Also, if Necrozma's attack is higher than special attack and Photon Geyser becomes physical, it completely becomes physical. Ergo, if you use a Physical Photon Geyser, you can use Counter on it (and not Mirror Coat).
Battle Video: 8U3W-WWWW-WWWA-5TYP
EDIT: Didn't know this was already tested in another thread lol
I would like to know this, too.if a necrozma uses a physical photon geyser whilst burned will its damage output be reduced?
According to Bulbapedia and Serebii, Tough Claws is a 30% boost to contact movesI would like to know this, too.
Other things that I would like to know without a doubt:
If someone can test this stuff on cartridge and/or provide answers, I will be very grateful.
- Is Tough Claws a 30% boost or a 33% boost? I'm asking because I'm getting sick and tired of conflicting information, and I want to know for certain.
- Is Neuroforce a 20% or 25% boost? I got the official guide for USUM, and it claims that it's a 25% boost. Still, I just want to be absolutely sure as to whether or not that's true.
Ok, and what about the other stuff? You know, whether Neuroforce is a 20% or 25% boost (is the official game guide correct in saying it's 25%?), and what happens when you use a physical Photon Geyser while burned? (Does it default back to Sp. Atk, or what?) I would like it if this was tested on cartridge/in-game to avoid another "Aurora Veil stacks with Light Screen & Reflect" kind of incident.According to Bulbapedia and Serebii, Tough Claws is a 30% boost to contact moves
Well for a physical Photon Geyser, if you are burned it would be crazy for it to just suddenly become special, Photon Geyser would just become weaker. Unsure about Neuroforce though. Dataminers made the assumption that it works like Expert Belt so a 20% boost but the guide says it's 25%, who is right in this situation?Ok, and what about the other stuff? You know, whether Neuroforce is a 20% or 25% boost (is the official game guide correct in saying it's 25%?), and what happens when you use a physical Photon Geyser while burned? (Does it default back to Sp. Atk, or what?) I would like it if this was tested on cartridge/in-game to avoid another "Aurora Veil stacks with Light Screen & Reflect" kind of incident.
This is only partially correct; any affected Arceus in this way cannot be used in online battles, so the behavior is limited to that of local play. I'm not sure of the policy on implementing Showdown mechanics, but since it can't be used online, I assume it shouldn't get implemented (it's a shame, too).Apparently, trading Arceus @ Z-crystal doesn't sanitize its form en route, even though the Z-crystal obviously can't be traded along with it. It will retain its previous form until the new recipient gives it another plate or crystal to hold, but the well-known behavior from BH is still intact (it counts as normal type, in spite of its appearance, unless it's actually holding one of those items).
The main ramification of this is that it should be possible to play the "Arceus bluff" throughout Ubers as opposed to just BH. As it stands, the teambuilder currently rejects it with a message like "Arceus needs to hold either Dread Plate or Darkinium Z," but this mechanic makes it so that is in fact not the case.
Game Freak dodged a bullet there by bothering to check if non-Normal Arceus is holding its respective Z-Crystal or Plate.This is only partially correct; any affected Arceus in this way cannot be used in online battles, so the behavior is limited to that of local play. I'm not sure of the policy on implementing Showdown mechanics, but since it can't be used online, I assume it shouldn't get implemented (it's a shame, too).
http://www.smogon.com/forums/threads/suggestions.3534365/post-7455717The bottom screen in game shows whether an environment effect will last 5 or 8 turns. Will this ever be implemented? I require serious answer.
It would be revealed as UNecwhat happens if a fused necrozma under illusion ultra bursts and uses the z move
According to Bulbapedia and Serebii, Tough Claws is a 30% boost to contact moves
First Serebii is wrong on tough Claws as it still lists 33% and not the right value of 30% (that is indeed correct on Bulbapedia). The only real source on this is from someone reporting Marty's findings in the Showdown Github here, and so Tough Claws is indeed approximately 30%, this has been known even before S/M release (Feb 2015).Ok, and what about the other stuff? You know, whether Neuroforce is a 20% or 25% boost (is the official game guide correct in saying it's 25%?), and what happens when you use a physical Photon Geyser while burned? (Does it default back to Sp. Atk, or what?) I would like it if this was tested on cartridge/in-game to avoid another "Aurora Veil stacks with Light Screen & Reflect" kind of incident.
Thank you so much for providing these answers! Inconsistencies like that tend to really bug me.First Serebii is wrong on tough Claws as it still lists 33% and not the right value of 30% (that is indeed correct on Bulbapedia). The only real source on this is from someone reporting Marty's findings in the Showdown Github here, and so Tough Claws is indeed approximately 30%, this has been known even before S/M release (Feb 2015).
Secondly Neuroforce has the exact same effect as if Necrozma was wearing an Expert Belt, so it is approximately 20%, as explained in ths USUM Battle Mechanics thread by here.
Finally Photon Geyser while burned is still physical with damage then halved (source, same thread as above, here).
(The last two things were on the first post of the USUM Battle Mechanics thread btw.)
The source of all these claims are two users using cartridges, that have proven to be very reliable over the years.
This is unsurprising, as only direct damage (except confusion damage) breaks Illusion.When I KOed, illusion was still active. Driftblim used aftermath, and illusion was not broken.
This is completely false. I never actually bothered testing this myself since I just trusted it was pretty simple, but when I was curious about Protean + Revelation Dance mechanics while typeless thanks to a bug reports post (http://www.smogon.com/forums/posts/7646904/), I found that Revelation Dance while type 1 was typeless, but a type 2 OR added type existed, just changed into type 2 if one existed, or the added type if not. The only way Revelation Dance will truly be typeless is if your current type is typeless alone.For Oricorio, Revelation Dance becomes typeless!Burn Up: if Multitype Arceus holding Flame Plate uses it, can it lose its Fire type? if Oricorio-Baile uses it and then uses Revelation Dance, would it be a Flying-type move?
Theoretically, Protean would have modified all the user's types into the single type it was changing to, but typeless was evidently not overwritten here. Did the same thing again without Revelation Dance, and got the same result:Pyroar -> Burn Up -> swap Protean to it -> Revelation Dance -> Protean activates without a message -> Normal-type damage
Heatran -> Burn Up -> swap Protean to it -> Revelation Dance -> Protean activates without a message -> Steel-type damage
Typhlosion -> Burn Up -> swap Protean to it -> Revelation Dance -> Protean does not activate -> typeless damage
Moltres -> Burn Up -> swap Protean to it -> Revelation Dance -> Protean activates without a message -> Flying-type damage -> use Roost -> Protean does not activate -> use Skill Swap -> Protean changes to Psychic type -> get Protean back -> use Roost -> Protean changes to Flying type -> get hit with Karate Chop -> neutral damage
Then I did the same thing without "changing" to a Flying type first, and got the same result:Moltres -> Burn Up -> swap Protean to it -> Roost -> Protean activates without a message -> use Skill Swap -> Protean changes to Psychic type -> get Protean back -> use Roost -> Protean changes to Flying type -> get hit with Karate Chop -> neutral damage
Then I thought, what if your type 2 is typeless, does Protean still activate with no message when you use a type 1 attack? Yes:Moltres -> Burn Up -> swap Protean to it -> Karate Chop -> Protean changes to Fighting type -> use Roost -> Protean changes to Flying type -> get hit with Karate Chop -> neutral damage
Houndoom -> Burn Up -> swap Protean to it -> Bite -> Protean activates without a message