Stargazed*Melo
Banned deucer.
Hey it's Alpha*Stargazed with another fresh RMT, this time another Fairy team team I've been working on since Diancite was released. I have really enjoyed playing with this team a lot although having no room for Gardevoir was slightly annoying at times.
Let's take a gander at Unblemished Embrace.
Tapu Bulu sports an excellent Attack stat which makes it a great physical wallbreaker on any given Fairy team.
Its Grass typing allows it to take on Ground, Rock, and Water teams and relieve some of the pressure off Azumarill and Tapu Koko.
Tapu Bulu's unique ability, Grassy Surge, provides immense support for Fairy teams, acting as a pseudo-Leftovers, reducing damage dealt by Earthquake, and increasing the power of Tapu Bulu's Grass-type attacks, which causes them to hit for a lot of damage. Because fairy type pokemon in general suffer from a Ground weakness, the support from Tapu Bulu is invaluable.
Klefki's Prankster ability and access to Light Screen, Reflect and TW make it very effective as a support and utility Pokemon. Dual screens are very important, as Fairy is a setup-oriented type which Azu appreciates all the more. Klefki's Steel / Fairy typing gives it an immunity to Poison, a neutrality to Steel, and many resistances allowing it to switch in to strong wallbreakers making it a must for any occasion.
The combination of Clefable's decent bulk, a good defensive typing in Fairy that leaves it only weak to Steel and Poison, its abilities, and its movepool makes it incredibly versatile and able to fulfill a lot of different roles on the team.
Clefable is great at compressing many roles due to its vast movepool and good bulk backed by two great abilities. Its primary roles on the team can be to check Scizor, get entry hazards up, and be a wincon in a lot of match-ups.
Diancie was my mega of choice, giving me great coverage vs fire and steel that fairy has problems with. Many times this solos the Fire Match Up. Upon Mega Evolving, Diancie gains amazing Attack and Special Attack combined with a great Speed stat, making it a dangerous mixed attacking threat to many teams.
Azumarill is one of the few physically attacking Fairy-types along with Bulu, and it's a great one thanks to Huge Power. It can be a very threatening sweeper thanks to its access to Belly Drum and a priority move in Aqua Jet. Its typing gives it resistances to Fire, Water, and Ice and a neutrality to Steel while being an all important wincon for the team inside and outside of Klefki's screen support.
Tapu Koko was our last choice and is really fairly self explanatory being that it is the fastest Fairy-type making it one of Fairy's best tools against offence and defence alike whilst also being able to force switches and pivot effectively through the judicious use of Thunderbolt and Volt Switch alike.
Its ability Electric Surge boosts the damage of its Electric-type attacks, making Tapu Koko more threatening as a pokemon while also having the defensive utility of protecting all grounded pokemon from sleep which includes, Klefki, Clefable, Diancie, Azumarill and Tapu Koko itself.
Tapu Bulu @ Choice Band
Ability: Grassy Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Wood Hammer
- Horn Leech
- Superpower
- Zen Headbutt
Maximum Attack investment with an Adamant nature maximizes Tapu Bulu's damage output, while Choice Band makes Tapu Bulu a bigger threat by granting it more wallbreaking power.
Wood Hammer is Tapu Bulu's strongest STAB attack, dealing massive damage to Pokemon that doesn't resist it at the cost of significant recoil damage.
Horn Leech provides Tapu Bulu with a reliable means of recovery while still hitting hard under Grassy Terrain.
Superpower hits Steel-types such as Heatran and Ferrothorn, which would otherwise completely wall Tapu Bulu.
Zen Headbutt is used let Tapu Bulu hit Poison-types such as Mega Venusaur dealing major damage who would otherwise wall of Tapu Bulu's Attacks.
252 Speed EVs make Tapu Bulu as fast as possible, outpacing and giving Bulu the ability to smack and outspeed neutral-natured Seismitoad, Adament Bisharp, Modest Volcanion and anything slower than 249 speed.
Klefki (F) @ Light Clay
Ability: Prankster
Shiny: Yes
EVs: 248 HP / 244 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Light Screen
- Reflect
- Spikes
- Thunder Wave
Reflect and Light Screen boost both defences of the entire team, which they can take advantage of by setting up or doing some serious damage to the opposing team while taking a hit they otherwise wouldn't be able to, which Azumarill appreciates for the free and reliable set up.
Spikes quickly rack up damage on grounded Pokemon which stacks with Clefable's Stealth Rock and Klefki finds many opportunities to set them up due to its great defensive typing.
Light Clay increases the duration of Reflect and Light Screen. Prankster gives Klefki's utility moves +1 priority, making them much more effective, the Hp EV's ensure residual and hazard damage taken is to a minimum, while the speed EV's give Klefki a speed stat of 190 ensuring you'll outspeed the rare bulky 12 ev speed or slower Mega Scizor variants letting you out priority it.
Clefable (F) @ Babiri Berry
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Fire Blast
- Ice Beam
- Softboiled
- Stealth Rock
Clefable has an excellent defensive typing with good mixed bulk, which lets it achieve a variety of purposes on top of being Fairy types most reliable Stealth Rocker.
Stealth Rock applies a lot of pressure in certain match-ups such as against Flying, Bug, Fire, and Ice. Fire Blast lets Clefable hit Steel-types, which otherwise wall it. It's especially useful for Mega Scizor, which otherwise can set up for free against Clefable. Unlike Flamethrower, which requires it to switch in on Stealth Rock first, Fire Blast gets the OHKO on Mega Scizor at full HP.
Lastly I opted to have Icebeam over Moonblast to hit Landorus / Landorus T, Garchomp, Gliscor, Nidoking and various Ground and Flying threats harder which further complemented Fire coverage. Ice Beam alone to deal with Landorus I which was fairly important to the team because of how problematic it can be to switch into. Given how annoying Ground was, I chose Ice Beam for that reason.
Given Ev Spread is standard and is mainly for dealing with Lando I.
252 SpA Life Orb Sheer Force Landorus Sludge Wave vs. 252 HP / 72+ SpD Clefable: 296-351 (75.1 - 89%) -- guaranteed 2HKO
Specific Damage Calculations :
Babiri Berry Calculations :
252 SpA Magnezone Flash Cannon vs. 252 HP / 84+ SpD Babiri Berry Clefable: 118-141 (29.9 - 35.7%) -- 35.1% chance to 3HKO
252 SpA Heatran Flash Cannon vs. 252 HP / 84+ SpD Babiri Berry Clefable: 118-141 (29.9 - 35.7%) -- 35.1% chance to 3HKO
252+ Atk Technician Scizor-Mega Bullet Punch vs. 252 HP / 172 Def Babiri Berry Clefable: 127-150 (32.2 - 38%) -- 96.7% chance to 3HKO
252 Atk Mold Breaker Excadrill Iron Head vs. 252 HP / 172 Def Babiri Berry Clefable: 142-168 (36 - 42.6%) -- guaranteed 3HKO
252+ Atk Choice Band Excadrill Iron Head vs. 252 HP / 172 Def Babiri Berry Clefable: 232-274 (58.8 - 69.5%) -- guaranteed 2HKO
0 Atk Celesteela Heavy Slam (120 BP) vs. 252 HP / 172 Def Babiri Berry Clefable: 136-162 (34.5 - 41.1%) -- guaranteed 3HKO
252+ Atk Choice Band Sandslash-Alola Iron Head vs. 252 HP / 172 Def Babiri Berry Clefable: 187-222 (47.4 - 56.3%) -- 84% chance to 2HKO
Other Calculations :
252+ Atk Choice Band Huge Power Diggersby Return vs. 252 HP / 172 Def Clefable: 339-400 (86 - 101.5%) -- 12.5% chance to OHKO
252 SpA Gengar Sludge Wave vs. 252 HP / 84+ SpD Clefable: 284-336 (72 - 85.2%) -- guaranteed 2HKO
252 SpA Nihilego Sludge Wave vs. 252 HP / 84+ SpD Clefable: 278-330 (70.5 - 83.7%) -- guaranteed 2HKO
252 SpA Life Orb Sheer Force Nidoking Sludge Wave vs. 252 HP / 84+ SpD Clefable: 359-424 (91.1 - 107.6%) -- 43.8% chance to OHKO
252 SpA Choice Specs Tapu Koko Thunderbolt vs. 252 HP / 84+ SpD Clefable in Electric Terrain: 241-285 (61.1 - 72.3%) -- guaranteed 2HKO
252 SpA Life Orb Sheer Force Landorus Sludge Wave vs. 252 HP / 72+ SpD Clefable: 296-351 (75.1 - 89%) -- guaranteed 2HKO
Under Screens :
252 SpA Life Orb Sheer Force Nidoking Sludge Wave vs. 252 HP / 84+ SpD Clefable through Light Screen: 179-212 (45.4 - 53.8%) -- 41.8% chance to 2HKO
Diancie @ Diancite
Ability: Clear Body
EVs: 32 Atk / 224 SpA / 252 Spe
Naive Nature
- Diamond Storm
- Moonblast
- Hidden Power [Fire]
- Earth Power
Diancie was my mega of choice given its return in the metagame. It provides a great coverage of Fairy+Rock+Ground + Fire coverage that hits everything in the metagame for at least neutral damage. Its clutch base 110 speed tier allows it to outspeed a lot of threats and take them out, for example Charizard-Y which is a threat to my team.
Diancie in its mega evolution gains Magic Bounce, which has great synergy with the rest of my team. Moonblast and Diamond Storm are its main STAB moves, Earth Power are for Steel / Poison types and predicted switch ins, Lastly Hp Fire lets me smack everything else.
Naive nature was taken to maximize its speed while not decreasing any of its offensive stats.
32 Attack EVs allow Mega Diancie to OHKO physically defensive Zapdos after Stealth Rock.
Azumarill @ Normalium Z
Ability: Huge Power
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Knock Off
Belly Drum maximizes Azumarill's Attack at the cost of half its HP, which turns it into an immediate offensive threat. Aqua Jet is Azumarill's Water-type STAB move, as it hits insanely hard after a boost and has priority, which is often enough to sweep teams by itself. Should that not be sufficient, Play Rough is Azumarill's Fairy-type STAB move that hits slower Pokemon much harder, netting KOs Aqua Jet fails to achieve. The last slot is reserved for Knock Off, which hits everything that Play Rough and Aqua Jet can't.
Tapu Koko @ Choice Specs
Ability: Electric Surge
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
- Dazzling Gleam
Maximum Speed enables Tapu Koko to at least Speed tie with other Tapu Koko, Crobat and Aerodactyl, all the while outspeeding Choice Scarf Magneton as well as the vast majority of the unboosted speed tier.
Choice Specs was the item of choice because it powers up Tapu Koko's main STAB attack ontop of my other coverage letting me deal with problematic pokemon hitting targets insanely hard.
I hope you all enjoyed the team. I couldn't wait to play with Mega Diancie especially after the recent loss of Magearna. I feel the team plays and flows really fluid, any help or advice would be appreciated to improve its consistency.
Azumarill @ Normalium Z
Ability: Huge Power
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Knock Off
Klefki (F) @ Light Clay
Ability: Prankster
Shiny: Yes
EVs: 248 HP / 244 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Light Screen
- Reflect
- Spikes
- Thunder Wave
Tapu Bulu @ Choice Band
Ability: Grassy Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Wood Hammer
- Horn Leech
- Superpower
- Zen Headbutt
Tapu Koko @ Choice Specs
Ability: Electric Surge
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
- Dazzling Gleam
Clefable (F) @ Babiri Berry
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Fire Blast
- Ice Beam
- Softboiled
- Stealth Rock
Diancie @ Diancite
Ability: Clear Body
EVs: 32 Atk / 224 SpA / 252 Spe
Naive Nature
- Diamond Storm
- Moonblast
- Hidden Power [Fire]
- Earth Power
Ability: Huge Power
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Knock Off
Klefki (F) @ Light Clay
Ability: Prankster
Shiny: Yes
EVs: 248 HP / 244 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Light Screen
- Reflect
- Spikes
- Thunder Wave
Tapu Bulu @ Choice Band
Ability: Grassy Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Wood Hammer
- Horn Leech
- Superpower
- Zen Headbutt
Tapu Koko @ Choice Specs
Ability: Electric Surge
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
- Dazzling Gleam
Clefable (F) @ Babiri Berry
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Fire Blast
- Ice Beam
- Softboiled
- Stealth Rock
Diancie @ Diancite
Ability: Clear Body
EVs: 32 Atk / 224 SpA / 252 Spe
Naive Nature
- Diamond Storm
- Moonblast
- Hidden Power [Fire]
- Earth Power
Huge thanks to Alpha-Harpreet and gingerninja23 for their help and support.
With Sand Rush CB / Swords Dance Orb on ground monotype + the Choice Scarf set in Mono Steel this thing can be deadly. It can pressure and OHKO alot of my team if not careful especially since it cannot be thunder waved for speed control. Preserving Clefable and Bulu and or having screens up pressures this pokemon in the matchup.
This pokemon can give you big trouble. The combination of Sludge Wave + Earth Power destroys my defensive core. As Landorus, cannot be thunder waved for speed control. Both Clefable and Diancie can deal with it while their HP remains offering chip damage, while Azumarill can revenge kill it when in range as a last resort.
Bulky poison/grass types such as Venusaur and Amoongus potentially hit everything on my team for super effective damage. Getting it in range for Tapu Bulu is key while wearing it down with hazards is the only way.