Stats aren't impressive but I do think it can work. However, Shelgon x Gallade has much better 95/185/130/60/110/80 stats while getting Drain Punch (really, why doesn't Poliwrath get Drain Punch?), the same typing, and Justified instead of Water Absorb, so I think it could do the same set but better. You'll have to give up either PuP or Poison Jab for Drain Punch tho.So, here's a recent test:
Poliwrath (Shelgon) @ Assault Vest
Ability: Water Absorb
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Power-Up Punch
- Dragon Claw
- Brick Break
- Poison Jab
Stats: 90/125/130/80/90/30
The idea for this one is pretty simple. Come in on something that can't threaten you (such as Water-types lacking Ice Beam) and boost up with Power-Up Punch from there. Not much else to say, really; the set itself is pretty self-explanatory. Water Absorb is chosen both because it gives healing and because weather teams are practically non-existent. Dragon/Fighting is a cool defensive typing, and it's a pretty good offensive typing. Fairies wall your STABs, but you have Poison Jab. Feel free to provide thoughts/opinions!
And as always, my tests. Unless stated I didn't came up with the idea.
The classic Gyarados set is underwhelming, while it has really high stats, it suffers from its poor typing and terrible Weavile syndrome that prevents it from threatening a lot of walls such as Doublade, Munchlax or Gligar (without Waterfall). However, Scyther has a lot of potential sets that are monstruous, and also there's Stocke's defensive Scyther x Escavalier which is pretty good.
Breloom (Scyther) @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Mach Punch
- Bug Bite
- Spore
Stats: 70/200/100/75/80/140
Typing: Bug/Fighting
At +2, even Gligar is pressured and maybe overwhelmed, taking as much as 48% from Bug Bite depending on its spread. Scyther x Breloom's typing also allows it to check Sneasel x Breloom by resisting Mach Punch and OHKOing it with its own. Spore the first counter, SD on the switch, then sweep with that high 200 base Attack. Really good set.
Mienshao (Scyther) @ Life Orb
Ability: Regenerator
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- U-turn
- High Jump Kick
- Aerial Ace
Stats: 90/150/90/95/90/145
Typing: Bug/Flying
This one's interesting. The idea is to use the U-turn + Regenerator combo. Offensive Regenerator is also underrated, as Regenerator allows Scyther x Mienshao to negate LO recoil and thus have a longer lifespan than Scyther x Breloom despite the former's horrid typing. Most of the time you just Fake Out followed by U-turn to gain momentum, but in case you need to directly attack the foe you have HJK, which is stronger than STABed X-Scissor while hitting common Pokémon such as Magneton, Munchlax and Klang. This set's main flaws come from its aforementioned horrible offensive and defensive typing, particularly that nasty x4 SR weakness, that really hurts a Pokémon that loves to come in and out constantly.
Excadrill (Scyther) @ Lum Berry
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Serious Nature
- Swords Dance
- Iron Head
- Earthquake
- Roost
Stats: 120/160/100/75/100/125
Typing: Bug/Steel
This set has higher bulk than all other offensive Scyther sets, while having a good Bug/Steel typing that allow for more set-up opportunities together with Lum Berry. Mold Breaker is another plus, allowing this set to bypass Magneton's Levitate and Munchlax's Unaware when they're crossed with Flygon and Quagsire, respectively. STAB Iron Head + EQ is also better coverage than Bug/Flying, and both moves have decent BPs, unlike Scyther x Gyarados and Scyther x Mienshao's Aerial Ace.
Crawdaunt (Sneasel) @ Choice Band
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Pursuit
- Low Kick
Stats: 75/135/75/75/95/135
Typing: Dark
This set is more dedicated to wallbreaking than the more common Breloom one. Nothing really enjoys switching into Banded Adaptability STAB Knock Off, either because they're 2HKOed or hate losing their item. In fact this set has one of the, if not the strongest, Knock Off in the metagame. Adaptability Pursuit is another bonus, but sadly there isn't much to Pursuit trap in Cross Evolution, where both Ghost and Psychic-types (especially Psychic-types) are rare. Icicle Crash is not STAB anymore but it is still there for that sweet Ice coverage (especially for Gligar which is everywhere). Low Kick completes the coverage by hitting Steel-types harder than Knock Off does, and 2HKOing Munchlax x Quagsire. While this set 2HKOes a good portion of the meta, it also has a nasty habit of missing OHKOs, which is bad news for such a frail Pokémon.
Kyogre-Primal @ Blue Orb
Ability: Primordial Sea
EVs: 172 HP / 252 SpA / 84 Spe
Modest Nature
IVs: 0 Atk
- Calm Mind
- Origin Pulse
- Ice Beam
- Thunder
For a change, using Primal Kyogre was my idea. This thing is a monstruous wallbreaker, while certainly slow and somewhat physically frail, Primal Kyogre can take weak hits on the special side and then proceed to wreck walls. Like, look at these calcs:
Unboosted:
252+ SpA Primal Kyogre Origin Pulse vs. 248 HP / 124 SpD Magneton (Flygon) in Heavy Rain: 336-396 (92.5 - 109%) -- 56.3% chance to OHKO
252+ SpA Primal Kyogre Origin Pulse vs. 252 HP / 196+ SpD Scyther (Escavalier) in Heavy Rain: 225-265 (58.5 - 69%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Primal Kyogre Origin Pulse vs. 248 HP / 52 SpD Ho-Oh in Heavy Rain: 504-594 (121.4 - 143.1%) -- guaranteed OHKO
252+ SpA Primal Kyogre Origin Pulse vs. 248 HP / 0 SpD Munchlax (Quagsire) in Heavy Rain: 313-369 (56.6 - 66.7%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Primal Kyogre Thunder vs. 248 HP / 252+ SpD Finneon (Milotic): 202-238 (44.7 - 52.7%) -- guaranteed 2HKO after Stealth Rock
Boosted:
+1 252+ SpA Primal Kyogre Ice Beam vs. 0 HP / 252 SpD Pumpkaboo-Super (Chansey): 338-398 (60.4 - 71.1%) -- guaranteed 2HKO
+1 252+ SpA Primal Kyogre Origin Pulse vs. 248 HP / 196+ SpD Scyther in Heavy Rain: 336-396 (83.3 - 98.2%) -- 68.8% chance to OHKO after Stealth Rock
+1 252+ SpA Primal Kyogre Origin Pulse vs. 252 HP / 0 SpD Chinchou (Milotic) in Heavy Rain: 233-274 (46.2 - 54.3%) -- 97.7% chance to 2HKO after Stealth Rock and Leftovers recovery
Ninjask (Krabby) @ Choice Band
Ability: Speed Boost / Infiltrator
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Crabhammer
- Aerial Ace
- Rock Slide
- Knock Off
Stats: 60/150/45/45/45/170
Typing: Water/Flying
Meant to be a decently powered early-game wallbreaker or a terrifting late-game sweeper. The only move you really click is Crabhammer, rest are fillers. Krabby x Ninjask is blazing fast outspeeding everything up to base 150s (Scyther x Breloom, Deoxys-A) with an Adamant Nature and at +0. You can opt for Speed Boost to outspeed the entire meta at +1 and increase your chances of a late-game sweep, or Infiltrator if you feel 439 Speed is enough for you. Priority is horrible for this set though, as it has pathetic 60/45/45 bulk and a bad defensive typing, even coming with a SR weakness. Krabby x Ninjask is decent, but not great.
Gallade (Rhydon) @ Lum Berry
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Close Combat / Drain Punch
- Earthquake
- Rock Polish / Ice Punch
- Swords Dance / Ice Punch
Stats: 135/220/150/45/105/70
Typing: Ground/Fighting
Rhydon x Gallade was forgotten in favor of the Beedrill set, may I ask why? This thing has 592 Attack, SD, and Fighting-type STAB moves to dispatch Munchlax x Quagsire (the best Unaware by far). Ground/Fighting is cool offensively and defensively it lacks all the weaknesses provided by a Rock typing, also 135/150/105 bulk is decent when uninvested. You can pull off Double Dance sets to defeat a wide variety of playstyle or replace one set-up move (since Cross Evolution is a balance-dominated metagame I'd drop Rock Polish) for Ice Punch to prevent Gligar and Pumpkaboo from walling you.
Thoughts?