Shrug
LCPL Champion
approved by new mod / longtime bot QuoteCS
This thread is for LC UU teams that function effectively and easily in the current meta. I'll compile effective ones in this post. Please include a brief description of your team - at least a little on the set / purpose of each pokemon, and how the team functions as a whole. An importable is required so people can actually use the teams; hopefully, these will afford players daunted by or disinclined to teambuild for the tier the ability to jump in and play.
Please do not use this thread to post random teams as you build them; this is a resource for established teams. Similarly, don't post teams that play far differently than the standard ones, as these teams should be able to be plugged in and played.
I understand with the minitour people don't want to share their teams, and that's fine, but I ask any users with an abundance of teams / extra teams to maybe help out and post some standard ones to help increase LC UU's playerbase. Thanks!
Teams:
Yagura's dual weather (Sand and Rain):
Joltage's Dragonspam:
Joltage's Bulky Offense:
Piexplode's Trick Room:
Piexplode's Webs:
LC UU Sample Teams
This thread is for LC UU teams that function effectively and easily in the current meta. I'll compile effective ones in this post. Please include a brief description of your team - at least a little on the set / purpose of each pokemon, and how the team functions as a whole. An importable is required so people can actually use the teams; hopefully, these will afford players daunted by or disinclined to teambuild for the tier the ability to jump in and play.
Please do not use this thread to post random teams as you build them; this is a resource for established teams. Similarly, don't post teams that play far differently than the standard ones, as these teams should be able to be plugged in and played.
I understand with the minitour people don't want to share their teams, and that's fine, but I ask any users with an abundance of teams / extra teams to maybe help out and post some standard ones to help increase LC UU's playerbase. Thanks!
Teams:
Yagura's dual weather (Sand and Rain):
This is a team that consists of two of the best playstyles in LC UU atm which are both weather-based: Rain and Sand two of them which work really well early- and mid-game letting Taillow late game clean more reliably given how they can deal with Steel- and Rock-types. First of all I went with Purrloin which can set up rain with its priority Rain Dance granted by Prankster, the other moves are Knock Off to remove the annoying items to secure some KOs from the other teammates and U-turn which is used for momentum and as Purrloin is slow it can switch in Omanyte reliably in some situations, and Taunt is a really surprising moves that lets Purrloin work as a cool anti-lead. Secondly there is the rain abuser, Omanyte, which didn't get affected much from the Shell Smash ban and can still do some healthy roles such as hazards setting or being a rain sweeper, it's Eviolite to also tank the annoying Flying-types, you can go all out-attacker if you want but the fourth moveslot can be also used for Rain Dance. The third Pokémon is Skrelp which is really solid in this tier even though it can hard to use with Gothita being kind of common, it works as a glue member that can check Houndour and Fighting-types that can deal with a plethora of mons and that benefits from the rain too. There is the sand core that consists of Sandshrew and Hippo which is also a nice weather core in the tier and that lets Sandshrew deal with Rock- and Steel-types that threaten the late game cleaner Taillow letting it clean more reliably without fearing those, however you should predict really well while using the team especially if you're facing another offensive team. ALSO BEWARE OF HOUNDOUR, set up rocks asap while facing it and switch in Skrelp.
Purrloin @ Damp Rock
Ability: Prankster
Level: 5
EVs: 108 HP / 36 Atk / 220 Def / 140 SpD
Impish Nature
- Rain Dance
- Knock Off
- U-turn
- Taunt
Omanyte @ Eviolite
Ability: Swift Swim
Level: 5
EVs: 36 Def / 196 SpA / 236 Spe
Modest Nature
IVs: 20 HP
- Surf
- Ice Beam
- Earth Power
- Rain Dance / Ancientpower / Hidden Power Electric
Taillow @ Toxic Orb
Ability: Guts
Level: 5
EVs: 236 Atk / 36 Def / 236 Spe
Jolly Nature
- Protect
- Brave Bird
- Facade
- Quick Attack
Skrelp @ Eviolite
Ability: Adaptability
Level: 5
EVs: 116 HP / 116 Def / 36 SpA / 196 SpD / 36 Spe
Calm Nature
- Scald
- Sludge Wave
- Rest
- Sleep Talk
Hippopotas @ Smooth Rock
Ability: Sand Stream
Level: 5
EVs: 212 HP / 40 Atk / 212 Def / 20 SpD / 20 Spe
Impish Nature
- Earthquake
- Stealth Rock
- Rock Slide
- Slack Off
Sandshrew @ Life Orb
Ability: Sand Rush
Level: 5
EVs: 236 Atk / 76 Def / 196 Spe
Adamant Nature
- Earthquake
- Rock Slide
- Knock Off
- Rapid Spin
Ability: Prankster
Level: 5
EVs: 108 HP / 36 Atk / 220 Def / 140 SpD
Impish Nature
- Rain Dance
- Knock Off
- U-turn
- Taunt
Omanyte @ Eviolite
Ability: Swift Swim
Level: 5
EVs: 36 Def / 196 SpA / 236 Spe
Modest Nature
IVs: 20 HP
- Surf
- Ice Beam
- Earth Power
- Rain Dance / Ancientpower / Hidden Power Electric
Taillow @ Toxic Orb
Ability: Guts
Level: 5
EVs: 236 Atk / 36 Def / 236 Spe
Jolly Nature
- Protect
- Brave Bird
- Facade
- Quick Attack
Skrelp @ Eviolite
Ability: Adaptability
Level: 5
EVs: 116 HP / 116 Def / 36 SpA / 196 SpD / 36 Spe
Calm Nature
- Scald
- Sludge Wave
- Rest
- Sleep Talk
Hippopotas @ Smooth Rock
Ability: Sand Stream
Level: 5
EVs: 212 HP / 40 Atk / 212 Def / 20 SpD / 20 Spe
Impish Nature
- Earthquake
- Stealth Rock
- Rock Slide
- Slack Off
Sandshrew @ Life Orb
Ability: Sand Rush
Level: 5
EVs: 236 Atk / 76 Def / 196 Spe
Adamant Nature
- Earthquake
- Rock Slide
- Knock Off
- Rapid Spin
Joltage's Dragonspam:
Alright so, one of the coolest aspects of LC UU, imo, is the near absence of fairies as the two best ones are in LC OU. This allows the dragon types of the tier to be a hell of a lot more viable, which is why my first team is a Dragonspam team featuring Sturdy-Juice DD Tyrunt and Life Orb Mixed Dratini. Now, When I built this team Tyrunt's hidden ability had just been released, so obviously, I had to succumb to the new-toy syndrome and make a team with it. Tyrunt acts as the main WinCon for the team and its moves allow him to hit everything in the tier not named Bronzor at least neutrally. Dratini's job is to wall break; Outrage because strong physical STAB, Fire Blast to get by steels, Draco because most things in LC UU focus on Def over SpDef, and Espeed because Espeed is really fucking good. Smoochum is really nice on the team as the team's scarfer because it makes revenging the birds a lot easier, because you may want to save Tyrunt for later. She also can play janitor late game when the oppenent's team is weakened. Baltoy provides amazing utility to the team by setting rocks as well as spinning them away which Tyrunt, Smoochum, and Houndour all very much appreciate. Skrelp is there because Skrelp is actually God in LC UU, it basically comes in takes hits and hits shit back hard. This team isn't too worried about Goth trapping and killing Skrelp, because that is free set up for Tyrunt. Also, Skrelp kills any fairies should the opponent decide to use them. Houndour is the last mon on the team and it just acts as another wall breaker/Goth remover should you decide you want Skrelp for other things and your prediction game is on point. Overall, this is a really fun team to use and utilizes a strategy that is just not viable in LC OU. I hope you enjoy it.
Tyrunt @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 204 Atk / 60 Def / 212 Spe
Jolly Nature
IVs: 17 HP
- Dragon Dance
- Outrage
- Earthquake
- Stone Edge
Dratini @ Life Orb
Ability: Shed Skin
Level: 5
EVs: 164 Atk / 196 SpA / 116 Spe
Rash Nature
IVs: 11 HP
- Extreme Speed
- Outrage
- Fire Blast
- Draco Meteor
Smoochum (F) @ Choice Scarf
Ability: Forewarn
Level: 5
EVs: 240 SpA / 240 Spe
Timid Nature
- Psychic
- Shadow Ball
- Ice Beam
- Hidden Power [Fighting]
Baltoy @ Eviolite
Ability: Levitate
Level: 5
EVs: 116 HP / 236 Def / 116 SpA / 36 SpD
Bold Nature
- Stealth Rock
- Earth Power
- Rapid Spin
- Psychic
Skrelp @ Eviolite
Ability: Adaptability
Level: 5
EVs: 36 HP / 116 Def / 196 SpA / 116 SpD / 36 Spe
Modest Nature
- Scald
- Sludge Wave
- Thunderbolt
- Hydro Pump
Houndour @ Life Orb
Ability: Flash Fire / Early Bird
Level: 5
EVs: 36 Atk / 196 SpA / 36 SpD / 236 Spe
Hasty Nature
IVs: 0 HP
- Fire Blast
- Dark Pulse
- Sucker Punch
- Pursuit
Ability: Sturdy
Level: 5
EVs: 204 Atk / 60 Def / 212 Spe
Jolly Nature
IVs: 17 HP
- Dragon Dance
- Outrage
- Earthquake
- Stone Edge
Dratini @ Life Orb
Ability: Shed Skin
Level: 5
EVs: 164 Atk / 196 SpA / 116 Spe
Rash Nature
IVs: 11 HP
- Extreme Speed
- Outrage
- Fire Blast
- Draco Meteor
Smoochum (F) @ Choice Scarf
Ability: Forewarn
Level: 5
EVs: 240 SpA / 240 Spe
Timid Nature
- Psychic
- Shadow Ball
- Ice Beam
- Hidden Power [Fighting]
Baltoy @ Eviolite
Ability: Levitate
Level: 5
EVs: 116 HP / 236 Def / 116 SpA / 36 SpD
Bold Nature
- Stealth Rock
- Earth Power
- Rapid Spin
- Psychic
Skrelp @ Eviolite
Ability: Adaptability
Level: 5
EVs: 36 HP / 116 Def / 196 SpA / 116 SpD / 36 Spe
Modest Nature
- Scald
- Sludge Wave
- Thunderbolt
- Hydro Pump
Houndour @ Life Orb
Ability: Flash Fire / Early Bird
Level: 5
EVs: 36 Atk / 196 SpA / 36 SpD / 236 Spe
Hasty Nature
IVs: 0 HP
- Fire Blast
- Dark Pulse
- Sucker Punch
- Pursuit
Joltage's Bulky Offense:
So, this is one of my favorite teams I have ever made, regardless of the tier, and I have been contemplating actually RMTing this, as I have a lot more to say about this team than I'm gonna say here. Anyway, this team was originally built for me to use in the LC UU Tour but seeing as I am eliminated from it (I was dumb and wanted to save this team for later rounds, so I used a mediocre VoltTurn team instead and lost; that'll teach me lol) I have no problems posting it here now.
This team is built around a core I came up with and really, really like in Skrelp + Sandile + Bronzor. They all synergize together amazingly both offensively and defensively; with Skrelp handling the fighting, water, and bug types that annoy Sandile, Sandile handling the electric and psychic types that annoy Skrelp, and Bronzor providing those all-important stealth rocks and a ground immunity as well as just providing a solid defensive backbone. The Skrelp set is the exact same as the one in the other team and functions largely the same way. Sandile is a mon you may have seen me championing in the LC UU Viability Rankings thread and this is the team where he just shines, Scarf-Moxie just cleans house late game and he also provides great utility throughout the match by revenging stuff and basically making opposing Gothita a liability. As I said before, Bronzor provides rocks and a ground switch-in to the initial core. It also serves as the team's only bird switch-in, and if the birds of LC UU didn't just kill themselves so quickly, that might be a pretty big problem. Moving on, Joltik's job is to be a pivot and grab the team a bit of momentum with Volt Switch, which he can always do as be can beat the ground types that normally try to block Volt Switch 1v1 thanks to Giga Drain. Joltik is a really useful member of the team due to his unique typing which preforms really well both offensively and defensively. This time, rather than a mixed wall breaking set, Dratini is sporting a very bulky DD set with Outrage, Espeed, and Rest. The idea behind the set is to use your bulk to set up on mons that lack a super-effective move to hit you with and then resting up, getting Shed Skin to remove your status and then just going off with Outrage or Espeed. The final member of the team, Riolu also is rocking a bulky set that looks to use Copycat to spam +2 HJKs. I chose Protect over Crunch because that allows you to scout choice-locked mons and maybe hit ghosts by stealing their move, which is funny as hell, but you can use Crunch if you want. Riolu also forms a mini core with Sandile, who can eliminate those pesky ghost types that Riolu can't just kick in the face.
This team is built around a core I came up with and really, really like in Skrelp + Sandile + Bronzor. They all synergize together amazingly both offensively and defensively; with Skrelp handling the fighting, water, and bug types that annoy Sandile, Sandile handling the electric and psychic types that annoy Skrelp, and Bronzor providing those all-important stealth rocks and a ground immunity as well as just providing a solid defensive backbone. The Skrelp set is the exact same as the one in the other team and functions largely the same way. Sandile is a mon you may have seen me championing in the LC UU Viability Rankings thread and this is the team where he just shines, Scarf-Moxie just cleans house late game and he also provides great utility throughout the match by revenging stuff and basically making opposing Gothita a liability. As I said before, Bronzor provides rocks and a ground switch-in to the initial core. It also serves as the team's only bird switch-in, and if the birds of LC UU didn't just kill themselves so quickly, that might be a pretty big problem. Moving on, Joltik's job is to be a pivot and grab the team a bit of momentum with Volt Switch, which he can always do as be can beat the ground types that normally try to block Volt Switch 1v1 thanks to Giga Drain. Joltik is a really useful member of the team due to his unique typing which preforms really well both offensively and defensively. This time, rather than a mixed wall breaking set, Dratini is sporting a very bulky DD set with Outrage, Espeed, and Rest. The idea behind the set is to use your bulk to set up on mons that lack a super-effective move to hit you with and then resting up, getting Shed Skin to remove your status and then just going off with Outrage or Espeed. The final member of the team, Riolu also is rocking a bulky set that looks to use Copycat to spam +2 HJKs. I chose Protect over Crunch because that allows you to scout choice-locked mons and maybe hit ghosts by stealing their move, which is funny as hell, but you can use Crunch if you want. Riolu also forms a mini core with Sandile, who can eliminate those pesky ghost types that Riolu can't just kick in the face.
Skrelp @ Eviolite
Ability: Adaptability
Level: 5
EVs: 36 HP / 116 Def / 196 SpA / 116 SpD / 36 Spe
Modest Nature
- Scald
- Sludge Wave
- Thunderbolt
- Hydro Pump
Sandile @ Choice Scarf
Ability: Moxie
Level: 5
EVs: 36 HP / 180 Atk / 236 Spe
Jolly Nature
- Earthquake
- Crunch
- Stone Edge
- Pursuit
Bronzor @ Eviolite
Ability: Levitate
Level: 5
EVs: 84 Atk / 228 Def / 4 SpA / 148 SpD
Sassy Nature
IVs: 0 Spe
- Stealth Rock
- Earthquake
- Gyro Ball
- Psychic
Joltik @ Eviolite
Ability: Unnerve
Level: 5
EVs: 220 SpA / 36 SpD / 236 Spe
Timid Nature
- Bug Buzz
- Giga Drain
- Volt Switch
- Thunderbolt / Thunder Wave
Dratini @ Eviolite
Ability: Shed Skin
Level: 5
EVs: 108 HP / 84 Atk / 236 Def / 36 SpD / 36 Spe
Adamant Nature
- Dragon Dance
- Extreme Speed
- Outrage
- Rest
Riolu @ Eviolite
Ability: Prankster
Level: 5
EVs: 36 HP / 196 Atk / 116 Def / 116 SpD / 36 Spe
Adamant Nature
- Copycat
- High Jump Kick
- Protect / Crunch
- Swords Dance
Ability: Adaptability
Level: 5
EVs: 36 HP / 116 Def / 196 SpA / 116 SpD / 36 Spe
Modest Nature
- Scald
- Sludge Wave
- Thunderbolt
- Hydro Pump
Sandile @ Choice Scarf
Ability: Moxie
Level: 5
EVs: 36 HP / 180 Atk / 236 Spe
Jolly Nature
- Earthquake
- Crunch
- Stone Edge
- Pursuit
Bronzor @ Eviolite
Ability: Levitate
Level: 5
EVs: 84 Atk / 228 Def / 4 SpA / 148 SpD
Sassy Nature
IVs: 0 Spe
- Stealth Rock
- Earthquake
- Gyro Ball
- Psychic
Joltik @ Eviolite
Ability: Unnerve
Level: 5
EVs: 220 SpA / 36 SpD / 236 Spe
Timid Nature
- Bug Buzz
- Giga Drain
- Volt Switch
- Thunderbolt / Thunder Wave
Dratini @ Eviolite
Ability: Shed Skin
Level: 5
EVs: 108 HP / 84 Atk / 236 Def / 36 SpD / 36 Spe
Adamant Nature
- Dragon Dance
- Extreme Speed
- Outrage
- Rest
Riolu @ Eviolite
Ability: Prankster
Level: 5
EVs: 36 HP / 196 Atk / 116 Def / 116 SpD / 36 Spe
Adamant Nature
- Copycat
- High Jump Kick
- Protect / Crunch
- Swords Dance
Piexplode's Trick Room:
Team: TR Solosis/BJ TR Inkay/LO Cranidos/LO Azurill/TR Frillish/Hippo
This is an updated version of my original XY TR team. The concept was simply to be anti-meta, since at the time, fast offense with threats such as Doduo were all the rage; as it is now, it's still an useful archetype, but it can struggle with more defensive teams, since Lileep handles Azurill pretty well, etc.
Azurill and Cranidos act as the pair of Sweepers under trick room; Cranidos has the advantage of switching into Doduo easily, whilst Azurill can switch into knock off and such thanks to its fairy typing, at the cost of losing its life orb. Both are reasonably bulky, but Azurill just takes souls, damn it's so powerful. Solosis/Frillish are okay trick room setters [I'm considering dropping Solosis for Munna possibly, healing wish sounds neat], frillish notably is a good answer to riolu which otherwise can be troublesome in my experience. Inkay is a monster, and should be considered even on regular teams with an OTR set, dark/fighting/psychic coverage is monstrous. The weakness to u-turn is the main thing stopping it really, and clear smog recover shellos.
http://replay.pokemonshowdown.com/lcuu-217014371 vs absdaddy in LC UU Minitour
This is an updated version of my original XY TR team. The concept was simply to be anti-meta, since at the time, fast offense with threats such as Doduo were all the rage; as it is now, it's still an useful archetype, but it can struggle with more defensive teams, since Lileep handles Azurill pretty well, etc.
Azurill and Cranidos act as the pair of Sweepers under trick room; Cranidos has the advantage of switching into Doduo easily, whilst Azurill can switch into knock off and such thanks to its fairy typing, at the cost of losing its life orb. Both are reasonably bulky, but Azurill just takes souls, damn it's so powerful. Solosis/Frillish are okay trick room setters [I'm considering dropping Solosis for Munna possibly, healing wish sounds neat], frillish notably is a good answer to riolu which otherwise can be troublesome in my experience. Inkay is a monster, and should be considered even on regular teams with an OTR set, dark/fighting/psychic coverage is monstrous. The weakness to u-turn is the main thing stopping it really, and clear smog recover shellos.
http://replay.pokemonshowdown.com/lcuu-217014371 vs absdaddy in LC UU Minitour
Solosis @ Eviolite
Ability: Magic Guard
Level: 5
EVs: 196 Def / 236 SpA / 68 SpD
Quiet Nature
IVs: 30 SpA / 30 SpD / 1 Spe
- Trick Room
- Psychic
- Hidden Power [Ground]
- Signal Beam
Inkay @ Berry Juice
Ability: Contrary
Level: 5
EVs: 12 HP / 244 Atk / 172 Def / 68 SpD
Brave Nature
IVs: 0 Spe
- Superpower
- Psycho Cut
- Knock Off
- Trick Room
Cranidos @ Life Orb
Ability: Sheer Force
Level: 5
EVs: 220 HP / 236 Atk / 36 SpD
Brave Nature
IVs: 0 Spe
- Rock Slide
- Earthquake
- Crunch
- Superpower
Azurill @ Life Orb
Ability: Huge Power
Level: 5
EVs: 116 HP / 196 Atk / 116 Def / 36 SpD
Brave Nature
IVs: 0 Spe
- Return
- Knock Off
- Double-Edge
- Waterfall
Frillish (M) @ Eviolite
Ability: Water Absorb
Level: 5
EVs: 76 HP / 196 Def / 236 SpA
Quiet Nature
IVs: 30 SpD / null Spe
- Energy Ball
- Will-O-Wisp
- Trick Room
- Shadow Ball
Hippopotas @ Eviolite
Ability: Sand Stream
Level: 5
EVs: 132 HP / 20 Atk / 212 Def / 100 SpD / 20 Spe
Impish Nature
- Slack Off
- Earthquake
- Stealth Rock
- Whirlwind
Ability: Magic Guard
Level: 5
EVs: 196 Def / 236 SpA / 68 SpD
Quiet Nature
IVs: 30 SpA / 30 SpD / 1 Spe
- Trick Room
- Psychic
- Hidden Power [Ground]
- Signal Beam
Inkay @ Berry Juice
Ability: Contrary
Level: 5
EVs: 12 HP / 244 Atk / 172 Def / 68 SpD
Brave Nature
IVs: 0 Spe
- Superpower
- Psycho Cut
- Knock Off
- Trick Room
Cranidos @ Life Orb
Ability: Sheer Force
Level: 5
EVs: 220 HP / 236 Atk / 36 SpD
Brave Nature
IVs: 0 Spe
- Rock Slide
- Earthquake
- Crunch
- Superpower
Azurill @ Life Orb
Ability: Huge Power
Level: 5
EVs: 116 HP / 196 Atk / 116 Def / 36 SpD
Brave Nature
IVs: 0 Spe
- Return
- Knock Off
- Double-Edge
- Waterfall
Frillish (M) @ Eviolite
Ability: Water Absorb
Level: 5
EVs: 76 HP / 196 Def / 236 SpA
Quiet Nature
IVs: 30 SpD / null Spe
- Energy Ball
- Will-O-Wisp
- Trick Room
- Shadow Ball
Hippopotas @ Eviolite
Ability: Sand Stream
Level: 5
EVs: 132 HP / 20 Atk / 212 Def / 100 SpD / 20 Spe
Impish Nature
- Slack Off
- Earthquake
- Stealth Rock
- Whirlwind
Piexplode's Webs:
Team: Webs Spinarak/DD Evio Tyrunt/SubSD Axew/AcroFloon/Scarf Mankey/Balloon Omanyte
This team was made also with some help from Levi. I'd noticed in the thread mention of DD Tyrunt on webs.. so that's what this is. I added acrofloon as an offensive spin-deterrent. Axew gave me a second dragon type to wear down simultaneous checks/counters. Mankey gets defiant as an anti-webs measure, and provides a useful scarfer/revenge killer. Omanyte gives us SR, a doduo check, for the life of me idr why I chose it or its moveset. Still, reasonably solid team overall.
Match vs user zf http://replay.pokemonshowdown.com/lcuu-219897369
This team was made also with some help from Levi. I'd noticed in the thread mention of DD Tyrunt on webs.. so that's what this is. I added acrofloon as an offensive spin-deterrent. Axew gave me a second dragon type to wear down simultaneous checks/counters. Mankey gets defiant as an anti-webs measure, and provides a useful scarfer/revenge killer. Omanyte gives us SR, a doduo check, for the life of me idr why I chose it or its moveset. Still, reasonably solid team overall.
Match vs user zf http://replay.pokemonshowdown.com/lcuu-219897369
Spinarak @ Focus Sash
Ability: Swarm
Level: 5
EVs: 116 HP / 196 Atk / 196 Spe
Jolly Nature
- Sticky Web
- Megahorn
- Toxic Spikes
- Sucker Punch
Tyrunt @ Eviolite
Ability: Strong Jaw
Level: 5
EVs: 52 HP / 204 Atk / 212 Spe
Adamant Nature
- Thunder Fang
- Outrage
- Stone Edge
- Dragon Dance
Mankey @ Choice Scarf
Ability: Defiant
Level: 5
EVs: 116 HP / 196 Atk / 196 Spe
Jolly Nature
- Earthquake
- Close Combat
- Ice Punch
- U-turn
Axew @ Berry Juice
Ability: Mold Breaker
Level: 5
EVs: 220 Atk / 36 Def / 220 Spe
Adamant Nature
- Substitute
- Swords Dance
- Outrage
- Superpower
Drifloon @ Berry Juice
Ability: Unburden
Level: 5
EVs: 116 HP / 196 Atk / 4 Def / 4 SpD / 120 Spe
Adamant Nature
- Substitute
- Knock Off
- Acrobatics
- Destiny Bond
Omanyte @ Air Balloon
Ability: Weak Armor
Level: 5
EVs: 36 Def / 200 SpA / 236 Spe
Timid Nature
IVs: 0 Atk / 30 SpA
- Stealth Rock
- Hydro Pump
- Hidden Power [Electric]
- Ice Beam
Ability: Swarm
Level: 5
EVs: 116 HP / 196 Atk / 196 Spe
Jolly Nature
- Sticky Web
- Megahorn
- Toxic Spikes
- Sucker Punch
Tyrunt @ Eviolite
Ability: Strong Jaw
Level: 5
EVs: 52 HP / 204 Atk / 212 Spe
Adamant Nature
- Thunder Fang
- Outrage
- Stone Edge
- Dragon Dance
Mankey @ Choice Scarf
Ability: Defiant
Level: 5
EVs: 116 HP / 196 Atk / 196 Spe
Jolly Nature
- Earthquake
- Close Combat
- Ice Punch
- U-turn
Axew @ Berry Juice
Ability: Mold Breaker
Level: 5
EVs: 220 Atk / 36 Def / 220 Spe
Adamant Nature
- Substitute
- Swords Dance
- Outrage
- Superpower
Drifloon @ Berry Juice
Ability: Unburden
Level: 5
EVs: 116 HP / 196 Atk / 4 Def / 4 SpD / 120 Spe
Adamant Nature
- Substitute
- Knock Off
- Acrobatics
- Destiny Bond
Omanyte @ Air Balloon
Ability: Weak Armor
Level: 5
EVs: 36 Def / 200 SpA / 236 Spe
Timid Nature
IVs: 0 Atk / 30 SpA
- Stealth Rock
- Hydro Pump
- Hidden Power [Electric]
- Ice Beam
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