http://www.smogon.com/dp/pokemon/togekiss
adding a scarf set, and revamping the counters section since the current one needs some work
[SET]
name: Choice Scarf
move 1: Air Slash
move 2: Aura Sphere
move 3: Flamethrower
move 4: Tri Attack / Hidden Power Ice
item: Choice Scarf
ability: Serene Grace
nature: Modest / Timid
evs: 4 HP / 252 SpA / 252 Spe
[SET COMMENTS]
<p>Rounding out the selection of Choice items Togekiss can use is Choice Scarf. Togekiss is usually beaten by one of two methods - the opponent either switches in a Pokemon that doesn't mind taking attacks from Togekiss in the slightest to wear it down, or sends in something faster, either predicting and avoiding the paralysis or using something immune. This set is quite effective at dealing with the latter, as most of the speedy Pokemon opponents might send in (like Electivire, Jolteon, or Garchomp) will be worn down quickly by repeated attacks and certainly won't be expecting to be flinched.</p>
<p>Air Slash is an obvious move choice for its secondary effect of flinching. Aura Sphere provides excellent secondary coverage and hits super effectively against both Rock and Steel, while Flamethrower helps against many Steel-types that are neutral to Fighting. Tri Attack does the most damage to several Electric-types, 2HKOing Jolteon and Electivire if you're using a Modest nature with a small chance otherwise. It also benefits from Serene Grace, carrying a 40% chance of inflicting freeze, burn, or paralysis. On the other hand, Hidden Power Ice is your strongest option against both Zapdos (who is 2HKO'd with Stealth Rock up on the field) and the ever-common Dragons, some of whom you may be able to catch even after one Dragon Dance depending on their Speed investment.</p>
[EVs]
<p>Max Speed and Special Attack is generally the best option on the Scarf set. Modest nature nets you several 2HKOs that you wouldn't get otherwise, including Jolteon, Electivire, and Bronzong, while Timid ensures you outspeed +nature base 130 Pokemon like Aerodactyl and Jolteon in addition to Scarf Heracross.</p>
[Other Options]
<p>Counter is always good for a surprise against physical attackers, especially since two of the types Togekiss is weak to (Ice and Electric) tend to lack high-power physical attacks; Weavile's Ice Punch will almost always fail to OHKO a 252 HP Togekiss if Weavile is without a Choice Band. Be wary of using Counter on a set that relies on paralysis, though, as an opponent failing to act at the wrong time could ruin the surprise.</p>
[Counters]
<p>Both Thunder Wave and Toxic mess up the standard flincher set badly. Blissey and Cresselia are two of the best choices for this job, as both of them take rather insignificant damage from Togekiss's attacks and can recover off damage with ease. Despite being an UU Pokemon, a specially defensive Lanturn makes a great choice thanks to it's Flying resistance and Volt Absorb.</p>
<p>Zapdos resists both of Togekiss's central attacks and can smack it around with STAB Electric attacks or just ruin it with Thunder Wave. A Rest-Talk Zapdos would be ideal for this job; Zapdos has a higher base Speed than Togekiss and variants that rely on flinching rarely invest in Speed thanks to the presence of Thunder Wave, so Zapdos will outspeed Togekiss while asleep and doesn't need to worry about being flinched or Togekiss Roosting before Zapdos can use Thunderbolt. Rotom is in the same boat as Zapdos resistance-wise, but the little ghost's lack of durability means it won't be able to switch in too many times, and it usually won't possess a way of recovering health either. Bronzong takes a pittance of damage from Air Slash and taking a Thunder Wave means that Gyro Ball's power will increase dramatically. Dragonite's Inner Focus ability prevents flinching and it can take several Air Slashes, but paralysis is crippling to Dragonite. One other method of countering Togekiss is switching in Pokemon that are faster than Togekiss and immune to Thunder Wave, such as Electivire, Jolteon, and Garchomp (or by using other fast Pokemon and simply predicting an attack other than Thunder Wave). This generally works well, though it's somewhat of a temporary solution as most of them can be worn down over time.</p>
<p>The Choice Specs and Scarf sets are countered in much the same way as the standard set - Pokemon with enough durability to laugh off Togekiss's offense work well, provided they aren't weak to any of Togekiss's attacks (Blissey is, of course, an exception to the rule as even a Specs Aura Sphere fails to 2HKO). Countering the Choice Band set is just a matter of finding a physically durable Pokemon that isn't weak to Flamethrower or Focus Punch, as compared to heavier physical attackers like Garchomp or Metagross, Togekiss is rather underpowered even with boosts from Hustle and Choice Band. Gliscor, Hippowdon, Cresselia, and Suicune are all good examples.</p>
adding a scarf set, and revamping the counters section since the current one needs some work
[SET]
name: Choice Scarf
move 1: Air Slash
move 2: Aura Sphere
move 3: Flamethrower
move 4: Tri Attack / Hidden Power Ice
item: Choice Scarf
ability: Serene Grace
nature: Modest / Timid
evs: 4 HP / 252 SpA / 252 Spe
[SET COMMENTS]
<p>Rounding out the selection of Choice items Togekiss can use is Choice Scarf. Togekiss is usually beaten by one of two methods - the opponent either switches in a Pokemon that doesn't mind taking attacks from Togekiss in the slightest to wear it down, or sends in something faster, either predicting and avoiding the paralysis or using something immune. This set is quite effective at dealing with the latter, as most of the speedy Pokemon opponents might send in (like Electivire, Jolteon, or Garchomp) will be worn down quickly by repeated attacks and certainly won't be expecting to be flinched.</p>
<p>Air Slash is an obvious move choice for its secondary effect of flinching. Aura Sphere provides excellent secondary coverage and hits super effectively against both Rock and Steel, while Flamethrower helps against many Steel-types that are neutral to Fighting. Tri Attack does the most damage to several Electric-types, 2HKOing Jolteon and Electivire if you're using a Modest nature with a small chance otherwise. It also benefits from Serene Grace, carrying a 40% chance of inflicting freeze, burn, or paralysis. On the other hand, Hidden Power Ice is your strongest option against both Zapdos (who is 2HKO'd with Stealth Rock up on the field) and the ever-common Dragons, some of whom you may be able to catch even after one Dragon Dance depending on their Speed investment.</p>
[EVs]
<p>Max Speed and Special Attack is generally the best option on the Scarf set. Modest nature nets you several 2HKOs that you wouldn't get otherwise, including Jolteon, Electivire, and Bronzong, while Timid ensures you outspeed +nature base 130 Pokemon like Aerodactyl and Jolteon in addition to Scarf Heracross.</p>
[Other Options]
<p>Counter is always good for a surprise against physical attackers, especially since two of the types Togekiss is weak to (Ice and Electric) tend to lack high-power physical attacks; Weavile's Ice Punch will almost always fail to OHKO a 252 HP Togekiss if Weavile is without a Choice Band. Be wary of using Counter on a set that relies on paralysis, though, as an opponent failing to act at the wrong time could ruin the surprise.</p>
[Counters]
<p>Both Thunder Wave and Toxic mess up the standard flincher set badly. Blissey and Cresselia are two of the best choices for this job, as both of them take rather insignificant damage from Togekiss's attacks and can recover off damage with ease. Despite being an UU Pokemon, a specially defensive Lanturn makes a great choice thanks to it's Flying resistance and Volt Absorb.</p>
<p>Zapdos resists both of Togekiss's central attacks and can smack it around with STAB Electric attacks or just ruin it with Thunder Wave. A Rest-Talk Zapdos would be ideal for this job; Zapdos has a higher base Speed than Togekiss and variants that rely on flinching rarely invest in Speed thanks to the presence of Thunder Wave, so Zapdos will outspeed Togekiss while asleep and doesn't need to worry about being flinched or Togekiss Roosting before Zapdos can use Thunderbolt. Rotom is in the same boat as Zapdos resistance-wise, but the little ghost's lack of durability means it won't be able to switch in too many times, and it usually won't possess a way of recovering health either. Bronzong takes a pittance of damage from Air Slash and taking a Thunder Wave means that Gyro Ball's power will increase dramatically. Dragonite's Inner Focus ability prevents flinching and it can take several Air Slashes, but paralysis is crippling to Dragonite. One other method of countering Togekiss is switching in Pokemon that are faster than Togekiss and immune to Thunder Wave, such as Electivire, Jolteon, and Garchomp (or by using other fast Pokemon and simply predicting an attack other than Thunder Wave). This generally works well, though it's somewhat of a temporary solution as most of them can be worn down over time.</p>
<p>The Choice Specs and Scarf sets are countered in much the same way as the standard set - Pokemon with enough durability to laugh off Togekiss's offense work well, provided they aren't weak to any of Togekiss's attacks (Blissey is, of course, an exception to the rule as even a Specs Aura Sphere fails to 2HKO). Countering the Choice Band set is just a matter of finding a physically durable Pokemon that isn't weak to Flamethrower or Focus Punch, as compared to heavier physical attackers like Garchomp or Metagross, Togekiss is rather underpowered even with boosts from Hustle and Choice Band. Gliscor, Hippowdon, Cresselia, and Suicune are all good examples.</p>