Gen 5 [ZU] Physical Wall Solrock [DONE]

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Gangsta Spongebob

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[SET]
name: Physical Wall
move 1: Stealth Rock
move 2: Rock Slide / Stone Edge / Will-O-Wisp
move 3: Earthquake / Will-O-Wisp
move 4: Morning Sun
item: Rocky Helmet / Leftovers
ability: Levitate
nature: Impish
evs: 240 HP / 252 Def / 16 Spe

[SET COMMENTS]
Solrock's combination of solid bulk, Morning Sun, and Rock typing with Levitate make it an elite physical wall. It can check a plethora of top-tier offensive threats, such as Emolga, Muk, Arbok, and the best Pokemon in the tier, Persian. Due to how common the Pokemon it walls are, Solrock can effortlessly find opportunities to set up Stealth Rock, making it among the best setters in the tier. Rock Slide is Solrock's preferred Rock-type STAB move due to its solid accuracy and ability to flinch Clefairy, though Stone Edge can be used instead for its higher damage, notably scoring a 2HKO on Persian. Earthquake primarily targets Steel-types like Lairon and Pawniard and certain Poison-types like Arbok and Muk. Will-O-Wisp is an alternative over either attacking move, as it's a strong catch-all tool that lets Solrock cripple the physical attackers it's tasked with checking, mitigating the hole it leaves in Solrock's coverage. Rocky Helmet is used to wear down opposing physical attackers, notably targeting users of U-turn, though Leftovers can be held instead to make Solrock itself less susceptible to being worn down. 16 Speed EVs let Solrock outspeed Adamant Lairon, with the rest being used to maximize physical bulk.

Solrock is a perfect fit on defensive, balance, and bulky offense teams looking for a reliable check to most physical attackers. Notably, every team needs some check to Persian, a role Solrock is superb at. While Solrock pairs well with the majority of the tier due to the sheer volume of Pokemon it checks, it's a notably excellent partner to physically frail Pokemon like Persian and Simisear, which enjoy having a sturdy defensive backbone. Solrock needs the support of wallbreakers like Muk and Kingler, as it lacks the firepower to reliably break through bulky foes like physically defensive Clefairy and Meganium. Solrock's mediocre special bulk leaves it losing to most special attackers, so a special sponge like Muk or specially defensive Clefairy pairs well with it. Solrock also can't wall Water- and Grass-types, so checks to them like Ivysaur and Meganium are good partners as well.

[STRATEGY COMMENTS]
Other Options
=============

Physically defensive Solrock sets can invest in 176 Speed EVs to outspeed Adamant Pawniard and burn it, though the drop in Solrock's bulk is significant. Light Screen and Reflect let Solrock act as a dual screens setter on hyper offense teams, though having to fit both leaves it with four-moveslot syndrome. Calm Mind is an enticing option when paired with Solrock's diverse special movepool, which includes Flamethrower, Fire Blast, Earth Power, and Shadow Ball. However, Solrock's unboosted Special Attack is abysmal, and Solrock lacks a good special Rock-type STAB move. Additionally, as a special attacker, Lunatone outperforms Solrock.

Checks and Counters
===================

**Physical Walls**: Physically defensive Pokemon like Clefairy and Hippopotas don't mind most of Solrock's attacks and can overwhelm it with chip damage or status. However, they must be wary of the power of Choice Band and Explosion, and all but Clefairy don't like taking Will-O-Wisp.

**Water-types**: Kingler and Pelipper outspeed and OHKO most Solrock variants. However, they must be wary of Solrock's attacks, and physical attackers must be very afraid of Will-O-Wisp. Some Water-types like Whiscash and Frillish can't outspeed Solrock, but in return they don't mind anything it uses against them besides Choice Band-boosted attacks and Will-O-Wisp.

**Grass-types**: Leafeon outspeeds and OHKOes Solrock with Leaf Blade. While they are slower, Meganium and Ivysaur can wall most Solrock variants and even use Aromatherapy to remove the burns Solrock spreads. However, all these foes must be wary of Choice Band-boosted attacks and Flying Gem-boosted Acrobatics.

**Status**: Defensive Solrock sets lose most of their effectiveness when poisoned and offensive sets still hate the hit to their longevity. Burn completely cripples offensive sets and annoys defensive sets with chip. While defensive sets don't mind paralysis that much, they still dislike their inability to outspeed certain wallbreakers, while offensive sets suffer greatly as they're much more reliant on their Speed to function.

**Taunt Users**: While most Taunt users don't like taking Solrock's Rock-type STAB move, they can deny a weakened Solrock a chance to recover health or set up.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
Quality checked by:
https://www.smogon.com/forums/members/monai.482455/
https://www.smogon.com/forums/members/mirbro.451786/
Grammar checked by:
https://www.smogon.com/forums/members/wrathoftheleopard.511181/
https://www.smogon.com/forums/members/ut.523866/
 
Last edited:
Close to perfect, qc1 when done

[SET]
name: Physical Wall
move 1: Stealth Rock
move 2: Rock Slide / Stone Edge / Will-O-Wisp
move 3: Earthquake / Will-O-Wisp
move 4: Morning Sun
item: Rocky Helmet / Leftovers
ability: Levitate
nature: Impish
evs: 240 HP / 252 Def / 16 Spe

[SET COMMENTS]
Solrock's combination of solid bulk, Morning Sun, and Rock typing with Levitate make it an elite physical wall. It can check a plethora of top tier offensive threats, such as Emolga, Muk, Arbok, and the best Pokemon in the tier, Persian. Due to how common the Pokemon it walls are, Solrock can effortlessly find opportunities to set up Stealth Rock, making it among the best setters in the tier. Rock Slide is Solrock's preferred Rock STAB due to its reliability and ability to flinch Clefairy, though Stone Edge can be used instead for its higher damage ranges, notably scoring a 2HKO on Persian. Earthquake primarily targets Steel-types like Lairon and Pawniard and certain Poison-types like Arbok and Muk. Will-O Wisp is an alternative over either attacking move, letting Solrock cripple the physical attackers it's tasked with checking. A Rocky Helmet is used to wear down opposing physical attackers, notably targeting users of U-Turn, though Leftovers can be held instead to make Solrock itself less susceptible to being worn down. 16 Speed EVs lets Solrock outspeed Adamant Lairon, with the rest being used to maximize physical bulk.

Solrock is a perfect fit on defensive, balance, and bulky offense teams looking for a reliable check to most physical attackers. Notably, every team needs some check to Persian, a role Solrock is superb at. While Solrock pairs well with the majority of the tier due to the sheer volume of Pokemon it checks, it's an excellent partner to physically frail Pokemon like Persian and Simisear, which enjoy having a sturdy defensive backbone. Solrock needs the support of wallbreakers like Muk and Kingler, as it lacks the firepower to break through bulky foes like physically defensive Clefairy and Meganium. Solrock's mediocre special bulk leaves it losing to most special attackers, so a special sponge like Muk or specially defensive Clefairy pairs well with it. Solrock also can't wall Water and Grass-types, so checks to them like Ivysaur and Meganium are especially important partners.

[SET]
name: Suicide Lead
move 1: Stealth Rock
move 2: Stone Edge
move 3: Earthquake
move 4: Explosion
item: Focus Sash / Normal Gem
ability: Levitate
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Solrock's decent speed, good defensive traits, and access to Stealth Rock make it a great suicide lead. EdgeQuake coverage lets Solrock threaten the majority of the tier for decent damage, preventing it from being set up on. It also makes it harder for Taunt users like Persian to stop Solrock from setting up. Explosion lets Solrock deal heavy damage to its target and maintain momentum by sacrificing itself. A Focus Sash can be used to further guarantee that Stealth Rocks go up, though a Normal Gem can be used instead to increase the power of Explosion.

Since it's a dedicated lead, Solrock should exclusively be used on hyper offense teams. Setup sweepers like Whiscash and Grumpig are its best partners. Getting up Stealth Rock is particularly important at stopping Persian, which can otherwise switch in and use Fake Out to wear down setup sweepers with impunity. While few Taunt users can outspeed Solrock, Persian, Emolga, and Grumpig are notable examples. The former two can be taken out with Stone Edge, though if faced with the latter in team preview, it's usually best that Solrock be kept in the back until it can find an opportunity to set up Stealth Rock later. If it's not holding a Focus Sash, it can be outsped and OHKOed by some Water- and Grass-types like Kingler and Leafeon. If these foes are spotted in team preview, it's recommended that Solrock not be sent out first and that it be run with checks to these foes, like Raichu and Leafeon for the former and Simisear and Arbok for the latter.

[SET]
name: Rock Polish
move 1: Rock Polish
move 2: Stone Edge
move 3: Earthquake
move 4: Acrobatics
item: Flying Gem
ability: Levitate
nature: Adamant Nature
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Rock Polish, high Attack, and great defensive traits make Solrock an effective sweeper, with it able to set up on top offensive foes like Persian, Muk, and Emolga. EdgeQuake threatens the majority of the tier for significant damage. Flying Gem combined with Acrobatics provide Solrock with the means to threaten EdgeQuake's best switch-ins, namely Grass-types like Leafeon and Fighting-types like Mienfoo.

Solrock best fits on offensive teams looking for an endgame cleaner. Solrock struggles the most against physical walls that don't mind its coverage, like physically defensive Clefairy, Wormadam-T, and physically defensive Solrock. Thus, checks to them, like special wallbreakers such as Simisear, or stallbreakers such as Grumpig, are essential partners. Some physically bulky Grass-types like Meganium and Ivysaur can tank a Flying Gem-boosted Acrobatics at full health, so teammates that can handle them like Muk and the aforementioned Simisear are also needed. These Grass-types are also great partners to it, as they check bulky Water-types like Whiscash and Kingler Frillish, which can tank whatever attacks Solrock uses at them. Frillish is kinda weird it doesn't even use scald regularly

[SET]
name: Choice Band
move 1: Stone Edge
move 2: Zen Headbutt
move 3: Earthquake
move 4: Explosion / Rock Slide
item: Choice Band
ability: Levitate
nature: Jolly / Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
High Attack, usable Speed, and solid coverage combined with Solrock's inherently good defensive traits make it an effective wallbreaker when holding a Choice Band. Its STAB Stone Edge and Zen Headbutt threaten the majority of the tier, and its coverage is rounded off with Earthquake super effectively hits Steel-types that resist both. Explosion lets Solrock sacrifice itself to deal massive damage to any non-Ghost-, Rock-, or Steel-type target, though Rock Slide can be used instead as a more accurate Rock STAB which has the added benefit of breaking through certain physical walls like Clefairy with some luck.

Solrock best fits on offense and balance teams, acting as a physical wallbreaker that can use its defensive profile to check a variety of top offensive threats like Persian, Emolga, and Muk. It appreciates pivots like Mienfoo, as they can help it switch in and thus maintain its health. Solrock struggles the most against physical walls like Meganium, physically defensive Clefairy, and opposing Solrock, so special wallbreakers and stallbreakers like Simisear and Grumpig pair well with it. Faster foes like Kingler and Leafeon can outspeed and OHKO Solrock, so generally bulky Pokemon like Frillish and Ivysaur are necessary partners.

[STRATEGY COMMENTS]
Other Options
=============

Physically defensive Solrock sets can invest in 176 Speed EVs to outspeed Adamant Pawniard and burn it, though the drop in Solrock's bulk is significant. Access to Light Screen and Reflect let Solrock act as a dual screens setter on hyper offense teams, though having to fit both leaves it with four-moveslot syndrome. Calm Mind is an enticing option when paired with Solrock's diverse special movepool, which includes Flamethrower, Fire Blast, Earth Power, and Shadow Ball. However, Solrock's unboosted Special Attack is abysmal, and Solrock lacks a good special Rock STAB.

Checks and Counters
===================

**Physical Walls**: Physically defensive Pokemon like Clefairy and Hippopotas don't mind most of Solrock's attacks and can overhelm it with chip damage or status. However, they must be wary of the power of Choice Band and Explosion, and all but Clefairy don't like taking a Will-o-Wisp.

**Water-types**: Kingler and Pelipper outspeed and OHKO most Solrock variants. However, they must be wary of Solrock's attacks, and physical attackers must be very afraid of Will-O Wisp. Some Water-types like Whiscash and Frillish can't outspeed Solrock, but in return they don't mind anything it uses against them besides Choice Banded attacks and sometimes Will-O Wisp.

**Grass-types**: Leafeon outspeeds and OHKOes Solrock with Leaf Blade. While they are slower, Meganium and Ivysaur can wall most Solrock variants, and even use Aromatherapy to remove the burns Solrock spreads. However, all these foes must be wary of Choice Banded attacks and a Flying Gem-boosted Acrobatics.

**Status**: Defensive Solrock sets lose most of their effectiveness when badly poisoned, while offensive sets still hate the hit to their longevity. Burn completely cripples offensive sets and annoys defensive sets with chip. While defensive sets don't mind paralysis that much, they still dislike their inability to outspeed certain wallbreakers, while offensive sets suffer greatly as they're much more reliant on their speed to function.

**Taunt Users**: While most Taunt users don't like taking Solrock's Rock STAB, they can deny a weakened Solrock a chance to recover health or set up.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
Quality checked by:
monai.482455

Grammar checked by:
 
Really good job, I just had a small comment overall.

add
remove
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[SET]
name: Physical Wall
move 1: Stealth Rock
move 2: Rock Slide / Stone Edge / Will-O-Wisp
move 3: Earthquake / Will-O-Wisp
move 4: Morning Sun
item: Rocky Helmet / Leftovers
ability: Levitate
nature: Impish
evs: 240 HP / 252 Def / 16 Spe

[SET COMMENTS]
Solrock's combination of solid bulk, Morning Sun, and Rock typing with Levitate make it an elite physical wall. It can check a plethora of top tier offensive threats, such as Emolga, Muk, Arbok, and the best Pokemon in the tier, Persian. Due to how common the Pokemon it walls are, Solrock can effortlessly find opportunities to set up Stealth Rock, making it among the best setters in the tier. Rock Slide is Solrock's preferred Rock STAB due to its reliability and ability to flinch Clefairy, though Stone Edge can be used instead for its higher damage ranges, notably scoring a 2HKO on Persian. Earthquake primarily targets Steel-types like Lairon and Pawniard and certain Poison-types like Arbok and Muk. Will-O Wisp is an alternative over either attacking move, and it's a strong catch-all tool for it letting Solrock cripple the physical attackers it's tasked with checking, mitigating the hole it causes in Solrock's coverage. A Rocky Helmet is used to wear down opposing physical attackers, notably targeting users of U-Turn, though Leftovers can be held instead to make Solrock itself less susceptible to being worn down. 16 Speed EVs lets Solrock outspeed Adamant Lairon, with the rest being used to maximize physical bulk.

Solrock is a perfect fit on defensive, balance, and bulky offense teams looking for a reliable check to most physical attackers. Notably, every team needs some check to Persian, a role Solrock is superb at. While Solrock pairs well with the majority of the tier due to the sheer volume of Pokemon it checks, it's an excellent partner to physically frail Pokemon like Persian and Simisear, which enjoy having a sturdy defensive backbone. Solrock needs the support of wallbreakers like Muk and Kingler, as it lacks the firepower to break through bulky foes like physically defensive Clefairy and Meganium. Solrock's mediocre special bulk leaves it losing to most special attackers, so a special sponge like Muk or specially defensive Clefairy pairs well with it. Solrock also can't wall Water and Grass-types, so checks to them like Ivysaur and Meganium are especially important partners.

[SET]
name: Suicide Lead
move 1: Stealth Rock
move 2: Stone Edge
move 3: Earthquake
move 4: Explosion
item: Focus Sash / Normal Gem
ability: Levitate
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Solrock's decent speed, good defensive traits, and access to Stealth Rock make it a great suicide lead. EdgeQuake coverage lets Solrock threaten the majority of the tier for decent damage, preventing it from being set up on. It also makes it harder for Taunt users like Persian to stop Solrock from setting up. Explosion lets Solrock deal heavy damage to its target and maintain momentum by sacrificing itself. A Focus Sash can be used to further guarantee that Stealth Rocks go up, though a Normal Gem can be used instead to increase the power of Explosion.

Since it's a dedicated lead, Solrock should exclusively be used on hyper offense teams. Setup sweepers like Whiscash and Grumpig are its best partners. Getting up Stealth Rock is particularly important at stopping Persian, which can otherwise switch in and use Fake Out to wear down setup sweepers with impunity. While few Taunt users can outspeed Solrock, Persian, Emolga, and Grumpig are notable examples. The former two can be taken out with Stone Edge, though if faced with the latter in team preview, it's usually best that Solrock be kept in the back until it can find an opportunity to set up Stealth Rock later. If it's not holding a Focus Sash, it can be outsped and OHKOed by some Water- and Grass-types like Kingler and Leafeon. If these foes are spotted in team preview, it's recommended that Solrock not be sent out first and that it be run with checks to these foes, like Raichu and Leafeon for the former and Simisear and Arbok for the latter.

[SET]
name: Rock Polish
move 1: Rock Polish
move 2: Stone Edge
move 3: Earthquake
move 4: Acrobatics
item: Flying Gem
ability: Levitate
nature: Adamant Nature
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Rock Polish, high Attack, and great defensive traits make Solrock an effective sweeper, with it able to set up on top offensive foes like Persian, Muk, and Emolga. EdgeQuake threatens the majority of the tier for significant damage. Flying Gem combined with Acrobatics provide Solrock with the means to threaten EdgeQuake's best switch-ins, namely Grass-types like Leafeon and Fighting-types like Mienfoo.

Solrock best fits on offensive teams looking for an endgame cleaner. Solrock struggles the most against physical walls that don't mind its coverage, like physically defensive Clefairy, Wormadam-T, and physically defensive Solrock. Thus, checks to them, like special wallbreakers such as Simisear, or stallbreakers such as Grumpig, are essential partners. Some physically bulky Grass-types like Meganium and Ivysaur can tank a Flying Gem-boosted Acrobatics at full health, so teammates that can handle them like Muk and the aforementioned Simisear are also needed. These Grass-types are also great partners to it, as they check Water-types like Whiscash and Kingler, which can tank whatever attacks Solrock uses at them.

[SET]
name: Choice Band
move 1: Stone Edge
move 2: Zen Headbutt
move 3: Earthquake
move 4: Explosion / Rock Slide
item: Choice Band
ability: Levitate
nature: Jolly / Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
High Attack, usable Speed, and solid coverage combined with Solrock's inherently good defensive traits make it an effective wallbreaker when holding a Choice Band. Its STAB Stone Edge and Zen Headbutt threaten the majority of the tier, and its coverage is rounded off with Earthquake super effectively hits Steel-types that resist both. Explosion lets Solrock sacrifice itself to deal massive damage to any non-Ghost-, Rock-, or Steel-type target, though Rock Slide can be used instead as a more accurate Rock STAB which has the added benefit of breaking through certain physical walls like Clefairy with some luck.

Solrock best fits on offense and balance teams, acting as a physical wallbreaker that can use its defensive profile to check a variety of top offensive threats like Persian, Emolga, and Muk. It appreciates pivots like Mienfoo or Emolga (list of some pivots other than Mienfoo), as they can help it switch in and thus maintain its health. Solrock struggles the most against physical walls like Meganium, physically defensive Clefairy, and opposing Solrock, so special wallbreakers and stallbreakers like Simisear and Grumpig pair well with it. Faster foes like Kingler and Leafeon can outspeed and OHKO Solrock, so generally bulky Pokemon like Frillish and Ivysaur are necessary partners.

[STRATEGY COMMENTS]
Other Options
=============

Physically defensive Solrock sets can invest in 176 Speed EVs to outspeed Adamant Pawniard and burn it, though the drop in Solrock's bulk is significant. Access to Light Screen and Reflect let Solrock act as a dual screens setter on hyper offense teams, though having to fit both leaves it with four-moveslot syndrome. Calm Mind is an enticing option when paired with Solrock's diverse special movepool, which includes Flamethrower, Fire Blast, Earth Power, and Shadow Ball. However, Solrock's unboosted Special Attack is abysmal, and Solrock lacks a good special Rock STAB. Lunatone outperforms Solrock in this job.

Checks and Counters
===================

**Physical Walls**: Physically defensive Pokemon like Clefairy and Hippopotas don't mind most of Solrock's attacks and can overhelm it with chip damage or status. However, they must be wary of the power of Choice Band and Explosion, and all but Clefairy don't like taking a Will-o-Wisp.

**Water-types**: Kingler and Pelipper outspeed and OHKO most Solrock variants. However, they must be wary of Solrock's attacks, and physical attackers must be very afraid of Will-O Wisp. Some Water-types like Whiscash and Frillish can't outspeed Solrock, but in return they don't mind anything it uses against them besides Choice Banded attacks and Will-O Wisp.

**Grass-types**: Leafeon outspeeds and OHKOes Solrock with Leaf Blade. While they are slower, Meganium and Ivysaur can wall most Solrock variants, and even use Aromatherapy to remove the burns Solrock spreads. However, all these foes must be wary of Choice Banded attacks and a Flying Gem-boosted Acrobatics.

**Status**: Defensive Solrock sets lose most of their effectiveness when poisoned, while offensive sets still hate the hit to their longevity. Burn completely cripples offensive sets and annoys defensive sets with chip. While defensive sets don't mind paralysis that much, they still dislike their inability to outspeed certain wallbreakers, while offensive sets suffer greatly as they're much more reliant on their speed to function.

**Taunt Users**: While most Taunt users don't like taking Solrock's Rock STAB, they can deny a weakened Solrock a chance to recover health or set up.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
Quality checked by:
https://www.smogon.com/forums/members/monai.482455/
https://www.smogon.com/forums/members/mirbro.451786/

Grammar checked by:

Mirbro_Small.gif
 
add remove comment

[SET]
name: Physical Wall
move 1: Stealth Rock
move 2: Rock Slide / Stone Edge / Will-O-Wisp
move 3: Earthquake / Will-O-Wisp
move 4: Morning Sun
item: Rocky Helmet / Leftovers
ability: Levitate
nature: Impish
evs: 240 HP / 252 Def / 16 Spe

[SET COMMENTS]
Solrock's combination of solid bulk, Morning Sun, and Rock typing with Levitate make it an elite physical wall. It can check a plethora of top tier top-tier offensive threats, such as Emolga, Muk, Arbok, and the best Pokemon in the tier, Persian. Due to how common the Pokemon it walls are, Solrock can effortlessly find opportunities to set up Stealth Rock, making it among the best setters in the tier. Rock Slide is Solrock's preferred Rock Rock-type STAB move due to its solid accuracy and ability to flinch Clefairy, though Stone Edge can be used instead for its higher damage ranges, notably scoring a 2HKO on Persian. Earthquake primarily targets Steel-types like Lairon and Pawniard and certain Poison-types like Arbok and Muk. Will-O-Wisp is an alternative over either attacking move, as it's a strong catch-all tool that lets Solrock cripple the physical attackers it's tasked with checking, mitigating the hole it leaves in Solrock's coverage. A Rocky Helmet is used to wear down opposing physical attackers, notably targeting users of U-Turn U-turn, though Leftovers can be held instead to make Solrock itself less susceptible to being worn down. 16 Speed EVs lets let Solrock outspeed Adamant Lairon, with the rest being used to maximize physical bulk.

Solrock is a perfect fit on defensive (pretty sure this isn't a valid team playstyle; use stall, semi-stall, or bulky balance depending on which is closest to what you meant), balance, and bulky offense teams looking for a reliable check to most physical attackers. Notably, every team needs some check to Persian, a role Solrock is superb at. While Solrock pairs well with the majority of the tier due to the sheer volume of Pokemon it checks, it's a notably excellent partner to physically frail Pokemon like Persian and Simisear, which enjoy having a sturdy defensive backbone. Solrock needs the support of wallbreakers like Muk and Kingler, as it lacks the firepower to reliably break through bulky foes like physically defensive Clefairy and Meganium. Solrock's mediocre special bulk leaves it losing to most special attackers, so a special sponge like Muk or specially defensive Clefairy pairs well with it. Solrock also can't wall Water Water- and Grass-types, so checks to them like Ivysaur and Meganium are good partners as well.

[STRATEGY COMMENTS]
Other Options
=============

Physically defensive Solrock sets can invest in 176 Speed EVs to outspeed Adamant Pawniard and burn it, though the drop in Solrock's bulk is significant. Access to Light Screen and Reflect let Solrock act as a dual screens setter on hyper offense teams, though having to fit both leaves it with four-moveslot syndrome. Calm Mind is an enticing option when paired with Solrock's diverse special movepool, which includes Flamethrower, Fire Blast, Earth Power, and Shadow Ball. However, Solrock's unboosted Special Attack is abysmal, and Solrock lacks a good special Rock Rock-type STAB move. Additionally, as a special attacker, (add comma) Lunatone outperforms Solrock.

Checks and Counters
===================

**Physical Walls**: Physically defensive Pokemon like Clefairy and Hippopotas don't mind most of Solrock's attacks and can overhelm it with chip damage or status. However, they must be wary of the power of Choice Band and Explosion, and all but Clefairy don't like taking Will-O-Wisp.

**Water-types**: Kingler and Pelipper outspeed and OHKO most Solrock variants. However, they must be wary of Solrock's attacks, and physical attackers must be very afraid of Will-O-Wisp. Some Water-types like Whiscash and Frillish can't outspeed Solrock, but in return they don't mind anything it uses against them besides Choice Banded Band-boosted attacks and Will-O-Wisp.

**Grass-types**: Leafeon outspeeds and OHKOes Solrock with Leaf Blade. While they are slower, Meganium and Ivysaur can wall most Solrock variants, and even use Aromatherapy to remove the burns Solrock spreads. However, all these foes must be wary of Choice Banded Band-boosted attacks and Flying Gem-boosted Acrobatics.

**Status**: Defensive Solrock sets lose most of their effectiveness when poisoned, (remove comma) while and offensive sets still hate the hit to their longevity. Burn completely cripples offensive sets and annoys defensive sets with chip. While defensive sets don't mind paralysis that much, they still dislike their inability to outspeed certain wallbreakers, while offensive sets suffer greatly as they're much more reliant on their speed Speed to function.

**Taunt Users**: While most Taunt users don't like taking Solrock's Rock Rock-type STAB move, they can deny a weakened Solrock a chance to recover health or set up.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
Quality checked by:
https://www.smogon.com/forums/members/monai.482455/
https://www.smogon.com/forums/members/mirbro.451786/
Grammar checked by:

AM GP check; implement changes as desired.
 

UT

Old habits die SCREAMING
is a Site Content Manageris a Top Team Rateris a Battle Simulator Administratoris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Smogon Discord Contributoris a Top Contributoris a Top Smogon Media Contributoris a Dedicated Tournament Hostis a Tiering Contributor Alumnus
Appeals + C&C Lead
add remove conjecture
[SET] don't forget this
name: Physical Wall
move 1: Stealth Rock
move 2: Rock Slide / Stone Edge / Will-O-Wisp
move 3: Earthquake / Will-O-Wisp
move 4: Morning Sun
item: Rocky Helmet / Leftovers
ability: Levitate
nature: Impish
evs: 240 HP / 252 Def / 16 Spe

[SET COMMENTS]
Solrock's combination of solid bulk, Morning Sun, and Rock typing with Levitate make it an elite physical wall. It can check a plethora of top-tier offensive threats, such as Emolga, Muk, Arbok, and the best Pokemon in the tier, Persian. Due to how common the Pokemon it walls are, Solrock can effortlessly find opportunities to set up Stealth Rock, making it among the best setters in the tier. Rock Slide is Solrock's preferred Rock-type STAB move due to its solid accuracy and ability to flinch Clefairy, though Stone Edge can be used instead for its higher damage ranges, notably scoring a 2HKO on Persian. Earthquake primarily targets Steel-types like Lairon and Pawniard and certain Poison-types like Arbok and Muk. Will-O-Wisp is an alternative over either attacking move, as it's a strong catch-all tool that lets Solrock cripple the physical attackers it's tasked with checking, mitigating the hole it leaves in Solrock's coverage. Rocky Helmet is used to wear down opposing physical attackers, notably targeting users of U-turn, though Leftovers can be held instead to make Solrock itself less susceptible to being worn down. 16 Speed EVs let Solrock outspeed Adamant Lairon, with the rest being used to maximize physical bulk.

Solrock is a perfect fit on defensive, balance, and bulky offense teams looking for a reliable check to most physical attackers. Notably, every team needs some check to Persian, a role Solrock is superb at. While Solrock pairs well with the majority of the tier due to the sheer volume of Pokemon it checks, it's a notably excellent partner to physically frail Pokemon like Persian and Simisear, which enjoy having a sturdy defensive backbone. Solrock needs the support of wallbreakers like Muk and Kingler, as it lacks the firepower to reliably break through bulky foes like physically defensive Clefairy and Meganium. Solrock's mediocre special bulk leaves it losing to most special attackers, so a special sponge like Muk or specially defensive Clefairy pairs well with it. Solrock also can't wall Water- and Grass-types, so checks to them like Ivysaur and Meganium are good partners as well.

[STRATEGY COMMENTS]
Other Options
=============

Physically defensive Solrock sets can invest in 176 Speed EVs to outspeed Adamant Pawniard and burn it, though the drop in Solrock's bulk is significant. Light Screen and Reflect let Solrock act as a dual screens setter on hyper offense teams, though having to fit both leaves it with four-moveslot syndrome. Calm Mind is an enticing option when paired with Solrock's diverse special movepool, which includes Flamethrower, Fire Blast, Earth Power, and Shadow Ball. However, Solrock's unboosted Special Attack is abysmal, and Solrock lacks a good special Rock-type STAB move. Additionally, as a special attacker, Lunatone outperforms Solrock.

Checks and Counters
===================

**Physical Walls**: Physically defensive Pokemon like Clefairy and Hippopotas don't mind most of Solrock's attacks and can overhelm overwhelm it with chip damage or status. However, they must be wary of the power of Choice Band and Explosion, and all but Clefairy don't like taking Will-O-Wisp.

**Water-types**: Kingler and Pelipper outspeed and OHKO most Solrock variants. However, they must be wary of Solrock's attacks, and physical attackers must be very afraid of Will-O-Wisp. Some Water-types like Whiscash and Frillish can't outspeed Solrock, but in return they don't mind anything it uses against them besides Choice Band-boosted attacks and Will-O-Wisp.

**Grass-types**: Leafeon outspeeds and OHKOes Solrock with Leaf Blade. While they are slower, Meganium and Ivysaur can wall most Solrock variants, remove comma and even use Aromatherapy to remove the burns Solrock spreads. However, all these foes must be wary of Choice Band-boosted attacks and Flying Gem-boosted Acrobatics.

**Status**: Defensive Solrock sets lose most of their effectiveness when poisoned and offensive sets still hate the hit to their longevity. Burn completely cripples offensive sets and annoys defensive sets with chip. While defensive sets don't mind paralysis that much, they still dislike their inability to outspeed certain wallbreakers, while offensive sets suffer greatly as they're much more reliant on their Speed to function.

**Taunt Users**: While most Taunt users don't like taking Solrock's Rock-type STAB move, they can deny a weakened Solrock a chance to recover health or set up.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
Quality checked by:
https://www.smogon.com/forums/members/monai.482455/
https://www.smogon.com/forums/members/mirbro.451786/
Grammar checked by:
https://www.smogon.com/forums/members/wrathoftheleopard.511181/
https://www.smogon.com/forums/members/ut.523866/
GP 1/1! Please credit wotl as well.



GP Team done
 
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