Gen 3 [ZU] Nosepass [Done]

sleid

vagabond
is a Community Contributoris a Contributor to Smogon
[SET]
name: Wall
move 1: Earthquake
move 2: Protect
move 3: Explosion
move 4: Thunder Wave
item: Leftovers
ability: Magnet Pull
nature: Careful
evs: 252 HP / 60 Atk / 196 SpD

[SET COMMENTS]
Nosepass is a strong defensive tank with great typing and monstrous bulk, allowing it to handle some of the most threatening Pokemon in the metagame like Aipom, Growlithe, and Elekid. Earthquake deals neutral damage to majority of the tier. It is chosen over a STAB move because of its ability to better hit Magnemite and Aron, since it can trap and remove them with Magnet Pull. Protect provides Nosepass some extra longevity and to scout moves from Choice Band users like Aipom and Pidgeotto. Explosion is used to OHKO offensive switch-ins like Seaking and Staryu, which can open up opportunities for its teammates. Nosepass does great at supporting slower teammates by crippling checks like Lileep, Koffing, and Bayleef with Thunder Wave. It can also slow down offensive threats like Seaking and Delibird. 60 Attack EVs are to KO Magnemite after a Substitute with Earthquake and OHKO Seaking with Explosion, with the rest used to maximize bulk.

Nosepass does great on balance teams looking for a catch-all wall for offensive threats like Growlithe, Elekid, and Castform. It can form a solid core with physical walls like Koffing and Bayleef since they can take on Rhyhorn and Cubone, respectively. Koffing is worth the extra mention, because it can cripple physical attackers with Will-O-Wisp, which also helps put bulkier foes in range of Explosion. They also form a great Explosion core and generally cover each other's weaknesses well. Nosepass also does great at dealing with Choice Band users like Aipom and Pidgeotto because of its Rock typing, but it does have to be wary of their super effective coverage moves. These same Choice Band users make great partners because they can break through checks like Seaking and Chinchou. Aipom and Pidgeotto also appreciate Nosepass's ability to trap and remove Aron and Magnemite to open up the opposing team for them. Bulky support Pokemon like Dustox, Castform, and Delcatty also appreciate this removal as well. Nosepass appreciates being paired with these bulky supporters, since it cannot deal with Water-types like Seaking and Staryu. Nosepass desperately needs support against Flying-types like Pidgeotto and Tailow, since it cannot damage them barring Explosion, although they hate to stay in and take a Thunder Wave. Delibird is worth mentioning because it can safely use Subsitute in front of Nosepass, so Pokemon like Castform and Delcatty are great to help circumvent this issue. Slower setup sweepers and wallbreakers like Cubone, Nidorino, and Spoink appreciate Nosepass crippling faster Pokemon like Chinchou and Delibird with Thunder Wave. Nosepass prefers to be paired with a status absorber like Grimer or Delcatty, since burn cripples it entirely and poison wears it down quick with no reliable recovery.

[STRATEGY COMMENTS]
Other Options
=============

Toxic is an option over Thunder Wave to wear down its switch-ins like Lileep and Rhyhorn, but Nosepass prefers to spread paralysis for its teammates to give them opportunities to either set up or break past their checks. Rock Slide can be used to help against the Flying-types, but removing any of its attacking moves makes it vulnerable to many Pokemon like Steel- and Electric-types.

Checks and Counters
===================

**Water-types**: Water-types like Seaking and Staryu can safely 2HKO Nosepass and can take Earthquakes from it fairly well. Seaking does have to be aware of getting crippled with Thunder Wave or OHKOed by Explosion, while Staryu only has concerns with the latter.

**Grass-types**: Lileep, Bayleef, and Exeggcute can all shrug off hits from Nosepass and can status or hit it back for super effective damage. They don't really enjoy taking a Thunder Wave though, and all but Lileep don't like taking an Explosion.

**Status**: Being hit by Toxic or getting poisoned from Sludge Bomb is less than ideal for Nosepass. Without Leftovers recovery, it gets chipped down too quickly and can't properly do its job as a wall throughout the course of the game. Burn greatly weakens Nosepass's attacks while also cancelling out its Leftovers.

**Koffing**: Nosepass can't do much to Koffing besides hit it with Thunder Wave. It really doesn't want to take a Will-O-Wisp, which cripples its ability to damage and utilize its Leftovers. However, Koffing does not like switching into Explosion.

**Cubone and Rhyhorn**: Cubone and Rhyhorn can come in on Nosepass since they are immune to Thunder Wave. However, they don't enjoy taking an Earthquake, since Rhyhorn is weak to it and Cubone doesn't have any form of recovery. They can then hit back for massive damage with their Ground-type STAB attacks.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/sleid.601970/
Quality checked by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
https://www.smogon.com/forums/members/bp.272450/
Grammar checked by:
https://www.smogon.com/forums/members/tea-guzzler.577920/
 
Last edited:

Gangsta Spongebob

"Mama I'm a Criminal" - Badass Smoking Caterpillar
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Top Contributor
Good job, QC 1/2 when implemented

Add Remove Comment
[SET]
name: Wall
move 1: Earthquake
move 2: Protect
move 3: Explosion
move 4: Thunder Wave
item: Leftovers
ability: Magnet Pull
nature: Careful
evs: 252 HP / 60 Atk / 196 SpD

[SET COMMENTS]
Nosepass is a strong defensive wall tank Tank sounds more accurate to its role with great typing and monstrous bulk, allowing it to handle some of the most threatening Pokemon in the metagame like Aipom, Growlithe, and Elekid. Earthquake deals neutral damage to majority of the tier and is chosen over its STAB moves because of its ability to better hit Magnemite and Aron that would otherwise cause it problems. Mention utility against Electric-types as well Protect provides Nosepass some extra longevity and to scout moves from Choice Band users like Aipom or Pidgeotto. Explosion is to OHKO offensive switch-ins like Seaking and Staryu, which can open up opportunities for its teammates. Nosepass does great at supporting slower teammates by crippling checks with Thunder Wave like Lileep, Koffing, and Bayleef Mention its ability to cripple offensive Pokemon too. Magnet Pull is chosen over Sturdy because OHKOing Nosepass is rare, so trapping and taking down Magnemite and Aron is preferred. Sturdy only acts like a Focus Sash in Gen 5+. In Gen 3 it only blocks OHKO moves. Just state that the ability to trap Steel-types makes Magnet Pull effective at removing Steel-types. Given that you mention how Earthquake takes out the Steel-types earlier, you might as well state it there. 60 Atk EVs are to KO Magnemite after a Substitute With what? I'm assuming EQ OHKOes regardless, so it's best to omit this if that's the case. and OHKO Seaking with Explosion, the rest is to maximize bulk.

Nosepass does great on balance teams looking for a catch-all wall for Pokemon offensive threats it's better to be specific here, Nosepass doesn't do that well against many bulky threats like Growlithe, Elekid, and Castform. It can form a solid core with physical walls like Koffing and Bayleef since they can take on Rhyhorn and Cubone for it. Nosepass also does great at dealing with the Choice Band users like Aipom and Pidgeotto because of its Rock-type Rock typing, but it does have to be weary of their super effective Add space coverage moves. These same Choice Band users make great partners because they can break through checks like Seaking and Chinchou. Aipom and Pidgeotto also appreciate Nosepass's ability to trap and remove Aron and Magnemite to open up the opposing team for them. Mention how this can support bulky threats, as Pokemon like Delcatty and Dustox often struggle against these Pokemon Nosepass appreciates being paired with Water-types like Chinchou and Staryu since it gets significantly damaged by Seaking and opposing Staryu. Do these Water-types really do that well against each other? At best they trade. Slower set up sweepers and wallbreakers like Cubone and Spoink appreciate Nosepass crippling faster Pokemon like Chinchou and Delibird with Thunder Wave. Nosepass prefers to be paired with a status absorber like Grimer or and Delcatty since burn cripples it entirely and poison wears it down quick with no reliable recovery.

Mention how it absolutely needs support against Flying-types, which it can't do any damage to barring Explosion. Mention that most hate Thunder Wave and can't take Explosion, but some like Sub Delibird can take advantage of it.

[STRATEGY COMMENTS]
Other Options
=============

Toxic is an option over Thunder Wave to wear down its switch-ins like Lileep and Rhyhorn, but Nosepass is preferred to with the ability prefers to spread paralysis for its teammates. Why? Mention Rock STAB as well.

Checks and Counters
===================

**Water-types**: Water-types like Seaking and Staryu can safely 2HKO Nosepass and can take Earthquakes from it fairly well. Seaking does have to be aware of getting crippled with Thunder Wave or OHKO'd by Explosion while Staryu is only concerns concerned with the latter.

**Grass-types**: Lileep, Bayleef and Exeggcute can all shrug off hits from Nosepass, then can status or hit it back for supereffective damage. They don't really enjoy taking a Thunder Wave though. All but Lileep also hate Explosion

**Status**: Being hit by Toxic or getting poisoned from Sludge Bomb is less than ideal for Nosepass. Without reliable Leftovers recovery, it gets chipped down too quickly, therefore, cannot properly do its job as a wall throughout the course of the game. Mention burn as well, and how it weakens Nosepass's attacks.

**Koffing**: Nosepass can't do much to Koffing besides hit it with Thunder Wave. It really doesn't want to take a Will-O-Wisp with cripples its ability to damage and utilize its Leftovers. Mention that Koffing does not like switching into Explosion.

**Cubone and Rhyhorn**: Cubone and Rhyhorn can come in on Nosepass since they are immune to Thunder Wave and take Earthquakes without issue. Neither enjoy taking EQ. Rhyhorn is weak to it, and Cubone has no recovery. Mention that they can just tank EQ reasonably well. They can then hit back for massive damage with their Ground-type STAB attacks.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/sleid.601970/
Quality checked by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/

Grammar checked by:
 

BP

Upper Decky Lip Mints
is a Contributor to Smogon
[SET]
name: Wall
move 1: Earthquake
move 2: Protect
move 3: Explosion
move 4: Thunder Wave
item: Leftovers
ability: Magnet Pull
nature: Careful
evs: 252 HP / 60 Atk / 196 SpD

[SET COMMENTS]
Nosepass is a strong defensive tank with great typing and monstrous bulk, allowing it to handle some of the most threatening Pokemon in the metagame like Aipom, Growlithe, and Elekid. Earthquake deals neutral damage to majority of the tier. It is chosen over a STAB move because of its ability to better hit Magnemite and Aron since it can trap them and remove them with Magnet Pull. Protect provides Nosepass some extra longevity and to scout moves from Choice Band users like Aipom or Pidgeotto. Explosion is to OHKO offensive switch-ins like Seaking and Staryu, which can open up opportunities for its teammates. Nosepass does great at supporting slower teammates by crippling checks with Thunder Wave like Lileep, Koffing, and Bayleef. It can also slow down offensive threats like Seaking and Delibird. 60 Atk EVs are to KO Magnemite after a Substitute with Earthquake and OHKO Seaking with Explosion, the rest is to maximize bulk.

Nosepass does great on balance teams looking for a catch-all wall for offensive threats like Growlithe, Elekid, and Castform. It can form a solid core with physical walls like Koffing and Bayleef since they can take on Rhyhorn and Cubone for it. Nosepass also does great at dealing with the Choice Band users like Aipom and Pidgeotto because of its Rock typing, but it does have to be weary of their super effective coverage moves. These same Choice Band users make great partners because they can break through checks like Seaking and Chinchou. Aipom and Pidgeotto also appreciate Nosepass's ability to trap and remove Aron and Magnemite to open up the opposing team for them. Bulky support Pokemon like Dustox, Castform, and Delcatty also appreciate this removal as well. Nosepass appreciates being paired with these bulky supporters since it cannot deal with Water-types like Seaking and Staryu. Nosepass desperately needs support against Flying-types like Pidgeotto and Tailow since it cannot damage them barring Explosion, although they hate to stay in and take a Thunder Wave. Delibird is worth mentioning because it can safely use Subsitute in front of it so Pokemon like Castform and Delcatty are great to help circumvent this issue. Slower set up sweepers and wallbreakers like Cubone and Spoink appreciate Nosepass crippling faster Pokemon like Chinchou and Delibird with Thunder Wave. Nosepass prefers to be paired with a status absorber like Grimer or and Delcatty since burn cripples it entirely and poison wears it down quick with no reliable recovery.

Give Koffing a special mention as it can also cripple physical attackers with Wisp, form a potent Boom core, or put bulkier foes in range of boom with Pain Split. It's also a way more reliable switch in to Rhyhorn.

Mention attackers that appreciate Nosepass' Thunderwave support such as Nidorino and Cubone.


[STRATEGY COMMENTS]
Other Options
=============

Toxic is an option over Thunder Wave to wear down its switch-ins like Lileep and Rhyhorn, but Nosepass prefers to spread paralysis for its teammates to give them opportunities to either set up or break past their checks. Rock Slide can be used to help against the Flying-types, but removing any of its attacking moves makes it vulnerable to many Pokemon like Steel- and Electric-types

Checks and Counters
===================

**Water-types**: Water-types like Seaking and Staryu can safely 2HKO Nosepass and can take Earthquakes from it fairly well. Seaking does have to be aware of getting crippled with Thunder Wave or OHKO'd by Explosion while Staryu only concerns with the latter.

**Grass-types**: Lileep, Bayleef and Exeggcute can all shrug off hits from Nosepass, then can status or hit it back for supereffective damage. They don't really enjoy taking a Thunder Wave though. Although, all but Lileep don't like taking an Explosion.

**Status**: Being hit by Toxic or getting poisoned from Sludge Bomb is less than ideal for Nosepass. Without Leftovers recovery, it gets chipped down too quickly, therefore, cannot properly do its job as a wall throughout the course of the game. Burn greatly weakens Nosepass's attacks while also cancelling out its Leftovers.

**Koffing**: Nosepass can't do much to Koffing besides hit it with Thunder Wave. It really doesn't want to take a Will-O-Wisp with cripples its ability to damage and utilize its Leftovers. However, Koffing does not like switching into Explosion.

**Cubone and Rhyhorn**: Cubone and Rhyhorn can come in on Nosepass since they are immune to Thunder Wave, however, they don't enjoy taking an Earthquake since Rhyhorn is weak to it and Cubone doesn't have any form of recovery. They can then hit back for massive damage with their Ground-type STAB attacks.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/sleid.601970/
Quality checked by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
https://www.smogon.com/forums/members/bp.272450/
Grammar checked by:


Really great work on this!!! QC 2/2 once implemented

 

Tea Guzzler

forever searching for a 10p freddo
is a Site Content Manageris a Social Media Contributoris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Top Contributoris a Smogon Media Contributor
add remove comment (ac) = add comma (rc) = remove comma
[SET]
name: Wall
move 1: Earthquake
move 2: Protect
move 3: Explosion
move 4: Thunder Wave
item: Leftovers
ability: Magnet Pull
nature: Careful
evs: 252 HP / 60 Atk / 196 SpD

[SET COMMENTS]
Nosepass is a strong defensive tank with great typing and monstrous bulk, allowing it to handle some of the most threatening Pokemon in the metagame like Aipom, Growlithe, and Elekid. Earthquake deals neutral damage to majority of the tier. It is chosen over a STAB move because of its ability to better hit Magnemite and Aron, (ac) since it can trap them and remove them with Magnet Pull. Protect provides Nosepass some extra longevity and to scout moves from Choice Band users like Aipom or and Pidgeotto. Explosion is used to OHKO offensive switch-ins like Seaking and Staryu, which can open up opportunities for its teammates. Nosepass does great at supporting slower teammates by crippling checks like Lileep, Koffing, and Bayleef with Thunder Wave like Lileep, Koffing, and Bayleef. It can also slow down offensive threats like Seaking and Delibird. 60 Atk Attack EVs are to KO Magnemite after a Substitute with Earthquake and OHKO Seaking with Explosion, with the rest is used to maximize bulk.

Nosepass does great on balance teams looking for a catch-all wall for offensive threats like Growlithe, Elekid, and Castform. It can form a solid core with physical walls like Koffing and Bayleef, (ac) since they can take on Rhyhorn and Cubone, respectively. Koffing is worth the extra mention, (ac) because it can cripple physical attackers with Will-O-Wisp, (ac) which also helps put bulkier foes in range of Explosion. They also form a great boom Explosion core and generally cover each other other's weaknesses well. Nosepass also does great at dealing with the Choice Band users like Aipom and Pidgeotto because of its Rock typing, but it does have to be weary wary of their super effective coverage moves. These same Choice Band users make great partners because they can break through checks like Seaking and Chinchou. Aipom and Pidgeotto also appreciate Nosepass's ability to trap and remove Aron and Magnemite to open up the opposing team for them. Bulky support Pokemon like Dustox, Castform, and Delcatty also appreciate this removal as well. Nosepass appreciates being paired with these bulky supporters, (ac) since it cannot deal with Water-types like Seaking and Staryu. Nosepass desperately needs support against Flying-types like Pidgeotto and Tailow, (ac) since it cannot damage them barring Explosion, although they hate to stay in and take a Thunder Wave. Delibird is worth mentioning because it can safely use Subsitute in front of it Nosepass, (ac) so Pokemon like Castform and Delcatty are great to help circumvent this issue. Slower set up setup sweepers and wallbreakers like Cubone, Nidorino, and Spoink appreciate Nosepass crippling faster Pokemon like Chinchou and Delibird with Thunder Wave. Nosepass prefers to be paired with a status absorber like Grimer or and Delcatty, (ac) since burn cripples it entirely and poison wears it down quick with no reliable recovery.

[STRATEGY COMMENTS]
Other Options
=============

Toxic is an option over Thunder Wave to wear down its switch-ins like Lileep and Rhyhorn, but Nosepass prefers to spread paralysis for its teammates to give them opportunities to either set up or break past their checks. Rock Slide can be used to help against the Flying-types, but removing any of its attacking moves makes it vulnerable to many Pokemon like Steel- and Electric-types. (add period)

Checks and Counters
===================

**Water-types**: Water-types like Seaking and Staryu can safely 2HKO Nosepass and can take Earthquakes from it fairly well. Seaking does have to be aware of getting crippled with Thunder Wave or OHKO'd OHKOed by Explosion, (ac) while Staryu only has concerns with the latter.

**Grass-types**: Lileep, Bayleef, (ac) and Exeggcute can all shrug off hits from Nosepass, (rc) then and can status or hit it back for supereffective super effective damage. They don't really enjoy taking a Thunder Wave though., (period to comma) and Although, all but Lileep don't like taking an Explosion.

**Status**: Being hit by Toxic or getting poisoned from Sludge Bomb is less than ideal for Nosepass. Without Leftovers recovery, it gets chipped down too quickly, (rc) therefore, (rc) cannot and can't properly do its job as a wall throughout the course of the game. Burn greatly weakens Nosepass's attacks while also cancelling out its Leftovers.

**Koffing**: Nosepass can't do much to Koffing besides hit it with Thunder Wave. It really doesn't want to take a Will-O-Wisp, (ac) with which cripples its ability to damage and utilize its Leftovers. However, Koffing does not like switching into Explosion.

**Cubone and Rhyhorn**: Cubone and Rhyhorn can come in on Nosepass since they are immune to Thunder Wave,. (comma to period) however However, they don't enjoy taking an Earthquake, (ac) since Rhyhorn is weak to it and Cubone doesn't have any form of recovery. They can then hit back for massive damage with their Ground-type STAB attacks.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/sleid.601970/
Quality checked by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
https://www.smogon.com/forums/members/bp.272450/
Grammar checked by:
https://www.smogon.com/forums/members/tea-guzzler.577920/
gp 1/1 GP Team done
 

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