National Dex Monotype Z-Happy Hour Hisuian Zoroark (Ghost) [QC 2/2] [GP 1/1]

Bobsican

NatDex Ubers TL
is a Site Content Manageris a Forum Moderatoris a Top Tiering Contributoris a Contributor to Smogon
[SET]
Zoroark-Hisui @ Normalium Z
Name: Z-Happy Hour (Ghost)
Ability: Illusion
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Timid Nature
- Shadow Ball
- Focus Blast
- Hyper Voice / Flamethrower
- Happy Hour

[SET COMMENTS]

With a Ghost immunity, Hisuian Zoroark covers a crucial weakness for its team and makes use of it alongside Illusion to bluff as any of its allies efficiently and gain opportunities to set up and sweep. Focus Blast is unresisted alongside Shadow Ball and hits Dark-types that could be difficult to answer otherwise such as Hydreigon and Mega Tyranitar. Hyper Voice provides a complementary STAB option that shines in neutral matchups, 2HKOing Mega Venusaur and Toxapex after a boost, but Flamethrower complements Focus Blast to hit Steel-types such as Corviknight and Scizor. Hisuian Zoroark's sole weakness to Dark can lure in checks that can threaten a good portion of its team such as Alolan Muk and Mandibuzz. Mega Sableye is a good partner to check them in turn, and it can also prevent entry hazards from being set on its side with Magic Bounce to increase Hisuian Zoroark's longevity and allow it to bluff with Illusion further. Mimikyu discourages Dark-type attacks thanks to its Fairy typing, giving a safe option for Hisuian Zoroark to bluff as with Illusion, and an intact Disguise also lures the opposing team to expect setup and either bring in a physical wall or use utility moves such as Taunt and Will-O-Wisp that don't hinder Hisuian Zoroark as much they would Mimikyu, easing setup. Hisuian Zoroark's Illusion in general can be used to bluff as other Pokemon to lure counterplay to them that it exploits; for example, as Gholdengo, it can discourage status moves by pretending to have Good as Gold, and as Sinistcha, it can revenge kill unsuspecting foes that would normally outspeed Sinistcha.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/bobsican.434487/
Type analysis by:
https://www.smogon.com/forums/members/bobsican.434487/
Quality checked by:
https://www.smogon.com/forums/members/elvira.635656/
https://www.smogon.com/forums/members/boomp.637295/
Grammar checked by:
https://www.smogon.com/forums/members/captaindaimyo.602431/
https://www.smogon.com/forums/members/solarbeam.470115/
 
Last edited:

Elvira

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[SET]
Zoroark-Hisui @ Normalium Z
Name: Z-Happy Hour (Ghost)
Ability: Illusion
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Timid Nature
- Shadow Ball
- Focus Blast
- Hyper Voice / Flamethrower
- Happy Hour

[SET COMMENTS]

With a Ghost-type immunity, Hisuian Zoroark covers a crucial weakness for its team, and makes use of it alongside Illusion to bluff as any of its allies efficiently and gain opportunities to setup and sweep. Focus Blast is unresisted alongside Shadow Ball, and hits Dark-types that could be difficult to answer otherwise such as Hydreigon and Mega Tyranitar, Hyper Voice provides a complementary STAB move option that shines in neutral matchups, after a boost 2HKOing Mega Venusaur and Toxapex, but Flamethrower is an alternative to complement Focus Blast to handle Steel-types better. (Provide some examples such as; Skarmory, Corviknight, or Scizor/Ferrothorn.) Hisuian Zoroark's sole weakness to Dark can lure in checks that can also threaten a good portion of its team such as Alolan Muk, and Hoopa-U, which can be mitigated by Mega Sableye, which in turns also discourages entry hazards thanks to its Magic Bounce ability, (I would reword exactly what it is that Mega Sableye does to prevent hazards with Magic Bounce for Zoroark.) increasing Hisuian Zoroark's longevity and allowing it to bluff with Illusion further. Mimikyu discourages Dark-type attacks thanks to its Fairy typing, giving a safe option for Hisuian Zoroark to bluff as with Illusion, and an intact Disguise also encourages the opposing team to use weak attacks to ensure a hit to remove it, (This seems like filler. Saying "weak attacks" is a bit confusing as most of the time hitting mimikyu is with practically anything.) or utility such as Taunt or Will-O-Wisp that don't hinder Hisuian Zoroark as much they'd do to Mimikyu, easing setup.

(The examples used thus far are okay as these are used predominantly on Ghost-type teams. Though you have other options as well that you can potentially use with Illusion such as Gholdengo to bait Defog, Ceruledge, or Sinistcha that can be a bulky team-mate! Remember if you are showcasing it's move slots to chronologically depict what its moves can hit and provide at least 1 or 2 examples of each. Overall great job.)

[CREDITS]
Written by:
https://www.smogon.com/forums/members/bobsican.434487/
Type analysis by:
Your Profile URL
Quality checked by:
QC1 URL
QC2 URL
Grammar checked by:
GP1 URL
meow stamping as QC1, thankie Bobsican and Elviraaa :chien-pao:
 
Last edited by a moderator:

boomp

Never Give Up
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Contributor to Smogon
[SET]
Zoroark-Hisui @ Normalium Z
Name: Z-Happy Hour (Ghost)
Ability: Illusion
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Timid Nature
- Shadow Ball
- Focus Blast
- Hyper Voice / Flamethrower
- Happy Hour

[SET COMMENTS]

With a Ghost-type immunity, Hisuian Zoroark covers a crucial weakness for its team, and makes use of it alongside Illusion to bluff as any of its allies efficiently and gain opportunities to setup and sweep. Focus Blast is unresisted alongside Shadow Ball, and hits Dark-types that could be difficult to answer otherwise such as Hydreigon and Mega Tyranitar.(AC), Hyper Voice provides a complementary STAB move option that shines in neutral matchups, after a boost 2HKOing Mega Venusaur and Toxapex, but Flamethrower complements Focus Blast to hit Steel-types such as Corviknight and Scizor. Hisuian Zoroark's sole weakness to Dark can lure in checks that can also threaten a good portion of its team such as Alolan Muk and Mandibuzz.(ac), Mega Sableye is a good partner to check them, and can also prevent entry hazards from being set on its side with its Magic Bounce ability to increase Hisuian Zoroark's longevity and allow it to bluff with Illusion further. Mimikyu discourages Dark-type attacks thanks to its Fairy typing, giving a safe option for Hisuian Zoroark to bluff as with Illusion, and an intact Disguise also lures the opposing team to expect setup and either bring in a physical wall, or use utility such as Taunt or Will-O-Wisp that don't hinder Hisuian Zoroark as much they'd do to Mimikyu, easing setup. Hisuian Zoroark's Illusion in general can be used to bluff as other Pokemon to lure counterplay to them that it abuses, for example, as Gholdengo it can discourage status moves by pretending to have Good as Gold, and as Sinistcha it can revenge kill unsuspecting foes that would normally think they would be able to move first.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/bobsican.434487/
Type analysis by:
https://www.smogon.com/forums/members/bobsican.434487/
Quality checked by:
https://www.smogon.com/forums/members/elvira.635656/
QC2 URL
Grammar checked by:
GP1 URL
QC 2/2 just two implements honestly it was adding periods instead of commas lol
 

Bobsican

NatDex Ubers TL
is a Site Content Manageris a Forum Moderatoris a Top Tiering Contributoris a Contributor to Smogon
Please highlight punctuation changes next time (aka, a bolded note like "AC" or similar), and use a spoiler over a reply so I can just use the reply feature to far more easily apply the check next time.

Anyways, thanks!

GP Team
 

boomp

Never Give Up
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Contributor to Smogon
Please highlight punctuation changes next time (aka, a bolded note like "AC" or similar), and use a spoiler over a reply so I can just use the reply feature to far more easily apply the check next time.

Anyways, thanks!

GP Team
it was 2 small implements... and they are bold... but i love you 2!
 

CaptainDaimyo

500,000 USD for a 0.1 square meter room in Dubai
is a Contributor to Smogon
AMGP!
Add Remove Comment
[SET]
Zoroark-Hisui @ Normalium Z
Name: Z-Happy Hour (Ghost)
Ability: Illusion
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Timid Nature
- Shadow Ball
- Focus Blast
- Hyper Voice / Flamethrower
- Happy Hour

[SET COMMENTS]

With a Ghost-type Ghost immunity, Hisuian Zoroark covers a crucial weakness for its team (rc) and makes use of it alongside Illusion to bluff as any of its allies efficiently and to gain opportunities to setup set up and sweep. Focus Blast is unresisted alongside Shadow Ball (rc) and hits Dark-types that which could be difficult to answer otherwise such as Hydreigon and Mega Tyranitar. Hyper Voice provides a complementary STAB move (move and option mean the same thing here so removed one) option that shines in neutral matchups, after a boost 2HKOing Mega Venusaur and Toxapex after a boost, but Flamethrower complements Focus Blast to hit Steel-types such as Corviknight and Scizor. Hisuian Zoroark's sole weakness to Dark can lure in checks that which can also threaten a good portion of its team such as Alolan Muk and Mandibuzz. Mega Sableye is a good partner to check them, and it can also prevent entry hazards from being set on its side with its Magic Bounce ability to increase Hisuian Zoroark's longevity and allow it to bluff with Illusion further. Mimikyu discourages Dark-type attacks thanks to its Fairy typing, giving a safe option for Hisuian Zoroark to bluff as with Illusion, and an intact Disguise also lures the opposing team to expect setup and either bring in a physical wall (rc) or use utility such as Taunt or Will-O-Wisp that don't hinder Hisuian Zoroark as much they'd do to Mimikyu, easing setup. Hisuian Zoroark's Illusion in general can be used to bluff as other Pokemon to lure counterplay to them that it abuses, for example, as Gholdengo, (ac) it can discourage status moves by pretending to have Good as Gold, and as Sinistcha, (ac) it can revenge kill unsuspecting foes that would normally think they would be able to move first outspeed.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/bobsican.434487/
Type analysis by:
https://www.smogon.com/forums/members/bobsican.434487/
Quality checked by:
https://www.smogon.com/forums/members/elvira.635656/
https://www.smogon.com/forums/members/boomp.637295/
Grammar checked by:
GP1 URL
 

SolarBeam

not on fire (yet)
is a Contributor to Smogon
1/1, GP Team done
Crediting Daimyo too, did my check over his. My adds and removes are darker blue and red, while my comments are (orange).
Add Remove Comment

blue = add
red = remove
(orange) = comment


[SET]
Zoroark-Hisui @ Normalium Z
Name: Z-Happy Hour (Ghost)
Ability: Illusion
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Timid Nature
- Shadow Ball
- Focus Blast
- Hyper Voice / Flamethrower
- Happy Hour

[SET COMMENTS]

With a Ghost-type Ghost immunity, Hisuian Zoroark covers a crucial weakness for its team (rc) and makes use of it alongside Illusion to bluff as any of its allies efficiently and gain opportunities to setup set up and sweep. Focus Blast is unresisted alongside Shadow Ball (rc) and hits Dark-types that could be difficult to answer otherwise such as Hydreigon and Mega Tyranitar. Hyper Voice provides a complementary STAB move (move and option mean the same thing here so removed one) option that shines in neutral matchups, after a boost 2HKOing Mega Venusaur and Toxapex after a boost, but Flamethrower complements Focus Blast to hit Steel-types such as Corviknight and Scizor. Hisuian Zoroark's sole weakness to Dark can lure in checks that can also threaten a good portion of its team such as Alolan Muk and Mandibuzz. Mega Sableye is a good partner to check them in turn, and it can also prevent entry hazards from being set on its side with its Magic Bounce ability to increase Hisuian Zoroark's longevity and allow it to bluff with Illusion further. Mimikyu discourages Dark-type attacks thanks to its Fairy typing, giving a safe option for Hisuian Zoroark to bluff as with Illusion, and an intact Disguise also lures the opposing team to expect setup and either bring in a physical wall (rc) or use utility moves such as Taunt or and Will-O-Wisp that don't hinder Hisuian Zoroark as much they'd do to they would Mimikyu, easing setup. Hisuian Zoroark's Illusion in general can be used to bluff as other Pokemon to lure counterplay to them that it abuses exploits; (comma > semicolon) for example, as Gholdengo, (ac) it can discourage status moves by pretending to have Good as Gold, and as Sinistcha, (ac) it can revenge kill unsuspecting foes that would normally think they would be able to move first outspeed Sinistcha.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/bobsican.434487/
Type analysis by:
https://www.smogon.com/forums/members/bobsican.434487/
Quality checked by:
https://www.smogon.com/forums/members/elvira.635656/
https://www.smogon.com/forums/members/boomp.637295/
Grammar checked by:
https://www.smogon.com/forums/members/captaindaimyo.602431/
https://www.smogon.com/forums/members/solarbeam.470115/
 

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