Yamask [QC : 1/3]

Status
Not open for further replies.

Ununhexium

I closed my eyes and I slipped away...
is a Community Contributoris a Smogon Discord Contributoris a Contributor to Smogonis a Smogon Media Contributoris a Social Media Contributor Alumnusis a Forum Moderator Alumnus
Overview
########


+Great Physical Defence + Ghost typing is excellent for stopping Normal/Fighting Types
+Mummy removes Guts/Regenerator/Skill Link etc
+Movepool allows for setting up a sweep.
+Good for Trick Room teams because of awful speed
-Awful speed
-Vulnerable to prevalent Ghost- and Dark-type moves (KNOCK OFF)
-Low base HP can become an issue with a lacklustre recovery option.


Support
########
name: Support
move 1: Memento
move 2: Will-O-Wisp
move 3: Shadow Ball / Hex / Knock Off
move 4: Pain Split
ability: Mummy
item: Eviolite
evs: 52 HP / 236 Def / 156 SpD / 36 Spe
nature: Bold

Moves
========
  • Memento allows a sweeper to set up more easily
  • Will-O-Wisp allows Yamask to cripple physical attackers
  • Shadow Ball is a reliable STAB move and prevents Yamask from being Taunt bait
  • Hex can be used as an alternate STAB move that synergizes well with Will-O-Wisp
  • Knock Off can be used to support the team by removing the items of opponents
  • Pain Split is used for recovery and dealing small amounts of damage to the opponent

Set Details
========
  • Max Def + Bold nature to help check physical attackers such as Fletchling
  • 76 SpD to reach the next Eviolite tier
  • Remaining evs in speed to outspeed some threats/walls (like Croagunk/Lickitung)
  • Eviolite to boost defenses
Usage Tips
========

  • Will-O-Wisp should be used to cripple physical attackers
  • Memento can be used mid- to late-game to set up a sweep once hard counters to your sweeper have been removed.
  • Memento does so much for setting up that it can, in itself, be removal of those counters.
  • Yamask should rarely go against a Special Sweeper because of it's mediocre Special Defense and terrible Speed.
  • Try to keep it away from Pawniard because it has STAB Knock Off

Team Options
========
  • Normal-, Steel- and Rock-Types appreciate Fighting-Type walling
  • Memento helps set-up sweepers to fully-set up
  • Yamask welcomes Wish support to allow constant switch-ins (Lickitung also acts as Fighting-Type bait)
  • Pawniard can act as a counter to Yamask's Ghost-type weakness (as well as being bait)
  • Trubbish and Shellos can absorb Knock Off
Other Options
########

  • Trick could be used with Choice Specs to upset Attack-based Pokemon, and coupled with Magic Coat Yamask can be used as hazard removal of a sort.
  • Yamask can work as an Offensive Trick Room setter, with Nasty Plot, STAB Shadow Ball, and Energy Ball for coverage.
  • HP Fighting gives Yamask unresisted coverage, as well as hitting some of Yamask's checks like Pawniard and Scraggy for decent damage.
  • Destiny Bond is an option for threat removal.
  • Haze to help against setup sweepers
  • Toxic Spikes
  • Calm Mind
  • Energy Ball / Psychic


Checks & Counters
########

  • Dark- and Ghost-Types such as Pawniard, Scraggy, and Gastly counter Yamask because of it's low speed and typing.
  • Before getting burnt, Pawniard and Scraggy get guaranteed 2HKO's on Yamask with Knock Off + removing Eviolite.
 
Last edited:

doomsday doink

v̶̱̅i̵̢̕l̶̦̈́ļ̵͗a̷̙̓g̸͈͝ę̵̎ ̵̱̌g̷̭͆û̷̦a̵̰͛ȓ̶̜d̸
is a Tutor Alumnusis a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
Overview:
- Mention Knock Off weakness in the Ghost- and Dark-type section

Moves:
- Explain why Memento and Will-O-Wisp are included on the set
- Adjust order to match that of the set

Set Details:
- Probably should explain more regarding the Defense investment
- "Defence" should be Defense

Usage Tips:
- Saying Will-O-Wisp should be the first move to be used is quite vague and not always the case, so change that
- Mention severe Knock Off weakness
- Mention crazy Pawniard weakness, because Knock Off + Defiant

Team Options:
- Mention Sticky Hold Pokemon (i.e. Trubbish and Shellos) cuz Knock Off

Other Options:
- Haze to better check physical boosters
- Toxic Spikes cuz they're cool af and really unique on Yamask
- Mention Calm Mind
- Grudge is really cool for disabling a foe's Knock Off for the rest of the match (idk if it's worth a mention, but it's cool af)
- Energy Ball, Psychic, Dark Pulse make for cool coverage moves
- Remove Knock Off because it's included on the set

Checks and Counters:
- Split the counters into sections:
Dark-types
Ghost-types
Taunt (add it)
Defiant / Competitive users (add it)

QC 2/3
 
Overview:I really don't like how much it's mentioned throughout the analysis that it counters fighting types considering all of the prevalent ones 2HKO it.
Knock Off weakness really needs to be emphasized.
Slash Calm Nature with Careful Nature. (Use careful w/ knockoff, calm with shadow ball and hex)

Set Details:
You mentioned a Bold Nature but that's not what is on your set. Rephrase to show that the set is using the highest eviolite numbers possible.
You don't have 76 SpDef.

Usage Tips:
"Memento does so much for setting up that it can, in itself, be removal of those counters."
Try to make this sentence more clear what you're trying to convey.
Yamask's Spdef isn't actually that bad, it just can't do much to special attackers.

Other Options:
Magic Coat doesn't remove hazards. Change it to show that it just stops them from being set up.
Disable could be mentioned on a predicted Knock Off from a fighting type so they can't touch you afterwards.

Team Options:
Mention Mienfoo as it can absorb Knock Offs and take on Dark Types for Yamask.

I know you haven't implemented Fizz's check yet but let's try to get this done :)
QC 3/3 after you implement both checks.
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top